chroniclesofreg/kidnappedfairy.inform/Source/story.ni

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"Reg and the Kidnapped Fairy" by "William and Olivia BE Moore".
[ Copyright (C) 2022 William R. Moore <william@nerderium.com> and Olivia BE Moore
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, version 3 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>. ]
Chapter 0 - Game Setup
The story description is "Where in the world is the missing wand and can you find it before it is too late?".
The release number is 2.
Release along with cover art, interpreter, library card, and source text.
Include 1PD6 Kidnapped Fairy Setting by William Moore.
Asking someone about something is speech. Telling someone about something is speech. Answering someone that something is speech. Asking someone for something is speech.
The block giving rule is not listed in the check giving it to rules.
Chapter 1 - Figures
Figure of Reg is the file "reg-werewolf.jpg".
Figure of Skeleton is the file "dancing-skeletons.jpg".
Figure of Gorilla is the file "gorilla.jpg".
Chapter 2 - Persons
[ Monsters ]
A monster is a kind of person.
Dancing skeletons is a monster. The health of the dancing skeletons is 5. The description is "The skinless creatures that have scary, grinning faces, which frightens you to the core, are dancing around.".
A 100 ft undead gorilla is a monster. The health of the 100 ft undead gorilla is 15. The strength of the undead gorilla is 3. The defense of the undead gorilla is 1. The description is "Before you is a 100 foot undead gorilla with no pupils and just white eyes! You don't know how it got here and it is blood-chilling to look at the undead face.".
Chapter 3 - Places
[ Reg's House ]
Reg's House Living Room is a room. It is below Reg's House Upstairs. It is north of Reg's House Kitchen. The description is "The living room of Reg's House is very clean and large. The kitchen is to the south. There are stairs leading up.".
Reg's House Kitchen is a room. The description is "The lightly-colored, hardwood floor, the white, wooden cabinets, and granite countertop just simply sparkles despite being in an area primarily used in the preparation of messy foods.".
Reg's House Upstairs is room. The description is "The upstairs has three doors: one north, one west, and one east."
Briley's Bedroom is a room. It is north of Reg's House Upstairs. The description is "The room is an utter nightmare of heavy metal CDs and role-playing game stuff. Be careful where you walk!".
Reg's Bedoom is a room. It is west of Reg's House Upstairs. The description is "The bedroom is tidy and orderly with lace curtains on both windows that face outside. The bed looks like it is always made and ready to sleep in.".
Sparkle's Bedoom is a room. It is east of Reg's House Upstairs. The description is "The bedroom is full of stuffed animals, pink bunny toys, and many girl's things. The window has fancy, pink curtains on it.".
[ Graveyard ]
Graveyard Entrance is a room. The description is "You stand before the gates of a graveyard in . It is midnight. The only light available is that of a gibbous moon. The graveyard stretched north of you."
Graveyard Southwest is a room. The printed name is " Graveyard". It is northwest of Graveyard Entrance. The description is "The rows and rows of headstones when combined with the night sky make for eerie decor. You feel that something is there watching you amongst the headstones, but nobody is there.".
Graveyard South is a room. The printed name is " Graveyard". It is north of Graveyard Entrance. It is east of Graveyard Southwest. The description is "The rows and rows of headstones when combined with the night sky make for eerie decor. You feel that something is there watching you amongst the headstones, but nobody is there.".
Graveyard Southeast is a room. The printed name is " Graveyard". It is northeast of Graveyard Entrance. It is east of Graveyard South. The description is "The rows and rows of headstones when combined with the night sky make for eerie decor. You feel that something is there watching you amongst the headstones, but nobody is there.".
Graveyard East is a room. The printed name is " Graveyard". It is north of Graveyard Southeast. The description is "The rows and rows of headstones when combined with the night sky make for eerie decor. You feel that something is there watching you amongst the headstones, but nobody is there.".
Graveyard Northeast is a room. The printed name is " Graveyard". It is north of Graveyard East. The description is "The rows and rows of headstones when combined with the night sky make for eerie decor. You feel that something is there watching you amongst the headstones, but nobody is there.".
Graveyard North is a room. The printed name is " Graveyard". It is west of Graveyard Northeast. The description is "The rows and rows of headstones when combined with the night sky make for eerie decor. You feel that something is there watching you amongst the headstones, but nobody is there.".
Graveyard Northwest is a room. The printed name is " Graveyard". It is west of Graveyard North. The description is "The rows and rows of headstones when combined with the night sky make for eerie decor. You feel that something is there watching you amongst the headstones, but nobody is there.".
Graveyard West is a room. The printed name is " Graveyard". It is south of Graveyard Northwest. It is north of Graveyard Southwest. The description is "The rows and rows of headstones when combined with the night sky make for eerie decor. You feel that something is there watching you amongst the headstones, but nobody is there.".
Graveyard Center is a room. The printed name is " Graveyard". It is northeast of Graveyard Southwest. It is north of Graveyard South. It is northwest of Graveyard Southeast. It is west of Graveyard East. It is southwest of Graveyard Northeast. It is south of Graveyard North. It is southeast of Graveyard Northwest. It is east of Graveyard West. The description is "The graveyard clears out a little of headstones and before you is a scary statue of a devil dog on a large stand. The rest of the graveyard stretches before you in all directions."
Chapter 4 - Things
The golden earrings is a thing. It is wearable. The description is "These golden earings, when worn, look like they could stop a boogeyman from hurting you.".
A taco is a thing. It is edible. The description is "This taco has just the right amount of all the ingredients. In fact, it just might be most perfect taco. It looks delicious.".
Taco medicine is a thing. It is edible. The description is "This taco has just the right amount of all the ingredients. In fact, it just might be most perfect taco. It looks delicious.".
TV is a thing. It is fixed in place. It is in Reg's House Living Room. The description is "A flat screen QLED TV with black trim. It is fixed onto the wall.".
Chapter 5 - Actions
Table of Help Commands
command description
"north" "Move north"
"south" "Move south"
"east" "Move east"
"west" "Move west"
"northeast" "Move northeast"
"northwest" "Move northwest"
"southeast" "Move southeast"
"southwest" "Move southwest"
"up" "Move up"
"down" "Move down"
"look" "Looks around at current location"
"save" "Save state to a file"
"restore" "Restores a saved state"
"restart" "Restarts the game"
"verbose" "Gives full description after each command"
"score" "Displays score and ranking"
"diagnostic" "Give description of health"
"brief" "Give a description upon first entering an area"
"superbrief" "Never describe an area"
"quit" "Quit game"
"climb" "Climbs (up)"
"g" "Redo last command"
"go (direction)" "Go towards direction (west/east/north/south/in/out/into)"
"enter" "In to the place"
"in" "Go into something"
"out" "Go out of the place"
"hi/hello" "Say hello"
"get/take (item)" "Removes item from current room and places it in your inventory"
"get/take all" "Takes all takeable objects in room"
"throw (item) at (location)" "Throws the item at something"
"open (container)" "Opens the container, whether it is in the room or your inventory"
"open (exit)" "Opens the exit for travel"
"read (item)" "Reads what is written on readable item"
"drop (item)" "Removes item from inventory and places it in current room"
"put (item) in (container)" "Removes item from inventory and places it in container"
"turn (control) with (item)" "Attempts to operate the control with the item"
"turn on (item)" "Turns on the item"
"turn off (item)" "Turns the item off"
"move (object)" "Moves a large object that cannot be picked up"
"attack (creature) with (item)" "Attacks creature with the item"
"examine (object)" "Examines, or looks, at an object or item or location"
"inventory" "Shows contents of the inventory"
"eat" "Eats item (specifically food)"
"shout" "Shout it out (shout it out loud)"
"close (Door)" "Closes door"
"tie (item) to (object)" "Ties item to object"
"pick (item)" "Take/get item"
"kill self with (weapon)" "Humorously commits suicide"
"break (item) with (item)" "Breaks item"
"kill (creature) with (item)" "Attacks creature with the item"
"drink" "Drink an item"
"smell" "Smell an item"
"cut (object/item) with (weapon)" "Comment: Strange concept, cutting the (object/item). If (object/item)=self then you commit suicide"
"listen (target)" "Listens to a creature or an item"
"slap (target)" "Slap the target viciously."
"poke (target)" "Poke a target."
"use (thing) on (other thing)" "Use an object on a thing."
"stat" "Display your stats"
"reroll" "Reroll your stats if in Poorly Lit Room."
"buy (strength, defense, hp, or die)" "Purchase an attribute with experience points."
"punch (something)" "Punch a thing and try to send it to space."
Understand "help" as helping. Helping is an action applying to nothing.
After helping:
say "You like help? Here we go!:[paragraph break]";
repeat through Table of Help Commands:
say "[bold type][command entry][roman type]: [description entry][line break]".
Table of Television Responses
Response
"Where's Waldo? He's 5 foot 10 inches with a red and white striped shirt, red and white striped hat, propensity to hide. Please, let us know. His family misses him."
"Corey Corem has put out his latest album containing all new classics. You can find 'It's a Plea Bargain, Baby!' is available on all your favorite streaming platforms and local stores."
"And that, folks, was the latest trailer for 'Hands Off My Burrito!', the lastest film in the Billy Davis Cinematic Universe. Well, it was exactly what I expected. Let's just say!"
"The ex-wife of Firenze Prumt was found dead today in an apparent suicide while falling down the stairs. This comes days after said she has dirt on his activities many have claimed are illegal in nature."
"Enjoy the newest, hippest, greatest chip in town: Mumford Chips. Mumford Chips: the chips that make you...gruuuuuuunt! Made by S.C. Johnson Wax."
"Drink Pepso! The only drink made with real pepsin!"
After examining TV:
let rr be a random number from 1 to number of rows in Table of Television Responses;
say "The TV says '[Response in row rr of Table of Television Responses]'".
Before examining the player:
display the Figure of Reg.
Before examining the 100 ft undead gorilla:
display the Figure of Gorilla.
Before examining dancing skeletons:
display the Figure of Skeleton.
Understand "use [something preferably held] on [something]" as using on. Using on is an action applying to one visible thing and one visible thing.
Understand "slap [something]" as slapping. Slapping is an action applying to one visible thing.
Carry out slapping when the noun is a person:
say "You viciously slap [the noun]!".
Understand "poke [something]" as poking. Poking is an action applying to one visible thing.
Carry out poking when the noun is a person:
say "You poke [the noun]."
Before reading a command:
let N be "[the player's command]";
if N is "take over kingdom",
say "What kingdom, you dumple!?";
if N is "take over world",
say "Sorry, Brain!".
Chapter 6 - The Game
Act I Scene 1 is a scene.