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@ -40,25 +40,25 @@ Before beginning explaining the rules, there are much needed topics to bring to
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The characters have the following abilities which have 18D distributed among them:
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\newline
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\noindent \textbf{Agility:} The character's ability to do agility-based actions, such as attacking.
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\noindent \textbf{Agility (Ag):} The character's ability to do agility-based actions, such as attacking.
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\newline
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\noindent \textbf{Charisma:} The character's ability to do charm or intimidate others.
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\noindent \textbf{Charisma (Ch):} The character's ability to do charm or intimidate others.
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\newline
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\noindent \textbf{Coordination:} The character's ability to coordinate their actions effectively.
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\noindent \textbf{Coordination (Co):} The character's ability to coordinate their actions effectively.
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\newline
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\noindent \textbf{Endurance:} The character's ability to resist, such as damage.
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\noindent \textbf{Endurance (En):} The character's ability to resist, such as damage.
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\newline
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\noindent \textbf{Intellect:} The character's intelligence.
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\noindent \textbf{Intellect (In):} The character's intelligence.
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\newline
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\noindent \textbf{Perception:} The character's ability to perceive things.
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\noindent \textbf{Perception (Pn):} The character's ability to perceive things.
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\newline
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\noindent \textbf{Physical:} The character's ability to do physical actions, such as dealing damage.
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\noindent \textbf{Physical (Ph):} The character's ability to do physical actions, such as dealing damage.
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\section*{Skills}
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@ -66,7 +66,7 @@ At creation, a character has 7D to divide among any number of different skills.
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\section*{Tasks and Making Dice Rolls}
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Tasks consist of declaring the intent, the game master/mistress determining the task difficulty value, and performing the task check. Task checks are straight-forward. It starts with assembling the dice by combining relevant ability and skill dice and adding modifiers (keep in mind a total modifier of +3 is a new die). Next, if the player is taking multiple actions in a given round, subtract 1D from their roll. Finally, if the player scores greater than or equal to the task difficulty value, they are successful.
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Tasks consist of declaring the intent, the game master/mistress determining the task difficulty value, and performing the task check. Task checks are straight-forward. It starts with assembling the dice by combining relevant ability and skill dice and adding modifiers (keep in mind a total modifier of +3 is a new die). Next, if the player is taking multiple actions in a given round, subtract 1D from their roll for every action taken. Finally, if the player scores greater than or equal to the task difficulty value, they are successful.
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Here is a table of task difficulty values usable for determining in a vague sense ranges:
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