diff --git a/src/TheCubicSystem.tex b/src/TheCubicSystem.tex index b5bb422..64b962a 100644 --- a/src/TheCubicSystem.tex +++ b/src/TheCubicSystem.tex @@ -40,25 +40,25 @@ Before beginning explaining the rules, there are much needed topics to bring to The characters have the following abilities which have 18D distributed among them: \newline -\noindent \textbf{Agility:} The character's ability to do agility-based actions, such as attacking. +\noindent \textbf{Agility (Ag):} The character's ability to do agility-based actions, such as attacking. \newline -\noindent \textbf{Charisma:} The character's ability to do charm or intimidate others. +\noindent \textbf{Charisma (Ch):} The character's ability to do charm or intimidate others. \newline -\noindent \textbf{Coordination:} The character's ability to coordinate their actions effectively. +\noindent \textbf{Coordination (Co):} The character's ability to coordinate their actions effectively. \newline -\noindent \textbf{Endurance:} The character's ability to resist, such as damage. +\noindent \textbf{Endurance (En):} The character's ability to resist, such as damage. \newline -\noindent \textbf{Intellect:} The character's intelligence. +\noindent \textbf{Intellect (In):} The character's intelligence. \newline -\noindent \textbf{Perception:} The character's ability to perceive things. +\noindent \textbf{Perception (Pn):} The character's ability to perceive things. \newline -\noindent \textbf{Physical:} The character's ability to do physical actions, such as dealing damage. +\noindent \textbf{Physical (Ph):} The character's ability to do physical actions, such as dealing damage. \section*{Skills} @@ -66,7 +66,7 @@ At creation, a character has 7D to divide among any number of different skills. \section*{Tasks and Making Dice Rolls} -Tasks consist of declaring the intent, the game master/mistress determining the task difficulty value, and performing the task check. Task checks are straight-forward. It starts with assembling the dice by combining relevant ability and skill dice and adding modifiers (keep in mind a total modifier of +3 is a new die). Next, if the player is taking multiple actions in a given round, subtract 1D from their roll. Finally, if the player scores greater than or equal to the task difficulty value, they are successful. +Tasks consist of declaring the intent, the game master/mistress determining the task difficulty value, and performing the task check. Task checks are straight-forward. It starts with assembling the dice by combining relevant ability and skill dice and adding modifiers (keep in mind a total modifier of +3 is a new die). Next, if the player is taking multiple actions in a given round, subtract 1D from their roll for every action taken. Finally, if the player scores greater than or equal to the task difficulty value, they are successful. Here is a table of task difficulty values usable for determining in a vague sense ranges: