Update to some text

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William Moore 2024-05-02 13:12:54 -05:00
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@ -172,25 +172,6 @@ At creation, a character has 7D to divide among any number of different skills.
\noindent \textbf{\textless Weaponless Fighting Style \textgreater:} Agility. 5 seconds. Characters can perform one of three weaponless fighting styles: martial arts, wrestling, and brawling. Multiple styles requires multiple skills.
\section*{Species}
There are a handful of player character species in the Cubic System. Most possessing ability modifiers.
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\noindent \textbf{Dwarfs:} Dwarfs are shorter in stature than most humans. Stereotypically, they live in caves because it is how humans and elfs first encountered them. However, the reality is much different and they live on many terrain, not just caves. All dwarfs receive a +2 to Physical and a -1 to Agility.
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\noindent \textbf{Goblins:} Goblins are shorter in stature than most humans. They're known for their aggression. All goblins receive a +2D to Physical, a -2 to Intellect and a -1 to Agility.
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\noindent \textbf{High Elfs:} High Elfs are slightly shorter than an average human. There are three kinds of high elfs: plains, the Nexus, and the woodlands. All high elfs receive the following modifiers to abilities: +2 to Coordination and +2 to Magical.
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\noindent \textbf{Low Elfs:} Low Elfs are tiny elf-like creatures. They're effectively high elfs but noticeably smaller. All low elfs receive a -2 to Physical, +2 to Agility, and +1D to Magical.
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\noindent \textbf{Humans:} If you're reading this document, you're likely human. They're prevalent in the world. All humans do not receive any special ability modifications.
\section*{Tasks and Making Dice Rolls}
Tasks consist of declaring the intent, the game master/mistress determining the task difficulty value, and performing the task check. Task checks are straight-forward. It starts with assembling the dice by combining relevant ability and skill dice and adding modifiers (keep in mind a total modifier of +3 is a new die). Next, if the player is taking multiple actions in a given round, subtract 1D from their roll. Finally, if the player scores greater than or equal to the task difficulty value, they are successful.