This commit is contained in:
William Moore 2024-05-08 18:26:38 -05:00
parent a74af364fe
commit d15754ee10
4 changed files with 184 additions and 244 deletions

267
LICENSE
View File

@ -1,121 +1,170 @@
Creative Commons Legal Code Creative Commons Attribution-ShareAlike 4.0 International
CC0 1.0 Universal Creative Commons Corporation (“Creative Commons”) is not a law firm and does not provide legal services or legal advice. Distribution of Creative Commons public licenses does not create a lawyer-client or other relationship. Creative Commons makes its licenses and related information available on an “as-is” basis. Creative Commons gives no warranties regarding its licenses, any material licensed under their terms and conditions, or any related information. Creative Commons disclaims all liability for damages resulting from their use to the fullest extent possible.
CREATIVE COMMONS CORPORATION IS NOT A LAW FIRM AND DOES NOT PROVIDE Using Creative Commons Public Licenses
LEGAL SERVICES. DISTRIBUTION OF THIS DOCUMENT DOES NOT CREATE AN
ATTORNEY-CLIENT RELATIONSHIP. CREATIVE COMMONS PROVIDES THIS
INFORMATION ON AN "AS-IS" BASIS. CREATIVE COMMONS MAKES NO WARRANTIES
REGARDING THE USE OF THIS DOCUMENT OR THE INFORMATION OR WORKS
PROVIDED HEREUNDER, AND DISCLAIMS LIABILITY FOR DAMAGES RESULTING FROM
THE USE OF THIS DOCUMENT OR THE INFORMATION OR WORKS PROVIDED
HEREUNDER.
Statement of Purpose Creative Commons public licenses provide a standard set of terms and conditions that creators and other rights holders may use to share original works of authorship and other material subject to copyright and certain other rights specified in the public license below. The following considerations are for informational purposes only, are not exhaustive, and do not form part of our licenses.
The laws of most jurisdictions throughout the world automatically confer Considerations for licensors: Our public licenses are intended for use by those authorized to give the public permission to use material in ways otherwise restricted by copyright and certain other rights. Our licenses are irrevocable. Licensors should read and understand the terms and conditions of the license they choose before applying it. Licensors should also secure all rights necessary before applying our licenses so that the public can reuse the material as expected. Licensors should clearly mark any material not subject to the license. This includes other CC-licensed material, or material used under an exception or limitation to copyright. More considerations for licensors.
exclusive Copyright and Related Rights (defined below) upon the creator
and subsequent owner(s) (each and all, an "owner") of an original work of
authorship and/or a database (each, a "Work").
Certain owners wish to permanently relinquish those rights to a Work for Considerations for the public: By using one of our public licenses, a licensor grants the public permission to use the licensed material under specified terms and conditions. If the licensors permission is not necessary for any reasonfor example, because of any applicable exception or limitation to copyrightthen that use is not regulated by the license. Our licenses grant only permissions under copyright and certain other rights that a licensor has authority to grant. Use of the licensed material may still be restricted for other reasons, including because others have copyright or other rights in the material. A licensor may make special requests, such as asking that all changes be marked or described.
the purpose of contributing to a commons of creative, cultural and
scientific works ("Commons") that the public can reliably and without fear
of later claims of infringement build upon, modify, incorporate in other
works, reuse and redistribute as freely as possible in any form whatsoever
and for any purposes, including without limitation commercial purposes.
These owners may contribute to the Commons to promote the ideal of a free
culture and the further production of creative, cultural and scientific
works, or to gain reputation or greater distribution for their Work in
part through the use and efforts of others.
For these and/or other purposes and motivations, and without any Although not required by our licenses, you are encouraged to respect those requests where reasonable. More considerations for the public.
expectation of additional consideration or compensation, the person
associating CC0 with a Work (the "Affirmer"), to the extent that he or she
is an owner of Copyright and Related Rights in the Work, voluntarily
elects to apply CC0 to the Work and publicly distribute the Work under its
terms, with knowledge of his or her Copyright and Related Rights in the
Work and the meaning and intended legal effect of CC0 on those rights.
1. Copyright and Related Rights. A Work made available under CC0 may be Creative Commons Attribution-ShareAlike 4.0 International Public License
protected by copyright and related or neighboring rights ("Copyright and
Related Rights"). Copyright and Related Rights include, but are not
limited to, the following:
i. the right to reproduce, adapt, distribute, perform, display, By exercising the Licensed Rights (defined below), You accept and agree to be bound by the terms and conditions of this Creative Commons Attribution-ShareAlike 4.0 International Public License ("Public License"). To the extent this Public License may be interpreted as a contract, You are granted the Licensed Rights in consideration of Your acceptance of these terms and conditions, and the Licensor grants You such rights in consideration of benefits the Licensor receives from making the Licensed Material available under these terms and conditions.
communicate, and translate a Work;
ii. moral rights retained by the original author(s) and/or performer(s);
iii. publicity and privacy rights pertaining to a person's image or
likeness depicted in a Work;
iv. rights protecting against unfair competition in regards to a Work,
subject to the limitations in paragraph 4(a), below;
v. rights protecting the extraction, dissemination, use and reuse of data
in a Work;
vi. database rights (such as those arising under Directive 96/9/EC of the
European Parliament and of the Council of 11 March 1996 on the legal
protection of databases, and under any national implementation
thereof, including any amended or successor version of such
directive); and
vii. other similar, equivalent or corresponding rights throughout the
world based on applicable law or treaty, and any national
implementations thereof.
2. Waiver. To the greatest extent permitted by, but not in contravention Section 1 Definitions.
of, applicable law, Affirmer hereby overtly, fully, permanently,
irrevocably and unconditionally waives, abandons, and surrenders all of
Affirmer's Copyright and Related Rights and associated claims and causes
of action, whether now known or unknown (including existing as well as
future claims and causes of action), in the Work (i) in all territories
worldwide, (ii) for the maximum duration provided by applicable law or
treaty (including future time extensions), (iii) in any current or future
medium and for any number of copies, and (iv) for any purpose whatsoever,
including without limitation commercial, advertising or promotional
purposes (the "Waiver"). Affirmer makes the Waiver for the benefit of each
member of the public at large and to the detriment of Affirmer's heirs and
successors, fully intending that such Waiver shall not be subject to
revocation, rescission, cancellation, termination, or any other legal or
equitable action to disrupt the quiet enjoyment of the Work by the public
as contemplated by Affirmer's express Statement of Purpose.
3. Public License Fallback. Should any part of the Waiver for any reason a. Adapted Material means material subject to Copyright and Similar Rights that is derived from or based upon the Licensed Material and in which the Licensed Material is translated, altered, arranged, transformed, or otherwise modified in a manner requiring permission under the Copyright and Similar Rights held by the Licensor. For purposes of this Public License, where the Licensed Material is a musical work, performance, or sound recording, Adapted Material is always produced where the Licensed Material is synched in timed relation with a moving image.
be judged legally invalid or ineffective under applicable law, then the
Waiver shall be preserved to the maximum extent permitted taking into
account Affirmer's express Statement of Purpose. In addition, to the
extent the Waiver is so judged Affirmer hereby grants to each affected
person a royalty-free, non transferable, non sublicensable, non exclusive,
irrevocable and unconditional license to exercise Affirmer's Copyright and
Related Rights in the Work (i) in all territories worldwide, (ii) for the
maximum duration provided by applicable law or treaty (including future
time extensions), (iii) in any current or future medium and for any number
of copies, and (iv) for any purpose whatsoever, including without
limitation commercial, advertising or promotional purposes (the
"License"). The License shall be deemed effective as of the date CC0 was
applied by Affirmer to the Work. Should any part of the License for any
reason be judged legally invalid or ineffective under applicable law, such
partial invalidity or ineffectiveness shall not invalidate the remainder
of the License, and in such case Affirmer hereby affirms that he or she
will not (i) exercise any of his or her remaining Copyright and Related
Rights in the Work or (ii) assert any associated claims and causes of
action with respect to the Work, in either case contrary to Affirmer's
express Statement of Purpose.
4. Limitations and Disclaimers. b. Adapter's License means the license You apply to Your Copyright and Similar Rights in Your contributions to Adapted Material in accordance with the terms and conditions of this Public License.
a. No trademark or patent rights held by Affirmer are waived, abandoned, c. BY-SA Compatible License means a license listed at creativecommons.org/compatiblelicenses, approved by Creative Commons as essentially the equivalent of this Public License.
surrendered, licensed or otherwise affected by this document.
b. Affirmer offers the Work as-is and makes no representations or d. Copyright and Similar Rights means copyright and/or similar rights closely related to copyright including, without limitation, performance, broadcast, sound recording, and Sui Generis Database Rights, without regard to how the rights are labeled or categorized. For purposes of this Public License, the rights specified in Section 2(b)(1)-(2) are not Copyright and Similar Rights.
warranties of any kind concerning the Work, express, implied,
statutory or otherwise, including without limitation warranties of e. Effective Technological Measures means those measures that, in the absence of proper authority, may not be circumvented under laws fulfilling obligations under Article 11 of the WIPO Copyright Treaty adopted on December 20, 1996, and/or similar international agreements.
title, merchantability, fitness for a particular purpose, non
infringement, or the absence of latent or other defects, accuracy, or f. Exceptions and Limitations means fair use, fair dealing, and/or any other exception or limitation to Copyright and Similar Rights that applies to Your use of the Licensed Material.
the present or absence of errors, whether or not discoverable, all to
the greatest extent permissible under applicable law. g. License Elements means the license attributes listed in the name of a Creative Commons Public License. The License Elements of this Public License are Attribution and ShareAlike.
c. Affirmer disclaims responsibility for clearing rights of other persons
that may apply to the Work or any use thereof, including without h. Licensed Material means the artistic or literary work, database, or other material to which the Licensor applied this Public License.
limitation any person's Copyright and Related Rights in the Work.
Further, Affirmer disclaims responsibility for obtaining any necessary i. Licensed Rights means the rights granted to You subject to the terms and conditions of this Public License, which are limited to all Copyright and Similar Rights that apply to Your use of the Licensed Material and that the Licensor has authority to license.
consents, permissions or other rights required for any use of the
Work. j. Licensor means the individual(s) or entity(ies) granting rights under this Public License.
d. Affirmer understands and acknowledges that Creative Commons is not a
party to this document and has no duty or obligation with respect to k. Share means to provide material to the public by any means or process that requires permission under the Licensed Rights, such as reproduction, public display, public performance, distribution, dissemination, communication, or importation, and to make material available to the public including in ways that members of the public may access the material from a place and at a time individually chosen by them.
this CC0 or use of the Work.
l. Sui Generis Database Rights means rights other than copyright resulting from Directive 96/9/EC of the European Parliament and of the Council of 11 March 1996 on the legal protection of databases, as amended and/or succeeded, as well as other essentially equivalent rights anywhere in the world.
m. You means the individual or entity exercising the Licensed Rights under this Public License. Your has a corresponding meaning.
Section 2 Scope.
a. License grant.
1. Subject to the terms and conditions of this Public License, the Licensor hereby grants You a worldwide, royalty-free, non-sublicensable, non-exclusive, irrevocable license to exercise the Licensed Rights in the Licensed Material to:
A. reproduce and Share the Licensed Material, in whole or in part; and
B. produce, reproduce, and Share Adapted Material.
2. Exceptions and Limitations. For the avoidance of doubt, where Exceptions and Limitations apply to Your use, this Public License does not apply, and You do not need to comply with its terms and conditions.
3. Term. The term of this Public License is specified in Section 6(a).
4. Media and formats; technical modifications allowed. The Licensor authorizes You to exercise the Licensed Rights in all media and formats whether now known or hereafter created, and to make technical modifications necessary to do so. The Licensor waives and/or agrees not to assert any right or authority to forbid You from making technical modifications necessary to exercise the Licensed Rights, including technical modifications necessary to circumvent Effective Technological Measures. For purposes of this Public License, simply making modifications authorized by this Section 2(a)(4) never produces Adapted Material.
5. Downstream recipients.
A. Offer from the Licensor Licensed Material. Every recipient of the Licensed Material automatically receives an offer from the Licensor to exercise the Licensed Rights under the terms and conditions of this Public License.
B. Additional offer from the Licensor Adapted Material. Every recipient of Adapted Material from You automatically receives an offer from the Licensor to exercise the Licensed Rights in the Adapted Material under the conditions of the Adapters License You apply.
C. No downstream restrictions. You may not offer or impose any additional or different terms or conditions on, or apply any Effective Technological Measures to, the Licensed Material if doing so restricts exercise of the Licensed Rights by any recipient of the Licensed Material.
6. No endorsement. Nothing in this Public License constitutes or may be construed as permission to assert or imply that You are, or that Your use of the Licensed Material is, connected with, or sponsored, endorsed, or granted official status by, the Licensor or others designated to receive attribution as provided in Section 3(a)(1)(A)(i).
b. Other rights.
1. Moral rights, such as the right of integrity, are not licensed under this Public License, nor are publicity, privacy, and/or other similar personality rights; however, to the extent possible, the Licensor waives and/or agrees not to assert any such rights held by the Licensor to the limited extent necessary to allow You to exercise the Licensed Rights, but not otherwise.
2. Patent and trademark rights are not licensed under this Public License.
3. To the extent possible, the Licensor waives any right to collect royalties from You for the exercise of the Licensed Rights, whether directly or through a collecting society under any voluntary or waivable statutory or compulsory licensing scheme. In all other cases the Licensor expressly reserves any right to collect such royalties.
Section 3 License Conditions.
Your exercise of the Licensed Rights is expressly made subject to the following conditions.
a. Attribution.
1. If You Share the Licensed Material (including in modified form), You must:
A. retain the following if it is supplied by the Licensor with the Licensed Material:
i. identification of the creator(s) of the Licensed Material and any others designated to receive attribution, in any reasonable manner requested by the Licensor (including by pseudonym if designated);
ii. a copyright notice;
iii. a notice that refers to this Public License;
iv. a notice that refers to the disclaimer of warranties;
v. a URI or hyperlink to the Licensed Material to the extent reasonably practicable;
B. indicate if You modified the Licensed Material and retain an indication of any previous modifications; and
C. indicate the Licensed Material is licensed under this Public License, and include the text of, or the URI or hyperlink to, this Public License.
2. You may satisfy the conditions in Section 3(a)(1) in any reasonable manner based on the medium, means, and context in which You Share the Licensed Material. For example, it may be reasonable to satisfy the conditions by providing a URI or hyperlink to a resource that includes the required information.
3. If requested by the Licensor, You must remove any of the information required by Section 3(a)(1)(A) to the extent reasonably practicable.
b. ShareAlike.In addition to the conditions in Section 3(a), if You Share Adapted Material You produce, the following conditions also apply.
1. The Adapters License You apply must be a Creative Commons license with the same License Elements, this version or later, or a BY-SA Compatible License.
2. You must include the text of, or the URI or hyperlink to, the Adapter's License You apply. You may satisfy this condition in any reasonable manner based on the medium, means, and context in which You Share Adapted Material.
3. You may not offer or impose any additional or different terms or conditions on, or apply any Effective Technological Measures to, Adapted Material that restrict exercise of the rights granted under the Adapter's License You apply.
Section 4 Sui Generis Database Rights.
Where the Licensed Rights include Sui Generis Database Rights that apply to Your use of the Licensed Material:
a. for the avoidance of doubt, Section 2(a)(1) grants You the right to extract, reuse, reproduce, and Share all or a substantial portion of the contents of the database;
b. if You include all or a substantial portion of the database contents in a database in which You have Sui Generis Database Rights, then the database in which You have Sui Generis Database Rights (but not its individual contents) is Adapted Material, including for purposes of Section 3(b); and
c. You must comply with the conditions in Section 3(a) if You Share all or a substantial portion of the contents of the database.
For the avoidance of doubt, this Section 4 supplements and does not replace Your obligations under this Public License where the Licensed Rights include other Copyright and Similar Rights.
Section 5 Disclaimer of Warranties and Limitation of Liability.
a. Unless otherwise separately undertaken by the Licensor, to the extent possible, the Licensor offers the Licensed Material as-is and as-available, and makes no representations or warranties of any kind concerning the Licensed Material, whether express, implied, statutory, or other. This includes, without limitation, warranties of title, merchantability, fitness for a particular purpose, non-infringement, absence of latent or other defects, accuracy, or the presence or absence of errors, whether or not known or discoverable. Where disclaimers of warranties are not allowed in full or in part, this disclaimer may not apply to You.
b. To the extent possible, in no event will the Licensor be liable to You on any legal theory (including, without limitation, negligence) or otherwise for any direct, special, indirect, incidental, consequential, punitive, exemplary, or other losses, costs, expenses, or damages arising out of this Public License or use of the Licensed Material, even if the Licensor has been advised of the possibility of such losses, costs, expenses, or damages. Where a limitation of liability is not allowed in full or in part, this limitation may not apply to You.
c. The disclaimer of warranties and limitation of liability provided above shall be interpreted in a manner that, to the extent possible, most closely approximates an absolute disclaimer and waiver of all liability.
Section 6 Term and Termination.
a. This Public License applies for the term of the Copyright and Similar Rights licensed here. However, if You fail to comply with this Public License, then Your rights under this Public License terminate automatically.
b. Where Your right to use the Licensed Material has terminated under Section 6(a), it reinstates:
1. automatically as of the date the violation is cured, provided it is cured within 30 days of Your discovery of the violation; or
2. upon express reinstatement by the Licensor.
c. For the avoidance of doubt, this Section 6(b) does not affect any right the Licensor may have to seek remedies for Your violations of this Public License.
d. For the avoidance of doubt, the Licensor may also offer the Licensed Material under separate terms or conditions or stop distributing the Licensed Material at any time; however, doing so will not terminate this Public License.
e. Sections 1, 5, 6, 7, and 8 survive termination of this Public License.
Section 7 Other Terms and Conditions.
a. The Licensor shall not be bound by any additional or different terms or conditions communicated by You unless expressly agreed.
b. Any arrangements, understandings, or agreements regarding the Licensed Material not stated herein are separate from and independent of the terms and conditions of this Public License.
Section 8 Interpretation.
a. For the avoidance of doubt, this Public License does not, and shall not be interpreted to, reduce, limit, restrict, or impose conditions on any use of the Licensed Material that could lawfully be made without permission under this Public License.
b. To the extent possible, if any provision of this Public License is deemed unenforceable, it shall be automatically reformed to the minimum extent necessary to make it enforceable. If the provision cannot be reformed, it shall be severed from this Public License without affecting the enforceability of the remaining terms and conditions.
c. No term or condition of this Public License will be waived and no failure to comply consented to unless expressly agreed to by the Licensor.
d. Nothing in this Public License constitutes or may be interpreted as a limitation upon, or waiver of, any privileges and immunities that apply to the Licensor or You, including from the legal processes of any jurisdiction or authority.
Creative Commons is not a party to its public licenses. Notwithstanding, Creative Commons may elect to apply one of its public licenses to material it publishes and in those instances will be considered the “Licensor.” Except for the limited purpose of indicating that material is shared under a Creative Commons public license or as otherwise permitted by the Creative Commons policies published at creativecommons.org/policies, Creative Commons does not authorize the use of the trademark “Creative Commons” or any other trademark or logo of Creative Commons without its prior written consent including, without limitation, in connection with any unauthorized modifications to any of its public licenses or any other arrangements, understandings, or agreements concerning use of licensed material. For the avoidance of doubt, this paragraph does not form part of the public licenses.
Creative Commons may be contacted at creativecommons.org.

View File

@ -2,9 +2,11 @@
\usepackage[a4paper]{geometry} \usepackage[a4paper]{geometry}
\usepackage{graphicx} \usepackage{graphicx}
\usepackage{fancyhdr} \usepackage{fancyhdr}
\usepackage{tcolorbox}
\usepackage{multicol}
\usepackage{hyperref} \usepackage{hyperref}
\graphicspath{ {./src} }
\usepackage[dvipsnames]{xcolor} \usepackage[dvipsnames]{xcolor}
\graphicspath{ {./src} }
\definecolor{parchment}{HTML}{FCF5E5} \definecolor{parchment}{HTML}{FCF5E5}
\newcommand\blankpage{ \newcommand\blankpage{
\null \null
@ -15,27 +17,21 @@
\fancyhf{} \fancyhf{}
\renewcommand{\headrulewidth}{0pt} \renewcommand{\headrulewidth}{0pt}
\rfoot{\fancyplain{}{\textbf{The Cubic System † \thepage}}} \rfoot{\fancyplain{}{\textbf{The Cubic System † \thepage}}}
\tcbuselibrary{breakable}
\tcbset{
width=\columnwidth,
halign=justify,
center,
colback=parchment
}
\begin{document} \begin{document}
\thispagestyle{empty}
% \pagecolor{parchment}
\newgeometry{left=0cm,bottom=0cm,top=0cm,right=0cm}
\vspace{-\topskip}
\begin{center}
\includegraphics[height=.95\paperheight]{./src/images/book-cover.png}
\end{center}
\restoregeometry
% \pagecolor{white}
\addtocounter{page}{-1}%
\pagestyle{fancyplain}
\vspace*{\fill}
% \begin{center}
% \includegraphics[height=.25\paperheight]{images/inner-cover.png}
% \end{center}
\begin{center}
\copyright\, 2024 William Moore. This work is marked with CC0 1.0. To view a copy of this license, visit \url{https://creativecommons.org/publicdomain/zero/1.0/}
\end{center}
\newpage
\twocolumn \twocolumn
\begin{center}
{\huge The Cubic System}
\newline
{by William Moore}
\end{center}
The Cubic System is a role-playing system using six-sided dice as the mechanism for introducing chaos. The Cubic System is a role-playing system using six-sided dice as the mechanism for introducing chaos.
Before beginning explaining the rules, there are much needed topics to bring to light surrounding dice and modifiers. First, for the Cubic System, only six-sided dice are used. As such, the notation will be something along the lines of 5D, which are 5 six-sided dice, or 5D+2, which is the result of 5 six-sided dice plus 2. Finally, dice are given only three distinct modifiers: +0, +1, and +2. At +3, a new die is formed. For example, 5D+3 is actually 6D+0 (the +0 is usually dropped). To this end, a single die can be broken up into distinct +1 pieces, distributable among several attributes or skills. Before beginning explaining the rules, there are much needed topics to bring to light surrounding dice and modifiers. First, for the Cubic System, only six-sided dice are used. As such, the notation will be something along the lines of 5D, which are 5 six-sided dice, or 5D+2, which is the result of 5 six-sided dice plus 2. Finally, dice are given only three distinct modifiers: +0, +1, and +2. At +3, a new die is formed. For example, 5D+3 is actually 6D+0 (the +0 is usually dropped). To this end, a single die can be broken up into distinct +1 pieces, distributable among several attributes or skills.
@ -68,110 +64,6 @@ The characters have the following abilities which have 18D distributed among the
At creation, a character has 7D to divide among any number of different skills. The following is a list of some skills, their associated attributes, the execution time, and their descriptions. If there are multiple attributes associated, choose one for the skill. At creation, a character has 7D to divide among any number of different skills. The following is a list of some skills, their associated attributes, the execution time, and their descriptions. If there are multiple attributes associated, choose one for the skill.
\noindent \textbf{Acrobatics:} Agility. 5 seconds. With this skill, a character can do anything falling inside the realm of ``acrobatics''.
\newline
\noindent \textbf{Alchemy:} Endurance, Intellect. Variable (depends on what is being made). Characters can harness the power of alchemy. Anything dealing damage will do so with half the dice of the skill, rounded down.
\newline
\noindent \textbf{Anatomy:} Intellect. 5 seconds. Characters have anatomical knowledge of animals and other creatures.
\newline
\noindent \textbf{Arcane Lore:} Intellect. 5 seconds. Depending on the difficulty, players may acquire arcane information.
\newline
\noindent \textbf{Assume Identity:} Charisma, Intellect. 10 minutes to 1 hour, depending on the complexity. Characters assume the identity of another individual.
\newline
\noindent \textbf{Balance:} Agility, Perception. 5 seconds. With this skill, characters maintain required physical balance.
\newline
\noindent \textbf{Blindfighting:} Agility, Perception. 5 seconds. Characters are able to fight in the dark or while blindfolded.
\newline
\noindent \textbf{Cartography:} Coordination, Intellect, Perception. Varies (depends upon what is called upon). Characters can read and create maps.
\newline
\noindent \textbf{\textless Creature \textgreater Riding:} Agility. 5 seconds. Characters can ride a specific animal. Characters must be phsyically capable of doing so without causing harm. Multiple creatures requires multiple skills.
\newline
\noindent \textbf{Customs of \textless Region or Culture \textgreater:} Intellect, Perception. 5 seconds. Characters have knowledge of a specific region or culture. Multiple cultures or regions requires multiple skills.
\newline
\noindent \textbf{Etiquette:} Charisma, Intellect, Perception. 5 seconds. Characters know etiquette mannerisms and speech.
\newline
\noindent \textbf{Forgery:} Coordination, Intellect. Varies (depends on the complexity of what is being forged). Characters can forge documents and items. Higher quality forgeries require more time and success to fool an inspector.
\newline
\noindent \textbf{Gambling:} Charisma, Perception. Game duration. Characters can, depending upon what outcome is desired, play a game, or even cheat.
\newline
\noindent \textbf{Haggling:} Charisma, Perception. Varies (depends upon how haggling is done). Characters can haggle with someone to either lower or raise a price.
\newline
\noindent \textbf{History of \textless Area \textgreater:} Intellect. 5 seconds. Characters have knowledge of the history of a given area. The difficulty depends on what level of knowledge is requried. Multiple areas requires multiple skills.
\newline
\noindent \textbf{Identify Poison:} Intellect. Varies (depends on what level of identification and complexity is required by the poison). Characters can identify poisons. Depending on the level of complexity required by the identification, different information might be extracted.
\newline
\noindent \textbf{Information Gathering:} Charisma. Varies (depends upon how long it takes to acquire the information). Characters have the ability to gather information. Levels of success provide differing quality of information.
\newline
\noindent \textbf{\textless Instrument \textgreater:} Agilty, Charisma, Perception. Length of song. Characters can play an instrument skillfully. Multiple instruments requires multiple skills.
\newline
\noindent \textbf{Jumping:} Physical. 5 seconds. Characters can jump a specific distance, whether horizontally or vertically. For each meter horizontally, add 5 difficulty. For each meter vertically, add 10 difficulty.
\newline
\noindent \textbf{Lockpicking:} Coordination. Varies (depends on the complexity of the lock). Characters with appropriate tools can pick a lock.
\newline
\noindent \textbf{\textless Melee Weapon \textgreater:} Agility. 5 seconds. Characters have knowledge of using a melee weapon category for combat. Multiple melee weapon categories requires multiple skills.
\newline
\noindent \textbf{\textless Missile Weapon \textgreater:} Coordination. 5 seconds. Characters have knowlege of using a missile weapon category for combat. Multiplke missile weapon categories requires multiple skills.
\newline
\noindent \textbf{Navigation:} Intellect. 5 seconds to 4 hours. Characters can navigate around a body of water. Failure will increase the difficulty on subsequent checks.
\newline
\noindent \textbf{Public Speaking:} Charisma. Speech length. Characters with this skill will make a successful oratory if the task check is successful. Difficuilty is dependent upon the target audience and the desired outcome.
\newline
\noindent \textbf{Read/Write \textless Language \textgreater:} Intellect, Perception. Length of document. Characters can read and write in a specific language. Multiple languages requires multiple skills.
\newline
\noindent \textbf{Scaling:} Agility, Physical. Height of structure. Characters can scale a climbable surface. The difficulty depends on the scalability of the surface.
\newline
\noindent \textbf{Secret Societies:} Intellect, Perception. 5 seconds. Characters have knowledge of the behaviors of secret societies. The difficulty is determined by what information the character is trying to gain.
\newline
\noindent \textbf{Shadowing:} Coordination. 5 seconds. Characters can follow a given figure. The difficulty depends on the complexity of the area (e.g. a large, congested city).
\newline
\noindent \textbf{Sneak:} Agility, Perception. 5 seconds. Characters can sneak around. The resulting roll is what another character must beat with Perception.
\newline
\noindent \textbf{Speak \textless Language \textgreater:} Intellect, Perception. Length of conversation. Characters can carry on a conversation in a specific language. Difficulty depends on the difficulty of the conversation. Multiple languages requires multiple skills.
\newline
\noindent \textbf{Swimming:} Endurance. 5 seconds. Characters can swim. Difficulty is determined by the conditions of the water.
\newline
\noindent \textbf{Theatrics:} Charisma, Perception. Length of performance. Characters can give a theatrical performance.
\newline
\noindent \textbf{Traps:} Agility, Perception. Depends upon the complexity of the trap. Characters can set, lcoate, amd disarm traps with the proper tools and equipment. The difficulty of the task check depends on the difficulty of the trap.
\newline
\noindent \textbf{\textless Vessel \textgreater Piloting:} Perception. 5 seconds. Characters can pilot a specific vessel. Difficulty depends on the complexity of the situation. Multiple vessels requires multiple skills.
\newline
\noindent \textbf{\textless Weaponless Fighting Style \textgreater:} Agility. 5 seconds. Characters can perform one of three weaponless fighting styles: martial arts, wrestling, and brawling. Multiple styles requires multiple skills.
\section*{Tasks and Making Dice Rolls} \section*{Tasks and Making Dice Rolls}
Tasks consist of declaring the intent, the game master/mistress determining the task difficulty value, and performing the task check. Task checks are straight-forward. It starts with assembling the dice by combining relevant ability and skill dice and adding modifiers (keep in mind a total modifier of +3 is a new die). Next, if the player is taking multiple actions in a given round, subtract 1D from their roll. Finally, if the player scores greater than or equal to the task difficulty value, they are successful. Tasks consist of declaring the intent, the game master/mistress determining the task difficulty value, and performing the task check. Task checks are straight-forward. It starts with assembling the dice by combining relevant ability and skill dice and adding modifiers (keep in mind a total modifier of +3 is a new die). Next, if the player is taking multiple actions in a given round, subtract 1D from their roll. Finally, if the player scores greater than or equal to the task difficulty value, they are successful.
@ -192,8 +84,12 @@ Here is a table of task difficulty values usable for determining in a vague sens
\end{center} \end{center}
\textbf{Combat} is really a specialized task check. First, Agility rolls are made to determine turn order. Next, Agility dice are rolled to strike. The defender may spend 1 action to make a relevant Dodge or Parry roll to add dice results to their target value of 10. If the attacker's roll is higher than this value, they succeed and roll their relevant dice to determine damage. If the attack succeeds and damage is dealt, the defender rolls their Endurance dice and add in any armor, as described in ``Things'', to resist the damage. Weapons increase the damage as described in ``Things''. \textbf{Combat} is really a specialized task check. First, Agility rolls are made to determine turn order. Next, Agility dice are rolled to strike. The defender may spend 1 action to make a relevant Dodge or Parry roll to add dice results to their target value of 10. If the attacker's roll is higher than this value, they succeed and roll their relevant dice to determine damage. If the attack succeeds and damage is dealt, the defender rolls their Endurance dice and add in any armor, as described in ``Things'', to resist the damage. Weapons increase the damage as described in ``Things''.
\onecolumn
\newpage
When determining damage, the system uses wounds. The best way to figure out how many wounds are dealt is looking at the resulting damage from attack. When a character receives 5 wounds and do not receive medical attention within 10 seconds, they die. The following table shows the damage ranges: \begin{minipage}[s][.7\paperheight][t]{\columnwidth}
\begin{multicols}{2}
When determining damage, the system uses wounds. The best way to figure out how many wounds are dealt is looking at the resulting damage from attack. When a character receives 5 wounds and do not receive medical attention within 10 seconds, they die. The following table shows the damage ranges:
\begin{center} \begin{center}
\begin{tabular}{c c} \begin{tabular}{c c}
@ -215,14 +111,9 @@ In your dice pool, one die, which should be identified in some fashion as differ
At creation, all characters have 5 character points. At the end of a game session, the game master/mistress should divvy out character points. After the players receive them, and between sessions, the players may spend the 3 points to improve a skill by +1. Alternatively, the player may spend character points equal to the dice to add a new skill based on the associated attribute. The cost is equal to the number of new dice for the skill. For example, a player wants to increase their 5D skill to 5D+2. If they want to proceed, they will need to spend 6 character points. Another example, the player wants to learn a new skill based on their Agility score of 2D. They will need to spend 2 character points to get +1 in the skill for a total of 2D+1. At creation, all characters have 5 character points. At the end of a game session, the game master/mistress should divvy out character points. After the players receive them, and between sessions, the players may spend the 3 points to improve a skill by +1. Alternatively, the player may spend character points equal to the dice to add a new skill based on the associated attribute. The cost is equal to the number of new dice for the skill. For example, a player wants to increase their 5D skill to 5D+2. If they want to proceed, they will need to spend 6 character points. Another example, the player wants to learn a new skill based on their Agility score of 2D. They will need to spend 2 character points to get +1 in the skill for a total of 2D+1.
\section*{Funds} \end{multicols}
\begin{tcolorbox}
The unit of money in the Cubic System is called a Denarius (DS). At the start, all characters start off with 10 DS. There are fractions of DS, but are only limited to units of .05. For example, .05 DS is entirely possible. {\color{black} The Cubic System © 2024 by William Moore is licensed under \href{https://creativecommons.org/licenses/by-sa/4.0/}{CC BY-SA 4.0}}
\end{tcolorbox}
\thispagestyle{empty}% \end{minipage}
\vspace*{\fill}
% \begin{center}
% \includegraphics[height=.25\paperheight]{images/inner-cover.png}
% \end{center}
\vspace*{\fill}
\end{document} \end{document}

Binary file not shown.

Binary file not shown.

Before

Width:  |  Height:  |  Size: 84 KiB

After

Width:  |  Height:  |  Size: 97 KiB