Version 1.0.0 of Steal the Dragon Hoard by William Moore begins here. Chapter 1 - Values Coins Stolen is a number that varies. Chapter 2 - Actions Understand "game" as game. Game is an action applying to nothing. Carry out game: let result be a random number from 1 to 12; say "You roll your dice and get a total of [result] pips."; if result < 7: increase Coins Stolen by result; say "You stole [result] coins and now have [Coins Stolen] gold coins!"; otherwise: if result >= 11: say "You were fried by the dragon. Sorry!"; now Coins Stolen is 0; otherwise: say "You were startled and did not receive any coins this round.". Understand "new game" as new game. New game is an action applying to nothing. Carry out new game: say "You start a new game!"; now Coins Stolen is 0. Understand "coins" as coins. Coins is an action applying to nothing. Carry out coins: say "You have stolen [Coins Stolen] gold coins.". Steal the Dragon Hoard ends here. ---- DOCUMENTATION ---- [ Copyright (C) 2022 William R. Moore This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 3 of the License. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . ]