Update to add new story to Chronicles of Reg

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William Moore 2022-10-12 08:53:02 -05:00
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GNU GENERAL PUBLIC LICENSE
Version 3, 29 June 2007
Copyright © 2007 Free Software Foundation, Inc. <http://fsf.org/>
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How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest possible use to the public, the best way to achieve this is to make it free software which everyone can redistribute and change under these terms.
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# What to do with this?
Use it as a template for projects when you don't want to use IDE's (I'm looking at you code warriors). Keep in mind, this is an opinionated approach to the entire process of Interactive Fictions using the Inform 7 toolchain by Graham Nelson.
# Chronicles of Reg
## The Interactive Fictions
- Mystery of the Missing Wand - A tale where you help Reg, the Good Werewolf get his missing wand.
- Reg and the Kidnapped Fairy - A tale where you are Reg looking for the kidapped good fairy.
## The Environment
You'll need to define the following environment variables somehow (either globally or local to user or whatever).
```
@ -12,11 +17,13 @@ INFORM6 # The path to the executable for inform6
INBLORB # The path to the executable for inblorb
```
## Tools Installed
* Python 3 (I'm being opinionated here!)
* [Graham Nelson's Inform 7 toolchain](https://github.com/ganelson/inform)
* [blorbtool.py](https://github.com/erkyrath/glk-dev/blob/master/blorbtool.py)
* web.sh (included here and needs to be in the IF path as specified)
### Tools Installed
## For VSCode users unwilling to make global settings changes
I have included the settings.json with necessary changes for allowing VSCode to use tab indention but only for Inform 7 and can be included in your global settings.
- Python 3 (I'm being opinionated here!)
- [Graham Nelson's Inform 7 toolchain](https://github.com/ganelson/inform)
- [blorbtool.py](https://github.com/erkyrath/glk-dev/blob/master/blorbtool.py)
- web.sh (included in template and needs to be in the IF path as specified)
### For VSCode users unwilling to make global settings changes
I have included the settings.json with necessary changes for allowing VSCode to use tab indention but only for Inform 7 and can be included in your global settings.

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TARGETS := missingwand
TARGETS := missingwand kidnappedfairy

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"Reg and the Kidnapped Fairy" by "William and Olivia BE Moore".
[ Copyright (C) 2022 William R. Moore <william@nerderium.com> and Olivia BE Moore
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, version 3 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>. ]
Chapter 0 - Game Setup
The story description is "Where in the world is the missing wand and can you find it before it is too late?".
The release number is 2.
Release along with cover art, interpreter, library card, and source text.
Include 1PD6 Kidnapped Fairy Setting by William Moore.
Asking someone about something is speech. Telling someone about something is speech. Answering someone that something is speech. Asking someone for something is speech.
The block giving rule is not listed in the check giving it to rules.
Chapter 1 - Figures
Figure of Reg is the file "reg-werewolf.jpg".
Figure of Skeleton is the file "dancing-skeletons.jpg".
Figure of Gorilla is the file "gorilla.jpg".
Chapter 2 - Persons
[ Monsters ]
A monster is a kind of person.
Dancing skeletons is a monster. The health of the dancing skeletons is 5. The description is "The skinless creatures that have scary, grinning faces, which frightens you to the core, are dancing around.".
A 100 ft undead gorilla is a monster. The health of the 100 ft undead gorilla is 15. The strength of the undead gorilla is 3. The defense of the undead gorilla is 1. The description is "Before you is a 100 foot undead gorilla with no pupils and just white eyes! You don't know how it got here and it is blood-chilling to look at the undead face.".
Chapter 3 - Places
[ Reg's House ]
Reg's House Living Room is a room. It is below Reg's House Upstairs. It is north of Reg's House Kitchen. The description is "The living room of Reg's House is very clean and large. The kitchen is to the south. There are stairs leading up.".
Reg's House Kitchen is a room. The description is "The lightly-colored, hardwood floor, the white, wooden cabinets, and granite countertop just simply sparkles despite being in an area primarily used in the preparation of messy foods.".
Reg's House Upstairs is room. The description is "The upstairs has three doors: one north, one west, and one east."
Briley's Bedroom is a room. It is north of Reg's House Upstairs. The description is "The room is an utter nightmare of heavy metal CDs and role-playing game stuff. Be careful where you walk!".
Reg's Bedoom is a room. It is west of Reg's House Upstairs. The description is "The bedroom is tidy and orderly with lace curtains on both windows that face outside. The bed looks like it is always made and ready to sleep in.".
Sparkle's Bedoom is a room. It is east of Reg's House Upstairs. The description is "The bedroom is full of stuffed animals, pink bunny toys, and many girl's things. The window has fancy, pink curtains on it.".
[ Graveyard ]
Graveyard Entrance is a room. The description is "You stand before the gates of a graveyard in . It is midnight. The only light available is that of a gibbous moon. The graveyard stretched north of you."
Graveyard Southwest is a room. The printed name is " Graveyard". It is northwest of Graveyard Entrance. The description is "The rows and rows of headstones when combined with the night sky make for eerie decor. You feel that something is there watching you amongst the headstones, but nobody is there.".
Graveyard South is a room. The printed name is " Graveyard". It is north of Graveyard Entrance. It is east of Graveyard Southwest. The description is "The rows and rows of headstones when combined with the night sky make for eerie decor. You feel that something is there watching you amongst the headstones, but nobody is there.".
Graveyard Southeast is a room. The printed name is " Graveyard". It is northeast of Graveyard Entrance. It is east of Graveyard South. The description is "The rows and rows of headstones when combined with the night sky make for eerie decor. You feel that something is there watching you amongst the headstones, but nobody is there.".
Graveyard East is a room. The printed name is " Graveyard". It is north of Graveyard Southeast. The description is "The rows and rows of headstones when combined with the night sky make for eerie decor. You feel that something is there watching you amongst the headstones, but nobody is there.".
Graveyard Northeast is a room. The printed name is " Graveyard". It is north of Graveyard East. The description is "The rows and rows of headstones when combined with the night sky make for eerie decor. You feel that something is there watching you amongst the headstones, but nobody is there.".
Graveyard North is a room. The printed name is " Graveyard". It is west of Graveyard Northeast. The description is "The rows and rows of headstones when combined with the night sky make for eerie decor. You feel that something is there watching you amongst the headstones, but nobody is there.".
Graveyard Northwest is a room. The printed name is " Graveyard". It is west of Graveyard North. The description is "The rows and rows of headstones when combined with the night sky make for eerie decor. You feel that something is there watching you amongst the headstones, but nobody is there.".
Graveyard West is a room. The printed name is " Graveyard". It is south of Graveyard Northwest. It is north of Graveyard Southwest. The description is "The rows and rows of headstones when combined with the night sky make for eerie decor. You feel that something is there watching you amongst the headstones, but nobody is there.".
Graveyard Center is a room. The printed name is " Graveyard". It is northeast of Graveyard Southwest. It is north of Graveyard South. It is northwest of Graveyard Southeast. It is west of Graveyard East. It is southwest of Graveyard Northeast. It is south of Graveyard North. It is southeast of Graveyard Northwest. It is east of Graveyard West. The description is "The graveyard clears out a little of headstones and before you is a scary statue of a devil dog on a large stand. The rest of the graveyard stretches before you in all directions."
Chapter 4 - Things
The golden earrings is a thing. It is wearable. The description is "These golden earings, when worn, look like they could stop a boogeyman from hurting you.".
A taco is a thing. It is edible. The description is "This taco has just the right amount of all the ingredients. In fact, it just might be most perfect taco. It looks delicious.".
Taco medicine is a thing. It is edible. The description is "This taco has just the right amount of all the ingredients. In fact, it just might be most perfect taco. It looks delicious.".
TV is a thing. It is fixed in place. It is in Reg's House Living Room. The description is "A flat screen QLED TV with black trim. It is fixed onto the wall.".
Chapter 5 - Actions
Table of Help Commands
command description
"north" "Move north"
"south" "Move south"
"east" "Move east"
"west" "Move west"
"northeast" "Move northeast"
"northwest" "Move northwest"
"southeast" "Move southeast"
"southwest" "Move southwest"
"up" "Move up"
"down" "Move down"
"look" "Looks around at current location"
"save" "Save state to a file"
"restore" "Restores a saved state"
"restart" "Restarts the game"
"verbose" "Gives full description after each command"
"score" "Displays score and ranking"
"diagnostic" "Give description of health"
"brief" "Give a description upon first entering an area"
"superbrief" "Never describe an area"
"quit" "Quit game"
"climb" "Climbs (up)"
"g" "Redo last command"
"go (direction)" "Go towards direction (west/east/north/south/in/out/into)"
"enter" "In to the place"
"in" "Go into something"
"out" "Go out of the place"
"hi/hello" "Say hello"
"get/take (item)" "Removes item from current room and places it in your inventory"
"get/take all" "Takes all takeable objects in room"
"throw (item) at (location)" "Throws the item at something"
"open (container)" "Opens the container, whether it is in the room or your inventory"
"open (exit)" "Opens the exit for travel"
"read (item)" "Reads what is written on readable item"
"drop (item)" "Removes item from inventory and places it in current room"
"put (item) in (container)" "Removes item from inventory and places it in container"
"turn (control) with (item)" "Attempts to operate the control with the item"
"turn on (item)" "Turns on the item"
"turn off (item)" "Turns the item off"
"move (object)" "Moves a large object that cannot be picked up"
"attack (creature) with (item)" "Attacks creature with the item"
"examine (object)" "Examines, or looks, at an object or item or location"
"inventory" "Shows contents of the inventory"
"eat" "Eats item (specifically food)"
"shout" "Shout it out (shout it out loud)"
"close (Door)" "Closes door"
"tie (item) to (object)" "Ties item to object"
"pick (item)" "Take/get item"
"kill self with (weapon)" "Humorously commits suicide"
"break (item) with (item)" "Breaks item"
"kill (creature) with (item)" "Attacks creature with the item"
"drink" "Drink an item"
"smell" "Smell an item"
"cut (object/item) with (weapon)" "Comment: Strange concept, cutting the (object/item). If (object/item)=self then you commit suicide"
"listen (target)" "Listens to a creature or an item"
"slap (target)" "Slap the target viciously."
"poke (target)" "Poke a target."
"use (thing) on (other thing)" "Use an object on a thing."
"stat" "Display your stats"
"reroll" "Reroll your stats if in Poorly Lit Room."
"buy (strength, defense, hp, or die)" "Purchase an attribute with experience points."
"punch (something)" "Punch a thing and try to send it to space."
Understand "help" as helping. Helping is an action applying to nothing.
After helping:
say "You like help? Here we go!:[paragraph break]";
repeat through Table of Help Commands:
say "[bold type][command entry][roman type]: [description entry][line break]".
Table of Television Responses
Response
"Where's Waldo? He's 5 foot 10 inches with a red and white striped shirt, red and white striped hat, propensity to hide. Please, let us know. His family misses him."
"Corey Corem has put out his latest album containing all new classics. You can find 'It's a Plea Bargain, Baby!' is available on all your favorite streaming platforms and local stores."
"And that, folks, was the latest trailer for 'Hands Off My Burrito!', the lastest film in the Billy Davis Cinematic Universe. Well, it was exactly what I expected. Let's just say!"
"The ex-wife of Firenze Prumt was found dead today in an apparent suicide while falling down the stairs. This comes days after said she has dirt on his activities many have claimed are illegal in nature."
"Enjoy the newest, hippest, greatest chip in town: Mumford Chips. Mumford Chips: the chips that make you...gruuuuuuunt! Made by S.C. Johnson Wax."
"Drink Pepso! The only drink made with real pepsin!"
After examining TV:
let rr be a random number from 1 to number of rows in Table of Television Responses;
say "The TV says '[Response in row rr of Table of Television Responses]'".
Before examining the player:
display the Figure of Reg.
Before examining the 100 ft undead gorilla:
display the Figure of Gorilla.
Before examining dancing skeletons:
display the Figure of Skeleton.
Understand "use [something preferably held] on [something]" as using on. Using on is an action applying to one visible thing and one visible thing.
Understand "slap [something]" as slapping. Slapping is an action applying to one visible thing.
Carry out slapping when the noun is a person:
say "You viciously slap [the noun]!".
Understand "poke [something]" as poking. Poking is an action applying to one visible thing.
Carry out poking when the noun is a person:
say "You poke [the noun]."
Before reading a command:
let N be "[the player's command]";
if N is "take over kingdom",
say "What kingdom, you dumple!?";
if N is "take over world",
say "Sorry, Brain!".
Chapter 6 - The Game
Act I Scene 1 is a scene.

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Version 1.0.0 of 1PD6 Kidnapped Fairy Setting by William Moore begins here.
Chapter 1 - Values
Game Turns is a number that varies.
A person has a number called strength.
A person has a number called defense.
A person has a number called health.
A person has a number called damage.
A person has a number called experience.
A person has a number called dice pool.
Chapter 2 - Actions
Understand "stats" as stats. Stats is an action applying to nothing.
Carry out stats:
say "[bold type]dice pool:[roman type] [the dice pool of the player][line break]";
say "[bold type]strength:[roman type] [the strength of the player][line break]";
say "[bold type]defense:[roman type] [the defense of the player][line break]";
say "[bold type]experience points:[roman type] [the experience of the player][line break]";
Understand "reroll" as rerolling. Rerolling is an action applying to nothing.
Carry out rerolling while the location of the player is Reg's House Living Room:
Now the dice pool of a player is 1;
Let new health be a random number from 1 to 6;
Now the health of a player is new health;
Let new strength be a random number from 1 to 6;
Now the strength of a player is new strength;
Let new defense be a random number from 1 to 6;
Now the defense of a player is new defense.
Understand "buy dice" as buying dice. Buying dice is an action applying to nothing.
Carry out buying dice:
if the experience of the player is greater than 49:
increase the dice pool of the player by 1;
decrease the experience of the player by 50;
say "You have purchased one die for your dice pool!";
otherwise:
say "You do not have enough experience to purchase a die!".
Understand "buy strength" as buying strength. Buying strength is an action applying to nothing.
Carry out buying strength:
if the experience of the player is greater than 9 and the strength of the player is less than 6:
increase the strength of the player by 1;
decrease the experience of the player by 10;
say "You have purchased one to your strength!";
otherwise:
if the strength of the player is 6:
say "You have maxed out your strength.";
otherwise:
say "You do not have enough experience to purchase strength!".
Understand "buy defense" as buying defense. Buying defense is an action applying to nothing.
Carry out buying defense:
if the experience of the player is greater than 9 and the defense of the player is less than 6:
increase the defense of the player by 1;
decrease the experience of the player by 10;
say "You have purchased one to your defense!";
otherwise:
if the defense of the player is 6:
say "You have maxed out your defense.";
otherwise:
say "You do not have enough experience to purchase defense!".
Understand "buy health" as buying health. Buying health is an action applying to nothing.
Carry out buying health:
if the experience of the player is greater than 9:
increase the health of the player by 1;
increase the experience of the player by 10;
say "You have purchased one to your health!";
otherwise:
say "You do not have enough experience to purchase health!".
Understand "punch [something]" as punching. Punching is an action applying to one visible thing.
Carry out punching when the noun is a person and the noun is not the player:
if the health of the noun is greater than the damage of the noun:
let encounter roll be strength of player;
repeat with die running from 1 to dice pool of player:
let die roll be a random number from 1 to 6;
increase encounter roll by die roll;
decrease encounter roll by defense of the noun;
if encounter roll is less than 0:
let encounter roll be 0;
say "You exclaim 'You're going into space, [the noun]!'";
increase the damage of the noun by encounter roll;
let encounter roll be strength of the noun;
repeat with die running from 1 to dice pool of the noun:
let die roll be a random number from 1 to 6;
increase encounter roll by die roll;
decrease encounter roll by defense of the player;
if encounter roll is less than 0:
let encounter roll be 0;
increase the damage of the player by encounter roll;
if the damage of the noun is greater than the health of the noun:
say "[the noun] looks stunned as they go flying into space.";
remove the noun from play.
Carry out punching when the noun is a person and the noun is the player:
say "For whatever it is worth, you punch yourself.".
Chapter 3 - Added Game Flow
When play begins:
Now the right hand status line is "[bold type]DMG/HP:[roman type] [the damage of the player]/[the health of the player][line break]";
Now the dice pool of a player is 1;
Let new health be a random number from 1 to 6;
Now the health of a player is new health;
Let new strength be a random number from 1 to 6;
Now the strength of a player is new strength;
Let new defense be a random number from 1 to 6;
Now the defense of a player is new defense.
Every turn:
increase Game Turns by 1;
if Game Turns is 50:
now Game Turns is 0;
increase the experience of the player by 1;
If the health of the player is not greater than the damage of the player:
say "The Narrator says 'Well, you have gone and done it with your accusations. Try to be more careful next time and either have more strength to your accusational prowess or accuse the right person.'";
end the story.
1PD6 Kidnapped Fairy Setting ends here.
---- DOCUMENTATION ----
[ Copyright (C) 2022 William R. Moore <william@nerderium.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, version 3 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>. ]

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