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TARGETS=MushroomLand AdventureCafe CultOfTheElephant DinosaurZoo DinosaurZooAdventures TheInferno ChaosDungeons
TARGETS=MushroomLand AdventureCafe CultOfTheElephant DinosaurZoo DinosaurZooAdventures TheInferno ChaosDungeons Wrastling RisusCompendium

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\begin{center}
{\color{deeppurple} \huge Café Adventure}
\newline
{\large A Fantasy Setting for}
\newline
{\textbf{Risus: The Anything RPG}}
\newline
{by William Moore}
\end{center}
Welcome to the ``Café Adventure'' setting! You and your fellow players will be employees at one of their many café around the world. Your job, and hopefully only this job, is to serve over-priced caffeinated drinks and pastries to pretentious beings, many of which can't handle anything served but come ``to be seen.'' And this is all you and your fellow players should expect until the game master/mistress (GM) turns your collective lives upside down.
\section*{About Risus}
Risus: The Anything RPG is a simplistic and minimalisic approach to role-playing games. It's pronounced ``REE-SOOS'', which has the ``R'' rolled and is Latin for ``laughter''. For the purposes of this setting, you'll need a copy of the rules found on \url{https://www.risusrpg.com/}. The rules are straight-forward, fun, and a pleasant read for interested individuals! Once you've read the tome which is Resus: The Anything RPG rules, and you have all the necessary elements such as dice, you'll be ready to be a servant — excuse me — operative of the barrista arts.
\section*{Clichés}
Risus adventures are absolutely boring without clichés and ``Café Adventure'' is no exception. The following are just samples of ones found in a café setting:
\newline
\newline
\noindent \textbf{Author}: They drink coffee in copious amounts and write masterpieces, or at the least what they consider to be masterpieces.
\newline
\newline
\textbf{Barista}: That's right! You got the skills to make coffee in a coffee shop. Amazing, isn't it?
\newline
\newline
\textbf{General Manager}: You manage the store and your job sucks, but don't take it out on the lower level employees because their jobs suck, too.
\newline
\newline
\textbf{Janitor}: You're the lucky one who gets to clean the facilities of the entire place. Be careful not to come into too much contact with the chemicals as they anger up the blood.
\newline
\newline
\textbf{Pastry Dispenser}: These shops are so siloed, forcing people to specialize in distributing pastries. It's a tough task.
\newline
\newline
\textbf{Patron}: You come in occasionally and buy stuff. Not quite a regular, but not quite a new person. Somewhere in-between.
\newline
\newline
\textbf{Philosopher}: They sit around and drink coffee, eat pastries, and talk about things in an in-depth sort of way nobody ever talks about because the regular person doesn't care!
\newline
\newline
\textbf{Poet}: These people drink up their favorite caffeinated beverage and write poetry all day long. It's not really clear what else they do.
\newline
\newline
\textbf{Regular Patron}: You come here often enough people know your name and might even shout it as you enter the establishment, which may optionally be to applause.
\newline
\newline
\textbf{Shift Manager}: You manage the shift. It's all there is to it, supposedly. Nothing else is done, including managing employees, time schedules, and making sure things are stocked right, which is an urban legend.
\section*{Running an Adventure}
The world of cafés are ``complicated''. There is certainly a large amount of action, but most of it is extremely mundane. So, to spice things up, the GM should come up with something ``out of sight'', creating an enjoyable plot, action, and other elements of story.
If they're unfamiliar, GMs can probably very easily sit any local coffee purveyor, aborbing all the happenings. From there, because this is a fantasy-like setting, build off of the basic operations of a café and liberally sprinkle high or low fantasy elements. It most likely won't be too different than constructing any other kind of adventure.
Just run with it and you'll find the jobs the characters find themselves starting with to be inconsequential when compared to something like a gelatinous blob entering their work, eating all the customers, and causing bad word of mouth throughout the town.
\end{multicols}
\begin{tcolorbox}
{\color{black} \copyright\, 2024 William Moore. This work is distributed using the \href{https://creativecommons.org/licenses/by-nc-sa/4.0/}{Creative Commons BY-NC-SA 4.0} license.}
\end{tcolorbox}
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\subsection*{Traps}
When a trap is needed for a particular map piece or room, this can be created by the builder or through some outside generator, which is partially beyond the scope of Chaos Dungeons. However, a good resource for traps might be \href{https://www.drivethrurpg.com/en/product/319495/a-dozen-descriptive-traps}{A Dozen Descriptive Traps by Philip Reed Games}
When a trap is needed for a particular map piece or room, this can be created by the builder or through some outside generator, which is partially beyond the scope of Chaos Dungeons.
\subsection*{Wrapping It Up}
@ -120,7 +120,7 @@ There are a few tips for the builder to make the experience potentially more ple
\section*{Adapting to Outside the Dungeon}
With slight tweaks, the builder can adapt Chaos Dungeons to a non-dungeon environment. There are a few considerations. First, there is the top of traps. Unless the builder desires them, they are not necessary for a trap to be placed. Instead, when a 3 is drawn, it can optionally be considered just another "hallway". Next, there is the topic of hallways. For outdoor maps, these would just be long pathways. Finally, there are the topics of stairs and doors. These will lead into rooms and follow the room generation procedures.
With slight tweaks, the builder can adapt Chaos Dungeons to a non-dungeon environment. There are a few considerations. First, there is the top of traps. Unless the builder desires them, they are not necessary for a trap to be placed. For example, when a 3 is drawn, it can optionally be considered just another ``hallway''. Next, there is the topic of hallways. For outdoor maps, these would just be long pathways. Finally, there are the topics of stairs and doors. These will lead into rooms and follow the room generation procedures.
\section*{Credit}

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\begin{center}
{\color{deeppurple} \huge The Cult of the Elephant}
\newline
{\large A Setting for}
\newline
{\textbf{Risus: The Anything RPG}}
\newline
{by William Moore}
\end{center}
Welcome to the ``Cult of the Elephant'' setting! You and your fellow players will be members of the ``holy'' Cult of the Elephant, who's mascot is the profile of a red-shaded elephant. It is a vehicle for corruption of mind, body, and soul, all for the purposes of domination of every aspect of life. This includes government, both local, national, and international.
At first glance, this seems like a dark setting. In a way, it is true. However, it lends itself to parody of right-wing parties locally and abroad. Please keep this in mind when playing in this setting.
\section*{About Risus}
Risus: The Anything RPG is a simplistic and minimalisic approach to role-playing games. It's pronounced ``REE-SOOS'', which has the ``R'' rolled and is Latin for ``laughter''. For the purposes of this setting, you'll need a copy of the rules found on \url{https://www.risusrpg.com/}. The rules are straight-forward, fun, and a pleasant read for interested individuals! Once you've read the tome which is Resus: The Anything RPG rules, and you have all the necessary elements such as dice, you'll be ready for world domination.
\section*{Clichés}
Risus adventures are absolutely boring without clichés and ``Cult of the Elephant'' is no exception. The following are just samples of ones found in a café setting:
\newline
\newline
\noindent \textbf{Bigot}: Buying into the whole blame applied towards those different than what the Cult wants people to be, bigots will employ irrational tactics to justify their disgust or hatred.
\newline
\textbf{Demagogue}: The cult is putting forth all they can to keep you not only on their side but at the fore of all thoughts.
\newline
\textbf{Dyed-in-the-wool Loyalist}: Guided by unconditional and unearned loyalty towards the cult, they unwaveringly do all they can for any personality or cause related to the cult.
\newline
\textbf{Election Rigger}: Using their tools, they will do the unnecessary: rig an election in the favor of Cult of the Elephant candidates.
\newline
\textbf{Entertainment Anchor}: Rallying the troops, so to speak, these people will move, shake, and — more importantly — lie all for the Cult.
\newline
\textbf{Influencer}: Utilizing their massive following, the influencer pushes agenda to the masses in byte sized video segments.
\newline
\textbf{Pundit}: Using their skills of logic twisting, the pundit will make patently false statement in such a way to confuse people to believing them.
\newline
\textbf{Third-party Candidate}: Serving only to disrupt the election cycles of the ``other people'', they use dark monies to keep their campaigns going.
\section*{Running an Adventure}
The world is a scary place and the cult aims to keep it this way to satisfy their goals of money and power. Players will fall in alignment with this perspective, at least initially. Game masters/mistresses (GM) need to keep this in mind when designing and evaluating adventure structure. Something to keep in mind: there are public figures representing their ideals, usually covertly behind a smile and some false façade like a religious perspective. Also, there are the secret masters pulling the strings of these figures, keeping them in alignment with the secret masters' goals. What exactly are these goals are up to the GM.
\end{multicols}
\begin{tcolorbox}
{\color{black} \copyright\, 2024 William Moore. This work is distributed using the \href{https://creativecommons.org/licenses/by-nc-sa/4.0/}{Creative Commons BY-NC-SA 4.0} license.}
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{\color{deeppurple} \huge Dinosaur Zoo}
\newline
{\large A Setting for}
\newline
{\textbf{Risus: The Anything RPG}}
\newline
{by William Moore}
\end{center}
Deep inside the one of the oceans of the world is an island where living dinosaurs are found! You and your fellow players will be employees at this facility full of dinosaurs. No, not one made famous by a book and movie series, but rather the other one. Your job, and hopefully only this job, is to take care of the many dinosaurs found on the premises. And this is all you and your fellow players should expect until the game master/mistress (GM) turns your collective lives upside down.
\section*{About Risus}
Risus: The Anything RPG is a simplistic and minimalisic approach to role-playing games. It's pronounced ``REE-SOOS'', which has the ``R'' rolled and is Latin for ``laughter''. For the purposes of this setting, you'll need a copy of the rules found on \url{https://www.risusrpg.com/}. The rules are straight-forward, fun, and a pleasant read for interested individuals! Once you've read the tome which is Resus: The Anything RPG rules, and you have all the necessary elements such as dice, you'll be ready to clean up ginormous poop.
\section*{Clichés}
Risus adventures are absolutely boring without clichés and ``Dinosaur Zoo'' is no exception. The following are just samples of ones found in a café setting:
\newline
\newline
\noindent \textbf{Author}: You write books and you might have written about a fictional park where dinosaurs existed. It doesn't matter now as you're living in the present and writing speculative fiction about it.
\newline
\newline
\textbf{Dinosaur}: You're a dinosaur. It's pretty self-explanitory afterwards.
\newline
\newline
\textbf{Inspector}: Your job is to inspect and report any infractions encountered in the zoo.
\newline
\newline
\textbf{Janitor}: You're the lucky one who gets to clean the facilities of the entire place. Be careful not to come into too much contact with the chemicals as they anger up the blood.
\newline
\newline
\textbf{Journalist}: Only reporting the news, and certainly not a ``puff'' or, conversely, a ``trash'' piece about the zoo and the events that occurred within.
\newline
\newline
\textbf{Lawyer}: You make sure everything up to legal standards within the zoo's operation.
\newline
\newline
\textbf{Paleontologist}: You're there to see what dinosaurs look like in real life and to study them.
\newline
\newline
\textbf{Scientist}: You are adept at knowing what a dinosaur needs, including what is needed to make more dinosaurs.
\newline
\newline
\textbf{Visitor}: You're visiting the park for a laugh, all the while not suspecting anything to happen.
\newline
\newline
\textbf{Zookeeper}: Like any other zookeeper before you, you are involved directly with the care and feeding of the creatures of the park. The difference is most zookeepers aren't cleaning up creatures the size of buildings.
\section*{Running an Adventure}
Dinosaurs are no longer present in the world, so not much is known about their looks outside very educated guesses and nothing is known about their behaviors. What is known is modern birds and reptiles are their descendants. GMs are allowed to use this and other assumptions about dinosaurs for developing their own adventures off this setting. In fact, it is strongly encouraged to get familiar with various of these ancient beasts before building, or even after building because dinosaurs are just plain cool, an adventure!
Before the GM knows it, the players will be fleeing, along with many zoo-goers, a Tyrannosaurus Rex chasing them for her next meal like normal people.
\end{multicols}
\begin{tcolorbox}
{\color{black} \copyright\, 2024 William Moore. This work is distributed using the \href{https://creativecommons.org/licenses/by-nc-sa/4.0/}{Creative Commons BY-NC-SA 4.0} license.}
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\begin{center}
{\color{deeppurple} \huge Dinosaur Zoo \newline Adventures}
\newline
{\large Dinosaur Zoo Adventures Hooks for}
\newline
{\textbf{Risus: The Anything RPG}}
\newline
{by William Moore}
\end{center}
Deep inside the one of the oceans of the world is an island where living dinosaurs are found! You and your fellow players will be employees at this facility full of dinosaurs. No, not one made famous by a book and movie series, but rather the other one. Your job, and hopefully only this job, is to take care of the many dinosaurs found on the premises. And this is all you and your fellow players should expect until the game master/mistress (GM) turns your collective lives upside down.
\section*{About Risus}
Risus: The Anything RPG is a simplistic and minimalisic approach to role-playing games. It's pronounced ``REE-SOOS'', which has the ``R'' rolled and is Latin for ``laughter''. For the purposes of this setting, you'll need a copy of the rules found on \url{https://www.risusrpg.com/}. The rules are straight-forward, fun, and a pleasant read for interested individuals! Once you've read the tome which is Resus: The Anything RPG rules, and you have all the necessary elements such as dice, you'll be ready to clean up ginormous poop.
\section*{Running an Adventure}
Outside the settings ``pamphlet'' and the Risus: The Anything Adventure book, both of which should be available where this pamphlet was acquired, there is not much else needed for an adventure. Inside, GMs will find a collection of adventure hooks to get things going.
\section*{Hooks}
The Dinosaur Zoo setting, found in a different document, is incomplete without adventures. However, it is beyond the scope of the author to specify how a GM should run them. Therefore, some adventure hooks are presented here.
\newline
\newline
\noindent \textbf{Buyout}: A holding company has taken interest in buying out the zoo. Not only would such a purchase resolve many of the financial problems the zoo is suffering from, it could provide different perspectives. However, is the fate of the zoo hanging in the balance with the zoo facing closure as a result of the deal?
\newline
\newline
\textbf{Escape}: One of the dinos has escaped from their habitat. Can you find where on the island the dino is?
\newline
\newline
\textbf{Feeding Time}: The dinosaurs are hungry, but the shipments are late. Can the food reserves be located before it's too late?
\newline
\newline
\textbf{Lights Out!}: The lights are out! The system is entirely down! What could be the cause? Could it be mice or a rogue scientist? Could it be a software engineer couldn't pay for snacks and is stealing from the food court, but shutting everything down to cover their tracks? Only time will tell!
\newline
\newline
\textbf{Missing Supplies}: The imported supplies have come in, but are missing. Discover where they went!
\newline
\newline
\textbf{No Money}: The zoo isn't earning enough money to cover the operating expenses. Can enough income be generated in time before the bank forecloses?
\newline
\newline
\textbf{Slow and Stupid}: The preconception is dinosaurs are slow and stupid lizard beasts. Is this really the case for those found in the zoo?
\newline
\newline
\textbf{Splicin'}: Some scientists on the island have developed a new way to create dinosaurs by splicing DNA from multiple dinos into one. Can they be stopped before they create a monstrosity?
\newline
\newline
\textbf{Unauthorized}: Someone has made and is selling an unauthorized video game obviously based on the zoo and it's not in any way flattering. Can it be stopped?
\newline
\newline
\textbf{Volcano}: A volcano on the island is threatening to erupt. Will an ancient deity or ancient deities need appeasement to prevent the eruption and destruction of the zoo?
\newline
\newline
\textbf{Wizard}: A wizard from either a far away place or dimension has shown up. Can you chase them away before too much trouble is caused?
\end{multicols}
\begin{tcolorbox}
{\color{black} \copyright\, 2024 William Moore. This work is distributed using the \href{https://creativecommons.org/licenses/by-nc-sa/4.0/}{Creative Commons BY-NC-SA 4.0} license.}
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{\huge Mushroom Land} \\
{by William Moore}
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% \begin{minipage}[s][.7\paperheight][t]{\columnwidth}
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The setting of Mushroom Land game system is loosely based on the worlds surrounding the Super Mario\texttrademark\, games and takes the name directly from the GameBoy\texttrademark\, Super Mario\texttrademark\, games. The role-playing system used is \href{https://www.drivethrurpg.com/en/product/481357/The-Cubic-System}{the Cubic System}.
To play the Mushroom Land role-playing game, you will need some tokens and a few six-sided dice, which can be found just about anywhere and don't need to really be accurate, unless you want them to be.
What is outside the scope of this book is how to be a great gamemaster, a great player, and role-playing in general. The author feels strongly it has been covered to death in other role-playing games and other materials, which can do these topics greater justice.
The part on the ``Denizens and Places of Mushroom Land'' should contain complete information from Super Mario 1 and Super Mario 2, and it will contain partial information from Super Mario 3. While not an exhaustive list, it should serve as a starter, and inspiration, for what you want in your own adventures!
\section*{Skills}
This section details the list of skills found in Mushroom Land.
\newline
\noindent \textbf{Acrobatics} - Based On Agility. Requires 5 seconds. They may do any acrobatic task, including those to reasonably avoid damage from falling. The difficulty of the action is determined by how difficult the ask is.
\newline
\noindent \textbf{Customs of \textless Specific Region\textgreater} - Based On Intellect. Requires 5 seconds. They have knowledge of a particular custom or customs of a given region. This may be taken multiple times but only for a different region. General Traditions have an Easy difficulty. The meanings of said traditions are Moderate. Finally, full knowledge of the esoteric ones is Very Difficult.
\newline
\noindent \textbf{Etiquette of \textless Specific Region\textgreater} - Based On Perception or Intellect. Requires 5 seconds. They have knowledge of societal behaviors which are considered generally acceptable. This may be taken multiple times but only for a different region. Proper table manners have an Easy difficulty. Specific forms of conduct are Moderate. Finally, full knowledge of all ceremonies is Very Difficult.
\newline
\noindent \textbf{History of \textless Area\textgreater} - Based On Perception or Intellect. Requires 5 seconds. They have knowledge of an area\. This may be taken multiple times but only for a different region. Knowledge of major events is an Easy difficulty. This such as nations, leaders, and wars fought are Moderate. Next, legends and myths are Difficuilt. Finally, ancient knowledge is Very Difficult.
\newline
\noindent \textbf{Jumping} - Based On Agility or Physical. Requires 5 seconds. Jump splendidly in any direction. Add +5 for each horizontal meter and +10 for vertical meter which the character will jump. This can be used as an attack dealing 2D+1 damage.
\newline
\noindent \textbf{Lore} - Based On Perception or Intellect. Requires 5 seconds. They may learn any amount of lore, arcane or otherwise. The difficulty increases by 1 for each subsequent attempt after failure.
\newline
\noindent \textbf{\textless Melee Weapon\textgreater} - Based On Agility. Requires 5 seconds. May use an attack with a specific melee weapon.
\newline
\noindent \textbf{\textless Missile Weapon\textgreater} - Based On Coordination. Requires 5 seconds. May use an attack with a specific missile weapon.
\newline
\noindent \textbf{Ostro Riding} - Based On Agility. Requires 5 seconds. An Ostro may be ridden. The skill difficulty is determined by how disagreeable is their temperment.
\newline
\noindent \textbf{\textless Weaponless Fighting\textgreater} - Based On Agility. Requires 5 seconds. May use an attack fitting in one of the following categories: martial arts, wrestling, or brawling. If multiple categories are desired, this skill must be taken multiple times.
\subsection*{Weapons}
\noindent \textbf{Buzzy Beetle Shell} - A shell which will bounce around the area, wrecking havock and dealing +1 damage every time it makes contact with something, when kicked. It will not stop until someone jumps on top of it.
\newline
\noindent \textbf{Cobrat Shooters} - A small Cobrat which shoots a bullet dealing +1 damage upon contact.
\newline
\noindent \textbf{Koopa Troopa Shell} - A shell which will bounce around the area, wrecking havock and dealing +1 damage every time it makes contact with something, when kicked. It will not stop until someone jumps on top of it.
\newline
\noindent \textbf{Super Hammer} - A large hammer which can be used to attack for +2 damage on a given target.
\subsection*{Power-Ups}
Power-ups, when activated by players, confer on them some sort of ability. Unless specified, these abilities are permanent until the player receives any wounds after activating the ability.
\noindent \textbf{Fireflower} - When touched by the player, the fireflower disintegrates and grants the player the following skill:
\begin{blockquote}
\textit{Shoot fireball - Fires a fireball for an attack dealing +2 damage if successful.}
\end{blockquote}
\noindent \textbf{Green-speckled Mushroom} - When consumed by the player, this heals the player 1 wound.
\newline
\noindent \textbf{Leaf} - When touched by the player, the leaf disintegrates and the player dons a raccoon suit which only reveals their face and hands. Grants the player the ability to fly. Can strike with the following skill:
\begin{blockquote}
\textit{Tail attack - Swings a tail dealing +2 damage if successful.}
\end{blockquote}
\noindent \textbf{Red-speckled Mushroom} - When consumed by the player, this doubles the player's height and physical based dice.
\newline
\noindent \textbf{Starman} - When touched by the player, the starman disintegrates and grants the player invincibility and automatically defeats any enemies. Lasts 10 rounds.
\newline
\noindent \textbf{Tanooki} - When touched by the player, the tanooki disintegrates and the player dons a tanooki suit which only reveals their face and hands. Grants the player the ability to fly. Can strike with the following skills:
\begin{blockquote}
\textit{Tail attack - Swings a tail dealing +2 damage if successful.}
\end{blockquote}
\begin{blockquote}
\textit{Turn to stone (Endurance) - Turn to stone, made immovable, and rendered invincible for 2 rounds. Once used, cannot be used for the rest of combat.}
\end{blockquote}
\section*{Denizens and Places of Mushroom Land}
\subsection*{Heroes}
In Mushroom Land, there are a handful of creatures which may help you out. This chapter lists their abilities because it is assumed at this point you know all about them.
\newline
\noindent \textbf{Generic Toads} - All stats are 1D. They punch for 1D-1.
\newline
\noindent \textbf{Luigi}
\begin{blockquote}
\textbf{Attributes}: Co: 1D; Ch: 1D; En: 1D; Ag: 2D; Pn: 1D; In: 1D; Ph: 2D
\newline
\textbf{Skills}: Jump (4D); Ostro Riding (2D); Super Hammer (2D); Cobrat Shooters (2D)
\end{blockquote}
\noindent \textbf{Mario}
\begin{blockquote}
\textbf{Attributes}: Co: 2D; Ch: 3D; En: 2D; Ag: 4D; PnL 3D; In: 1D; Ph: 4D
\newline
\textbf{Skills}: Jump (4D); Ostro Riding (2D); Super Hammer (2D); Cobrat Shooters (2D)
\end{blockquote}
\noindent \textbf{Princess Peach Toadstool} - All stats are 1D. She has the following special skill outside punching:
\begin{blockquote}
\textit{Fly (Coordination) - She may hover over the ground for 1D rounds.}
\end{blockquote}
\noindent \textbf{Toad} - All stats are 2D.
\subsection*{Baddies}
In Mushroom Land, there are a number of baddies found. Each one possessing different abilities and features. They range from small to big and can be bosses. For the sake of ease, all baddies have the same dice for each of the 4 main stats. There is some assumption of familiarity for the way each of the baddies looks. Therefore, there will be no description.
\subsubsection*{Small Baddies}
All small baddies have 1D for all their stats and attacks do 1D+1 damage, unless otherwise specified. Furthermore, they can only take 1 wound before being defeated.
\newline
\noindent \textbf{Albatoss} - Flies around. Has only two attacks: drop bob-ombs and bite.
\newline
\noindent \textbf{Beezo} - Flies around. Has only one attack: stab using their tridents.
\newline
\noindent \textbf{Blooper} - Found only in water. Has only one attack: tentacle sting.
\newline
\noindent \textbf{Bob-omb} - Walks back and forth. When injured or an enemy is sighted, they stand still and explode after 3 rounds, dealing damage to everything within 10 feet.
\newline
\noindent \textbf{Bullet Bill} - Only flies around and emerges from specific bullet bill shooters. Has only one attack: shove. Cannot be harmed by punching due to the hard shell.
\newline
\noindent \textbf{Buzzy Beetle} - Walks around. Immune to fire. Has only one attack: bite. If defeated, hides in shell and shell can be used as a weapon. After 10 rounds, emerges from the shell and tries to punch whoever is holding the shell deemed an enemy.
\newline
\noindent \textbf{Cheep-cheep} - Flies for 2 rounds from water and then goes back into the water. Has only one attack: bite.
\newline
\noindent \textbf{Cobrat} - Found in tall pots. Emerges every 5 rounds and tries to bite or, additionally, shoot bullets from their mouth.
\newline
\noindent \textbf{Flurry} - Only walks around and found in frozen climates. Has only one attack: kick.
\newline
\noindent \textbf{Hoopster} - Climbs vines endlessly. Has only one attack: bite.
\newline
\noindent \textbf{Goomba} - Only walks around. Has only one attack: bite.
\newline
\noindent \textbf{Hammer Bro} - Walks back and forth. One attack: throw hammer.
\newline
\noindent \textbf{Koopa Troopa} - Only walks around. Has only one attack: punch. If defeated, hides in shell and shell can be used as a weapon. After 10 rounds, emerges from the shell and tries to punch whoever is holding the shell deemed an enemy.
\newline
\noindent \textbf{Koopa Paratroopa} - Can either walk around or fly around for 2 rounds. Has only one attack: punch. If attacked, the wings fly off and acts like a regular Koopa Troopa. If defeated, hides in shell and shell can be used as a weapon. After 10 rounds, emerges from the shell and tries to punch whoever is holding the shell deemed an enemy.
\newline
\noindent \textbf{Laikitu} - Flies around on a cloud, throwing spiny eggs at the ground, which immediately hatch into a Spiny.
\newline
\noindent \textbf{Ninji} - Has only one attack: karate chop.
\newline
\noindent \textbf{Panser} - Cannot move. Every 5 rounds, it opens the flower and fires 3 fireballs into the air, which slowly fall to the ground and fizzle out when touching the ground, and cause damage when touched.
\newline
\noindent \textbf{Para-Goomba} - Can either walk around or fly for 2 rounds. Has only one attack: bite. If attacked, the wings fly off and acts like a regular Goomba.
\newline
\noindent \textbf{Phanto} - Cannot move unless summoned by stealing their treasure. Once their treasure is stolen, they emerge from the wall and chase the thief until the treasure is returned or dropped.
\newline
\noindent \textbf{Pidgit} - Flies around on a magic carpet. Has only one attac: bite. Can be defeated and their magic carpet stolen.
\newline
\noindent \textbf{Piranha Plant} - Found in pipes. Emerges every 5 rounds and tries to bite. Additionally, they may also have another: spit fireball.
\newline
\noindent \textbf{Pokey} - Moves back and forth and found only in deserts. When touched, the spikes deal 1 wound. When attacked, one segment is destroyed and Pokeys are not defeated unless all segments are destroyed.
\newline
\noindent \textbf{Shy Guy} - Only walks around. Has only one attack: shove.
\newline
\noindent \textbf{Small Fry Guy} - Walks back and forth. Two attacks: punch and spit fireball. Small Fry Guy is immune to fire attacks.
\newline
\noindent \textbf{Snifit} - Only walks around. Has only one attack: shoot bullets from mouth.
\newline
\noindent \textbf{Spark} - Moves back and forth along a predetermined path. Has one attack: energy burst, which deals damage if within 5 feet.
\newline
\noindent \textbf{Spiny} - Moves back and forth. When touched, the spikes deal 1 wound. Has one attack: bite.
\newline
\noindent \textbf{Trouter} - Swims around in water and up waterfalls. Has one attack: bite.
\newline
\noindent \textbf{Tweeter} - Runs around hopping, periodically. Has one attack: peck.
\subsubsection*{Big Baddies}
All big baddies have 3D for all their stats. Additionally, they may only take 2 wounds. Their attacks do 2D+1 damage.
\newline
\noindent \textbf{Birdo} - Walks back and forth. Two attacks: punch and shoot eggs.
\newline
\noindent \textbf{Fryguy} - Walks back and forth. Two attacks: punch and spit fireball. Fry Guy is immune to fire attacks.
\newline
\noindent \textbf{Mouser} - Walks back and forth. Two attacks: punch and throw bob-ombs.
\newline
\noindent \textbf{Tryclyde} - Walks back and forth. One attack: spit fireball from all three heads with each fireball treated as a separate attack.
\subsubsection*{Bosses}
All bosses have 5D for their stats, deal 3D+1 damage with their attacks, and can take 5 wounds.
\newline
\noindent \textbf{Bowser Koopa} - Walks back and forth. Two attacks: fire breath and punch.
\newline
\noindent \textbf{Wario} - Walks back and forth. Two attacks: punch and throw bob-oms.
\newline
\noindent \textbf{Wart} - Walks back and forth, spitting up vegetables. Other than the damage from spitting up vegetables which hit targets, Wart has one attack: punch.
\subsection*{Vehicles}
\noindent \textbf{Autobomb} - Controls allow the shooting of a fireball, which does a Agility roll +2 damage.
\newline
\noindent \textbf{Flying Koopa Ships} - A giant flying fortress containing traps, pitfalls, rotating cannons, and Bullet Bill shooters, as well as various small baddies.
\newline
\noindent \textbf{Mechanical Shoe} - Has one attack: stomp, which does a Coordination roll +1 damage.
\newline
\noindent \textbf{Ostro} - Has one attack: peck, which does 1D+1 damage.
\subsection*{Kingdoms}
Again, as mentioned previously, not much effort will go into describing these individual lands because they're mentioned in other sources. Instead, I will list those relevant to this book. If a storyteller wishes to use others from other games, feel free!
\newline
\noindent \textbf{Koopa Kingdom} - The kingdom ruled by the ruthless Bowser Koopa.
\newline
\noindent \textbf{Mushroom Kingdom} - This is the land of Toads and ruled by Princess Peach Toadstool.
\newline
\noindent \textbf{SubCon} - The kingdom of Wart and only enterable through dreams.
\section*{Adventures}
Adventures in Mushroom Land can take on any form and can, through the magic of OpenD6, use anything from compatible games. However, this section will present a few adventure hooks to get you started. Here are a few suggested hooks:
\newline
\noindent Mario is lost in the land of SubCon. He's running from way too many Shy Guys and Snifits. Can he reach Wart in time and free the land of his tyranny?
\newline
\noindent Bowser has, yet again, captured Princess Toadstool. Will Mario and Luigi, armed with the power of their raccoon suits, be able to save her in time?
\newline
\noindent The players are enlisted to figure out why buildings are mysteriously getting set on fire in the Mushroom Kingdom. Is this the work of Fryguy?
\newline
\noindent Armed with bomb-omb shooters and Cobrats, they are invading the Koopa Kingdom. Can they discover if the rumor of Bowser building air ships?
\newline
\noindent A large group of Goombas keep eating all the crops. Can the team stop them?
\newline
\noindent The team of players need to cleanse Princess Toadstool's castle in the Mushroom Kingdom of errant Koopa Troopa and Koopa Paratroopas residing in the castle and running amok. Will the players save the castle in time before doing too much damage?
\subsection*{Credits}
The author would like to thank \LaTeX. Without \LaTeX, this document would not be possible.
All characters in the book are \copyright\, and registered trademarks of Nintendo.
\end{multicols}
\vspace*{\fill}
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{\color{black} Mushroom Land © 2024 by William Moore is licensed under \href{https://creativecommons.org/licenses/by-nc-sa/4.0/}{CC BY-NC-SA 4.0}}
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\begin{document}
\begin{center}
{\color{deeppurple} \huge William's Risus Compendium} \\
{by William Moore}
\end{center}
Welcome to William's Risus Compendium! Inside this work you'll find single pages that can be printed and distributed, or even hoarded, for play with \href{https://www.risusrpg.com}{Risus: the Anything RPG}. Each one is unique and merely serves as a guide. Herein are the following settings or adventures for a given setting.
\begin{itemize}
\item \textbf{Café Adventure} - Work in a café, but beware of rude patrons.
\item \textbf{the Cult of the Elephant} - Rule the world by building up your own cult. I may have been very angry when I wrote it.
\item \textbf{Dinosaur Zoo} - Participate on an island full of dinosaurs (no, not that one)!
\item \textbf{Dinosaur Zoo Adventures} - These are adventures for the Dinosaur Zoo setting.
\item \textbf{Wrastling} - Run a wrastling federation or federations!
\end{itemize}
\vfill
\begin{tcolorbox}
\begin{center}
{\color{black} \copyright\, 2024 William Moore. This work is distributed using the \href{https://creativecommons.org/licenses/by-nc-sa/4.0/}{Creative Commons BY-NC-SA 4.0} license.}
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{\color{deeppurple} \huge Café Adventure} \\
{\large A Fantasy Setting for} \\
{\textbf{Risus: The Anything RPG}} \\
{by William Moore}
\end{center}
Welcome to the ``Café Adventure'' setting! You and your fellow players will be employees at one of their many café around the world. Your job, and hopefully only this job, is to serve over-priced caffeinated drinks and pastries to pretentious beings, many of which can't handle anything served but come ``to be seen.'' And this is all you and your fellow players should expect until the game master/mistress (GM) turns your collective lives upside down.
\section*{About Risus}
Risus: The Anything RPG is a simplistic and minimalisic approach to role-playing games. It's pronounced ``REE-SOOS'', which has the ``R'' rolled and is Latin for ``laughter''. For the purposes of this setting, you'll need a copy of the rules found on \url{https://www.risusrpg.com/}. The rules are straight-forward, fun, and a pleasant read for interested individuals! Once you've read the tome which is Risus: The Anything RPG rules, and you have all the necessary elements such as dice, you'll be ready to be a servant — excuse me — operative of the barrista arts.
\section*{Clichés}
Risus adventures are absolutely boring without clichés and ``Café Adventure'' is no exception. The following are just samples of ones found in a café setting:
\newline
\newline
\noindent \textbf{Author}: They drink coffee in copious amounts and write masterpieces, or at the least what they consider to be masterpieces.
\newline
\newline
\textbf{Barista}: That's right! You got the skills to make coffee in a coffee shop. Amazing, isn't it?
\newline
\newline
\textbf{General Manager}: You manage the store and your job sucks, but don't take it out on the lower level employees because their jobs suck, too.
\newline
\newline
\textbf{Janitor}: You're the lucky one who gets to clean the facilities of the entire place. Be careful not to come into too much contact with the chemicals as they anger up the blood.
\newline
\newline
\textbf{Pastry Dispenser}: These shops are so siloed, forcing people to specialize in distributing pastries. It's a tough task.
\newline
\newline
\textbf{Patron}: You come in occasionally and buy stuff. Not quite a regular, but not quite a new person. Somewhere in-between.
\newline
\newline
\textbf{Philosopher}: They sit around and drink coffee, eat pastries, and talk about things in an in-depth sort of way nobody ever talks about because the regular person doesn't care!
\newline
\newline
\textbf{Poet}: These people drink up their favorite caffeinated beverage and write poetry all day long. It's not really clear what else they do.
\newline
\newline
\textbf{Regular Patron}: You come here often enough people know your name and might even shout it as you enter the establishment, which may optionally be to applause.
\newline
\newline
\textbf{Shift Manager}: You manage the shift. It's all there is to it, supposedly. Nothing else is done, including managing employees, time schedules, and making sure things are stocked right, which is an urban legend.
\section*{Running an Adventure}
The world of cafés are ``complicated''. There is certainly a large amount of action, but most of it is extremely mundane. So, to spice things up, the GM should come up with something ``out of sight'', creating an enjoyable plot, action, and other elements of story.
If they're unfamiliar, GMs can probably very easily sit any local coffee purveyor, aborbing all the happenings. From there, because this is a fantasy-like setting, build off of the basic operations of a café and liberally sprinkle high or low fantasy elements. It most likely won't be too different than constructing any other kind of adventure.
Just run with it and you'll find the jobs the characters find themselves starting with to be inconsequential when compared to something like a gelatinous blob entering their work, eating all the customers, and causing bad word of mouth throughout the town.
\end{multicols}
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\begin{multicols}{2}
\begin{center}
{\color{deeppurple} \huge The Cult of the Elephant} \\
{\large A Setting for} \\
{\textbf{Risus: The Anything RPG}} \\
{by William Moore}
\end{center}
Welcome to the ``Cult of the Elephant'' setting! You and your fellow players will be members of the ``holy'' Cult of the Elephant, who's mascot is the profile of a red-shaded elephant. It is a vehicle for corruption of mind, body, and soul, all for the purposes of domination of every aspect of life. This includes government, both local, national, and international.
At first glance, this seems like a dark setting. In a way, it is true. However, it lends itself to parody of right-wing parties locally and abroad. Please keep this in mind when playing in this setting.
\section*{About Risus}
Risus: The Anything RPG is a simplistic and minimalisic approach to role-playing games. It's pronounced ``REE-SOOS'', which has the ``R'' rolled and is Latin for ``laughter''. For the purposes of this setting, you'll need a copy of the rules found on \url{https://www.risusrpg.com/}. The rules are straight-forward, fun, and a pleasant read for interested individuals! Once you've read the tome which is Risus: The Anything RPG rules, and you have all the necessary elements such as dice, you'll be ready for world domination.
\section*{Clichés}
Risus adventures are absolutely boring without clichés and ``Cult of the Elephant'' is no exception. The following are just samples of ones found in such a setting:
\newline
\newline
\noindent \textbf{Bigot}: Buying into the whole blame applied towards those different than what the Cult wants people to be, bigots will employ irrational tactics to justify their disgust or hatred.
\newline
\textbf{Demagogue}: The cult is putting forth all they can to keep you not only on their side but at the fore of all thoughts.
\newline
\textbf{Dyed-in-the-wool Loyalist}: Guided by unconditional and unearned loyalty towards the cult, they unwaveringly do all they can for any personality or cause related to the cult.
\newline
\textbf{Election Rigger}: Using their tools, they will do the unnecessary: rig an election in the favor of Cult of the Elephant candidates.
\newline
\textbf{Entertainment Anchor}: Rallying the troops, so to speak, these people will move, shake, and — more importantly — lie all for the Cult.
\newline
\textbf{Influencer}: Utilizing their massive following, the influencer pushes agenda to the masses in byte sized video segments.
\newline
\textbf{Pundit}: Using their skills of logic twisting, the pundit will make patently false statement in such a way to confuse people to believing them.
\newline
\textbf{Third-party Candidate}: Serving only to disrupt the election cycles of the ``other people'', they use dark monies to keep their campaigns going.
\section*{Running an Adventure}
The world is a scary place and the cult aims to keep it this way to satisfy their goals of money and power. Players will fall in alignment with this perspective, at least initially. Game masters/mistresses (GM) need to keep this in mind when designing and evaluating adventure structure. Something to keep in mind: there are public figures representing their ideals, usually covertly behind a smile and some false façade like a religious perspective. Also, there are the secret masters pulling the strings of these figures, keeping them in alignment with the secret masters' goals. What exactly are these goals are up to the GM.
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{\color{deeppurple} \huge Dinosaur Zoo} \\
{\large A Setting for} \\
{\textbf{Risus: The Anything RPG}} \\
{by William Moore}
\end{center}
Deep inside the one of the oceans of the world is an island where living dinosaurs are found! You and your fellow players will be employees at this facility full of dinosaurs. No, not one made famous by a book and movie series, but rather the other one. Your job, and hopefully only this job, is to take care of the many dinosaurs found on the premises. And this is all you and your fellow players should expect until the game master/mistress (GM) turns your collective lives upside down.
\section*{About Risus}
Risus: The Anything RPG is a simplistic and minimalisic approach to role-playing games. It's pronounced ``REE-SOOS'', which has the ``R'' rolled and is Latin for ``laughter''. For the purposes of this setting, you'll need a copy of the rules found on \url{https://www.risusrpg.com/}. The rules are straight-forward, fun, and a pleasant read for interested individuals! Once you've read the tome which is Risus: The Anything RPG rules, and you have all the necessary elements such as dice, you'll be ready to clean up ginormous poop.
\section*{Clichés}
Risus adventures are absolutely boring without clichés and ``Dinosaur Zoo'' is no exception. The following are just samples of ones found in a zoo setting:
\newline
\newline
\noindent \textbf{Author}: You write books and you might have written about a fictional park where dinosaurs existed. It doesn't matter now as you're living in the present and writing speculative fiction about it.
\newline
\newline
\textbf{Dinosaur}: You're a dinosaur. It's pretty self-explanitory afterwards.
\newline
\newline
\textbf{Inspector}: Your job is to inspect and report any infractions encountered in the zoo.
\newline
\newline
\textbf{Janitor}: You're the lucky one who gets to clean the facilities of the entire place. Be careful not to come into too much contact with the chemicals as they anger up the blood.
\newline
\newline
\textbf{Journalist}: Only reporting the news, and certainly not a ``puff'' or, conversely, a ``trash'' piece about the zoo and the events that occurred within.
\newline
\newline
\textbf{Lawyer}: You make sure everything up to legal standards within the zoo's operation.
\newline
\newline
\textbf{Paleontologist}: You're there to see what dinosaurs look like in real life and to study them.
\newline
\newline
\textbf{Scientist}: You are adept at knowing what a dinosaur needs, including what is needed to make more dinosaurs.
\newline
\newline
\textbf{Visitor}: You're visiting the park for a laugh, all the while not suspecting anything to happen.
\newline
\newline
\textbf{Zookeeper}: Like any other zookeeper before you, you are involved directly with the care and feeding of the creatures of the park. The difference is most zookeepers aren't cleaning up creatures the size of buildings.
\section*{Running an Adventure}
Dinosaurs are no longer present in the world, so not much is known about their looks outside very educated guesses and nothing is known about their behaviors. What is known is modern birds and reptiles are their descendants. GMs are allowed to use this and other assumptions about dinosaurs for developing their own adventures off this setting. In fact, it is strongly encouraged to get familiar with various of these ancient beasts before building, or even after building because dinosaurs are just plain cool, an adventure!
Before the GM knows it, the players will be fleeing, along with many zoo-goers, a Tyrannosaurus Rex chasing them for her next meal like normal people.
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\begin{center}
{\color{deeppurple} \huge Dinosaur Zoo Adventures} \\
{\large Adventures Hooks for} \\
{\textbf{Risus: The Anything RPG}} \\
{by William Moore} \\
\end{center}
Deep inside the one of the oceans of the world is an island where living dinosaurs are found! You and your fellow players will be employees at this facility full of dinosaurs. No, not one made famous by a book and movie series, but rather the other one. Your job, and hopefully only this job, is to take care of the many dinosaurs found on the premises. And this is all you and your fellow players should expect until the game master/mistress (GM) turns your collective lives upside down.
\section*{About Risus}
Risus: The Anything RPG is a simplistic and minimalisic approach to role-playing games. It's pronounced ``REE-SOOS'', which has the ``R'' rolled and is Latin for ``laughter''. For the purposes of this setting, you'll need a copy of the rules found on \url{https://www.risusrpg.com/}. The rules are straight-forward, fun, and a pleasant read for interested individuals! Once you've read the tome which is Risus: The Anything RPG rules, and you have all the necessary elements such as dice, you'll be ready to clean up ginormous poop.
\section*{Hooks}
The Dinosaur Zoo setting, found in a different document, is incomplete without adventures. However, it is beyond the scope of the author to specify how a GM should run them. Therefore, some adventure hooks are presented here.
\newline
\newline
\noindent \textbf{Buyout}: A holding company has taken interest in buying out the zoo. Not only would such a purchase resolve many of the financial problems the zoo is suffering from, it could provide different perspectives. However, is the fate of the zoo hanging in the balance with the zoo facing closure as a result of the deal?
\newline
\newline
\textbf{Escape}: One of the dinos has escaped from their habitat. Can you find where on the island the dino is?
\newline
\newline
\textbf{Feeding Time}: The dinosaurs are hungry, but the shipments are late. Can the food reserves be located before it's too late?
\newline
\newline
\textbf{Lights Out!}: The lights are out! The system is entirely down! What could be the cause? Could it be mice or a rogue scientist? Could it be a software engineer couldn't pay for snacks and is stealing from the food court, but shutting everything down to cover their tracks? Only time will tell!
\newline
\newline
\textbf{Missing Supplies}: The imported supplies have come in, but are missing. Discover where they went!
\newline
\newline
\textbf{No Money}: The zoo isn't earning enough money to cover the operating expenses. Can enough income be generated in time before the bank forecloses?
\newline
\newline
\textbf{Slow and Stupid}: The preconception is dinosaurs are slow and stupid lizard beasts. Is this really the case for those found in the zoo?
\newline
\newline
\textbf{Splicin'}: Some scientists on the island have developed a new way to create dinosaurs by splicing DNA from multiple dinos into one. Can they be stopped before they create a monstrosity?
\newline
\newline
\textbf{Unauthorized}: Someone has made and is selling an unauthorized video game obviously based on the zoo and it's not in any way flattering. Can it be stopped?
\newline
\newline
\textbf{Volcano}: A volcano on the island is threatening to erupt. Will an ancient deity or ancient deities need appeasement to prevent the eruption and destruction of the zoo?
\newline
\newline
\textbf{Wizard}: A wizard from either a far away place or dimension has shown up. Can you chase them away before too much trouble is caused?
\end{multicols}
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\begin{center}
{\color{deeppurple} \huge Wrastling} \\
{\large A Setting for} \\
{\textbf{Risus: The Anything RPG}} \\
{by William Moore}
\end{center}
Wrastling is a setting for Risus: The Anything RPG. Characters of this setting will converge in a ring, either solo or as a member of a team, to win the ultimate prize: a metal belt to presumably hold up their pair of oversized pants!
\section*{About Risus}
Risus: The Anything RPG is a simplistic and minimalisic approach to role-playing games. For the purposes of this setting, you'll need a copy of the rules found on \url{https://www.risusrpg.com/}. The rules are straight-forward, fun, and a pleasant read for interested individuals! Once you've read the document which is Risus: The Anything RPG rules, and you have all the necessary elements, such as dice, you'll be ready for domination in the ring.
\section*{Clichés}
Given the fluid nature of the setting, characters might lose a cliché in favor of another, such as becoming a Champion after being a Heel. In these cases, the dice are transferred from the old one to the new one. All changes and the dice associated with them are up to GM discretion.
\newline
\newline
\noindent \textbf{Champion}: Someone who is inherently a champion at the sport of wrastling.
\newline
\textbf{General Manager}: The general manager of the wrastling federation of which the characters are part.
\newline
\textbf{Heel}: Someone who was once good, but has become bad.
\newline
\textbf{Pretty Face}: Someone known only for being attractive.
\newline
\textbf{Team Manager}: The assigned individual managing a particular team.
\newline
\textbf{Wrastler}: A wrastling actor with a particular special set of themed abilities beyond generic ones.
\section*{Teams}
Wrastlers may form teams (and may even be on multiple teams) to advance certain goals, which may not always be the ultimate prize for themselves, but rather, for another. These teams will work either inside or outside the ring to forward these goals, resulting in a delicious drama. For every team, one wrastler is designated as ``Team Manager''. Characters may be ejected from the team for any reason at all, such as dropping an ice cream cone during the team ice cream social.
\section*{Gear}
The gear for your wrastler varies, but think of them as variations on a theme, both the costume and the props. For example, River Team, a wrastling team, would have blue singlets and carry bottles of water.
\section*{Running an Adventure}
The GM should build out teams and federations competing with each other to create an appropriate flavor of setting. For the purposes of starting out, there should be just one appropriately named federation and, eventually, competing ones and teams.
\subsection*{Adventure Hooks}
\noindent \textbf{A Heel is Born}: A beloved champion has now gone heel. Can they be stopped?
\newline
\textbf{Send in the Clowns}: A team known for their silly antics has gone beyond the ``call of duty'' and are taking them too far.
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\textbf{Who stole the last pizza?}: Someone has stolen the last pizza and needs to be found out and soon!
\newline
\textbf{You stole my love!}: Another wrastler has stolen another wrastler's love. Retribution is demanded or a war between all known wrastlers is started.
\end{multicols}
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\begin{document}
\begin{center}
{\huge The Inferno}
\newline
{\huge The Inferno} \\
{by William Moore}
\end{center}