Update to refactor BT3 as the 'remastered version'

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"Buttered Toast: Enter the Kansas City" by "William and Kiel Moore".
"Buttered Toast: the Totally Not Rehashed Interactive Fiction Starring Billy Davis" by "William Moore".
Chapter 0 - License and General Set Up
[ Copyright (C) 2022 William R. Moore <william@nerderium.com>
Chapter 0 - License
[ Copyright (C) 2022 William R. Moore <william@nerderium.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@ -16,463 +15,553 @@ Chapter 0 - License and General Set Up
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>. ]
The release number is 1.
The story description is "The seeds of racism are everywhere. Can you uncover some?".
The story headline is "An interactive fiction officially sponsored by Pepso".
Release along with cover art, an interpreter, library card, and the source text.
Include Buttered Toast Rules by William Moore.
Include Buttered Toast KC Map by William Moore.
Include 1PD6 Buttered Toast 3 Setting by William Moore.
Asking someone about something is speech. Telling someone about something is speech. Answering someone that something is speech. Asking someone for something is speech.
Chapter 1 - General Set Up
The story description is "You are Billy Davis and you need to lead Chung Ho to San Francisco. However, can you keep him safe from the legendary Possum Crotch?".
Release along with cover art, an interpreter, the source text, and library card.
The release number is 1.
Include Basic Screen Effects by Emily Short.
Include Buttered Toast Rules by William Moore.
Looking is look.
The block giving rule is not listed in the check giving it to rules.
A person can be drunk or sober. A person is usually sober. A person can be alive or dead. A person is usually alive.
Buttered Toast I Ended is a truth state that varies.
Canoe Destroyed is a truth state that varies.
Significance is a kind of value. The significance is insignificant and significant.
Seeability is a kind of value. The seeability is seen and unseen.
Conversability is a kind of value. The conversability is spoken and unspoken.
Crime solved is a truth state that varies.
A person has a significance. The significance of a person is usually insignificant. A person has a seeability. The seeability of a person is usually unseen. A person has a conversability. The conversability of a person is usually unspoken.
A thing has significance. The significance of a thing is usually insignificant.
Officer Arnold has a truth state called chatted up.
The strength of Officer Arnold is 4. The defense of Officer Arnold is 4. The health of Officer Arnold is 25. The dice pool of Officer Arnold is 3.
The player has a number called current score.
The current score of the player is 0.
Chapter 1 - Setting Up the Figures
Chapter 2 - Rooms and Doors
Figure of Melkior is the file "melkior.jpg".
Figure of Buckethead is the file "buckethead.jpg".
Figure of Sanctuary Lower Floor West is the file "sanct-west-lower.jpg".
Figure of Sanctuary Lower Floor Southwest is the file "sanct-sw-lower.jpg".
Figure of Sanctuary Lower Floor Southeast is the file "sanct-se-lower.jpg".
Figure of Sanctuary Lower Floor Northwest is the file "sanct-nw-lower.jpg".
Figure of Sanctuary Lower Floor Northeast is the file "sanct-ne-lower.jpg".
Figure of Sanctuary Lower Floor East is the file "sanct-east-lower.jpg".
Figure of Sanctuary Upper Floor East is the file "sanct-east-upper.jpg".
Figure of Sanctuary Upper Floor West is the file "sanct-west-upper.jpg".
Figure of Stage is the file "stage.jpg".
Figure of Baptismal Font is the file "font.jpg".
Figure of Stained Glass Window is the file "stained-glass-window.jpg".
Figure of Stone Water Feature of Narthex West is the file "font-narthex-west.jpg".
Figure of Stone Water Feature of Narthex Center is the file "font-narthex-center.jpg".
Figure of Stone Water Feature of Narthex East is the file "font-narthex-east.jpg".
Figure of Narthex Northeast is the file "narthex-ne.jpg".
Figure of Narthex Northwest is the file "narthex-nw.jpg".
Figure of Narthex East is the file "narthex-east.jpg".
Figure of Narthex West is the file "narthex-west.jpg".
Figure of Narthex Center is the file "narthex-center.jpg".
Figure of Sanctuary Northwest Corridor is the file "sanct-nw-corr.jpg".
Figure of Sanctuary West Corridor is the file "sanct-west-corr.jpg".
Figure of Sanctuary Center Corridor is the file "sanct-center-corr.jpg".
Figure of Sanctuary East Corridor is the file "sanct-east-corr.jpg".
Figure of Sanctuary Northeast Corridor is the file "sanct-ne-corr.jpg".
Figure of Altar Table is the file "altar-table.jpg".
Figure of Elmo & Gandalf is the file "elmo_gandalf_game.jpg".
Figure of Arthur Bryant's is the file "arthur_bryants.jpg".
Figure of Me is the file "me.jpg".
Figure of BBQ is the file "bbq.jpg".
Figure of 1 of a Kind is the file "1ofakind.jpg".
Figure of Liberty Memorial is the file "liberty_memorial.jpg".
Poorly Lit Room is a room. The description is "You are in a poorly lit room and it is difficult to see most features. Those that are visible are blurry.".
Chung Ho's House is a room. The description is "It is a run down shanty-house typical of the poor fishing villages in China of the late 19th century. There is a door to the south.".
Small Chinese Village Main Street is a room. Small Chinese Village Main Street is south of Chung Ho's House and east of Boat Shop. The description is "The main walkway has people milling about doing their own business. Fishmongers are selling their fish. Chung Ho's House is north. A boat shop is west.".
Boat Shop is a room. The description is "This is a small boat shop that cannot possibly have any boats available. Nobody is around. There is a door to the east.".
Central Embarcadero is a room. Central Embarcadero is south of North Embarcadero. The description is "The Embarcadero looks like a warf straight from 20 years in the future. It extends north and south along a curve. Shops are along it. West is the rest of San Francisco.".
North Embarcadero is a room. The description is "The northern side of the Embarcadero trails off into the beach. There are several shops continue flowing from the southern direction. West is the rest of San Francisco. South is the Embarcadero.".
South Embarcadero is a room. It is south of Central Embarcadero. The description is "The southern side of the Embarcadero trails off into the beach. More shops line the pathways. West is the rest of San Francisco. North is the Embarcadero.".
Lombard Street is a room. Lombard Street is west of North Embarcadero. The description is "The twisty road is an iconic roadway that was the intention of the residents during the 1920s to prevent issues that arose with the steep hill. It is not supposed to be here during your time. The only way to go is east and west".
Market Street is a room. Market Street is west of Lombard Street. The description is "This is a busy street lined with many shops and businesses. The street has the appearance of cleanliness. It goes west, east, south, and southwest.".
North Market Street Entrance is a door. It is north of Market Street. It is south of Cafe du Nord. The description is "The door is fancy looking and has the words 'Cafe du Nord' across the top.".
Cafe du Nord is a room. It is north of North Market Street Entrance. The description is "For more than 100 years, Cafe Du Nord has maintained its intimate mood of a speakeasy with rich, dark colors of red and black. The main door is to the east.".
Wayfare Tavern is a room. It is west of Central Embarcadero. It is south of Lombard Street. The description is "This is some sort of attempt at a tavern for the purposes of serving drinks. It looks inviting. There are paths east and north. There is a giant, decorative wall to the west would have a famililar esthetic to Chung Ho.".
Omni San Francisco Hotel is a room. It is south of Wayfare Tavern. It is west of South Embarcadero. The description is "The Omni San Francisco Hotel looks like an excellent place to stay if you wanted to. There is a path southwest. There is a path back to the Embarcadero to the east. There is a path north. There is a giant, decorative wall to the west would have a famililar esthetic to Chung Ho.".
Dragon Gate is a door. It is locked. It is north of Gateway. It is south of Chinatown. The description is "The style of the Dragon Gate is as familiar to Chung Ho as the decorative wall.".
Gateway is a room. It is southwest of Omni San Francisco. The description is "You stand before a giant gate connecting the walls.".
Chinatown is a room. The description is "Chinatown is one of the oldest Chinese-centric areas in San Francisco and spans several city blocks. It is surrounded by a decorative wall that seems oddly familiar to Chung Ho.".
Small Chinese Village Warf is a room. The description is "The small warf is pretty decrepit. Really old junk ships float around. There are the remains of several off the warf.".
Fairborn Residence is a room. It is southwest of Market Street. The description is "A dilapidated house that houses the Fairborn clan. There is a porch on the front with pillars buckling under the weight of holding the porch roof up.".
Morgan Alford's Law Office is a room. It is south of Market Street. The description is "A fancy looking building that looks like it recently sprung up. The single floor building has a white exterior, a solitary door, and a solitary window.".
Courtroom is a room. The description is "This your typical old-timey courtroom complete with large, mahogony judge's bench. Additionally, everything that people would interact with appears to be made of mahogony.".
Chapter 2 - Setting Up the Tables
[ CAT HOUSE ]
Cat House Lobby is a room. The description is "This is the lobby to the Cat House. It is a well-kept, Victorian-style lobby. People are milling in and out, heads bowed and hands covering their faces in attempts to avoid eye contact. There are doorways to the north-east and north-west.".
Cat House Room 3 is a room. It is northeast of Cat House Lobby. It is west of Cat House Kitchen. The description is "The room has various erotic pictures hung on the wall. You're too embarassed to view them any more than a passing glance. There are a rooms to the east and a room to the west and south-west.".
Cat House Kitchen is a room. The description is "The kitchen has all the ameneties to prepare the most indulgent of foods. There is a room to the west.".
Cat House Sun Room is a room. It is east of Cat House Room 1. It is west of Cat House Room 3. The description is "The sun room is bright and shiny thanks to well placed windows that let the light of our famous, shining star in. There are exits to the east and the west. There is an exit leading outside to the north.".
Cat House Room 1 is a room. It is northwest of Cat House Lobby. It is west of Cat House Sun Room. The description is "The room has various erotic pictures hung on the wall. You're too embarassed to view them any more than a passing glance. THere are doorways to the south-east and east. There are stairs leading up.".
Victorian Gate is a door. It is west of Market Street. It is east of Cat House Lobby. It is locked. The description is "The gate to the cat house is ornate wrought iron. It has a sign in decorative Victorian lettering that says 'Speak Friend and Enter. I, Narvi, made them. Celebrimbor of Hollin drew these signs.'".
Cat House Upper Hallway 1 is a room. It is above Cat House Room 1. The description is "The hallway extends to the east. It is lined with rooms of people making strange sounds inside. There are stairs leading down.".
Cat House Upper Hallway 2 is a room. It is east of Cat House Upper Hallway 1. The description is "The hallway extends to the east. It is lined with rooms of people making strange sounds inside.".
Cat House Upper Hallway 3 is a room. It is east of Cat House Upper Hallway 2. The description is "The hallway extends to the east. It is lined with rooms of people making strange sounds inside.".
Cat House Upper Hallway 4 is a room. It is east of Cat House Upper Hallway 3. The description is "The hallway terminates here. It is lined with rooms of people making strange sounds inside.".
Cat House Backyard is a room. It is north of Cat House Sun Room. The description is "The backyard is quite spacious. In the middle of the yard is a blue-green algae covered open sewer lagoon. There is a small, cramped-looking tool shed, as well.".
Dilapidated Door is a door. It is west of Cat House Backyard. The description is "This dilapidated door with a rusty door handle leads into the tool shed.".
Tool Shed is a room. It is west of the Dilapidated Door. The description is "The interior of the tool shed seems to be much larger than the outside would appear to conversabilityey. There is enough room to accommodate at least three Hummers, but you wouldn't have an idea of what that vehicle as it's 1895!".
Table of Melkior Responses
Response
"Melkior says 'You will kneel before me and Lord Death!'"
"Melkior says 'Would you like to try some of this black ichor?'"
"Melkior says 'I cannot believe that I was defeated by a dwarf and a multi-armed human.'"
"Melkior says 'Lord Death, save me!'"
"Melkior says 'Ailusherai! I will find you!'"
Chapter 3 - Persons
Table of Hank the Wino King Rants
Rant
"Hank the Wino King frowns. 'The rich oppress things.'"
"Hank the Wino King says 'The rich subjugate things. Look no further than Christianity!'"
"Hank the Wino King exclaims 'One of these days people will rise up in droves against the wealthy.'"
"Hank the Wino King furrows his brow, the deep lines showing his age, and says 'They say 'eat the rich' when I say 'let's just take their cash from them and run'.'"
"Hank the Wino King whistfully smiles and says 'Some churches do a good job for the community like Church of the Resurrection. I really wish I had an awesome ring to rub to take me there at this moment!'"
The Narrator is a person in Poorly Lit Room. Understand "narr" as the Narrator. The description is "The narrator is well-dressed and young looking. However, what their true form is beguiling. They look like they urgently want to speak with you.".
Amelia is a person in Central Embarcadero. The description is "Amelia is a slender woman wearing ruined aviator clothes. She has sandy blonde hair. She seems lost.".
Chung Ho is a person in Chung Ho's House. He unlocks the Dragon Gate. The description is "Despite being a supposed man from China, he looks very Caucasian.".
Chung He is a person in Chung Ho's House. The description is "An average Chinese woman. She looks like she has worked hard all her life.".
Typical Barkeep is a man in Cafe du Nord. The description is "The barkeep is your generic barkeep. He has a closely shaved head. A dark, waxed moustache and dark goatee. He seems to always be cleaning a beer mug with a rag despite the fact he serves people from other mugs found in the bar.".
Wayfare Tavern Barkeep is a person. They are in Wayfare Tavern. The description is "The barkeep is your generic barkeep. He has a closely shaved head. A dark, waxed moustache and dark goatee. He seems to always be cleaning a beer mug with a rag despite the fact he serves people from other mugs found in the bar.".
Darcon is a person. The description is "He looks like a typical retail worker wearing a blue vest, white shirt, and blue pants. He is quietly muttering obscenities into his drink.".
Wallaby Fits is a person. They are in Omni San Francisco Hotel. The description is "A tall, lanky, balding man who looks grumpy and could start going into an invective fit at any moment.".
Table of Mr Linendot Sayings
Saying
"Mr Linendot smiles and says 'Hi, kids! I'm Mr. Linendot the officially unofficial spokesperson of Pepso: the only drink made with real pepsin!'"
"Mr Linendot offers you an unmarked can and shouts 'Hi, kids! I'm Mr. Linendot! Try the new 'refreshing' flavor of Pepso: 'vanilla'!'"
"Mr Linendot frowns and says 'I'm legally required to use air quotes so as not to be sued by Pepso...again..."
"Mr Linendot says 'Hi, kids! I'm Mr. Linendot here to tell you about the delicious beverage Pepso. The only drink made with real pepsin and now comes in a new refreshing flavor of 'vanilla'. And remember kids, I can no longer say they are the official sponsor of the show as that has never been the case.' He drinks a Pepso 'And here comes my lunch...'"
Stanley Fairborn is a person in Fairborn Residence. The significance of Stanley Fairborn is significant. The seeability of Stanley Fairborn is unseen. The conversability of Stanley Fairborn is unspoken. The description is "A filthy, dirty man who wears coveralls that don't quite cover all.".
Lewis Fairborn is a person in Fairborn Residence. The significance of Lewis Fairborn is significant. The seeability of Lewis Fairborn is unseen. The conversability of Lewis Fairborn is unspoken. The description is "A filthy, dirty man who wears coveralls that don't quite cover all.".
Morgan Alford is a person. The significance of Morgan Alford is significant. The seeability of Morgan Alford is unseen. The description is "A smartly dressed man who moves and speaks with passion and conviction.".
Buckethead is a person. They are in Cat House Lobby. The description is "That's right. THE Buckethead! He appears to be staring at his chickens, which are aimlessly pecking at and scratching the floor.".
Billy Corgan is a person. They are in the South Embarcadero. The description is "That's right. THE Billy Corgan!".
Captain Butts Pirate is a person. They are in Cat House Backyard. The description is "He looks your stereotypical Captain Blackbeard-style pirate except with dark red skin, dark red and pointed ears, and an equally red tail. Currently, he is in the middle of the blue-green algae covered open sewer lagoon.".
The Exhibitionists is a person. They are in Cat House Lobby. The description is "They're nude men. What else is there to say?".
Mr Linendot is a person. They are in North Embarcadero. The description is "He has lines for limbs and dots for joints. His perfectly circular head only has dots for eyes and a line for a mouth.".
Emcee is a person. The description is "A beautiful West African woman with long braids and wearing a plain purple dress fit for the 1890s.".
Morgan Alford's Girlfriend is a person. The description is "A tall, slender blonde that is very attractive.".
Bocephus is a person. They are in the Cat House Backyard. The description is "He's a stereotypical redneck with a gravelly, booming voice.".
Table of Zingo Responses
Response
"When in doubt, crap it out!"
"If you don't follow me towards the path of paradise, I will eat a chicken salad sandwich."
"Once bitten, thrice found out."
"Leading a horse to water can make you late to dinner and we don't want that, now do we?"
"Without a proper cleansing, the impure will continue to walk the earth."
"One is not truly clean until they are Zest-fully clean."
"Kirk? Kirk!? Kirk, can you hear me?"
Chapter 4 - Things
Table of Television Responses
Response
"Where's Waldo? He's 5 foot 10 inches with a red and white striped shirt, red and white striped hat, propensity to hide. Please, let us know. His family misses him."
"Corey Corem has put out his latest album containing all new classics. You can find 'It's a Plea Bargain, Baby!' is available on all your favorite streaming platforms and local stores."
"And that, folks, was the latest trailer for 'Hands Off My Burrito!', the lastest film in the Billy Davis Cinematic Universe. Well, it was exactly what I expected. Let's just say!"
"The ex-wife of Firenze Prumt was found dead today in an apparent suicide while falling down the stairs. This comes days after said she has dirt on his activities many have claimed are illegal in nature."
"Enjoy the newest, hippest, greatest chip in town: Mumford Chips. Mumford Chips: the chips that make you...gruuuuuuunt! Made by S.C. Johnson Wax."
"Drink Pepso! The only drink made with real pepsin!"
Table of Help Commands
command description
"north" "Move north"
"south" "Move south"
"east" "Move east"
"west" "Move west"
"northeast" "Move northeast"
"northwest" "Move northwest"
"southeast" "Move southeast"
"southwest" "Move southwest"
"up" "Move up"
"down" "Move down"
"look" "Looks around at current location"
"save" "Save state to a file"
"restore" "Restores a saved state"
"restart" "Restarts the game"
"verbose" "Gives full description after each command"
"score" "Displays score and ranking"
"diagnostic" "Give description of health"
"brief" "Give a description upon first entering an area"
"superbrief" "Never describe an area"
"quit" "Quit game"
"climb" "Climbs (up)"
"g" "Redo last command"
"go (direction)" "Go towards direction (west/east/north/south/in/out/into)"
"enter" "In to the place"
"in" "Go into something"
"out" "Go out of the place"
"hi/hello" "Say hello"
"get/take (item)" "Removes item from current room and places it in your inventory"
"get/take all" "Takes all takeable objects in room"
"throw (item) at (location)" "Throws the item at something"
"open (container)" "Opens the container, whether it is in the room or your inventory"
"open (exit)" "Opens the exit for travel"
"read (item)" "Reads what is written on readable item"
"drop (item)" "Removes item from inventory and places it in current room"
"put (item) in (container)" "Removes item from inventory and places it in container"
"turn (control) with (item)" "Attempts to operate the control with the item"
"turn on (item)" "Turns on the item"
"turn off (item)" "Turns the item off"
"move (object)" "Moves a large object that cannot be picked up"
"attack (creature) with (item)" "Attacks creature with the item"
"examine (object)" "Examines, or looks, at an object or item or location"
"inventory" "Shows contents of the inventory"
"eat" "Eats item (specifically food)"
"shout" "Shout it out (shout it out loud)"
"close (Door)" "Closes door"
"tie (item) to (object)" "Ties item to object"
"pick (item)" "Take/get item"
"kill self with (weapon)" "Humorously commits suicide"
"break (item) with (item)" "Breaks item"
"kill (creature) with (item)" "Attacks creature with the item"
"drink" "Drink an item"
"smell" "Smell an item"
"cut (object/item) with (weapon)" "Comment: Strange concept, cutting the (object/item). If (object/item)=self then you commit suicide"
"listen (target)" "Listens to a creature or an item"
"slap (target)" "Slap the target viciously."
"poke (target)" "Poke a target."
"stat" "Display your stats"
"reroll" "Reroll your stats if in Poorly Lit Room."
"buy (strength, defense, hp, or die)" "Purchase an attribute with experience points."
"accuse (target)" "accuse the target of murder"
Chapter 3 - Setting Up Non-Standard Rooms and Doors
Chapter 4 - Setting Up Actors
The Narrator is a person. Understand "narr" as the Narrator. They are in Poorly Lit Room. The description is "The narrator is well-dressed and young looking. However, what their true form is beguiling. They look like they urgently want to speak with you.".
Amelia is a person. They are in Arthur Bryant's. The description of Amelia is "Amelia is a slender woman wearing ruined aviator clothes. She has sandy blonde hair. She is totally drunk and appears to almost always be that way.".
Darcon is a person. They are in Arthur Bryant's. The description is "He looks like a typical cook wearing a black shirt and pants.".
Buckethead is a person. The description is "That's right. THE Buckethead! He appears to be staring at his chickens, which are aimlessly pecking at and scratching the floor.".
Mr Linendot is a person. They are in UMKC. The description is "He has lines for limbs and dots for joints. His perfectly circular head only has dots for eyes and a line for a mouth.".
Melkior is a person. They are in Broadway & 47th. The description is "He is an Eldarim turned undead after pledging his life to Death himself. He is currently held together it would seem by just simple rags. There are severely damaged parts on his body from previous battles.".
Hank the Wino King is a person. They are in Central & 4th. The description is "A dishevelled man stands before you with long, matted, brown hair. The odor that eminates from them is an assault on the senses. Their long coat is greasy and grimey."
Moonchild is a person. They are in Crown Center. The description is "The Moonchild is a man dressed in early Renaissance-style clothing and speaks with an authentic English accent."
Elmo is a person. They are in Resurrection Leawood Sanctuary Lower Floor Northwest Corridor. The description is "Elmo is a furry red muppet that has a high pitched voice, refers to himself in the third person, and loves to smile and dance and play."
Gandalf the Grey is a person. They are in Resurrection Leawood Sanctuary Lower Floor Northwest Corridor. The description is "Gandalf is a tall wizard with grey hair, long beard, grey robes, and a wide-brimmed hat. He is often seen smoking from an ornate long pipe."
Police Clerk is a person. They are in Kansas City Police HQ. The description is "She's a generic looking police officer that is in charge of handling police evidence.".
Officer Arnold is a person. The strength of Officer Arnold is 4. The defense of Officer Arnold is 4. The health of Officer Arnold is 25. The dice pool of Officer Arnold is 3. The description is "He's a generic-looking white police officer with a crew cut so sharp you can slice bread with it.".
Zingo the Makeupless Clown is a person. They are in Ewing & Muriel Kaufman Memorial Garden. The printed name is "Zingo, the Makeup-less Clown". The description is "Zingo, the Makeup-less Clown has no make up on. He has a black eye from a prior altercation. His face is covered in grime. He wears a raggedy, fitted, red shirt. He wears sweatpants that are dirty with torn out pockets and holes in semi-random places. On his right wrist is a smart watch despite no apparent accompanied smart phone. On one foot is a dirty, old sneaker. On the other is a smelly sock and a grody sandal. He smells vaguely like cat litter."
Zongi the Clown is a person. The printed name is "Zongi, the Clown". They are in Ewing & Muriel Kaufman Memorial Garden. The description is "This Gacy-esque clown is doing clown things.".
Colonel Barleyton is a person. The description is "A black haired, bearded man known for being many things, one of which was on some space show in the 80s.".
Chapter 5 - Setting Up Things
[ Key Things ]
The ring of awesomeness is a thing. It is wearable. The description is "An awesome-looking ring that fits your finger perfectly.".
The officer's hat is a thing. It is wearable. The description is "A blue police officer's hat.".
The officer's badge is a thing. It is wearable. The description is "A silvery metallic police officer's badge.".
The officer's baton is a thing. It is wearable. The description is "A black police officer's baton."
The set of handcuff is a thing. It is wearable. The description is "These silvery metallic handcuffs are intended to be used to control a person within the realms of police action. Any other purpose is purely coincidental.".
BBQ Burnt Ends is a thing. It is edible. The description is "The BBQ burnt ends are a Kansas City specialty. They look so good and that they should be eaten before getting too cold.".
BBQ Stained Napkin is a thing. The description is "A memorial of the delicious burnt ends from Arthur Bryant's.".
Crime Scene Photos is a thing. The description is "These are photos of the murdered teenager taken at the scene of the crime in Grove Park.".
ye flask is a thing. It is in City Hall. The description is "It is a flask containing some unknown liquid."
Balloon Dog is a thing. The description is "This green dog-shaped balloon animal was masterfully crafted by Zongi, the Clown.".
TV is a thing. The TV is in Bartle Hall. The description is "The flat screen 8K OLED TV has a black trim.".
[ Other Things ]
Can of Vanilla Pepso is a thing. The description is "A can of 'delicious', 'refreshing', 'vanilla' Pepso, the only flavored cola made with real pepsin.".
The amulet of destiny is a thing. It is wearable. It has a number called charge. The description is "A bright and shiny amulet that weighs a bunch.".
Small Canoe is a thing. It is in Boat Shop. The description is "This is a shoddy looking small canoe that looks perfect for Chung Ho.".
Irish Whiskey is a thing. The description is "The Irish whiskey is a delicious drink that will make one intoxicated quickly.".
ye flask is a thing. The description is "It is a flask containing some unknown liquid.".
Chapter 6 - Setting Up the Actions
The ring of awesomeness is a thing. It is wearable. The significance of the ring of awesomeness is significant. The description is "An awesome-looking ring that fits your finger perfectly.".
Possum Crotch's Gas Mask is a thing. It is wearable. The significance of Possum Crotch's Gas Mask is significant. The description is "I would love to say it is an ornate object of high importance. It isn't. It's just an old gas mask.".
Lawyer Contract is a thing. The significance of Lawyer Contract is significant. The description is "A contract that says Chung He will be represented by Morgan Alford for a fee of $300 with $50 up front.".
The Fundraiser Event Contract is a thing. The significance of the Fundraiser Event Contract is significant. The description is "A contract that the fundraiser event may be held in Chinatown.".
Bag of Money is a thing. The significance of Bag of Money is significant. The description is "A beige sack with a big dollar sign on the front of the bag. There is $500 inside.".
Cat House Matchbook is a thing. The significance of Cat House Matchbook is significant. The description is "A matchbook that has the logo of the Cat House on it.".
The Verdict is a thing. It is a container. It is closed. It is openable. The significance of the Verdict is significant. The description is "A plain, sealed envelope with the title 'The verdict in the trial of Stanley Fairborn' on the front.".
Understand "help" as helping. Helping is an action applying to nothing.
Agreement for Smashing Pumpkins Performance is a thing. The description is "An agreement for the Smashing Pumpkins to play for the fundraiser for $200.".
Bottle of Alcohol is a thing. The description is "A bottle of alcohol that is used to ply more money from event guests.".
The Pantry is a fixed in place thing. It is a container. It is closed. It is openable. It is in the Cat House Kitchen. The description is "The cat house kitchen has a pantry stocked with so much food. People gotta eat!".
Chicken Feed is a thing. It is inside the Pantry. The description is "A large bag of chicken feed. Just what hungry chickens need.".
Song for Billy Davis is a thing. The description is "A small record album featuring a picture of Buckethead on it holding a guitar.".
Large Swimming Pool Cleaning Net is a thing. It is in the Tool Shed. The description is "This is a very long swimming pool net. It appears sturdy enough, however, that one person could be guided around the pool while another holds the other end.".
An answering machine is a thing. It is in the Tool Shed. The description is "A strange device that when opened has square widgets inside. Each individual square widget has a kind of tape inside. When a button is pressed, it plays sounds.".
Bocephus Collection is a thing. The description is "A set of CDs that have a picture of Hank Williams, Jr on it.".
Sugar Cane Stalks is a thing. It is in Cat House Kitchen. The description is "They're long sticks that appear to be full of delicious raw sugar.".
Surfboards is a thing. It is in Cat House Upper Hallway 4. The description is "They're two surfboards that are exactly as the name implies. One is blue and the other is green.".
Can of Pepso is a thing. The description is "A can of 'delicious' original Pepso.".
Card for a Lifetime Supply of Original Pepso is a thing. The description is "It's a card that disappointedly promises a lifetime supply of Original-flavor Pepso.".
Carry out helping:
say "You like help? Here we go!:[paragraph break]";
repeat through Table of Help Commands:
say "[bold type][command entry][roman type]: [description entry][line break]".
Chapter 5 - Actions
After speech when noun is Melkior:
let rr be a random number from 1 to number of rows in Table of Melkior Responses;
say "[Response in row rr of Table of Melkior Responses]".
Instead of talking when the noun is a person:
say "They seem uninterested in talking to you.".
After speech when noun is Hank the Wino King:
let rr be a random number from 1 to number of rows in Table of Hank the Wino King Rants;
say "[Rant in row rr of Table of Hank the Wino King Rants]".
To decide whether Small Canoe interests Chung Ho:
if Chung Ho has Small Canoe, no;
yes.
After speech when noun is Mr Linendot:
let rr be a random number from 1 to number of rows in Table of Mr Linendot Sayings;
say "[Saying in row rr of Table of Mr Linendot Sayings]";
if player is not carrying Can of Vanilla Pepso:
say "[paragraph break]Mr Linendot says 'Have this can of 'vanilla' pepso on the house!'";
move can of vanilla pepso to location of the player;
silently try taking the can of vanilla pepso.
After giving Small Canoe to Chung Ho:
say "Chung Ho smiles and says 'Thank you! Now, I can go to America finally.'";
move Chung Ho to Small Chinese Village Warf;
move Chung He to Small Chinese Village Warf;
move the player to Small Chinese Village Warf.
After rubbing when noun is ring of awesomeness and crime solved is true:
say "[bold type]You feel a warmth about you. Suddenly, everthing fades to black. Upon waking up you look around...";
move the player to Resurrection Leawood Narthex Center.
Instead of taking ye flask, say "You can't get ye flask.".
After rubbing when noun is ring of awesomeness and crime solved is false:
say "A disembodied voice says 'AWESOOOME!'".
Instead of talking when the noun is Chung He and Chung Ho is dead:
say "Chung He says 'I'm looking for my husband. If he's dead, I'll make that person pay!'".
[ For displaying figures ]
Before taking something when the noun is a thing and the significance of the noun is significant:
increase the current score of the player by 5.
After looking in Arthur Bryant's:
display the Figure of Arthur Bryant's.
Before dropping something when the noun is a thing and the significance of the noun is significant:
decrease the current score of the player by 5.
After looking in Resurrection Leawood Sanctuary Lower Floor Southwest:
display the Figure of Sanctuary Lower Floor Southwest.
After reading a command:
let N be "[the player's command]";
if N is "take over kingdom",
say "What kingdom, you dumple!?".
After looking in Resurrection Leawood Sanctuary Lower Floor Southeast:
display the Figure of Sanctuary Lower Floor Southeast.
Instead of drinking Alcohol:
now Alcohol is nowhere;
say "You down that bottle!".
After looking in Resurrection Leawood Sanctuary Lower Floor West:
display the Figure of Sanctuary Lower Floor West.
After looking in Resurrection Leawood Sanctuary Lower Floor East:
display the Figure of Sanctuary Lower Floor East.
After looking in Resurrection Leawood Sanctuary Lower Floor Northwest:
display the Figure of Sanctuary Lower Floor Northwest.
After looking in Resurrection Leawood Sanctuary Lower Floor Northeast:
display the Figure of Sanctuary Lower Floor Northeast.
After looking in Resurrection Leawood Sanctuary Upper Floor West:
display the Figure of Sanctuary Upper Floor West.
After looking in Resurrection Leawood Sanctuary Upper Floor East:
display the Figure of Sanctuary Upper Floor East.
After looking in Resurrection Leawood Sanctuary Northwest Corridor:
display the Figure of Sanctuary Northwest Corridor.
After looking in Resurrection Leawood Sanctuary West Corridor:
display the Figure of Sanctuary West Corridor.
After looking in Resurrection Leawood Sanctuary Center Corridor:
display the Figure of Sanctuary Center Corridor.
After looking in Resurrection Leawood Sanctuary East Corridor:
display the Figure of Sanctuary East Corridor.
After looking in Resurrection Leawood Sanctuary Northeast Corridor:
display the Figure of Sanctuary Northeast Corridor.
After looking in Resurrection Leawood Stage:
display the Figure of Stage.
After looking in Resurrection Leawood Stained Glass Window:
display the Figure of Stained Glass Window.
After looking in Resurrection Leawood Narthex Center:
display the Figure of Narthex Center.
After looking in Resurrection Leawood Narthex West:
display the Figure of Narthex West.
After looking in Resurrection Leawood Narthex East:
display the Figure of Narthex East.
After looking in Resurrection Leawood Narthex Northwest:
display the Figure of Narthex Northwest.
After looking in Resurrection Leawood Narthex Northeast:
display the Figure of Narthex Northeast.
After looking in 1 of a Kind:
display the Figure of 1 of a Kind.
After looking in Penn Valley Park:
display the Figure of Liberty Memorial.
After examining the Resurrection Leawood Baptismal Font:
display the Figure of Baptismal Font.
After examining the Resurrection Leawood Stone Water Feature of Narthex West:
display the Figure of Stone Water Feature of Narthex West.
After examining the Resurrection Leawood Stone Water Feature of Narthex Center:
display the Figure of Stone Water Feature of Narthex Center.
After examining the Resurrection Leawood Stone Water Feature of Narthex East:
display the Figure of Stone Water Feature of Narthex East.
After examining Resurrection Leawood Altar Table:
display the Figure of Altar Table.
After examining Melkior:
display the Figure of Melkior.
After examining Buckethead:
display the Figure of Buckethead.
After examining Elmo:
display the Figure of Elmo & Gandalf;
say "[Elmo] and [Gandalf the Grey] are playing a game.".
After examining TV:
let rr be a random number from 1 to number of rows in Table of Television Responses;
say "The TV says '[Response in row rr of Table of Television Responses]'".
After examining the player while the location of the player is not Poorly Lit Room:
display the Figure of Me.
After examining Burnt Ends BBQ:
display the Figure of BBQ.
After examining Gandalf the Grey:
display the Figure of Elmo & Gandalf;
say "[Elmo] and [Gandalf the Grey] are playing a game.".
Instead of taking while the noun is ye flask:
say "You can't get ye flask.".
After speech when the noun is Zingo the Makeupless Clown:
let rr be a random number from 1 to number of rows in Table of Zingo Responses;
say "Zingo looks at his watch and says '[Response in row rr of Table of Zingo Responses]'".
Chapter 7 - The Game
Chapter 6 - Buttered Toast I
[ The Beginning scene ]
The Beginning is a scene. The Beginning begins when play begins. The Beginning ends when the player is wearing the ring of awesomeness. The description of the Beginning is "Welcome to Buttered Toast: Enter the Kansas City.[line break][line break]We want to claim this is full of action, adventure, mystery, and love![line break][line break]In loving memory of Johnny von Soundstation."
The Beginning is a scene. The Beginning begins when play begins. The Beginning ends when the player is wearing the amulet of destiny. The description is "Welcome to Buttered Toast: the Totally Not Rehashed Interactive Fiction Starring Billy Davis.[paragraph break]We want to claim this is full of action, adventure, mystery, and love![paragraph break]In loving memory of Johnny von Soundstation."
After speech when the noun is Narrator and The Beginning is happening:
move the ring of awesomeness to the location of the player;
try silently taking ring of awesomeness;
now the player is wearing ring of awesomeness;
move the officer's hat to the location of the player;
try silently taking officer's hat;
now the player is wearing officer's hat;
move the officer's badge to the location of the player;
try silently taking officer's badge;
now the player is wearing officer's badge;
move the officer's baton to the location of the player;
try silently taking officer's baton;
now the player is wearing officer's baton;
move the set of handcuff to the location of the player;
try silently taking set of handcuff;
say "The Narrator says 'Take these implements! Seek out the root cause of a murder, officer. This is the first Buttered Toast introducing the 1PD6 RPG system, so build up your stats to fend off the assaults of racism. Maybe give yourself a good look and don't forget to have some fun along the way, or you'll go mad. The best hint that I can give for navigation is check out a recent map of Kansas City, MO.'".
Instead of talking when the noun is Narrator and The Beginning is happening:
say "The Narrator says 'Hello, Billy Davis! What you are about to see is Buttered Toast: the Totally Not Rehashed Interactive Fiction Starring Billy Davis. If you are in the wrong interactive fiction, this is probably going to be your last chance to leave before you get embarrassed. So, I will wait a while so those who may have entered the wrong one may leave.'";
pause the game;
say "The Narrator looks around and says 'Alright! I can only assume that you all are the ones wanting to experience it.[paragraph break]Enjoy the show![paragraph break]Here, have [the amulet of destiny]! Wear it with strength and honor![paragraph break]Oh! One more thing, don't be afraid to say 'hi' to people or slap them silly.'";
now the player has the Amulet of Destiny;
now the player is wearing the amulet of destiny;
pause the game.
The player is in Poorly Lit Room.
[ Scene 2 - A small Chinese village in 1895 ]
[ Act I ]
Act I is a scene. Act I begins when The Beginning ends. Act I ends when the player has Crime Scene Photos.
Buttered Toast I - Scene 2 is a scene. Buttered Toast I - Scene 2 begins when the Beginning ends. Buttered Toast I - Scene 2 ends when Chung Ho has the Small Canoe.
When Act I begins:
move the player to Arthur Bryant's;
say "Everyone looks up as you enter and smiles. You hear rounds of 'Hello!' and 'How are you today, officer?'[paragraph break]Inside the food prep area, and behind the first window, Darcon eyes you suspiciosly while slowly chewing on something in his mouth that is likely his tongue."
When Buttered Toast I - Scene 2 begins:
move the player to Chung Ho's House.
Instead of speech when the noun is Darcon:
If the player does not have BBQ Burnt Ends and the player does not have BBQ Stained Napkin:
say "Darcon looks you up and down, frowns, and says 'You seem to have a distinct lack of burnt ends in your possession. Here, have some...for a price!'";
move BBQ Burnt Ends to the location of the player;
say "Darcon hands you the delicious looking BBQ, you pay for it at the counter, and take a seat at one of the tables. Several people try to strike up a conversation with you.";
silently try taking BBQ Burnt Ends.
Instead of talking when the noun is Chung Ho and Buttered Toast I - Scene 2 is happening:
say "He says 'I need to go to America. In order to do this, I need a way to safely cross the great ocean that separates our two lands.'".
After eating BBQ Burnt Ends:
say "While you eat, your police radio crackles and the voice on the other end says 'We have a murdered teenager in the Grove Park, east of Arthur Bryant's, in the 18th & Vine district.'";
say "You sigh because that's near you and respond with an affirmative. You think to yourself that this is going to be a difficult day despite the delicious food.";
move BBQ Stained Napkin to the location of the player;
try silently taking BBQ Stained Napkin.
[ Scene 3 - A Fateful Goodbye ]
Buttered Toast I - Scene 3 is a scene. Buttered Toast I - Scene 3 begins when Buttered Toast I - Scene 2 ends. Buttered Toast I - Scene 3 ends when the Canoe Destroyed is true.
Every turn while Act I is happening:
if the location of the player is Grove Park and the player has BBQ Stained Napkin:
say "Police are everywhere. Witnesses are in the process of being interrogated. As you walk closer to where a cluster of police and detectives are, you see it: the body of an African-American teenage boy covered in blood. He appears to have been shot several times. After a quick debriefing by the detectives, you're tasked with taking the photos downtown to the Kansas City Police HQ for further investigation.";
say "[paragraph break]You can find it easily by heading west to Arthur Bryant's, then northwest to '1 of a Kind', and enter the overworld. From there, head west and enter downtown and it should be somewhere in the northeast. Hey! Why am I telling you this? You [bold type]know this[roman type] by now.";
move Crime Scene Photos to the location of the player;
silently try taking Crime Scene Photos.
When Buttered Toast I - Scene 3 begins:
say "Chung He frowns and says 'I cannot believe this is a good course of action!'";
say "Chung Ho kisses his wife on the forehead and says 'Baby, I'll be back! I promise. What's the worst that could happen?'";
say "Chung Ho enters the small canoe and starts slowly moving away from the warf into the great Pacific Ocean. After many, many days, his canoe springs a leak and starts to sink.";
say "Chung Ho looks around fearfully and says 'Oh, gods! Send me a dragon to keep me secure!'";
say "However, the gods did not listen and he sinks into the ocean.";
remove the Small Canoe from play;
now Canoe Destroyed is true.
[Act II]
Act II Scene 1 is a scene. Act II Scene 1 begins when Act I ends. Act II Scene 1 ends when Police Clerk has Crime Scene Photos.
[ Scene 4 - San Francisco, 1895 ]
Buttered Toast I - Scene 4 is a scene. Buttered Toast I - Scene 4 begins when Buttered Toast I - Scene 3 ends. Buttered Toast I - Scene 4 ends when Amelia is drunk.
To decide whether Crime Scene Photos interests Police Clerk:
if Police Clerk has Crime Scene Photos, no;
When Buttered Toast I - Scene 4 begins:
say "Chung Ho washes on the shores of San Francisco in 1895. His appearance is haggard. He looks disheveled and water-logged. He slowly climbs up the beach and onto the Embarcadero.";
move Chung Ho to Central Embarcadero;
move the player to Central Embarcadero.
Before going to a room (called new room) when Amelia is sober and Buttered Toast I - Scene 4 is happening:
move Amelia to new room;
say "Amelia sobs uncontrollably.".
After slapping when the noun is Typical Barkeep and Buttered Toast I - Scene 4 is happening:
say "The barkeep sits down and cries. After some time, he says 'Screw you, all! I quit! I've had it up to here with your awful treatment!' He then gets up and leaves. You rummage through the bar and take some [Irish Whiskey].";
remove Typical Barkeep from play;
now Irish Whiskey is in Cafe du Nord;
silently try taking Irish Whiskey.
After examining when noun is Chung Ho and (Buttered Toast I - Scene 4 is happening or Buttered Toast I - Scene 5 is happening):
say "His clothing is in a state of disrepair.".
Instead of talking when the noun is Chung Ho and Buttered Toast I - Scene 4 is happening:
say "Chung Ho says 'I am lost. Is this San Francisco?'".
Instead of talking when the noun is Amelia and Buttered Toast I - Scene 4 is happening and Amelia is sober:
say "Amelia says 'Help me! I'm lost. My plane crashed and I can't find my husband.'".
Instead of talking when the noun is Amelia and Amelia is drunk:
say "Amelia says 'All I had to do was fly around the world.'".
To decide whether Irish Whiskey interests Amelia:
if Amelia has Irish Whiskey, no;
yes.
After giving Crime Scene Photos to Police Clerk:
say "The clerk looks at the photos while putting them into an evidence bag. She says 'Oh my! These are horrible and someone so young! Well, here is something to sign.'";
say "You fill the forms out in triplicate that transfer the evidence over to the clerk.";
say "As you're about to leave the clerk clears her throat and says 'Honey, this is going to be a tough one to crack. Let's just say someone important's brother probably did this.'";
say "You say 'Oooookay!?'";
say "The clerk smiles and points toward the west. She says 'You're wanted at City Hall. I hear you have a partner now! Go say 'hi' to them.'";
say "'Oh great! Who now?', you think.";
move Officer Arnold to City Hall.
After examining when noun is Amelia and Amelia is drunk:
say "Amelia looks plastered after polishing off the whiskey.".
Act II Scene 2 is a scene. Act II Scene 2 begins when Act II Scene 1 ends. Act II Scene 2 ends when the player has Balloon Dog.
After giving Irish Whiskey to Amelia:
say "Amelia smiles and says 'Thank you! I can probably forget about my troubles with this.'";
now Amelia is drunk;
move Amelia to Cafe du Nord.
After speech when the noun is Officer Arnold and the chatted up of Officer Arnold is false:
now the chatted up of Officer Arnold is true;
say "Officer Arnold scowls and looks you up and down. He says 'So, I deal with one of [bold type]you[roman type]?'";
say "You smile politely and say 'What ever could you mean by such toxic words you short, pasty man? We have a crime to solve. The soonest we get that resoled, the soonest we can move on to our normal lives. Agreed? Good!'";
say "Officer Arnold mutters something under his breath and then says 'Okay. Let's just get to the Plaza area and see what we can find out about this murder. If you don't know where that is, go west, south, and south again, enter the street, and go south until you reach it.'".
[ Scene 5 - Off to Chinatown, baby! ]
Buttered Toast I - Scene 5 is a scene. Buttered Toast I - Scene 5 begins when Buttered Toast I - Scene 4 ends. Buttered Toast I - Scene 5 ends when the location of the player is Chinatown.
After speech when the noun is Zongi the Clown:
if Act II Scene 2 is happening:
say "Zongi looks you up and down. She says 'Oh...one of your kind. Look. I know nothing about the murder other than try to find a Biker Gang.'";
say "Zongi picks up a long, green deflated balloon, inflates it and fashions it into the shape of a dog. She says 'Here! Have this. Maybe it'll help you find your true way out of here.'";
move Balloon Dog to the location of the player;
otherwise:
say "Zongi looks at you and says 'Wouldn't it be nice if things were a tad bit different?'[paragraph break]You reply with 'Yes. I couldn't agree more. People need to just love one another and respect their humanity.'".
When Buttered Toast I - Scene 5 begins:
remove Chung Ho from play.
Before going to a room (called new room) while new room is City Hall:
say "Outside City Hall, there are at least twenty white protestors raging. Their chant? 'You will not replace us!' and other similar slogans.".
Before going to a room (called new room) when Buttered Toast I - Scene 5 is happening and Chung Ho is visible:
move Chung Ho to new room.
Before going to a room (called new room) while the chatted up of Officer Arnold is true:
move Officer Arnold to new room.
Instead of talking when noun is Wayfare Tavern Barkeep and Buttered Toast I - Scene 5 is happening and Darcon is not visible:
say "The barkeep eyes you suspiciously and says 'You're not one of those teetotalers are you? If so, I'll have none of your kind here. Otherwise, come! Drink with us all!'";
say "He waves at the one patron of the tavern.";
move Darcon to Wayfare Tavern;
say "Darcon coincidentally walks out of the restroom and sits at a table.";
move Chung Ho to Wayfare Tavern;
say "Chung Ho walks into the tavern.".
Act II Scene 3 is a scene. Act II Scene 3 begins when Act II Scene 2 ends.
Instead of talking when noun is Darcon and Buttered Toast I - Scene 5 is happening:
say "Darcon eyes you up and down. He says 'You've heard of him haven't you?";
say "What? You haven't. Well let me tell you the tale of Possum Crotch. He's the meanest nastiest gas-mask wearing individual around here.[line break]However, I reckon he's no man but monster. You keep an eye out and don't let your friend there meet him if you catch my drift!'";
say "Darcon goes back to his drink and sobs a little and says 'I don't know where your tube socks are ma'am. Just let me go home, I said.'".
Instead of talking when noun is Wallaby Fits and Buttered Toast I - Scene 5 is happening:
say "Wallaby Fits looks up and says 'This is just the sort of blinkered philistine pig-ignorance I've come to expect from you non-creative garbage. You sit there on your loathsome spotty behinds squeezing blackheads, not caring a tinker's cuss for the struggling artist. You excrement, you whining hypocritical toadies with your colour TV sets and your Tony Jacklin golf clubs and your bleeding masonic secret handshakes. You wouldn't let me join, would you, you blackballing bastards. Well I wouldn't become a Freemason now if you went down on your lousy stinking knees and begged me.'";
say "You stare at him bewildered.";
say "Wallaby Fits stares at you with his head tilted to the side and says 'Oh I'm sorry. I mistook you for someone important.'";
say "Wallaby Fits goes back to what he was doing which is none of your concern.".
After examining when noun is Dragon Gate and Dragon Gate is locked:
say "A sign says 'The way is shut. It was made by those who are dead. The way is shut.'".
Instead of talking when noun is Chung Ho and the location of the player is Gateway and Dragon Gate is locked and Buttered Toast I - Scene 5 is happening:
say "Chung Ho says 'What do you think I can do about this? Just because I'm Chinese doesn't mean I have some sort of 'open up locked Chinese doors' superpower!'";
now the Dragon Gate is unlocked;
say "There is a rumble and suddenly a loud clicking sound is heard as the Dragon Gate becomes unlocked.".
[ Scene 6 - Chinatown ]
Buttered Toast I - Scene 6 is a scene. Buttered Toast I - Scene 6 begins when Buttered Toast I - Scene 5 ends. Buttered Toast I - Scene 6 ends when Chung Ho is dead.
When Buttered Toast I - Scene 6 begins:
say "Chung Ho looks at you and is visibly frightened. He says 'I don't like the looks of this, amigo!'";
say "You shrug your shoulders.";
move Chung Ho to Chinatown;
say "It's kind of dark because it is dark outside and all the lights are dimmed in the area. From what you can tell, Chinatown is a large city block that could be bustling during the day. Fortunately, Chung Ho has his trusty torch with him to guide you both through the darkness.";
say "At that exact moment, the Dragon Gate shuts and locks behind you. Chung Ho's words echo in your mind.";
now Chung Ho is alive;
now the Dragon Gate is closed;
now the Dragon Gate is locked.
Every turn when Buttered Toast I - Scene 6 is happening:
increment the charge of the amulet of destiny.
Every turn when Buttered Toast I - Scene 6 is happening and the charge of the amulet is 10:
say "Suddenly, you hear a twig snapping sound.".
Every turn when Buttered Toast I - Scene 6 is happening and the charge of the amulet is 20:
say "A medium size, muscular man drops down from the top of a nearby building. He has long, flowing, black hair and is wearing olive pants, camoflauge short sleeved shirt, wearing a gas mask, and wielding a baseball bat!
He then uses the bat to beat Chung Ho to death.";
now Chung Ho is dead.
Instead of rubbing the amulet of destiny during Buttered Toast I - Scene 6:
say "Several hired goons come running out with various blunt weapons, which they use to repeatedly pummel Chung Ho. Once dead, they drag Chung Ho out of Chinatown.";
say "A medium size, muscular man drops down from the top of a nearby building. He has long, flowing, black hair and is wearing olive pants, camoflauge short sleeved shirt, wearing a gas mask, and wielding a baseball bat!";
say "He looks very confused. Looks around and rips off the mask. He then mutters something incoherent.";
say "After shrugging his shoulders, he then swings the bat slightly and says 'I'm killing him now!'";
say "He then throws the bat onto the ground and storms off.";
now Chung Ho is dead.
[ The End ]
The End is a scene. The End begins when Buttered Toast I - Scene 6 ends. The End ends when Buttered Toast I Ended is true.
When The End begins:
remove Chung Ho from play;
now Ye Flask is in Poorly Lit Room;
move the player to Poorly Lit Room.
Instead of talking when the noun is Narrator and The End is happening:
say "The Narrator looks up and appears surprised that you're there. Oh! Um! You're back!? How was it? Did you save Chung Ho? I see. Well, maybe better luck next time or you could see the upcoming sequel: Buttered Toast: the Legend of Possum Crotch.";
now Buttered Toast I Ended is true;
pause the game.
Chapter 7 - Buttered Toast II
Buttered Toast II - The Beginning is a scene. Buttered Toast II - The Beginning begins when The End ends. Buttered Toast II - The Beginning ends when the player is wearing the ring of awesomeness.
When Buttered Toast II - The Beginning begins:
say "The Narrator says 'Hello, Billy Davis! What you are about to see is the second part that was once 'Buttered Toast: the Legend of Possum Crotch'.";
say "Here, have [the amulet of destiny]! Wear it with strength and honor!";
say "Here, have [the ring of awesomeness]! Wear it with strength and honor!";
say "Enjoy the show and don't forget to examine people and thing or to say 'hi' to people!'";
now the amulet of destiny is in Poorly Lit Room;
now the ring of awesomeness is in Poorly Lit Room;
silently try taking the amulet of destiny;
silently try taking the ring of awesomeness;
now the player is wearing the amulet of destiny;
now the player is wearing the ring of awesomeness;
increase the current score of the player by 10;
pause the game.
[ San Francisco, 1895 ]
San Francisco 1895 is a scene. San Francisco 1895 begins when Buttered Toast II - The Beginning ends. San Francisco 1895 ends when the player has Possum Crotch's Gas Mask.
When San Francisco 1895 begins:
move Possum Crotch's Gas Mask to Chinatown;
move Chung He to Central Embarcadero;
move the player to Central Embarcadero.
Before going to a room (called new room) while Buttered Toast I Ended is true:
move Chung He to new room.
Instead of talking when the noun is Darcon and San Francisco 1895 is happening:
say "Chung He looks at Darcon and says 'I'm looking for my husband. Have you seen him?'";
say "Darcon eyes Chung He up and down with a curious glance. He grunts 'Looking for your husband? Chinese fella? Yeah, I seen 'im. He went to Chinatown.'";
say "An loud, ominous sound of a large gate unlocking booms through the area.";
now the Dragon Gate is unlocked;
increase the current score of the player by 10.
[ Act II, Scene 1 ]
Act II Scene 1 is a scene. Act II Scene 1 begins when San Francisco 1895 ends. Act II Scene 1 ends after speech when the noun is the Narrator.
When Act II Scene 1 begins:
now ye flask is in Poorly Lit Room;
move the player to Poorly Lit Room.
Instead of taking ye flask, say "You can't get ye flask."
Instead of talking when the noun is Narrator and Act II Scene 1 is happening:
say "The Narrator smiles and says 'So, you've found the hints. Possum Crotch's trademark gas mask found in Chinatown where Chung Ho was found dead.'";
say "The Narrator looks around and says 'You might want to try looking for clues at the Fairborn house. That's where Chung He has made her way now.'";
move Chung He to Fairborn Residence;
move player to Fairborn Residence;
increase the current score of the player by 10.
[ Act II,Scene 2 ]
Act II Scene 2 is a scene. Act II Scene 2 begins when Act II Scene 1 ends. Act II Scene 2 ends after speechen when the noun is Stanley Fairborn.
Instead of talking when the noun is Stanley Fairborn and Act II Scene 2 is happening and the location of Chung He is Fairborn Residence:
say "Chung He says 'Have you seen my husband? His name is Chung Ho and I haven't seen him for sometime and I fear the worst.'";
say "Stanley Fairborn squints an eye and pauses momentarily. He says 'Ho? Ho's at the cat house!'";
say "Chung He smiles and says 'Thank you!'";
say "Chung He heads northeast.";
move Chung He to Market Street;
say "Lewis Fairborn frowns, looks at his brother, and says 'You goofy goober! She was talking about that guy from foreign parts what who was did done killed by that ornery Possum Crotch.'";
say "Stanley Fairborn looks shocked. He says 'Oh! Should we tell her?'";
say "Lewis Fairborn laughs and says 'Nah! She'll find out on her own.'";
increase the current score of the player by 10.
[ Act II, Scene 3 ]
Act II Scene 3 is a scene. Act II Scene 3 begins when Act II Scene 2 ends. Act II Scene 3 ends when Victorian Gate is unlocked.
When Act II Scene 3 begins:
move the player to Kansas City Police HQ;
say "Arnold paces around and shouts 'This is already starting out bad. We are being told off by a Gacy-esque clown who tells us random biker gangs did it!'";
say "[paragraph break]You say 'No, she said to ask a biker gang about it. But where do we know biker gangs hang out?'";
say "[paragraph break]Arnold stops pacing and taps the floor. After a brief pause, he says 'Paola?'";
say "[paragraph break]You frown and say 'C'mon, man! I'm not driving all that way for a hunch. Think harder! What do we have going on in town?'";
say "[paragraph break]At the same time you both shout 'Planet Comicon!'. As both you and Officer Arnold leave, you say 'Let's go to far west to Bartle Hall and check it out. This investigative stuff really should be done by the detectives, you know!'";
move Colonel Barleyton to Bartle Hall.
move the player to Market Street.
After speech when the noun is Colonel Barleyton and Act II Scene 3 is happening:
say "Officer Arnold sternly looks at Colonel Barleyton and proclaims 'Alright, buddy! I see the beard and the tattoos. You're clearly a biker. What do you know about the murder of a black boy in 18th & Vine?'";
say "[line break]Colonel Barleyton throws an icy glare and says 'The acceptable term is African-American and I am no biker, although there is nothing wrong with that lifestyle. I wish, I could honestly help you out.'";
say "[line break]You smile, offer your card, and say 'Thank you, sir! If you could, could you keep an eye out for any information on this while you're town. Seriously, enjoy the convention while here.'";
say "[line break]Colonel Barleyton takes the offered card and says 'Sure thing, officer! It's a shame that some people here have such attitudes as this one, and that you get to deal with it, given recent Kansas City history.'".
Understand "say mellon" as mellon. Mellon is an action applying to nothing.
After mellon when Act II Scene 3 is happening:
say "The Victorian Gate unlocks and opens up.";
now the Victorian Gate is unlocked;
increase the current score of the player by 10.
test me with "speak with Narrator / say hi to Darcon / eat BBQ / go east / go west / go nw / enter / go west / enter / go north / go north / go east / go east / give clerk photos / go west / say hi to arnold / go west / go south / go south / enter / go south / go south / go east / say hi to zongi
/ get balloon / go west / go west / say hi to barleyton
".
[ Act II, Scene 4 ]
Act II Scene 4 is a scene. Act II Scene 4 begins when Act II Scene 3 ends. Act II Scene 4 ends when the player has Cat House Matchbook.
To decide whether Chicken Feed interests Buckethead:
if Buckethead has Chicken Feed, no;
yes.
After giving Chicken Feed to Buckethead:
say "Buckethead takes the feed and starts spreading it on the floor. The chickens hurredly start eating up the feed.";
say "Once they finish, Buckethead starts to play a very, very long, sooothing guitar solo.";
say "Bucket head gives you [Song for Billy Davis].";
move Song for Billy Davis to Cat House Lobby;
silently try taking Song for Billy Davis;
increase the current score of the player by 10.
Instead of talking when noun is Captain Butts Pirate:
say "Captain Butts Pirate shouts 'Help! Help! I've somehow SUNK into a blue-green algae filled lagoon!'";
say "Chung He shouts back 'How can I help?";
say "Captain shouts even louder 'Oh! I don't know. Maybe some sort of pole to get me out of this sludge filled lagoon!?'".
To decide whether Large Swimming Pool Cleaning Net interests Captain Butts Pirate:
if Captain Butts Pirate has Large Swimming Pool Cleaning Net, no;
yes.
After giving Large Swimming Pool Cleaning Net to Captain Butts Pirate:
say "Captain Butts Pirate says 'Oh! Heaven's to Betsy! It feels good to get out of that LAGOON! Do you know what's in there? Poops. Lots of poops. Time for a SHOWER!'";
say "Captain Butts Pirate wanders off.";
remove Captain Butts Pirate from play;
increase the current score of the player by 10.
Instead of talking when noun is Bocephus:
say "Bocephus frowns and says 'I need my answering machine and I've plum gone and lost it.'".
To decide whether answering machine interests Bocephus:
if Bocephus has answering machine, no;
yes.
After giving answering machine to Bocephus:
say "Bocephus leans over the [answering machine] and says 'Dis shit on?'";
say "Bocephus looks at some random direction and shouts 'HEY, BOCEPHUS! YOU STILL AIN'T CLEANED UP YO SHIT, BOCEPHUS! YOU STILL AIN'T CLEANED UP YO SHIT!'";
say "Bocephus walks away, carrying his now beloved [answering machine].";
remove Bocephus from play;
increase the current score of the player by 10.
Instead of talking when noun is the Exhibitionists:
say "The naked men frown. One of them speaks up and says 'We need weapons of war. A sword and shield each will suffice. If not, our skills will wane!'".
To decide whether Sugar Cane Stalks interests the Exhibitionists:
if the Exhibitionists has Sugar Cane Stalks, no;
yes.
To decide whether surfboards interests the Exhibitionists:
if the Exhibitionists has surfboards, no;
yes.
After giving something to the Exhibitionists when the Exhibitionists has Sugar Cane Stalks and the Exhibitionists has Surfboards:
say "The Exhibitionists each take a sugar cane stalk and surfboard. They turn towards each other and start fighting using these 'weapons'. They continue fighting all the way out the front door, dropping something on the floor (from whence you'd rather not know!)";
move Cat House Matchbook to the location of the player;
remove the Exhibitionists from play;
increase the current score of the player by 10.
[ Act II, Scene 5 ]
Act II Scene 5 is a scene. Act II Scene 5 begins when Act II Scene 4 ends. Act II Scene 5 ends when the player has the Bag of Money.
When Act II Scene 5 begins:
move Emcee to Cafe du Nord;
move Morgan Alford to Morgan Alford's Law Office.
Instead of talking when the noun is Morgan Alford and Act II Scene 5 is happening:
say "Chung He says 'I've been wronged. Stanley Fairborn killed my husband and sent me to a whore house to misdirect me.'";
say "Morgan Alford looks around like he's distracted. He finally looks at Chung He and says 'Oh! Well, if you can get me $300 with $50 up front, I'll get him in jail!'";
say "Chung He smiles and says 'That's excellent news! I'll get right on it.'";
say "Morgan Alford gives you [Lawyer Contract].";
move Lawyer Contract to location of the player;
silently try taking Lawyer Contract.
Instead of talking when the noun is Mr Linendot and Act II Scene 5 is not happening:
say "Mr Linendot says 'Hi, kids! Coming soon is the Pepso challenge. MMMMM refreshing Pepso. The only cola made with real pepsin!'".
Instead of talking when the noun is Mr Linendot and Act II Scene 5 is happening:
say "Mr Linendot says 'Hi, kids! It's time for the Pepso challenge. MMMMM refreshing Pepso. The only cola made with real pepsin!'";
say "Mr Linendot shoves a can of Pepso into your hand.";
move Can of Pepso to location of the player;
silently try taking Can of Pepso.
Instead of drinking Can of Pepso during Act II Scene 5:
now Can of Pepso is nowhere;
say "You chug the can of 'delicious' Pepso. After a few brief moments, your insides feel like they're on fire. You immediately retch all over the ground. You think you might have lost that battle.";
say "Mr Linendot smiles and says 'Congratulations! You win [Card for a Lifetime Supply of Original Pepso].'";
move Card for a Lifetime Supply of Original Pepso to location of the player;
silently try taking Card for a Lifetime Supply of Original Pepso;
increase the current score of the player by 10.
Instead of talking when the noun is Emcee and the player has Lawyer Contract:
if the noun does not have Bottle of Alcohol or the noun does not have Agreement for Smashing Pumpkins Performance,
say "Emcee says 'I'll do your event. However, you need to bring me some alcohol and some entertainment.'";
otherwise:
say "Emcee says 'I still need both alcohol and some entertainment.'".
Instead of talking when the noun is Billy Corgan and Act II Scene 5 is happening and the player has Lawyer Contract:
say "Billy Corgan says 'Sure, I'll play your fundraiser.'";
say "You're given [Agreement for Smashing Pumpkins Performance]!";
move Agreement for Smashing Pumpkins Performance to location of player;
silently try taking Agreement for Smashing Pumpkins Performance.
Instead of talking when the noun is Wayfare Tavern Barkeep and Act II Scene 5 is happening and the player has Lawyer Contract:
say "The Wayfare Tavern Barkeep says 'Sure, I'll give you some booze if it means getting rid of those pesky Fairborns.'";
say "You're given [Bottle of Alcohol]!";
move Bottle of Alcohol to location of player;
silently try taking Bottle of Alcohol.
After giving something to Emcee when the Emcee has Bottle of Alcohol and the Emcee has Agreement for Smashing Pumpkins Performance:
say "Emcee says 'Perfect! Here's [Fundraiser Event Contract]!'";
move Fundraiser Event Contract to the location of the player;
silently try taking Fundraiser Event Contract;
move Billy Corgan to location of player;
say "Billy Corgan and the rest of the Smashing Pumpkins line-up enter the room and start playing all their songs. People are dancing and having a great time. After some time, people start thoroughly enjoying themselves.";
say "Eventually, as the night goes on, enough money is raised. Emcee presents you with [Bag of Money]";
move Bag of Money to location of player;
silently try taking Bag of Money.
[ Act III ]
Act III is a scene. Act III begins when Act II Scene 5 ends. Act III ends after opening when the noun is the Verdict.
When Act III begins:
move Morgan Alford to Courtroom;
move Chung He to Courtroom;
move the player to Courtroom.
Instead of talking when noun is Morgan Alford and Act III is happening:
say "Morgan Alford stands up and approaches Stanley Fairborn. He tries his best to have a menacing face and says 'Lewis Fairborn! Did you or did you not direct this vulnerable widow to the Cat House near Lombard Street?'";
say "Stanley Fairborn sighs and says 'For the last time, I'm Stanley. My BROTHER is Lewis.'";
say "Morgan Alford frowns deeper and says 'Quit stalling and just answer the question.'";
say "Stanley Fairborn blurts out 'I thought she was talking about Ho's and not her Ho. It's just a misunderstandering.'";
say "Morgan Alford says 'What you're saying is you're covering up your crime?'";
say "Stanley Fairborn says 'What crime?'";
say "Morgan Alford says 'The murder of one Chung Ho! Blaming it on the innocent Possum Crotch is a lie.'";
say "Stanley Fairborn exclaims 'We all know it was that dern Possum Crotch. He's so evil.'";
say "Morgan Alford shouts at the top of his lungs 'YOU KILLED HIM. YOU KILLED CHUNG HO AND YOU WILL NOT CONFESS! THIS TRIAL WILL PROVE YOUR GUILT. THE DEFENSE RESTS!'";
say "Judge quickly looks at Morgan Alford and says 'Aren't you the prosecutor?'";
say "Hours later, the jury returns and hands you the verdict.";
move the Verdict to location of player;
silently try taking the Verdict.
[ Epilogue ]
Epilogue is a scene. Epilogue begins when Act III ends.
When Epilogue begins:
move Morgan Alford's Girlfriend to the location of the player;
say "Morgan Alford's girlfriend enters the courtroom and walks up to Morgan Alford. She smiles and says 'I can't believe the verdict of the trial.'";
say "Morgan Alford swings his girlfriend low and says 'Gimme some sugar, baby!'";
end the story.
test wt with "speak with narrator / go s / go w / get canoe / go e / go n / give canoe to ho / go n / go w / go w / go n / slap barkeep / give whiskey to amelia / go s / go e / go s / speak with barkeep / say hi to darcon / go s / say greetings to wallaby fits / go sw / say hi to ho / go n"

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@ -10,12 +10,89 @@ Understand "poke [something]" as poking. Poking is an action applying to one vis
After poking when the noun is a person:
say "You poke [the noun]."
Before reading a command:
After reading a command:
let N be "[the player's command]";
if N is "take over kingdom",
say "What kingdom, you dumple!?";
if N is "take over world",
say "Sorry, Brain!".
say "What kingdom, you dumple!?".
Table of Help Commands
command description
"north" "Move north"
"south" "Move south"
"east" "Move east"
"west" "Move west"
"northeast" "Move northeast"
"northwest" "Move northwest"
"southeast" "Move southeast"
"southwest" "Move southwest"
"up" "Move up"
"down" "Move down"
"look" "Looks around at current location"
"save" "Save state to a file"
"restore" "Restores a saved state"
"restart" "Restarts the game"
"verbose" "Gives full description after each command"
"score" "Displays score and ranking"
"diagnostic" "Give description of health"
"brief" "Give a description upon first entering an area"
"superbrief" "Never describe an area"
"quit" "Quit game"
"climb" "Climbs (up)"
"g" "Redo last command"
"go (direction)" "Go towards direction (west/east/north/south/in/out/into)"
"enter" "In to the place"
"in" "Go into something"
"out" "Go out of the place"
"hi/hello" "Say hello"
"get/take (item)" "Removes item from current room and places it in your inventory"
"get/take all" "Takes all takeable objects in room"
"throw (item) at (location)" "Throws the item at something"
"open (container)" "Opens the container, whether it is in the room or your inventory"
"open (exit)" "Opens the exit for travel"
"read (item)" "Reads what is written on readable item"
"drop (item)" "Removes item from inventory and places it in current room"
"put (item) in (container)" "Removes item from inventory and places it in container"
"turn (control) with (item)" "Attempts to operate the control with the item"
"turn on (item)" "Turns on the item"
"turn off (item)" "Turns the item off"
"move (object)" "Moves a large object that cannot be picked up"
"attack (creature) with (item)" "Attacks creature with the item"
"examine (object)" "Examines, or looks, at an object or item or location"
"inventory" "Shows contents of the inventory"
"eat" "Eats item (specifically food)"
"shout" "Shout it out (shout it out loud)"
"close (Door)" "Closes door"
"tie (item) to (object)" "Ties item to object"
"pick (item)" "Take/get item"
"kill self with (weapon)" "Humorously commits suicide"
"break (item) with (item)" "Breaks item"
"kill (creature) with (item)" "Attacks creature with the item"
"drink" "Drink an item"
"smell" "Smell an item"
"cut (object/item) with (weapon)" "Comment: Strange concept, cutting the (object/item). If (object/item)=self then you commit suicide"
"listen (target)" "Listens to a creature or an item"
"slap (target)" "Slap the target viciously."
"poke (target)" "Poke a target."
"talk to (target)" "Talk to the target"
"credits" "Displays the credits"
Understand "help" as helping. Helping is an action applying to nothing.
After helping:
say "You like help? Here we go!:[paragraph break]";
repeat through Table of Help Commands:
say "[bold type][command entry][roman type]: [description entry][line break]".
Understand "talk to [something]" as talking. Talking is an action applying to one visible thing.
Understand "credits" as credits. Credits is an action applying to nothing.
Carry out credits:
say "I would like to first and foremost thank Nina Nadu, my wife, for being my everything.";
say "[line break]Next, I would like to thank my kids Olivia and Henry for being the rambuncious lot that you both are and have a special place in my heart!";
say "[line break]Finally, I appreciate the following people who have helped me test this interactive fiction from its inception (in alphabetical order):[line break]";
say "Crystal Asonibe[line break]";
say "Jason Bengel[line break]";
say "[line break]Without your help, this would not be here!".
Buttered Toast Rules ends here.

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"Buttered Toast: Enter the Kansas City" by "William and Kiel Moore".
Chapter 0 - License and General Set Up
[ Copyright (C) 2022 William R. Moore <william@nerderium.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, version 3 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>. ]
The release number is 1.
The story description is "The seeds of racism are everywhere. Can you uncover some?".
The story headline is "An interactive fiction officially sponsored by Pepso".
Release along with cover art, an interpreter, library card, and the source text.
Include Basic Screen Effects by Emily Short.
Include Buttered Toast Rules by William Moore.
Include Buttered Toast KC Map by William Moore.
Include 1PD6 Buttered Toast 3 Setting by William Moore.
Asking someone about something is speech. Telling someone about something is speech. Answering someone that something is speech. Asking someone for something is speech.
Looking is look.
The block giving rule is not listed in the check giving it to rules.
Crime solved is a truth state that varies.
Second murder is a truth state that varies.
Officer Arnold has a truth state called chatted up.
The strength of Officer Arnold is 4. The defense of Officer Arnold is 4. The health of Officer Arnold is 25. The dice pool of Officer Arnold is 3.
Chapter 1 - Setting Up the Figures
Figure of Police Clerk is the file "clerk.jpg".
Figure of Melkior is the file "melkior.jpg".
Figure of Buckethead is the file "buckethead.jpg".
Figure of Sanctuary Lower Floor West is the file "sanct-west-lower.jpg".
Figure of Sanctuary Lower Floor Southwest is the file "sanct-sw-lower.jpg".
Figure of Sanctuary Lower Floor Southeast is the file "sanct-se-lower.jpg".
Figure of Sanctuary Lower Floor Northwest is the file "sanct-nw-lower.jpg".
Figure of Sanctuary Lower Floor Northeast is the file "sanct-ne-lower.jpg".
Figure of Sanctuary Lower Floor East is the file "sanct-east-lower.jpg".
Figure of Sanctuary Upper Floor East is the file "sanct-east-upper.jpg".
Figure of Sanctuary Upper Floor West is the file "sanct-west-upper.jpg".
Figure of Stage is the file "stage.jpg".
Figure of Baptismal Font is the file "font.jpg".
Figure of Stained Glass Window is the file "stained-glass-window.jpg".
Figure of Stone Water Feature of Narthex West is the file "font-narthex-west.jpg".
Figure of Stone Water Feature of Narthex Center is the file "font-narthex-center.jpg".
Figure of Stone Water Feature of Narthex East is the file "font-narthex-east.jpg".
Figure of Narthex Northeast is the file "narthex-ne.jpg".
Figure of Narthex Northwest is the file "narthex-nw.jpg".
Figure of Narthex East is the file "narthex-east.jpg".
Figure of Narthex West is the file "narthex-west.jpg".
Figure of Narthex Center is the file "narthex-center.jpg".
Figure of Sanctuary Northwest Corridor is the file "sanct-nw-corr.jpg".
Figure of Sanctuary West Corridor is the file "sanct-west-corr.jpg".
Figure of Sanctuary Center Corridor is the file "sanct-center-corr.jpg".
Figure of Sanctuary East Corridor is the file "sanct-east-corr.jpg".
Figure of Sanctuary Northeast Corridor is the file "sanct-ne-corr.jpg".
Figure of Altar Table is the file "altar-table.jpg".
Figure of Elmo & Gandalf is the file "elmo_gandalf_game.jpg".
Figure of Arthur Bryant's is the file "arthur_bryants.jpg".
Figure of Me is the file "me.jpg".
Figure of BBQ is the file "bbq.jpg".
Figure of 1 of a Kind is the file "1ofakind.jpg".
Figure of Liberty Memorial is the file "liberty_memorial.jpg".
Chapter 2 - Setting Up the Tables
Table of Melkior Responses
Response
"Melkior says 'You will kneel before me and Lord Death!'"
"Melkior says 'Would you like to try some of this black ichor?'"
"Melkior says 'I cannot believe that I was defeated by a dwarf and a multi-armed human.'"
"Melkior says 'Lord Death, save me!'"
"Melkior says 'Ailusherai! I will find you!'"
Table of Hank the Wino King Rants
Rant
"Hank the Wino King frowns. 'The rich oppress things.'"
"Hank the Wino King says 'The rich subjugate things. Look no further than Christianity!'"
"Hank the Wino King exclaims 'One of these days people will rise up in droves against the wealthy.'"
"Hank the Wino King furrows his brow, the deep lines showing his age, and says 'They say 'eat the rich' when I say 'let's just take their cash from them and run'.'"
"Hank the Wino King whistfully smiles and says 'Some churches do a good job for the community like Church of the Resurrection. I really wish I had an awesome ring to rub to take me there at this moment!'"
Table of Mr Linendot Sayings
Saying
"Mr Linendot smiles and says 'Hi, kids! I'm Mr. Linendot the officially unofficial spokesperson of Pepso: the only drink made with real pepsin!'"
"Mr Linendot offers you an unmarked can and shouts 'Hi, kids! I'm Mr. Linendot! Try the new 'refreshing' flavor of Pepso: 'vanilla'!'"
"Mr Linendot frowns and says 'I'm legally required to use air quotes so as not to be sued by Pepso...again..."
"Mr Linendot says 'Hi, kids! I'm Mr. Linendot here to tell you about the delicious beverage Pepso. The only drink made with real pepsin and now comes in a new refreshing flavor of 'vanilla'. And remember kids, I can no longer say they are the official sponsor of the show as that has never been the case.' He drinks a Pepso 'And here comes my lunch...'"
Table of Zingo Responses
Response
"When in doubt, crap it out!"
"If you don't follow me towards the path of paradise, I will eat a chicken salad sandwich."
"Once bitten, thrice found out."
"Leading a horse to water can make you late to dinner and we don't want that, now do we?"
"Without a proper cleansing, the impure will continue to walk the earth."
"One is not truly clean until they are Zest-fully clean."
"Kirk? Kirk!? Kirk, can you hear me?"
Table of Television Responses
Response
"Where's Waldo? He's 5 foot 10 inches with a red and white striped shirt, red and white striped hat, propensity to hide. Please, let us know. His family misses him."
"Corey Corem has put out his latest album containing all new classics. You can find 'It's a Plea Bargain, Baby!' is available on all your favorite streaming platforms and local stores."
"And that, folks, was the latest trailer for 'Hands Off My Burrito!', the lastest film in the Billy Davis Cinematic Universe. Well, it was exactly what I expected. Let's just say!"
"The ex-wife of Firenze Prumt was found dead today in an apparent suicide while falling down the stairs. This comes days after said she has dirt on his activities many have claimed are illegal in nature."
"Enjoy the newest, hippest, greatest chip in town: Mumford Chips. Mumford Chips: the chips that make you...gruuuuuuunt! Made by S.C. Johnson Wax."
"Drink Pepso! The only drink made with real pepsin!"
Table of Help Commands
command description
"north" "Move north"
"south" "Move south"
"east" "Move east"
"west" "Move west"
"northeast" "Move northeast"
"northwest" "Move northwest"
"southeast" "Move southeast"
"southwest" "Move southwest"
"up" "Move up"
"down" "Move down"
"look" "Looks around at current location"
"save" "Save state to a file"
"restore" "Restores a saved state"
"restart" "Restarts the game"
"verbose" "Gives full description after each command"
"score" "Displays score and ranking"
"diagnostic" "Give description of health"
"brief" "Give a description upon first entering an area"
"superbrief" "Never describe an area"
"quit" "Quit game"
"climb" "Climbs (up)"
"g" "Redo last command"
"go (direction)" "Go towards direction (west/east/north/south/in/out/into)"
"enter" "In to the place"
"in" "Go into something"
"out" "Go out of the place"
"hi/hello" "Say hello"
"get/take (item)" "Removes item from current room and places it in your inventory"
"get/take all" "Takes all takeable objects in room"
"throw (item) at (location)" "Throws the item at something"
"open (container)" "Opens the container, whether it is in the room or your inventory"
"open (exit)" "Opens the exit for travel"
"read (item)" "Reads what is written on readable item"
"drop (item)" "Removes item from inventory and places it in current room"
"put (item) in (container)" "Removes item from inventory and places it in container"
"turn (control) with (item)" "Attempts to operate the control with the item"
"turn on (item)" "Turns on the item"
"turn off (item)" "Turns the item off"
"move (object)" "Moves a large object that cannot be picked up"
"attack (creature) with (item)" "Attacks creature with the item"
"examine (object)" "Examines, or looks, at an object or item or location"
"inventory" "Shows contents of the inventory"
"eat" "Eats item (specifically food)"
"shout" "Shout it out (shout it out loud)"
"close (Door)" "Closes door"
"tie (item) to (object)" "Ties item to object"
"pick (item)" "Take/get item"
"kill self with (weapon)" "Humorously commits suicide"
"break (item) with (item)" "Breaks item"
"kill (creature) with (item)" "Attacks creature with the item"
"drink" "Drink an item"
"smell" "Smell an item"
"cut (object/item) with (weapon)" "Comment: Strange concept, cutting the (object/item). If (object/item)=self then you commit suicide"
"listen (target)" "Listens to a creature or an item"
"slap (target)" "Slap the target viciously."
"poke (target)" "Poke a target."
"stat" "Display your stats"
"reroll" "Reroll your stats if in Poorly Lit Room."
"buy (strength, defense, hp, or die)" "Purchase an attribute with experience points."
"accuse (target)" "accuse the target of murder"
Chapter 3 - Setting Up Non-Standard Rooms and Doors
Chapter 4 - Setting Up Actors
The Narrator is a person. Understand "narr" as the Narrator. They are in Poorly Lit Room. The description is "The narrator is well-dressed and young looking. However, what their true form is beguiling. They look like they urgently want to speak with you.".
Amelia is a person. They are in Arthur Bryant's. The description of Amelia is "Amelia is a slender woman wearing ruined aviator clothes. She has sandy blonde hair. She is totally drunk and appears to almost always be that way.".
Darcon is a person. They are in Arthur Bryant's. The description is "He looks like a typical cook wearing a black shirt and pants.".
Buckethead is a person. The description is "That's right. THE Buckethead! He appears to be staring at his chickens, which are aimlessly pecking at and scratching the floor.".
Mr Linendot is a person. They are in UMKC. The description is "He has lines for limbs and dots for joints. His perfectly circular head only has dots for eyes and a line for a mouth.".
Melkior is a person. They are in Broadway & 47th. The description is "He is an Eldarim turned undead after pledging his life to Death himself. He is currently held together it would seem by just simple rags. There are severely damaged parts on his body from previous battles.".
Hank the Wino King is a person. The strenght of Hank the Wino King is 0. The defense of Hank the Wino King is 1. The health of Hank the Wino King is 6. The dice pool of Hank the Wino King is 1. They are in Central & 4th. The description is "A dishevelled man stands before you with long, matted, brown hair. The odor that eminates from them is an assault on the senses. Their long coat is greasy and grimey."
Moonchild is a person. They are in Crown Center. The description is "The Moonchild is a man dressed in early Renaissance-style clothing and speaks with an authentic English accent."
Elmo is a person. They are in Resurrection Leawood Sanctuary Lower Floor Northwest Corridor. The description is "Elmo is a furry red muppet that has a high pitched voice, refers to himself in the third person, and loves to smile and dance and play."
Gandalf the Grey is a person. They are in Resurrection Leawood Sanctuary Lower Floor Northwest Corridor. The description is "Gandalf is a tall wizard with grey hair, long beard, grey robes, and a wide-brimmed hat. He is often seen smoking from an ornate long pipe."
Police Clerk is a person. They are in Kansas City Police HQ. The description is "She's a generic looking police officer that is in charge of handling police evidence.".
Officer Arnold is a person. The strength of Officer Arnold is 4. The defense of Officer Arnold is 4. The health of Officer Arnold is 25. The dice pool of Officer Arnold is 3. The description is "He's a generic-looking white police officer with a crew cut so sharp you can slice bread with it.".
Zingo the Makeupless Clown is a person. They are in Ewing & Muriel Kaufman Memorial Garden. The printed name is "Zingo, the Makeup-less Clown". The description is "Zingo, the Makeup-less Clown has no make up on. He has a black eye from a prior altercation. His face is covered in grime. He wears a raggedy, fitted, red shirt. He wears sweatpants that are dirty with torn out pockets and holes in semi-random places. On his right wrist is a smart watch despite no apparent accompanied smart phone. On one foot is a dirty, old sneaker. On the other is a smelly sock and a grody sandal. He smells vaguely like cat litter."
Zongi the Clown is a person. The printed name is "Zongi, the Clown". They are in Ewing & Muriel Kaufman Memorial Garden. The description is "This Gacy-esque clown is doing clown things.".
Colonel Barleyton is a person. The description is "A black haired, bearded man known for being many things, one of which was on some space show in the 80s.".
Chapter 5 - Setting Up Things
[ Key Things ]
The ring of awesomeness is a thing. It is wearable. The description is "An awesome-looking ring that fits your finger perfectly.".
The officer's hat is a thing. It is wearable. The description is "A blue police officer's hat.".
The officer's badge is a thing. It is wearable. The description is "A silvery metallic police officer's badge.".
The officer's baton is a thing. It is wearable. The description is "A black police officer's baton."
The set of handcuff is a thing. It is wearable. The description is "These silvery metallic handcuffs are intended to be used to control a person within the realms of police action. Any other purpose is purely coincidental.".
BBQ Burnt Ends is a thing. It is edible. The description is "The BBQ burnt ends are a Kansas City specialty. They look so good and that they should be eaten before getting too cold.".
BBQ Stained Napkin is a thing. The description is "A memorial of the delicious burnt ends from Arthur Bryant's.".
Crime Scene Photos is a thing. The description is "These are photos of the murdered teenager taken at the scene of the crime in Grove Park.".
ye flask is a thing. It is in City Hall. The description is "It is a flask containing some unknown liquid."
Balloon Dog is a thing. The description is "This green dog-shaped balloon animal was masterfully crafted by Zongi, the Clown.".
TV is a thing. The TV is in Bartle Hall. The description is "The flat screen 8K OLED TV has a black trim.".
[ Other Things ]
Can of Vanilla Pepso is a thing. The description is "A can of 'delicious', 'refreshing', 'vanilla' Pepso, the only flavored cola made with real pepsin.".
ye flask is a thing. The description is "It is a flask containing some unknown liquid.".
Chapter 6 - Setting Up the Actions
Understand "help" as helping. Helping is an action applying to nothing.
Carry out helping:
say "You like help? Here we go!:[paragraph break]";
repeat through Table of Help Commands:
say "[bold type][command entry][roman type]: [description entry][line break]".
After speech when noun is Melkior:
let rr be a random number from 1 to number of rows in Table of Melkior Responses;
say "[Response in row rr of Table of Melkior Responses]".
After speech when noun is Hank the Wino King:
let rr be a random number from 1 to number of rows in Table of Hank the Wino King Rants;
say "[Rant in row rr of Table of Hank the Wino King Rants]".
After speech when noun is Mr Linendot:
let rr be a random number from 1 to number of rows in Table of Mr Linendot Sayings;
say "[Saying in row rr of Table of Mr Linendot Sayings]";
if player is not carrying Can of Vanilla Pepso:
say "[paragraph break]Mr Linendot says 'Have this can of 'vanilla' pepso on the house!'";
move can of vanilla pepso to location of the player;
silently try taking the can of vanilla pepso.
After rubbing when noun is ring of awesomeness and crime solved is true:
say "[bold type]You feel a warmth about you. Suddenly, everthing fades to black. Upon waking up you look around...";
move the player to Resurrection Leawood Narthex Center.
After rubbing when noun is ring of awesomeness and crime solved is false:
say "A disembodied voice says 'AWESOOOME!'".
[ For displaying figures ]
After looking in Arthur Bryant's:
display the Figure of Arthur Bryant's.
After looking in Resurrection Leawood Sanctuary Lower Floor Southwest:
display the Figure of Sanctuary Lower Floor Southwest.
After looking in Resurrection Leawood Sanctuary Lower Floor Southeast:
display the Figure of Sanctuary Lower Floor Southeast.
After looking in Resurrection Leawood Sanctuary Lower Floor West:
display the Figure of Sanctuary Lower Floor West.
After looking in Resurrection Leawood Sanctuary Lower Floor East:
display the Figure of Sanctuary Lower Floor East.
After looking in Resurrection Leawood Sanctuary Lower Floor Northwest:
display the Figure of Sanctuary Lower Floor Northwest.
After looking in Resurrection Leawood Sanctuary Lower Floor Northeast:
display the Figure of Sanctuary Lower Floor Northeast.
After looking in Resurrection Leawood Sanctuary Upper Floor West:
display the Figure of Sanctuary Upper Floor West.
After looking in Resurrection Leawood Sanctuary Upper Floor East:
display the Figure of Sanctuary Upper Floor East.
After looking in Resurrection Leawood Sanctuary Northwest Corridor:
display the Figure of Sanctuary Northwest Corridor.
After looking in Resurrection Leawood Sanctuary West Corridor:
display the Figure of Sanctuary West Corridor.
After looking in Resurrection Leawood Sanctuary Center Corridor:
display the Figure of Sanctuary Center Corridor.
After looking in Resurrection Leawood Sanctuary East Corridor:
display the Figure of Sanctuary East Corridor.
After looking in Resurrection Leawood Sanctuary Northeast Corridor:
display the Figure of Sanctuary Northeast Corridor.
After looking in Resurrection Leawood Stage:
display the Figure of Stage.
After looking in Resurrection Leawood Stained Glass Window:
display the Figure of Stained Glass Window.
After looking in Resurrection Leawood Narthex Center:
display the Figure of Narthex Center.
After looking in Resurrection Leawood Narthex West:
display the Figure of Narthex West.
After looking in Resurrection Leawood Narthex East:
display the Figure of Narthex East.
After looking in Resurrection Leawood Narthex Northwest:
display the Figure of Narthex Northwest.
After looking in Resurrection Leawood Narthex Northeast:
display the Figure of Narthex Northeast.
After looking in 1 of a Kind:
display the Figure of 1 of a Kind.
After looking in Penn Valley Park:
display the Figure of Liberty Memorial.
After examining the Resurrection Leawood Baptismal Font:
display the Figure of Baptismal Font.
After examining the Resurrection Leawood Stone Water Feature of Narthex West:
display the Figure of Stone Water Feature of Narthex West.
After examining the Resurrection Leawood Stone Water Feature of Narthex Center:
display the Figure of Stone Water Feature of Narthex Center.
After examining the Resurrection Leawood Stone Water Feature of Narthex East:
display the Figure of Stone Water Feature of Narthex East.
After examining Resurrection Leawood Altar Table:
display the Figure of Altar Table.
After examining Melkior:
display the Figure of Melkior.
After examining Buckethead:
display the Figure of Buckethead.
After examining Elmo:
display the Figure of Elmo & Gandalf;
say "[Elmo] and [Gandalf the Grey] are playing a game.".
After examining TV:
let rr be a random number from 1 to number of rows in Table of Television Responses;
say "The TV says '[Response in row rr of Table of Television Responses]'".
After examining the player while the location of the player is not Poorly Lit Room:
display the Figure of Me.
After examining Police Clerk:
display the Figure of Police Clerk.
After examining Burnt Ends BBQ:
display the Figure of BBQ.
After examining Gandalf the Grey:
display the Figure of Elmo & Gandalf;
say "[Elmo] and [Gandalf the Grey] are playing a game.".
Instead of taking while the noun is ye flask:
say "You can't get ye flask.".
After speech when the noun is Zingo the Makeupless Clown:
let rr be a random number from 1 to number of rows in Table of Zingo Responses;
say "Zingo looks at his watch and says '[Response in row rr of Table of Zingo Responses]'".
Chapter 7 - The Game
[ The Beginning scene ]
The Beginning is a scene. The Beginning begins when play begins. The Beginning ends when the player is wearing the ring of awesomeness. The description of the Beginning is "Welcome to Buttered Toast: Enter the Kansas City.[line break][line break]We want to claim this is full of action, adventure, mystery, and love![line break][line break]In loving memory of Johnny von Soundstation."
After speech when the noun is Narrator and The Beginning is happening:
move the ring of awesomeness to the location of the player;
try silently taking ring of awesomeness;
now the player is wearing ring of awesomeness;
move the officer's hat to the location of the player;
try silently taking officer's hat;
now the player is wearing officer's hat;
move the officer's badge to the location of the player;
try silently taking officer's badge;
now the player is wearing officer's badge;
move the officer's baton to the location of the player;
try silently taking officer's baton;
now the player is wearing officer's baton;
move the set of handcuff to the location of the player;
try silently taking set of handcuff;
say "The Narrator says 'Take these implements! Seek out the root cause of a murder, detective. This is the first Buttered Toast introducing the 1PD6 RPG system, so build up your stats to fend off the assaults of racism. Maybe give yourself a good look and don't forget to have some fun along the way, or you'll go mad.[paragraph break]The best hints I can give for navigation is check out a recent map of Kansas City, MO. and remember to order BBQ and eat it.'";
pause the game.
The player is in Poorly Lit Room.
[ Act I ]
Act I is a scene. Act I begins when The Beginning ends. Act I ends when the player has Crime Scene Photos.
When Act I begins:
move the player to Arthur Bryant's;
say "Everyone looks up as you enter and smiles. You hear rounds of 'Hello!' and 'How are you today, detective?'[paragraph break]Inside the food prep area, and behind the first window, Darcon eyes you suspiciously while slowly chewing on something in his mouth that is likely his tongue.";
say "Everyone immediately starts simultaneously asking for help with their mysteries. A man walks up to you and says 'I'll bet you one burnt ends plate that you can't guess where my wife is off to.'[paragraph break]You think for a moment and say 'She's off with your brother again and headed to New York. This time, it's unlikely you'll ever see her again. Now, then. Where's my BBQ?'";
say "[paragraph break]Everyone in the restaurant 'ooo's' at what you said.";
say "[paragraph break]Darcon looks you up and down, frowns, and says 'You seem to have a distinct lack of burnt ends in your possession. Here, have some...for a price!'";
move BBQ Burnt Ends to the location of the player;
say "Darcon hands you the delicious looking BBQ, the man who lost his wife pays for it at the counter, and take a seat at one of the tables. Several people try to strike up a conversation with you.";
silently try taking BBQ Burnt Ends.
After eating BBQ Burnt Ends:
say "While you eat, your police radio crackles and the voice on the other end says 'We have a murdered teenager in the Grove Park, east of Arthur Bryant's, in the 18th & Vine district.'";
say "You sigh because that's near you and respond with an affirmative. You think to yourself that this is going to be a difficult day despite the delicious food.";
move BBQ Stained Napkin to the location of the player;
try silently taking BBQ Stained Napkin.
Every turn while Act I is happening:
if the location of the player is Grove Park and the player has BBQ Stained Napkin:
say "Police are everywhere. Witnesses are in the process of being interrogated. As you walk closer to where a cluster of police and detectives are, you see it: the body of an African-American teenage boy covered in blood. He appears to have been shot several times. After a quick debriefing by the other detectives, you're tasked with taking the photos downtown to the Kansas City Police HQ for further investigation.";
say "[paragraph break]You can find it easily by heading west to Arthur Bryant's, then northwest to '1 of a Kind', and enter the overworld. From there, head west and enter downtown and it should be somewhere in the northeast. Hey! Why am I telling you this? You [bold type]know this[roman type] by now.";
move Crime Scene Photos to the location of the player;
silently try taking Crime Scene Photos.
[Act II]
Act II Scene 1 is a scene. Act II Scene 1 begins when Act I ends. Act II Scene 1 ends when Police Clerk has Crime Scene Photos.
To decide whether Crime Scene Photos interests Police Clerk:
if Police Clerk has Crime Scene Photos, no;
yes.
After giving Crime Scene Photos to Police Clerk:
say "The clerk looks at the photos while putting them into an evidence bag. She says 'Oh my! These are horrible and someone so young! Well, here is something to sign.'";
say "You fill the forms out in triplicate that transfer the evidence over to the clerk.";
say "As you're about to leave the clerk clears her throat and says 'Honey, this is going to be a tough one to crack. Let's just say someone important's brother probably did this.'";
say "You say 'Oooookay!?'";
say "The clerk smiles and points toward the west. She says 'You're wanted at City Hall. I hear you have a partner now! Go say 'hi' to them.'";
say "'Oh great! Who now?', you think.";
move Officer Arnold to City Hall.
Act II Scene 2 is a scene. Act II Scene 2 begins when Act II Scene 1 ends. Act II Scene 2 ends when the player has Balloon Dog.
After speech when the noun is Officer Arnold and the chatted up of Officer Arnold is false:
now the chatted up of Officer Arnold is true;
say "Officer Arnold scowls and looks you up and down. He says 'So, I deal with one of [bold type]you[roman type]?'";
say "You smile politely and say 'What ever could you mean by such toxic words you short, pasty man? We have a crime to solve. The soonest we get that resoled, the soonest we can move on to our normal lives. Agreed? Good!'";
say "Officer Arnold mutters something under his breath and then says 'Okay. Let's just get to the Plaza area and see what we can find out about this murder. If you don't know where that is, go west, south, and south again, enter the street, and go south until you reach it.'".
After speech when the noun is Zongi the Clown:
if Act II Scene 2 is happening:
say "Zongi looks you up and down. She says 'Oh...one of your kind. Look. I know nothing about the murder other than try to find a Biker Gang.'";
say "Zongi picks up a long, green deflated balloon, inflates it and fashions it into the shape of a dog. She says 'Here! Have this. Maybe it'll help you find your true way out of here.'";
move Balloon Dog to the location of the player;
otherwise:
say "Zongi looks at you and says 'Wouldn't it be nice if things were a tad bit different?'[paragraph break]You reply with 'Yes. I couldn't agree more. People need to just love one another and respect their humanity.'".
Before going to a room (called new room) while new room is City Hall:
say "Outside City Hall, there are at least twenty white protestors raging. Their chant? 'You will not replace us!' and other similar slogans.".
Before going to a room (called new room) while the chatted up of Officer Arnold is true:
move Officer Arnold to new room.
Act II Scene 3 is a scene. Act II Scene 3 begins when Act II Scene 2 ends. Act II Scene 3 ends when Second murder is true.
When Act II Scene 3 begins:
move the player to Kansas City Police HQ;
say "Arnold paces around and shouts 'This is already starting out bad. We are being told off by a Gacy-esque clown who tells us random biker gangs did it!'";
say "[paragraph break]You say 'No, she said to ask a biker gang about it. But where do we know biker gangs hang out?'";
say "[paragraph break]Arnold stops pacing and taps the floor. After a brief pause, he says 'Paola?'";
say "[paragraph break]You frown and say 'C'mon, man! I'm not driving all that way for a hunch. Think harder! What do we have going on in town?'";
say "[paragraph break]At the same time you both shout 'Planet Comicon!'. As both you and Officer Arnold leave, you say 'Let's go to far west to Bartle Hall and check it out. This investigative stuff really should be done by the detectives, you know!'";
move Colonel Barleyton to Bartle Hall.
After speech when the noun is Colonel Barleyton and Act II Scene 3 is happening:
say "Officer Arnold sternly looks at Colonel Barleyton and proclaims 'Alright, buddy! I see the beard and the tattoos. You're clearly a biker. What do you know about the murder of a black boy in 18th & Vine?'";
say "[line break]Colonel Barleyton throws an icy glare and says 'The acceptable term is African-American and I am no biker, although there is nothing wrong with that lifestyle. I wish, I could honestly help you out.'";
say "[line break]You smile, offer your card, and say 'Thank you, sir! If you could, could you keep an eye out for any information on this while you're town. Seriously, enjoy the convention while here.'";
say "[line break]Colonel Barleyton takes the offered card and says 'Sure thing, officer! It's a shame that some people here have such attitudes as this one, and that you get to deal with it, given recent Kansas City history.'";
now Second murder is true.
Act II Scene 4 is a scene. Act II Scene 4 begins when Act II Scene 3 ends.
When Act II Scene 4 begins:
say "You head home and uncomfortably sleep. You have a detective's intuition that this isn't over. The next day, you find out it is true when you hear word that another African-American teen was murdered.";
say "[paragraph break]You decide it's time to speak to the Wino King in Penn Valley Park. He seems to always know the whereabouts of things, anyways.";
move Hank the Wino King to Penn Valley Park;
move the player to Penn Valley Park;
pause the game.
Instead of speech when the noun is Hank the Wino King and Act II Scene 4 is happening:
say "Hank suspiciously looks at you and says 'So. You've come to the King of the Winos to find out who your murderer is. I may know a few intimate details, but I'm afraid it'll get me into trouble.'".

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@ -77,7 +77,7 @@ Carry out accusing when the noun is a person and the noun is not the player:
if the crime solved is false and the noun is Officer Arnold:
say "Officer Arnold looks at you confused and says 'I know we haven't known each other long, but why in the world would accuse your partner with such baseless accusations?'";
otherwise:
if the health of the noun is greater than the damage of the noun:
if the health of the noun > the damage of the noun:
let encounter roll be strength of player;
repeat with die running from 1 to dice pool of player:
let die roll be a random number from 1 to 6;
@ -120,7 +120,7 @@ Every turn:
if Game Turns is 50:
now Game Turns is 0;
increase the experience of the player by 1;
If the health of the player is not greater than the damage of the player:
If the health of the player < the damage of the player:
say "The Narrator says 'Well, you have gone and done it with your accusations. Try to be more careful next time and either have more strength to your accusational prowess or accuse the right person.'";
end the story.

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@ -6,18 +6,18 @@ Chapter 1 - The Map
Poorly Lit Room is a room. The description of Poorly Lit Room is "You are in a poorly lit room and it is difficult to see most features. Those that are visible are blurry.".
The Plaza is a room. The description is "The Plaza is a shopping area using a Moorish-style architecture similar to the Alhambra. There are roads to the north, northeast, east, and southeast.".
The Plaza is a room. The description is "The Plaza is a shopping area using a Moorish-style architecture similar to the Alhambra.[paragraph break]There are roads to the north, northeast, east, and southeast.".
The Ewing & Muriel Kaufman Memorial Garden is a room. It is north of UMKC. It is east of the Plaza. The description is "A wonderful garden containing the burial sites for the individuals the garden is named after and containing wonderful floral arrangments, fountains, and more importantly...CATS!".
Nelson-Atkins Museum of Art is a room. It is northeast of the Plaza. It is north of the Ewing & Muriel Kaufman Memorial Garden. The description is "A large property containing multiple external sculptures, including the famous Shuttlecock, with a large, stonework mansion used to house a museum of various styles and eras of artwork. It is surrounded by Oak, 45th, Rockhill Road, and Emanuel Cleaver II Blvd. The Plaza is southwest of here.".
Nelson-Atkins Museum of Art is a room. It is northeast of the Plaza. It is north of the Ewing & Muriel Kaufman Memorial Garden. The description is "A large property containing multiple external sculptures, including the famous Shuttlecock, with a large, stonework mansion used to house a museum of various styles and eras of artwork.[paragraph break]It is surrounded by Oak, 45th, Rockhill Road, and Emanuel Cleaver II Blvd. The Plaza is southwest of here.".
UMKC is a room. It is southeast of the Plaza. It is south of Nelson-Atkins Museum of Art. The description is "The vast campus surrounded by Brookside Blvd, Dr Martin Luther King, Jr. Blvd, Troost Ave, and 54th Street houses UMKC. The Plaza is northwest of here."
Westport is a room. It is north of the Plaza. The description is "Westport is a small district located in midtown Kansas City, MO and known for entertainment and its night life. There are roads to the north and south.".
Downtown Kansas City is a room. It is north of Westport. The description is "Downtown Kansas City, MO is a vibrant area full of shops, restaurants, and entertainment. There are roads to the south and east.".
18th & Vine is a room. It is east of Downtown Kansas City. The description is "18th and Vine is a very historic district in Kansas City both culturally and ethnically. There is a road to the west.".
Westport is a room. It is north of the Plaza. The description is "Westport is a small district located in midtown Kansas City, MO and known for entertainment and its night life.[paragraph break]There are roads to the north and south.".
Downtown Kansas City is a room. It is north of Westport. The description is "Downtown Kansas City, MO is a vibrant area full of shops, restaurants, and entertainment.[paragraph break]There are roads to the south and east.".
18th & Vine is a room. It is east of Downtown Kansas City. The description is "18th and Vine is a very historic district in Kansas City both culturally and ethnically.[paragraph break]There is a road to the west.".
Leawood is a room. It is south of the Plaza. The description is "An affluent neighborhood in the Greater Kansas City area.".
Arthur Bryant's is a room. The description is "Arthur Bryant's is a special BBQ place serving some of the original Kansas City style BBQ sauce and food. There are roads to the northwest and east.".
1 of a Kind is a room. It is northwest of Arthur Bryant's. The description is "1 of a Kind is a business that has an interesting horror themed mural on the east side of the building. There is a road to the southeast.".
The Grove Park is a room. It is east of Arthur Bryant's. The description is "The Grove Park is a small park located in the 18th & Vine district and is known for the colorful Breach mural. There is a road to the west.".
Arthur Bryant's is a room. The description is "Arthur Bryant's is a special BBQ place serving some of the original Kansas City style BBQ sauce and food.[paragraph break]There are roads to the northwest and east.".
1 of a Kind is a room. It is northwest of Arthur Bryant's. The description is "1 of a Kind is a business that has an interesting horror themed mural on the east side of the building.[paragraph break]There is a road to the southeast.".
The Grove Park is a room. It is east of Arthur Bryant's. The description is "The Grove Park is a small park located in the 18th & Vine district and is known for the colorful Breach mural.[paragraph break]There is a road to the west.".
Entrance to the Plaza is an easydoor in the Plaza. It is unopenable and open. It leads to Summit & Jefferson.
Streets of the Plaza is an easydoor in Summit & Jefferson. The printed name is "Enter the street". It is unopenable and open. It leads to the Plaza.
@ -28,57 +28,57 @@ Overview of 18th & Vine is an easydoor in 1 of a Kind. The printed name is "Ente
Entrance to Leawood is an easydoor in Leawood. It is unopenable and open. The printed name is "Enter the city". It leads to Resurrection Leawood Narthex Center.
Overview of Leawood is an easydoor in Resurrection Leawood Narthex Center. It is unopenable and open. The printed name is "Enter the streets". It leads to Leawood.
Penn Valley Park is a room. It is south of Union Station. The description is "Penn Valley Park is a wonderful park containing many features, including the famous, and national, WW I museum. There are roads to the north and northeast.".
Crown Center is a room. It is northeast of Penn Valley Park. The description is "Crown Center is a shopping area containing several amenities. There are roads to the southwest and northwest.".
Union Station is a room. It is north of Penn Valley Park. It is northwest of Crown Center. The description is "Union Station is a functional Amtrak station containing restaurants, Science City, and other features. There are a roads to the north, south, and southeast".
Bartle Hall is a room. It is north of Crossroads. The description is "Bartle Hall is the largest convention center for Kansas City, MO. There are roads to the east and south.".
Crossroads is a room. It is north of Union Station. The description is "The Crossroads is a quaint art district located in downtown Kansas City, MO. There are roads to the northeast, north, and south.".
Power & Light District is a room. It is east of Bartle Hall It is northeast of Crossroads. The description is "The Power and Light District is an upscale shopping area located in downtown. There are roads west and southwest."
City Hall is a room. It is east of Bartle Hall. It is northeast of Power & light District. The description is "The massive city hall building has stood the tests of time. There are roads to the east, west, and southwest.".
Kansas City Police HQ is a room. It is east of City Hall. The description is "The Kansas City police headquarters has white stone facade and is quite beautiful. There is a road to the west.".
Penn Valley Park is a room. It is south of Union Station. The description is "Penn Valley Park is a wonderful park containing many features, including the famous, and national, WW I museum.[paragraph break]There are roads to the north and northeast.".
Crown Center is a room. It is northeast of Penn Valley Park. The description is "Crown Center is a shopping area containing several amenities.[paragraph break]There are roads to the southwest and northwest.".
Union Station is a room. It is north of Penn Valley Park. It is northwest of Crown Center. The description is "Union Station is a functional Amtrak station containing restaurants, Science City, and other features.[paragraph break]There are a roads to the north, south, and southeast".
Bartle Hall is a room. It is north of Crossroads. The description is "Bartle Hall is the largest convention center for Kansas City, MO.[paragraph break]There are roads to the east and south.".
Crossroads is a room. It is north of Union Station. The description is "The Crossroads is a quaint art district located in downtown Kansas City, MO.[paragraph break]There are roads to the northeast, north, and south.".
Power & Light District is a room. It is east of Bartle Hall It is northeast of Crossroads. The description is "The Power and Light District is an upscale shopping area located in downtown.[paragraph break]There are roads west and southwest."
City Hall is a room. It is east of Bartle Hall. It is northeast of Power & light District. The description is "The massive city hall building has stood the tests of time.[paragraph break]There are roads to the east, west, and southwest.".
Kansas City Police HQ is a room. It is east of City Hall. The description is "The Kansas City police headquarters has white stone facade and is quite beautiful.[paragraph break]There is a road to the west.".
Summit & Jefferson is a room. Outside from Summit & Jefferson is the Plaza. The description is "The westernmost city block on the Plaza contains parking and is surrounded by Summit, 47th, Jefferson, and 48th streets. There are two blocks: one to the east and one to the southeast.".
Summit & Jefferson is a room. Outside from Summit & Jefferson is the Plaza. The description is "The westernmost city block on the Plaza contains parking and is surrounded by Summit, 47th, Jefferson, and 48th streets.[paragraph break]There are two blocks: one to the east and one to the southeast.".
Jefferson & Nichols North is a room. It is east of Summit & Jefferson. The description is "The city block of the Plaza contains several shops and is surrounded by Jefferson, 47th, Pennsylvania, and Nichols. There are blocks to the northeast, east, southeast, south, and west.".
Jefferson & Nichols South is a room. It is southeast of Summit & Jefferson. It is south of Jefferson & Nichols North. The description is "The city block of the Plaza contains several shops and is surrounded by Jefferson, Nichols, Pennsylvania, and 48th. There are blocks to the north, northeast, east, south, and northwest.".
Jefferson & 48th is a room. It is south of Jefferson & Nichols South. The description is "The city block of the Plaza contains several shops and is surrounded by Jefferson, 48th, Pennsylvania, and Ward Parkway. There are blocks to the north and northeast.".
Jefferson & Nichols North is a room. It is east of Summit & Jefferson. The description is "The city block of the Plaza contains several shops and is surrounded by Jefferson, 47th, Pennsylvania, and Nichols.[paragraph break]There are blocks to the northeast, east, southeast, south, and west.".
Jefferson & Nichols South is a room. It is southeast of Summit & Jefferson. It is south of Jefferson & Nichols North. The description is "The city block of the Plaza contains several shops and is surrounded by Jefferson, Nichols, Pennsylvania, and 48th.[paragraph break]There are blocks to the north, northeast, east, south, and northwest.".
Jefferson & 48th is a room. It is south of Jefferson & Nichols South. The description is "The city block of the Plaza contains several shops and is surrounded by Jefferson, 48th, Pennsylvania, and Ward Parkway.[paragraph break]There are blocks to the north and northeast.".
Pennsylvania & West 46th Terrace is a room. It is northeast of Jefferson & Nichols North. The description is "The city block of the Plaza contains several shops and is surrounded by Pennsylvania, West West 46th Terrace, Broadway, and 47th. There are blocks to the southwest, south, southeast and east.".
Pennsylvania & 47th is a room. It is east of Jefferson & Nichols North. It is northeast of Jefferson & Nichols South. It is south of Pennsylvania & West 46th Terrace. The description is "The city block of the Plaza contains several shops and is surrounded by Pennsylvania, 47th, Broadway, and Nichols. There are blocks to the north, northeast, east, southeast, south, southwest, and west.".
Pennsylvania & Nichols is a room. It is east of Jefferson & Nichols South. It is southeast of Jefferson & Nichols North. It is south of Pennsylvania & 47th. It is northeast of Jefferson & 48th. The description is "The city block of the Plaza contains several shops and is surrounded by Pennsylvania, Nichols, Broadway, and Ward Parkway. There are blocks to the north, northeast, east, west, and northwest.".
Pennsylvania & West 46th Terrace is a room. It is northeast of Jefferson & Nichols North. The description is "The city block of the Plaza contains several shops and is surrounded by Pennsylvania, West West 46th Terrace, Broadway, and 47th.[paragraph break]There are blocks to the southwest, south, southeast and east.".
Pennsylvania & 47th is a room. It is east of Jefferson & Nichols North. It is northeast of Jefferson & Nichols South. It is south of Pennsylvania & West 46th Terrace. The description is "The city block of the Plaza contains several shops and is surrounded by Pennsylvania, 47th, Broadway, and Nichols.[paragraph break]There are blocks to the north, northeast, east, southeast, south, southwest, and west.".
Pennsylvania & Nichols is a room. It is east of Jefferson & Nichols South. It is southeast of Jefferson & Nichols North. It is south of Pennsylvania & 47th. It is northeast of Jefferson & 48th. The description is "The city block of the Plaza contains several shops and is surrounded by Pennsylvania, Nichols, Broadway, and Ward Parkway.[paragraph break]There are blocks to the north, northeast, east, west, and northwest.".
Broadway & West 46th Terrace is a room. It is east of Pennsylvania & West 46th Terrace. It is northeast of Pennsylvania & 47th. The description is "The city block of the Plaza contains several shops and is surrounded by Broadway, West West 46th Terrace, Wornall, and 47th. There are blocks to the east, southeast, south, southwest, and west.".
Broadway & 47th is a room. It is south of Broadway & West 46th Terrace. It is southeast of Pennsylvania & West 46th Terrace. It is east of Pennsylvania & 47th. It is northeast of Pennsylvania & Nichols. The description is "The city block of the Plaza contains several shops and is surrounded by Broadway, 47th, Central, and Nichols. There are blocks to the north, northeast, east, southeast, south, southwest, west, and northwest.".
Broadway & Nichols is a room. It is southeast of Pennsylvania & 47th. It is south of Broadway & 47th. It is east of Pennsylvania & Nichols. The description is "The city block of the Plaza contains several shops and is surrounded by Broadway, Nichols, Central, and Ward Parkway. There are blocks to the north, northeast, east, west, and northwest.".
Broadway & West 46th Terrace is a room. It is east of Pennsylvania & West 46th Terrace. It is northeast of Pennsylvania & 47th. The description is "The city block of the Plaza contains several shops and is surrounded by Broadway, West West 46th Terrace, Wornall, and 47th.[paragraph break]There are blocks to the east, southeast, south, southwest, and west.".
Broadway & 47th is a room. It is south of Broadway & West 46th Terrace. It is southeast of Pennsylvania & West 46th Terrace. It is east of Pennsylvania & 47th. It is northeast of Pennsylvania & Nichols. The description is "The city block of the Plaza contains several shops and is surrounded by Broadway, 47th, Central, and Nichols.[paragraph break]There are blocks to the north, northeast, east, southeast, south, southwest, west, and northwest.".
Broadway & Nichols is a room. It is southeast of Pennsylvania & 47th. It is south of Broadway & 47th. It is east of Pennsylvania & Nichols. The description is "The city block of the Plaza contains several shops and is surrounded by Broadway, Nichols, Central, and Ward Parkway.[paragraph break]There are blocks to the north, northeast, east, west, and northwest.".
47th & Wornall is a room. It is east of Broadway & West 46th Terrace. It is northeast of Broadway & 47th. The description is "The city block of the Plaza contains several shops and is surrounded by Wornall, Wyandotte, and 47th. There are blocks to the east, southeast, south, southwest, and west.".
Central & 47th is a room. It is south of 47th & Wornall. It is southeast of Broadway & West 46th Terrace. It is east of Broadway & 47th. It is northeast of Broadway & Nichols. The description is "The city block of the Plaza contains several shops and is surrounded by Central, 47th, Wyandotte, and Nichols. There are blocks to the north, northeast, east, south, southwest, west, and northwest.".
Central & Nichols is a room. It is southeast of Broadway & 47th. It is south of Central & 47th. It is east of Broadway & Nichols. The description is "The city block of the Plaza contains several shops and is surrounded by Central, Nichols, Wyandotte, and Ward Parkway. There are blocks to the north, east, west, and northwest.".
47th & Wornall is a room. It is east of Broadway & West 46th Terrace. It is northeast of Broadway & 47th. The description is "The city block of the Plaza contains several shops and is surrounded by Wornall, Wyandotte, and 47th.[paragraph break]There are blocks to the east, southeast, south, southwest, and west.".
Central & 47th is a room. It is south of 47th & Wornall. It is southeast of Broadway & West 46th Terrace. It is east of Broadway & 47th. It is northeast of Broadway & Nichols. The description is "The city block of the Plaza contains several shops and is surrounded by Central, 47th, Wyandotte, and Nichols.[paragraph break]There are blocks to the north, northeast, east, south, southwest, west, and northwest.".
Central & Nichols is a room. It is southeast of Broadway & 47th. It is south of Central & 47th. It is east of Broadway & Nichols. The description is "The city block of the Plaza contains several shops and is surrounded by Central, Nichols, Wyandotte, and Ward Parkway.[paragraph break]There are blocks to the north, east, west, and northwest.".
Wyandotte & West 46th Terrace is a room. It is east of 47th & Wornall. It is northeast of Central & 47th. The description is "The city block of the Plaza contains several shops and is surrounded by Wyandotte, West 46th Terrace, Mill Creek Parkway, and Emanuel Cleaver II Blvd. There are blocks to the south, southwest, and west.".
Wyandotte & Emanuel Cleaver II Blvd is a room. It is southeast of Central & 47th. It is south of Wyandotte & West 46th Terrace. It is east of Central & Nichols. The description is "The city block of the Plaza contains several shops and is surrounded by Wyandotte, Emanuel Cleaver II Blvd, Mill Creek Parkway, and Ward Parkway. There are blocks to the northwest, north, and west.".
Wyandotte & West 46th Terrace is a room. It is east of 47th & Wornall. It is northeast of Central & 47th. The description is "The city block of the Plaza contains several shops and is surrounded by Wyandotte, West 46th Terrace, Mill Creek Parkway, and Emanuel Cleaver II Blvd.[paragraph break]There are blocks to the south, southwest, and west.".
Wyandotte & Emanuel Cleaver II Blvd is a room. It is southeast of Central & 47th. It is south of Wyandotte & West 46th Terrace. It is east of Central & Nichols. The description is "The city block of the Plaza contains several shops and is surrounded by Wyandotte, Emanuel Cleaver II Blvd, Mill Creek Parkway, and Ward Parkway.[paragraph break]There are blocks to the northwest, north, and west.".
[ Resurrection ]
Resurrection Leawood Narthex Center is a room. The description is "A beautiful section of the narthex. It curves to the west and east. There is an exit to the north leading into the sanctuary.".
Resurrection Leawood Narthex West is a room. It is west of Resurrection Leawood Narthex Center. The description is "A beautiful section of the narthex. It curves to the northwest. There are paths leading both northwest and east and one leading northeast into the sanctuary. There are stairs leading up.".
Resurrection Leawood Narthex East is a room. It is east of Resurrection Leawood Narthex Center. The description is "A beautiful section of the narthex. It curves to the northeast. There are paths leading both northeast and and west and one leading northwest into the sanctuary. There are stairs leading up.".
Resurrection Leawood Narthex Northwest is a room. It is northwest of Resurrection Leawood Narthex West. The description is "A beautiful section of the narthex. It curves to the northwest and leads outside the building. There are paths leading east and one leading east into the sanctuary.".
Resurrection Leawood Narthex Northeast is a room. It is northeast of Resurrection Leawood Narthex East. The description is "A beautiful section of the narthex. It curves to the northeast and leads outside the building. There are paths leading west and one leading west into the sanctuary.".
Resurrection Leawood Sanctuary Lower Floor Southwest is a room. The description is "The lower floor, southwest part, of the sanctuary opens up to seating all around. There are paths leading toward seating to the northwest and to the east.".
Resurrection Leawood Sanctuary Lower Floor Southeast is a room. The description is "The lower floor, southeast part, of the sanctuary opens up to seating all around. There are paths leading toward seating to the northeast and to the west.".
Resurrection Leawood Sanctuary Lower Floor East is a room. The description is "The lower floor, eastern part, of the sanctuary opens up to seating. There are paths leading to the north and to the south.".
Resurrection Leawood Sanctuary Lower Floor West is a room. The description is "The lower floor, western part, of the sanctuary opens up to seating. There are paths leading to the north and to the south.".
Resurrection Leawood Sanctuary Lower Floor Northeast is a room. The description is "The lower floor, eastern part, of the sanctuary opens up to seating. There is a path leading southwest.".
Resurrection Leawood Sanctuary Lower Floor Northwest is a room. The description is "The lower floor, western part, of the sanctuary opens up to seating. There is a path leading southeast.".
Resurrection Leawood Sanctuary Lower Floor Center Corridor is a room. It is north of Resurrection Leawood Narthex Center. It is west of Resurrection Leawood Sanctuary Lower Floor Southeast. It is east of Resurrection Leawood Sanctuary Lower Floor Southwest. The description is "The lower floor, center part, of the sanctuary opens up to seating all around. There are paths leading toward the stage to the north and to the rest of the seating to the east and west. There is an exit to the south.".
Resurrection Leawood Sanctuary Lower Floor East Corridor is a room. It is northwest of Resurrection Leawood Narthex East. It is northeast of Resurrection Leawood Sanctuary Lower Floor Southeast. It is south of Resurrection Leawood Sanctuary Lower Floor East. The description is "The lower floor, eastern part, of the sanctuary opens up to seating. There are paths leading toward the stage to the northwest and to the rest of the seating to the southwest and north. There is an exit to the southeast.".
Resurrection Leawood Sanctuary Lower Floor West Corridor is a room. It is northeast of Resurrection Leawood Narthex West. It is northwest of Resurrection Leawood Sanctuary Lower Floor Southwest. It is south of Resurrection Leawood Sanctuary Lower Floor West. The description is "The lower floor, western part, of the sanctuary opens up to seating. There are paths leading toward the stage to the northeast and to the rest of the seating to the southeast and north. There is an exit to the southwest.".
Resurrection Leawood Sanctuary Lower Floor Northeast Corridor is a room. It is southwest of Resurrection Leawood Sanctuary Lower Floor Northeast. It is west of Resurrection Leawood Narthex Northeast. It is north of Resurrection Leawood Sanctuary Lower Floor East. The description is "The lower floor, eastern part, of the sanctuary opens up to seating. There are paths leading toward the stage to the west and to the rest of the seating to the northeast and west. There is an exit to the east.".
Resurrection Leawood Sanctuary Lower Floor Northwest Corridor is a room. It is southeast of Resurrection Leawood Sanctuary Lower Floor Northwest. It is east of Resurrection Leawood Narthex Northwest. It is north of Resurrection Leawood Sanctuary Lower Floor West. The description is "The lower floor, western part, of the sanctuary opens up to seating. There are paths leading toward the stage to the east and to the rest of the seating to the northwest and south. There is an exit to the west.".
Resurrection Leawood Stage is a room. It is east of Resurrection Leawood Sanctuary Lower Floor Northwest Corridor. It is northeast of Resurrection Leawood Sanctuary Lower Floor West Corridor. It is north of Resurrection Leawood Sanctuary Lower Floor Center Corridor. It is northwest of Resurrection Leawood Sanctuary Lower Floor East Corridor. It is west of Resurrection Leawood Sanctuary Lower Floor Northeast Corridor. The description is "Complete with podium, altar, and space for musicians and a choir in the back, the stage is where the ceremonies take place. There are paths in all directions.".
Resurrection Leawood Sanctuary Upper Floor West is a room. It is above Resurrection Leawood Narthex West. The description is "The upper floor, western part, of the sanctuary opens up to seating all around. There is a path leading toward the rest of the seating to the east.".
Resurrection Leawood Sanctuary Upper Floor East is a room. It is above Resurrection Leawood Narthex East. It is east of Resurrection Leawood anctuary Upper Floor East. The description is "The upper floor, eastern part, of the sanctuary opens up to seating all around. There is a path leading toward the rest of the seating to the west.".
Resurrection Leawood Narthex Center is a room. The description is "A beautiful section of the narthex.[paragraph break]It curves to the west and east. There is an exit to the north leading into the sanctuary.".
Resurrection Leawood Narthex West is a room. It is west of Resurrection Leawood Narthex Center. The description is "A beautiful section of the narthex.[paragraph break]It curves to the northwest. There are paths leading both northwest and east and one leading northeast into the sanctuary. There are stairs leading up.".
Resurrection Leawood Narthex East is a room. It is east of Resurrection Leawood Narthex Center. The description is "A beautiful section of the narthex.[paragraph break]It curves to the northeast. There are paths leading both northeast and and west and one leading northwest into the sanctuary. There are stairs leading up.".
Resurrection Leawood Narthex Northwest is a room. It is northwest of Resurrection Leawood Narthex West. The description is "A beautiful section of the narthex.[paragraph break]It curves to the northwest and leads outside the building. There are paths leading east and one leading east into the sanctuary.".
Resurrection Leawood Narthex Northeast is a room. It is northeast of Resurrection Leawood Narthex East. The description is "A beautiful section of the narthex.[paragraph break]It curves to the northeast and leads outside the building. There are paths leading west and one leading west into the sanctuary.".
Resurrection Leawood Sanctuary Lower Floor Southwest is a room. The description is "The lower floor, southwest part, of the sanctuary opens up to seating all around.[paragraph break]There are paths leading toward seating to the northwest and to the east.".
Resurrection Leawood Sanctuary Lower Floor Southeast is a room. The description is "The lower floor, southeast part, of the sanctuary opens up to seating all around.[paragraph break]There are paths leading toward seating to the northeast and to the west.".
Resurrection Leawood Sanctuary Lower Floor East is a room. The description is "The lower floor, eastern part, of the sanctuary opens up to seating.[paragraph break]There are paths leading to the north and to the south.".
Resurrection Leawood Sanctuary Lower Floor West is a room. The description is "The lower floor, western part, of the sanctuary opens up to seating.[paragraph break]There are paths leading to the north and to the south.".
Resurrection Leawood Sanctuary Lower Floor Northeast is a room. The description is "The lower floor, eastern part, of the sanctuary opens up to seating.[paragraph break]There is a path leading southwest.".
Resurrection Leawood Sanctuary Lower Floor Northwest is a room. The description is "The lower floor, western part, of the sanctuary opens up to seating.[paragraph break]There is a path leading southeast.".
Resurrection Leawood Sanctuary Lower Floor Center Corridor is a room. It is north of Resurrection Leawood Narthex Center. It is west of Resurrection Leawood Sanctuary Lower Floor Southeast. It is east of Resurrection Leawood Sanctuary Lower Floor Southwest. The description is "The lower floor, center part, of the sanctuary opens up to seating all around.[paragraph break]There are paths leading toward the stage to the north and to the rest of the seating to the east and west. There is an exit to the south.".
Resurrection Leawood Sanctuary Lower Floor East Corridor is a room. It is northwest of Resurrection Leawood Narthex East. It is northeast of Resurrection Leawood Sanctuary Lower Floor Southeast. It is south of Resurrection Leawood Sanctuary Lower Floor East. The description is "The lower floor, eastern part, of the sanctuary opens up to seating.[paragraph break]There are paths leading toward the stage to the northwest and to the rest of the seating to the southwest and north. There is an exit to the southeast.".
Resurrection Leawood Sanctuary Lower Floor West Corridor is a room. It is northeast of Resurrection Leawood Narthex West. It is northwest of Resurrection Leawood Sanctuary Lower Floor Southwest. It is south of Resurrection Leawood Sanctuary Lower Floor West. The description is "The lower floor, western part, of the sanctuary opens up to seating.[paragraph break]There are paths leading toward the stage to the northeast and to the rest of the seating to the southeast and north. There is an exit to the southwest.".
Resurrection Leawood Sanctuary Lower Floor Northeast Corridor is a room. It is southwest of Resurrection Leawood Sanctuary Lower Floor Northeast. It is west of Resurrection Leawood Narthex Northeast. It is north of Resurrection Leawood Sanctuary Lower Floor East. The description is "The lower floor, eastern part, of the sanctuary opens up to seating.[paragraph break]There are paths leading toward the stage to the west and to the rest of the seating to the northeast and west. There is an exit to the east.".
Resurrection Leawood Sanctuary Lower Floor Northwest Corridor is a room. It is southeast of Resurrection Leawood Sanctuary Lower Floor Northwest. It is east of Resurrection Leawood Narthex Northwest. It is north of Resurrection Leawood Sanctuary Lower Floor West. The description is "The lower floor, western part, of the sanctuary opens up to seating.[paragraph break]There are paths leading toward the stage to the east and to the rest of the seating to the northwest and south. There is an exit to the west.".
Resurrection Leawood Stage is a room. It is east of Resurrection Leawood Sanctuary Lower Floor Northwest Corridor. It is northeast of Resurrection Leawood Sanctuary Lower Floor West Corridor. It is north of Resurrection Leawood Sanctuary Lower Floor Center Corridor. It is northwest of Resurrection Leawood Sanctuary Lower Floor East Corridor. It is west of Resurrection Leawood Sanctuary Lower Floor Northeast Corridor. The description is "Complete with podium, altar, and space for musicians and a choir in the back, the stage is where the ceremonies take place.[paragraph break]There are paths in all directions.".
Resurrection Leawood Sanctuary Upper Floor West is a room. It is above Resurrection Leawood Narthex West. The description is "The upper floor, western part, of the sanctuary opens up to seating all around.[paragraph break]There is a path leading toward the rest of the seating to the east.".
Resurrection Leawood Sanctuary Upper Floor East is a room. It is above Resurrection Leawood Narthex East. It is east of Resurrection Leawood anctuary Upper Floor East. The description is "The upper floor, eastern part, of the sanctuary opens up to seating all around.[paragraph break]There is a path leading toward the rest of the seating to the west.".
Resurrection Leawood Stained Glass Window is a room. It is north of Stage. The description of Stained Glass Window is "A massive, multi-colored stained glass window featuring loads of Christian symbolism and meaning to the Church of the Resurrection. You feel awe-inspired and nearly want to pray several times as a consequence.".
Chapter 2 - The Things

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Version 1.0.0 of Buttered Toast Rules by William Moore begins here.
Chapter 1 - The Basic Commands
Understand "slap [something]" as slapping. Slapping is an action applying to one visible thing.
After slapping when the noun is a person:
say "You viciously slap [the noun]!".
Understand "poke [something]" as poking. Poking is an action applying to one visible thing.
After poking when the noun is a person:
say "You poke [the noun]."
Before reading a command:
let N be "[the player's command]";
if N is "take over kingdom",
say "What kingdom, you dumple!?";
if N is "take over world",
say "Sorry, Brain!".
Buttered Toast Rules ends here.
---- DOCUMENTATION ----
[ Copyright (C) 2022 William R. Moore <william@nerderium.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, version 3 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>. ]

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