[ Copyright (C) 2022 William R. Moore and Olivia BE Moore This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 3 of the License. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . ] "Mystery of the Missing Wand" by "Masterful Interactions". The story description is "Where in the world is the missing wand and can you find it before it is too late?". The release number is 1. Release along with cover art, interpreter, library card, and source text. Include Menus by Emily Short. Include Basic Help Menu by Emily Short. Asking someone about something is speech. Telling someone about something is speech. Answering someone that something is speech. Asking someone for something is speech. [ FIGURES ] Figure of Heroine is the file "heroine.jpg". Figure of Reg is the file "reg-werewolf.jpg". [ PERSONS ] Reg the Good Werewolf is a person. They are in Reg's House Living Room. The description is "A towering werewolf sporting blue jeans and a T-shirt. He has a friendly smile on his face.". [ PLACES ] [ Reg's House ] Reg's House Living Room is a room. It is below Reg's House Upstairs. It is north of Reg's House Kitchen. The description is "The living room of Reg's House is very clean and large.". Reg's House Upstairs is room. Reg's House Kitchen is a room. The description is "The lightly-colored, hardwood floor, the white, wooden cabinets, and granite countertop just simply sparkles despite being in an area primarily used in the preparation of messy foods.". Briley's Bedroom is a room. It is north of Reg's House Upstairs. The description is "The room is an utter nightmare of heavy metal CDs and role-playing game stuff. Be careful where you walk!". Reg's Bedoom is a room. It is west of Reg's House Upstairs. The description is "The bedroom is tidy and orderly with lace curtains on both windows that face outside. The bed looks like it is always made and ready to sleep in.". Sparkle's Bedoom is a room. It is east of Reg's House Upstairs. The description is "The bedroom is full of stuffed animals, pink bunny toys, and many girl's things. The window has fancy, pink curtains on it.". [ THINGS ] A die is a kind of thing. A die has a number called sides. The tetrahedron is a die. It is in Briley's Bedroom. The sides of tetrahedron is 4. The description is "This pyramid shaped plastic shape is silver colored. It looks like it wants to be rolled.". The hexahedron is a die. It is in Briley's Bedroom. The sides of hexahedron is 6. The description is "This cube shaped plastic shape is silver colored. It looks like it wants to be rolled.". The octohedron is a die. It is in Briley's Bedroom. The sides of octohedron is 8. The description is "This eight-sided plastic shape looks like two pyramids connected at the bottom and is silver colored. It looks like it wants to be rolled.". The decahedron is a die. It is in Briley's Bedroom. The sides of decahedron is 10. The description is "This ten-sided plastic shape looks like two diamonds connected at the tops and is silver colored. It looks like it wants to be rolled.". The dodecahedron is a die. It is in Briley's Bedroom. The sides of dodecahedron is 12. The description is "This twelve-sided plastic shape looks like a soccer ball and is silver colored. It looks like it wants to be rolled.". Reg's TV is a thing. It is fixed in place. It is in Reg's House Living Room. The description is "A flat screen QLED TV with black trim. It is fixed onto the wall.". [ ACTIONS ] Before examining the player: display the Figure of Heroine. Before examining Reg the Good Werewolf: display the Figure of Reg. Understand "roll [something preferably held]" as rolling. Rolling is an action applying to one visible thing. Check rolling when the noun is not a die: say "[the noun] is not something you can roll." instead. Carry out rolling: say "You've rolled [the noun].". [ SCENES ] Act I is a scene. Act I begins when play begins. Act I ends when the player has the tetrahedron and the player has the hexahedron and the player has the octohedron and the player has the decahedron and the player has the dodecahedron. [ After speech when the noun is Reg the Good Werewolf: ] After going to a room (called new room) while Act I is happening: If new room is Reg's House Living Room and new room is unvisited: say "Reg looks at you closely and squints his eyes. He says 'Yup! You'll have to do. The boogeyman has stolen a magic wand and we need to get it back. To stop him and his minions, you need to find the magic dice.'"; Otherwise: If new room is Briley's Bedroom and new room is unvisited: say "Ouch! You stepped on the [tetrahedron] with bare feet! That's going to leave a mark. Better look around to see what happened."; Otherwise: continue the action. The player is in Reg's House Living Room.