49 lines
1.6 KiB
Plaintext
49 lines
1.6 KiB
Plaintext
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Version 1.0.0 of Steal the Dragon Hoard by William Moore begins here.
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Chapter 1 - Values
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Coins Stolen is a number that varies.
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Chapter 2 - Actions
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Understand "game" as game. Game is an action applying to nothing.
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Carry out game:
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let result be a random number from 1 to 12;
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say "You roll your dice and get a total of [result] pips.";
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if result < 7:
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increase Coins Stolen by result;
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say "You stole [result] coins and now have [Coins Stolen] gold coins!";
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otherwise:
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if result >= 11:
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say "You were fried by the dragon. Sorry!";
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now Coins Stolen is 0;
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otherwise:
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say "You were startled and did not receive any coins this round.".
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Understand "new game" as new game. New game is an action applying to nothing.
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Carry out new game:
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say "You start a new game!";
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now Coins Stolen is 0.
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Understand "coins" as coins. Coins is an action applying to nothing.
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Carry out coins:
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say "You have stolen [Coins Stolen] gold coins.".
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Steal the Dragon Hoard ends here.
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---- DOCUMENTATION ----
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[ Copyright (C) 2022 William R. Moore <william@nerderium.com>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, version 3 of the License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <https://www.gnu.org/licenses/>. ]
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