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William Moore 2022-10-14 12:25:24 -05:00
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6 changed files with 69 additions and 22 deletions

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@ -26,6 +26,7 @@ Asking someone about something is speech. Telling someone about something is spe
The block giving rule is not listed in the check giving it to rules.
Gorilla Beaten is a truth state that varies.
Statue Touched is a truth state that varies.
Clean tacos is a truth state that varies.
Chapter 1 - Figures
@ -34,26 +35,31 @@ Figure of Reg is the file "reg-werewolf.jpg".
Figure of Skeleton is the file "dancing-skeletons.jpg".
Figure of Gorilla is the file "gorilla.jpg".
Figure of Bad Fairy is the file "badfairy.jpg".
Figure of Good Fairy is the file "goodfairy.jpg".
Figure of Mushroom People is the file "mushroompeople.jpg".
Figure of Snapdragons is the file "snapdragons.jpg".
Chapter 2 - Persons
[ Reg's Family ]
Penelope is a woman. The description is "Penelope is a smart and beautiful woman who just happens to be Reg's human wife.".
Bareilley is a man. The description is "Bareilley is Reg's oldest child. Despite being 12, he has a very deep voice and mumbles his words.".
Sparkle is a woman. The description is "Sparkle is Reg's youngest child. Even though she is 4, she is very capable.".
[ Monsters ]
A monster is a kind of person.
Dancing skeletons 1 is a monster. They are in Graveyard Southwest. The printed name is "Dancing skeletons". The health of the dancing skeletons 1 is 5. The experience of dancing skeletons 1 is 1. The description is "The skinless creatures that have scary, grinning faces, which frightens you to the core, are dancing around.".
Dancing skeletons 2 is a monster. They are in Graveyard South. The printed name is "Dancing skeletons". The health of the dancing skeletons 2 is 5. The experience of dancing skeletons 2 is 1. The description is "The skinless creatures that have scary, grinning faces, which frightens you to the core, are dancing around.".
Dancing skeletons 3 is a monster. They are in Graveyard Southeast. The printed name is "Dancing skeletons". The health of the dancing skeletons 3 is 5. The experience of dancing skeletons 3 is 1. The description is "The skinless creatures that have scary, grinning faces, which frightens you to the core, are dancing around.".
Dancing skeletons 4 is a monster. They are in Graveyard East. The printed name is "Dancing skeletons". The health of the dancing skeletons 4 is 5. The experience of dancing skeletons 4 is 1. The description is "The skinless creatures that have scary, grinning faces, which frightens you to the core, are dancing around.".
Dancing skeletons 5 is a monster. They are in Graveyard Northeast. The printed name is "Dancing skeletons". The health of the dancing skeletons 5 is 5. The experience of dancing skeletons 5 is 1. The description is "The skinless creatures that have scary, grinning faces, which frightens you to the core, are dancing around.".
Dancing skeletons 6 is a monster. They are in Graveyard North. The printed name is "Dancing skeletons". The health of the dancing skeletons 6 is 5. The experience of dancing skeletons 6 is 1. The description is "The skinless creatures that have scary, grinning faces, which frightens you to the core, are dancing around.".
Dancing skeletons 7 is a monster. They are in Graveyard Northwest. The printed name is "Dancing skeletons". The health of the dancing skeletons 7 is 5. The experience of dancing skeletons 7 is 1. The description is "The skinless creatures that have scary, grinning faces, which frightens you to the core, are dancing around.".
Dancing skeletons 8 is a monster. They are in Graveyard West. The printed name is "Dancing skeletons". The health of the dancing skeletons 8 is 5. The experience of dancing skeletons 8 is 1. The description is "The skinless creatures that have scary, grinning faces, which frightens you to the core, are dancing around.".
100 ft tall undead gorilla is a monster. The health of the 100 ft tall undead gorilla is 15. The strength of the undead gorilla is 3. The defense of the undead gorilla is 1. The experience of the undead gorilla is 20. The description is "Before you is a 100 foot undead gorilla with no pupils and just white eyes! You don't know how it got here and it is blood-chilling to look at the undead face.".
Dancing skeletons 1 is a monster. They are in Graveyard Southwest. The printed name is "Dancing skeletons". The health of the dancing skeletons 1 is 5. The experience of dancing skeletons 1 is 1. The description is "The skinless creatures that have scary, grinning faces, which frightens you to the core, are dancing around.".
Dancing skeletons 2 is a monster. They are in Graveyard South. The printed name is "Dancing skeletons". The health of the dancing skeletons 2 is 5. The experience of dancing skeletons 2 is 1. The description is "The skinless creatures that have scary, grinning faces, which frightens you to the core, are dancing around.".
Dancing skeletons 3 is a monster. They are in Graveyard Southeast. The printed name is "Dancing skeletons". The health of the dancing skeletons 3 is 5. The experience of dancing skeletons 3 is 1. The description is "The skinless creatures that have scary, grinning faces, which frightens you to the core, are dancing around.".
Dancing skeletons 4 is a monster. They are in Graveyard East. The printed name is "Dancing skeletons". The health of the dancing skeletons 4 is 5. The experience of dancing skeletons 4 is 1. The description is "The skinless creatures that have scary, grinning faces, which frightens you to the core, are dancing around.".
Dancing skeletons 5 is a monster. They are in Graveyard Northeast. The printed name is "Dancing skeletons". The health of the dancing skeletons 5 is 5. The experience of dancing skeletons 5 is 1. The description is "The skinless creatures that have scary, grinning faces, which frightens you to the core, are dancing around.".
Dancing skeletons 6 is a monster. They are in Graveyard North. The printed name is "Dancing skeletons". The health of the dancing skeletons 6 is 5. The experience of dancing skeletons 6 is 1. The description is "The skinless creatures that have scary, grinning faces, which frightens you to the core, are dancing around.".
Dancing skeletons 7 is a monster. They are in Graveyard Northwest. The printed name is "Dancing skeletons". The health of the dancing skeletons 7 is 5. The experience of dancing skeletons 7 is 1. The description is "The skinless creatures that have scary, grinning faces, which frightens you to the core, are dancing around.".
Dancing skeletons 8 is a monster. They are in Graveyard West. The printed name is "Dancing skeletons". The health of the dancing skeletons 8 is 5. The experience of dancing skeletons 8 is 1. The description is "The skinless creatures that have scary, grinning faces, which frightens you to the core, are dancing around.".
100 ft tall undead gorilla is a monster. The health of the 100 ft tall undead gorilla is 15. The strength of the undead gorilla is 1. The defense of the undead gorilla is 1. The experience of the undead gorilla is 50. The description is "Before you is a 100 foot undead gorilla with no pupils and just white eyes! You don't know how it got here and it is blood-chilling to look at the undead face.".
bad fairy is a monster. It is in Bad Fairy's Lair. The health of bad fairy is 10. The defense of the bad fairy is 4. The strength of the bad fairy is 2. The experience of the bad fairy is 1000. The description is "The beautiful fairy flies about aggressively."
Chapter 3 - Places
Bad Fairy's Lair is a room. The description is "The bad fairy's lair is poorly lit and very smelly. All around the walls are good fairies trapped in cages.".
[ Reg's House ]
Reg's Front Yard is a room. The description is "All kinds of people are going around. There are skinny people and there are fat people. There are people of different colors of skin.".
Reg's House Living Room is a room. It is below Reg's House Upstairs. It is north of Reg's House Kitchen. The description is "The living room of Reg's House is very clean and large. The kitchen is to the south. There are stairs leading up.".
@ -64,7 +70,7 @@ Reg's Bedoom is a room. It is west of Reg's House Upstairs. The description is "
Sparkle's Bedoom is a room. It is east of Reg's House Upstairs. The description is "The bedroom is full of stuffed animals, pink bunny toys, and many girl's things. The window has fancy, pink curtains on it.".
[ Graveyard ]
Graveyard Entrance is a room. The description is "You stand before the gates of a graveyard in . It is midnight. The only light available is that of a gibbous moon. The graveyard stretched north of you."
Graveyard Entrance is a room. The description is "You stand before the gates of a graveyard in . It is midnight. The only light available is that of a gibbous moon. The graveyard stretches north of you."
Graveyard Southwest is a room. The printed name is " Graveyard". It is northwest of Graveyard Entrance. The description is "The rows and rows of headstones when combined with the night sky make for eerie decor. You feel that something is there watching you amongst the headstones, but nobody is there.".
Graveyard South is a room. The printed name is " Graveyard". It is north of Graveyard Entrance. It is east of Graveyard Southwest. The description is "The rows and rows of headstones when combined with the night sky make for eerie decor. You feel that something is there watching you amongst the headstones, but nobody is there.".
Graveyard Southeast is a room. The printed name is " Graveyard". It is northeast of Graveyard Entrance. It is east of Graveyard South. The description is "The rows and rows of headstones when combined with the night sky make for eerie decor. You feel that something is there watching you amongst the headstones, but nobody is there.".
@ -82,6 +88,7 @@ The golden earrings is a thing. It is wearable. The description is "These golden
A taco is a thing. It is edible. The description is "This taco has just the right amount of all the ingredients. In fact, it just might be most perfect taco. It looks delicious.".
Taco medicine is a thing. It is edible. The description is "This taco medicine keeps away the dirty, stinky taco farts.".
Reg's Family SUV is a vehicle. It is in Reg's Front Yard. The description is "The SUV is grey and very stylish. It is made by Floyota.".
devil dog statue is a thing. It is fixed in place. It is in Graveyard Center. The description is "It is a statue of a bulldog with a wide open mouth full of sharp pointed teeth and devil horns on top of the head. Despite being really scary, you cann't resist wanting to touch it.".
TV is a thing. It is fixed in place. It is in Reg's House Living Room. The description is "A flat screen QLED TV with black trim. It is fixed onto the wall.".
@ -191,6 +198,9 @@ Before examining the 100 ft tall undead gorilla:
Before examining dancing skeletons:
display the Figure of Skeleton.
Before examining bad fairy:
display the Figure of Bad Fairy.
Understand "use [something preferably held] on [something]" as using on. Using on is an action applying to one visible thing and one visible thing.
Understand "slap [something]" as slapping. Slapping is an action applying to one visible thing.
@ -208,28 +218,65 @@ Before reading a command:
if N is "take over world",
say "Sorry, Brain!".
Chapter 6 - The Game
The player is in Reg's Front Yard.
Before going to a room (called new room) while Gorilla Beaten is true:
move Penelope to new room;
move Bareilley to new room;
move Sparkle to new room.
Act I Scene 1 is a scene. Act I Scene 1 begins when play begins. Act I Scene 1 ends when Gorilla Beaten is true.
When Act I Scene 1 begins:
move taco medicine to the location of the player;
try silently taking taco medicine;
move taco to the location of the player;
try silently taking taco;
try silently taking taco medicine.
After looking when location of the player is Reg's Front Yard and the health of the undead gorilla > the damage of the undead gorilla:
say "Reg gasps as all of a sudden, a 100ft tall undead gorilla comes running on all fours from the distance. It looks angry.";
say "'Land's sake! Would you look at that undead gorilla? It has to be at least 100 feet tall. I should punch it into space!'";
move the undead gorilla to location of the player.
Every turn during Act I Scene 1:
if Gorilla Beaten is false and the damage of undead gorilla >= the health of undead gorilla:
say "And the neighborhood cheered Reg because the undead gorilla had destroyed their homes on the way over.";
now Gorilla Beaten is true.
Act I Scene 2 is a scene. Act I Scene 2 begins when Act I Scene 1 ends.
Act II Scene 1 is a scene. Act II Scene 1 begins when Act I Scene 1 ends. Act II Scene 1 ends when Statue Touched is true.
When Act I Scene 2 begins:
say "Reg looks around and says 'Well, that was weird. These people are wonderful to see! It is nice to see all the different people around here. I should really check on my family inside the house.'".
When Act II Scene 1 begins:
say "Reg looks around and says 'Well, that was weird. Anyhow, all these people are wonderful to see! It is nice to see all the different kinds of people around here. However, I should really check on my family inside the house.'";
say "Just as Reg was about to enter his home, a small fairy crashed into him. She looked scared.";
say "She looked at Reg and squeaked 'Sorry, mister, but I was trying to get away from the bad fairy. She is trying to kidnap all the good fairies and make them clean her house and her house is always dirty!'";
say "'Oh no', shouted Reg, 'I need to do something about this immediately! But not after I take my taco medicine and eat some tacos.'";
move taco to the location of the player;
try silently taking taco;
move player to Reg's Living Room;
say "As Reg enters his house, Sparkle runs up, says 'Daaaaaady!', and gives him a big hug!";
say "Reg says 'If there was an undead gorilla here, that means we need to go to the graveyard and find out what's happening there, too.'";
say "Sparkle cries and says 'I d-d-d-d-don't like g-g-g-g-graveyards!'";
say "Reg kneels down and kisses Sparkle. 'Don't worry. I'll be there to punch them into outer space.'";
move the player to Graveyard Entrance.
Carry out touching when the noun is devil dog statue:
now Statue Touched is true.
Act II Scene 2 is a scene. Act II Scene 2 begins when Act II Scene 1 ends. Act II Scene 2 ends when the damage of the bad fairy >= health of the bad fairy.
When Act II Scene 2 begins:
move the player to Bad Fairy's Lair;
say "You touch the devil dog statue and it slides open to reveal a staircase. You and your family walk down the dark staircase.";
say "You all wander around for what seems like hours. Finally, you reach the bottom of the stairs. You see light in the distance at the bottom of the stairs. You and your family walk to the light and see the bad fairy!";
say "The bad fairy glares at you all and says 'How dare you come into my dungeon?'";
say "Everywhere there are good fairies trapped in cages.";
say "You say 'Let these fairies go or else I'll punch you into space!'";
say "The bad fairy laughs and laughs and says 'You can't do that because you are too weak to do that.'".
Act III is a scene. Act III begins when Act II Scene 2 ends.
When Act III begins:
say "Sparkle finds a spare key and unlocks all the cages, setting the fairies free! All the fairies cheer and clap for You and your family.";
say "You and your family get back into your family SUV and drive home. You all sit down and eat dinner and watch TV. Then, you all went to bed";
end the story.

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@ -80,7 +80,7 @@ Instead of attacking when the noun is a monster:
decrease encounter roll by defense of the noun;
if encounter roll is less than 0:
let encounter roll be 0;
say "You exclaim 'You're going into space, [the noun]!'";
say "Reg exclaims 'You're going into space, [the noun]!' and hits for [encounter roll] points of damage.";
increase the damage of the noun by encounter roll;
let encounter roll be strength of the noun;
repeat with die running from 1 to dice pool of the noun:
@ -91,7 +91,7 @@ Instead of attacking when the noun is a monster:
let encounter roll be 0;
increase the damage of the player by encounter roll;
if the damage of the noun is greater than the health of the noun:
say "[the noun] looks stunned as they go flying into space.";
say "[line break][the noun] looks stunned as they go flying into space. You gain [experience of the noun] experience.";
increase the experience of the player by experience of the noun;
remove the noun from play.

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