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William Moore 2024-05-16 08:14:55 -05:00
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@ -40,25 +40,25 @@ Before beginning explaining the rules, there are much needed topics to bring to
The characters have the following abilities which have 18D distributed among them:
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\noindent \textbf{Agility:} The character's ability to do agility-based actions, such as attacking.
\noindent \textbf{Agility (Ag):} The character's ability to do agility-based actions, such as attacking.
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\noindent \textbf{Charisma:} The character's ability to do charm or intimidate others.
\noindent \textbf{Charisma (Ch):} The character's ability to do charm or intimidate others.
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\noindent \textbf{Coordination:} The character's ability to coordinate their actions effectively.
\noindent \textbf{Coordination (Co):} The character's ability to coordinate their actions effectively.
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\noindent \textbf{Endurance:} The character's ability to resist, such as damage.
\noindent \textbf{Endurance (En):} The character's ability to resist, such as damage.
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\noindent \textbf{Intellect:} The character's intelligence.
\noindent \textbf{Intellect (In):} The character's intelligence.
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\noindent \textbf{Perception:} The character's ability to perceive things.
\noindent \textbf{Perception (Pn):} The character's ability to perceive things.
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\noindent \textbf{Physical:} The character's ability to do physical actions, such as dealing damage.
\noindent \textbf{Physical (Ph):} The character's ability to do physical actions, such as dealing damage.
\section*{Skills}
@ -66,7 +66,7 @@ At creation, a character has 7D to divide among any number of different skills.
\section*{Tasks and Making Dice Rolls}
Tasks consist of declaring the intent, the game master/mistress determining the task difficulty value, and performing the task check. Task checks are straight-forward. It starts with assembling the dice by combining relevant ability and skill dice and adding modifiers (keep in mind a total modifier of +3 is a new die). Next, if the player is taking multiple actions in a given round, subtract 1D from their roll. Finally, if the player scores greater than or equal to the task difficulty value, they are successful.
Tasks consist of declaring the intent, the game master/mistress determining the task difficulty value, and performing the task check. Task checks are straight-forward. It starts with assembling the dice by combining relevant ability and skill dice and adding modifiers (keep in mind a total modifier of +3 is a new die). Next, if the player is taking multiple actions in a given round, subtract 1D from their roll for every action taken. Finally, if the player scores greater than or equal to the task difficulty value, they are successful.
Here is a table of task difficulty values usable for determining in a vague sense ranges: