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William Moore 2022-10-13 01:44:52 -05:00
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Chapter 0 - Game Setup
The story description is "Where in the world is the missing wand and can you find it before it is too late?".
The release number is 2.
The story description is "Can Reg find the kidnapped fairy?".
The story headline is "An interactive fiction starring Reg, the Good Werewolf".
The release number is 1.
Release along with cover art, interpreter, library card, and source text.
Include 1PD6 Kidnapped Fairy Setting by William Moore.
Asking someone about something is speech. Telling someone about something is speech. Answering someone that something is speech. Asking someone for something is speech.
The block giving rule is not listed in the check giving it to rules.
Gorilla Beaten is a truth state that varies.
Clean tacos is a truth state that varies.
Chapter 1 - Figures
Figure of Reg is the file "reg-werewolf.jpg".
Figure of Skeleton is the file "dancing-skeletons.jpg".
Figure of Gorilla is the file "gorilla.jpg".
Figure of Bad Fairy is the file "badfairy.jpg".
Figure of Good Fairy is the file "goodfairy.jpg".
Figure of Mushroom People is the file "mushroompeople.jpg".
Figure of Snapdragons is the file "snapdragons.jpg".
Chapter 2 - Persons
[ Monsters ]
A monster is a kind of person.
Dancing skeletons is a monster. The health of the dancing skeletons is 5. The description is "The skinless creatures that have scary, grinning faces, which frightens you to the core, are dancing around.".
A 100 ft undead gorilla is a monster. The health of the 100 ft undead gorilla is 15. The strength of the undead gorilla is 3. The defense of the undead gorilla is 1. The description is "Before you is a 100 foot undead gorilla with no pupils and just white eyes! You don't know how it got here and it is blood-chilling to look at the undead face.".
Dancing skeletons 1 is a monster. They are in Graveyard Southwest. The printed name is "Dancing skeletons". The health of the dancing skeletons 1 is 5. The experience of dancing skeletons 1 is 1. The description is "The skinless creatures that have scary, grinning faces, which frightens you to the core, are dancing around.".
Dancing skeletons 2 is a monster. They are in Graveyard South. The printed name is "Dancing skeletons". The health of the dancing skeletons 2 is 5. The experience of dancing skeletons 2 is 1. The description is "The skinless creatures that have scary, grinning faces, which frightens you to the core, are dancing around.".
Dancing skeletons 3 is a monster. They are in Graveyard Southeast. The printed name is "Dancing skeletons". The health of the dancing skeletons 3 is 5. The experience of dancing skeletons 3 is 1. The description is "The skinless creatures that have scary, grinning faces, which frightens you to the core, are dancing around.".
Dancing skeletons 4 is a monster. They are in Graveyard East. The printed name is "Dancing skeletons". The health of the dancing skeletons 4 is 5. The experience of dancing skeletons 4 is 1. The description is "The skinless creatures that have scary, grinning faces, which frightens you to the core, are dancing around.".
Dancing skeletons 5 is a monster. They are in Graveyard Northeast. The printed name is "Dancing skeletons". The health of the dancing skeletons 5 is 5. The experience of dancing skeletons 5 is 1. The description is "The skinless creatures that have scary, grinning faces, which frightens you to the core, are dancing around.".
Dancing skeletons 6 is a monster. They are in Graveyard North. The printed name is "Dancing skeletons". The health of the dancing skeletons 6 is 5. The experience of dancing skeletons 6 is 1. The description is "The skinless creatures that have scary, grinning faces, which frightens you to the core, are dancing around.".
Dancing skeletons 7 is a monster. They are in Graveyard Northwest. The printed name is "Dancing skeletons". The health of the dancing skeletons 7 is 5. The experience of dancing skeletons 7 is 1. The description is "The skinless creatures that have scary, grinning faces, which frightens you to the core, are dancing around.".
Dancing skeletons 8 is a monster. They are in Graveyard West. The printed name is "Dancing skeletons". The health of the dancing skeletons 8 is 5. The experience of dancing skeletons 8 is 1. The description is "The skinless creatures that have scary, grinning faces, which frightens you to the core, are dancing around.".
100 ft tall undead gorilla is a monster. The health of the 100 ft tall undead gorilla is 15. The strength of the undead gorilla is 3. The defense of the undead gorilla is 1. The experience of the undead gorilla is 20. The description is "Before you is a 100 foot undead gorilla with no pupils and just white eyes! You don't know how it got here and it is blood-chilling to look at the undead face.".
Chapter 3 - Places
[ Reg's House ]
Reg's Front Yard is a room. The description is "All kinds of people are going around. There are skinny people and there are fat people. There are people of different colors of skin.".
Reg's House Living Room is a room. It is below Reg's House Upstairs. It is north of Reg's House Kitchen. The description is "The living room of Reg's House is very clean and large. The kitchen is to the south. There are stairs leading up.".
Reg's House Kitchen is a room. The description is "The lightly-colored, hardwood floor, the white, wooden cabinets, and granite countertop just simply sparkles despite being in an area primarily used in the preparation of messy foods.".
Reg's House Upstairs is room. The description is "The upstairs has three doors: one north, one west, and one east."
Briley's Bedroom is a room. It is north of Reg's House Upstairs. The description is "The room is an utter nightmare of heavy metal CDs and role-playing game stuff. Be careful where you walk!".
Bareilley's Bedroom is a room. It is north of Reg's House Upstairs. The description is "The room is an utter nightmare of heavy metal CDs and role-playing game stuff. Be careful where you walk!".
Reg's Bedoom is a room. It is west of Reg's House Upstairs. The description is "The bedroom is tidy and orderly with lace curtains on both windows that face outside. The bed looks like it is always made and ready to sleep in.".
Sparkle's Bedoom is a room. It is east of Reg's House Upstairs. The description is "The bedroom is full of stuffed animals, pink bunny toys, and many girl's things. The window has fancy, pink curtains on it.".
@ -61,9 +77,11 @@ Graveyard Center is a room. The printed name is " Graveyard". It is northeast of
Chapter 4 - Things
Reg's Front Door is a door. It is north of Reg's Living Room. It is south of Reg's Front Yard.
The golden earrings is a thing. It is wearable. The description is "These golden earings, when worn, look like they could stop a boogeyman from hurting you.".
A taco is a thing. It is edible. The description is "This taco has just the right amount of all the ingredients. In fact, it just might be most perfect taco. It looks delicious.".
Taco medicine is a thing. It is edible. The description is "This taco has just the right amount of all the ingredients. In fact, it just might be most perfect taco. It looks delicious.".
Taco medicine is a thing. It is edible. The description is "This taco medicine keeps away the dirty, stinky taco farts.".
Reg's Family SUV is a vehicle. It is in Reg's Front Yard. The description is "The SUV is grey and very stylish. It is made by Floyota.".
TV is a thing. It is fixed in place. It is in Reg's House Living Room. The description is "A flat screen QLED TV with black trim. It is fixed onto the wall.".
@ -130,7 +148,7 @@ command description
"use (thing) on (other thing)" "Use an object on a thing."
"stat" "Display your stats"
"reroll" "Reroll your stats if in Poorly Lit Room."
"buy (strength, defense, hp, or die)" "Purchase an attribute with experience points."
"buy (strength, defense, hp, or die)" "Purchase an attribute with experience."
"punch (something)" "Punch a thing and try to send it to space."
Understand "help" as helping. Helping is an action applying to nothing.
@ -153,10 +171,21 @@ After examining TV:
let rr be a random number from 1 to number of rows in Table of Television Responses;
say "The TV says '[Response in row rr of Table of Television Responses]'".
After eating taco medicine:
now clean tacos is true;
continue the action.
Instead of eating taco while clean tacos is false:
say "You eat the taco. However, you did not take the taco medicine, so you let out a dirty, stinky taco fart.".
After eating taco:
now the damage of the player is 0;
continue the action.
Before examining the player:
display the Figure of Reg.
Before examining the 100 ft undead gorilla:
Before examining the 100 ft tall undead gorilla:
display the Figure of Gorilla.
Before examining dancing skeletons:
@ -182,5 +211,25 @@ Before reading a command:
Chapter 6 - The Game
Act I Scene 1 is a scene.
The player is in Reg's Front Yard.
Act I Scene 1 is a scene. Act I Scene 1 begins when play begins. Act I Scene 1 ends when Gorilla Beaten is true.
When Act I Scene 1 begins:
move taco medicine to the location of the player;
try silently taking taco medicine;
move taco to the location of the player;
try silently taking taco;
After looking when location of the player is Reg's Front Yard and the health of the undead gorilla > the damage of the undead gorilla:
say "Reg gasps as all of a sudden, a 100ft tall undead gorilla comes running on all fours from the distance. It looks angry.";
move the undead gorilla to location of the player.
Every turn during Act I Scene 1:
if Gorilla Beaten is false and the damage of undead gorilla >= the health of undead gorilla:
now Gorilla Beaten is true.
Act I Scene 2 is a scene. Act I Scene 2 begins when Act I Scene 1 ends.
When Act I Scene 2 begins:
say "Reg looks around and says 'Well, that was weird. These people are wonderful to see! It is nice to see all the different people around here. I should really check on my family inside the house.'".

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@ -20,7 +20,7 @@ Carry out stats:
say "[bold type]experience points:[roman type] [the experience of the player][line break]";
Understand "reroll" as rerolling. Rerolling is an action applying to nothing.
Carry out rerolling while the location of the player is Reg's House Living Room:
Carry out rerolling while the location of the player is Reg's Front Yard:
Now the dice pool of a player is 1;
Let new health be a random number from 1 to 6;
Now the health of a player is new health;
@ -71,10 +71,8 @@ Carry out buying health:
otherwise:
say "You do not have enough experience to purchase health!".
Understand "punch [something]" as punching. Punching is an action applying to one visible thing.
Carry out punching when the noun is a person and the noun is not the player:
if the health of the noun is greater than the damage of the noun:
Instead of attacking when the noun is a monster:
if the damage of the noun <= health of the noun:
let encounter roll be strength of player;
repeat with die running from 1 to dice pool of player:
let die roll be a random number from 1 to 6;
@ -94,9 +92,13 @@ Carry out punching when the noun is a person and the noun is not the player:
increase the damage of the player by encounter roll;
if the damage of the noun is greater than the health of the noun:
say "[the noun] looks stunned as they go flying into space.";
increase the experience of the player by experience of the noun;
remove the noun from play.
Carry out punching when the noun is a person and the noun is the player:
Instead of attacking when the noun is a person and the noun is not the player and the noun is not a monster:
say "For whatever it is worth, you punch [the noun].".
Instead of attacking when the noun is a person and the noun is the player:
say "For whatever it is worth, you punch yourself.".
Chapter 3 - Added Game Flow
@ -116,8 +118,8 @@ Every turn:
if Game Turns is 50:
now Game Turns is 0;
increase the experience of the player by 1;
If the health of the player is not greater than the damage of the player:
say "The Narrator says 'Well, you have gone and done it with your accusations. Try to be more careful next time and either have more strength to your accusational prowess or accuse the right person.'";
If the damage of the player >= the health of the player:
say "You tried your best at punching, but Reg passed into the great beyond. Try harder next time.";
end the story.
1PD6 Kidnapped Fairy Setting ends here.

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