Updates\!

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William Moore 2022-11-04 01:23:27 -05:00
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5 changed files with 96 additions and 18 deletions

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@ -24,6 +24,7 @@ Include Basic Screen Effects by Emily Short.
Include Buttered Toast Rules by William Moore. Include Buttered Toast Rules by William Moore.
Include Buttered Toast KC Map by William Moore. Include Buttered Toast KC Map by William Moore.
Include 1PD6 Blood Reigns Setting by William Moore. Include 1PD6 Blood Reigns Setting by William Moore.
Include Steal the Dragon Hoard by William Moore.
Asking someone about something is speech. Telling someone about something is speech. Answering someone that something is speech. Asking someone for something is speech. Asking someone about something is speech. Telling someone about something is speech. Answering someone that something is speech. Asking someone for something is speech.
Looking is look. Looking is look.
@ -178,12 +179,20 @@ command description
"stat" "Display your stats" "stat" "Display your stats"
"buy (strength, defense, hp, or die)" "Purchase an attribute with experience points." "buy (strength, defense, hp, or die)" "Purchase an attribute with experience points."
"accuse (target)" "accuse the target of murder" "accuse (target)" "accuse the target of murder"
"game" "rolls the dice for the game of Steal the Dragon Hoard"
"new game" "starts a new game of Steal the Dragon Hoard"
"coins" "tells you how many coins you've taken from the dragon's hoard"
Chapter 3 - Setting Up Non-Standard Rooms and Doors Chapter 3 - Setting Up Non-Standard Rooms and Doors
Wooden Entrance is an easydoor in Leawood. It is unopenable and open. It leads to Gaming Hall.
Wooden Exit is an easydoor in Gaming Hall. It is unopenable and open. It leads to Leawood.
The Gaming Hall is a room. The description is "This is a wide open gaming hall with many tables and chairs. The air smells like baked cookies.".
Chapter 4 - Setting Up Actors Chapter 4 - Setting Up Actors
Amelia is a person. They are in Arthur Bryant's. The description of Amelia is "Amelia is a slender woman wearing ruined aviator clothes. She has sandy blonde hair. She is totally drunk and appears to almost always be that way.". Gamer is a person. They are in Gaming Hall. The description is "They are wearing a red T-Shirt with a mildly offensive slogan on it and a pair of blue jeans and socks and sandals on their feet. They smell like vanilla. In their hands are dice used to play their favorite 'Steal the Dragon Hoard' and look expectantly at you for a game.".
Amelia is a person. They are in Arthur Bryant's. The description is "Amelia is a slender woman wearing ruined aviator clothes. She has sandy blonde hair. She is totally drunk and appears to almost always be that way.".
Darcon is a person. They are in Arthur Bryant's. The description is "He looks like a typical cook wearing a black shirt and pants.". Darcon is a person. They are in Arthur Bryant's. The description is "He looks like a typical cook wearing a black shirt and pants.".
Buckethead is a person. The description is "That's right. THE Buckethead! He appears to be staring at his chickens, which are aimlessly pecking at and scratching the floor.". Buckethead is a person. The description is "That's right. THE Buckethead! He appears to be staring at his chickens, which are aimlessly pecking at and scratching the floor.".
Mr Linendot is a person. They are in UMKC. The description is "He has lines for limbs and dots for joints. His perfectly circular head only has dots for eyes and a line for a mouth.". Mr Linendot is a person. They are in UMKC. The description is "He has lines for limbs and dots for joints. His perfectly circular head only has dots for eyes and a line for a mouth.".
@ -197,6 +206,7 @@ Officer Arnold is a person. The strength of Officer Arnold is 4. The defense of
Zingo the Makeupless Clown is a person. They are in Ewing & Muriel Kaufman Memorial Garden. The printed name is "Zingo, the Makeup-less Clown". The description is "Zingo, the Makeup-less Clown has no make up on. He has a black eye from a prior altercation. His face is covered in grime. He wears a raggedy, fitted, red shirt. He wears sweatpants that are dirty with torn out pockets and holes in semi-random places. On his right wrist is a smart watch despite no apparent accompanied smart phone. On one foot is a dirty, old sneaker. On the other is a smelly sock and a grody sandal. He smells vaguely like cat litter." Zingo the Makeupless Clown is a person. They are in Ewing & Muriel Kaufman Memorial Garden. The printed name is "Zingo, the Makeup-less Clown". The description is "Zingo, the Makeup-less Clown has no make up on. He has a black eye from a prior altercation. His face is covered in grime. He wears a raggedy, fitted, red shirt. He wears sweatpants that are dirty with torn out pockets and holes in semi-random places. On his right wrist is a smart watch despite no apparent accompanied smart phone. On one foot is a dirty, old sneaker. On the other is a smelly sock and a grody sandal. He smells vaguely like cat litter."
Zongi the Clown is a person. The printed name is "Zongi, the Clown". They are in Ewing & Muriel Kaufman Memorial Garden. The description is "This Gacy-esque clown is doing clown things.". Zongi the Clown is a person. The printed name is "Zongi, the Clown". They are in Ewing & Muriel Kaufman Memorial Garden. The description is "This Gacy-esque clown is doing clown things.".
Colonel Barleyton is a person. The description is "A black haired, bearded man known for being many things, one of which was on some space show in the 80s.". Colonel Barleyton is a person. The description is "A black haired, bearded man known for being many things, one of which was on some space show in the 80s.".
Chief of Police is a person. The strength of Chief of Police is 0. The defense of Chief of Police is 1. The health of Chief of Police is 4. The description is "This is the man that is in charge of the Kansas City police force. His mustache and gruff demeanor command respect. His icy blue eyes project a piercing gaze that would make even the most hardened criminal weak and confess their crimes as well as a few they didn't commit just so as to remove his attention.".
Chapter 5 - Setting Up Things Chapter 5 - Setting Up Things
@ -222,7 +232,8 @@ Understand "help" as helping. Helping is an action applying to nothing.
Carry out helping: Carry out helping:
say "You like help? Here we go!:[paragraph break]"; say "You like help? Here we go!:[paragraph break]";
repeat through Table of Help Commands: repeat through Table of Help Commands:
say "[bold type][command entry][roman type]: [description entry][line break]". say "[bold type][command entry][roman type]: [description entry][line break]";
pause the game.
After speech when noun is Melkior: After speech when noun is Melkior:
let rr be a random number from 1 to number of rows in Table of Melkior Responses; let rr be a random number from 1 to number of rows in Table of Melkior Responses;
@ -380,8 +391,8 @@ When Act I begins:
try silently taking detective's badge; try silently taking detective's badge;
now the player is wearing detective's badge; now the player is wearing detective's badge;
say "Seek out the root cause of a murder, detective. This uses the 1PD6 RPG system, so build up your stats to fend off the assaults of racism. Maybe give yourself a good look and don't forget to have some fun along the way, or you'll go mad.[paragraph break]The best hints I can give for navigation is check out a recent map of Kansas City, MO. and remember to order BBQ and eat it.'"; say "Seek out the root cause of a murder, detective. This uses the 1PD6 RPG system, so build up your stats to fend off the assaults of racism. Maybe give yourself a good look and don't forget to have some fun along the way, or you'll go mad.[paragraph break]The best hints I can give for navigation is check out a recent map of Kansas City, MO. and remember to order BBQ and eat it.'";
move the player to Arthur Bryant's;
pause the game; pause the game;
move the player to Arthur Bryant's;
say "Everyone looks up as you enter and smiles. You hear rounds of 'Hello!' and 'How are you today, detective?'[paragraph break]Inside the food prep area, and behind the first window, Darcon eyes you suspiciously while slowly chewing on something in his mouth that is likely his tongue."; say "Everyone looks up as you enter and smiles. You hear rounds of 'Hello!' and 'How are you today, detective?'[paragraph break]Inside the food prep area, and behind the first window, Darcon eyes you suspiciously while slowly chewing on something in his mouth that is likely his tongue.";
say "Everyone immediately starts simultaneously asking for help with their mysteries. A man walks up to you and says 'I'll bet you one burnt ends plate that you can't guess where my wife is off to.'[paragraph break]You think for a moment and say 'She's off with your brother again and headed to New York. This time, it's unlikely you'll ever see her again. Now, then. Where's my BBQ?'"; say "Everyone immediately starts simultaneously asking for help with their mysteries. A man walks up to you and says 'I'll bet you one burnt ends plate that you can't guess where my wife is off to.'[paragraph break]You think for a moment and say 'She's off with your brother again and headed to New York. This time, it's unlikely you'll ever see her again. Now, then. Where's my BBQ?'";
say "[paragraph break]Everyone in the restaurant 'ooo's' at what you said."; say "[paragraph break]Everyone in the restaurant 'ooo's' at what you said.";
@ -460,7 +471,7 @@ After speech when the noun is Colonel Barleyton and Act II Scene 3 is happening:
say "[line break]Colonel Barleyton takes the offered card and says 'Sure thing, officer! It's a shame that some people here have such attitudes as this one, and that you get to deal with it, given recent Kansas City history.'"; say "[line break]Colonel Barleyton takes the offered card and says 'Sure thing, officer! It's a shame that some people here have such attitudes as this one, and that you get to deal with it, given recent Kansas City history.'";
now Second murder is true. now Second murder is true.
Act II Scene 4 is a scene. Act II Scene 4 begins when Act II Scene 3 ends. Act II Scene 4 is a scene. Act II Scene 4 begins when Act II Scene 3 ends. Act II Scene 4 ends when the health of Hank the Wino King <= the damage of Hank the Wino King.
When Act II Scene 4 begins: When Act II Scene 4 begins:
say "You head home and uncomfortably sleep. You have a detective's intuition that this isn't over. The next day, you find out it is true when you hear word that another African-American teen was murdered."; say "You head home and uncomfortably sleep. You have a detective's intuition that this isn't over. The next day, you find out it is true when you hear word that another African-American teen was murdered.";
@ -470,4 +481,25 @@ When Act II Scene 4 begins:
pause the game. pause the game.
Instead of speech when the noun is Hank the Wino King and Act II Scene 4 is happening: Instead of speech when the noun is Hank the Wino King and Act II Scene 4 is happening:
say "Hank suspiciously looks at you and says 'So. You've come to the King of the Winos to find out who your murderer is. I may know a few intimate details, but I'm afraid it'll get me into trouble.'". say "Hank suspiciously looks at you and says 'So. You've come to the great King of the Winos to find out who your murderer is. I may know a few intimate details, but I'm afraid it'll get me into trouble.'".
Every turn while Act II Scene 4 is happening:
if the health of Hank the Wino King <= the damage of Hank the Wino King:
say "Hank gasps 'Okay! Okay! I'll talk. You don't have to be so pushy. I saw a police car drive up. It was too dark to tell features and I was a little high. He shot that kid in cold blood! Several times. I'll never forget the police card number: 1. Number 1!'";
say "Both you and Arnold look at each other. You say 'Thank you. This was most helpful.'";
say "As you both walk away, Arnold looks at you and matter of factly says 'You know who has car number 1, don't you?'";
say "You nod solemnly. 'It's time to speak to the chief and get a confession out of him. I never thought I would have to do this in a million years.'";
move the Chief of Police to Kansas City Police HQ;
move the player to Kansas City Police HQ.
Act II Scene 5 is a scene. Act II Scene 5 begins when Act II Scene 4 ends.
Before accusing when the noun is the Chief of Police and Act II Scene 5 is happening:
say "Arnold absolutely beams as you timidly walk up to the Chief of Police and say 'Chief. You're under arrest for the murder of two teenage boys. Your personal police cruiser was seen at the scene of the most recent one.'".
Every turn while Act II Scene 5 is happening:
if the health of Chief of Police <= the damage of Chief of Police:
say "The Chief glowers sternly and bellows 'You knobs! I was at a fundraiser for widows of the officers killed in the line of duty. Something that you all would only aspire to at this point. For your actions, I only have one thing to say to you: SUSPENDED INDEFINITELY! I will of course alert the appropriate media outlets so that your shame can be fully realized.'";
say "You just stand there with your mouth silently opening and closing like a fish. It might be time to skulk to Arthur Bryant's for some more BBQ.";
pause the game.

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@ -21,18 +21,18 @@ Carry out stats:
Understand "buy dice" as buying dice. Buying dice is an action applying to nothing. Understand "buy dice" as buying dice. Buying dice is an action applying to nothing.
Carry out buying dice: Carry out buying dice:
if the experience of the player is greater than 49: if the experience of the player is greater than 29:
increase the dice pool of the player by 1; increase the dice pool of the player by 1;
decrease the experience of the player by 50; decrease the experience of the player by 30;
say "You have purchased one die for your dice pool!"; say "You have purchased one die for your dice pool!";
otherwise: otherwise:
say "You do not have enough experience to purchase a die!". say "You do not have enough experience to purchase a die!".
Understand "buy strength" as buying strength. Buying strength is an action applying to nothing. Understand "buy strength" as buying strength. Buying strength is an action applying to nothing.
Carry out buying strength: Carry out buying strength:
if the experience of the player is greater than 9 and the strength of the player is less than 6: if the experience of the player is greater than 4 and the strength of the player is less than 6:
increase the strength of the player by 1; increase the strength of the player by 1;
decrease the experience of the player by 10; decrease the experience of the player by 5;
say "You have purchased one to your strength!"; say "You have purchased one to your strength!";
otherwise: otherwise:
if the strength of the player is 6: if the strength of the player is 6:
@ -42,9 +42,9 @@ Carry out buying strength:
Understand "buy defense" as buying defense. Buying defense is an action applying to nothing. Understand "buy defense" as buying defense. Buying defense is an action applying to nothing.
Carry out buying defense: Carry out buying defense:
if the experience of the player is greater than 9 and the defense of the player is less than 6: if the experience of the player is greater than 4 and the defense of the player is less than 6:
increase the defense of the player by 1; increase the defense of the player by 1;
decrease the experience of the player by 10; decrease the experience of the player by 5;
say "You have purchased one to your defense!"; say "You have purchased one to your defense!";
otherwise: otherwise:
if the defense of the player is 6: if the defense of the player is 6:
@ -90,7 +90,7 @@ Carry out accusing when the noun is a person and the noun is not the player:
say "Unimpressed with your accusations, [the noun] has received enough for the day.". say "Unimpressed with your accusations, [the noun] has received enough for the day.".
Carry out accusing when the noun is a person and the noun is the player: Carry out accusing when the noun is a person and the noun is the player:
say "For whatever it is worth, you accuse yourself.". say "For whatever it's worth, you accuse yourself.".
Chapter 3 - Added Game Flow Chapter 3 - Added Game Flow
@ -108,10 +108,8 @@ Every turn:
increase Game Turns by 1; increase Game Turns by 1;
if Game Turns is 50: if Game Turns is 50:
now Game Turns is 0; now Game Turns is 0;
increase the experience of the player by 1; say "[paragraph break][bold type]You have earned 10 experience and can spend them at some point. Type in help for what you can spend them on.[roman type]";
If the health of the player < the damage of the player: increase the experience of the player by 10.
say "The Narrator says 'Well, you have gone and done it with your accusations. Try to be more careful next time and either have more strength to your accusational prowess or accuse the right person.'";
end the story.
1PD6 Blood Reigns Setting ends here. 1PD6 Blood Reigns Setting ends here.

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@ -23,8 +23,8 @@ Entrance to Downtown is an easydoor in Downtown Kansas City. It is unopenable an
Overview of Downtown is an easydoor in Union Station. The printed name is "Enter the street". It is unopenable and open. It leads to Downtown Kansas City. Overview of Downtown is an easydoor in Union Station. The printed name is "Enter the street". It is unopenable and open. It leads to Downtown Kansas City.
Entrance to 18th & Vine is an easydoor in the 18th & Vine. It is unopenable and open. It leads to 1 of a Kind. Entrance to 18th & Vine is an easydoor in the 18th & Vine. It is unopenable and open. It leads to 1 of a Kind.
Overview of 18th & Vine is an easydoor in 1 of a Kind. The printed name is "Enter the highway". It is unopenable and open. It leads to 18th & Vine. Overview of 18th & Vine is an easydoor in 1 of a Kind. The printed name is "Enter the highway". It is unopenable and open. It leads to 18th & Vine.
Entrance to Leawood is an easydoor in Leawood. It is unopenable and open. The printed name is "Enter the city". It leads to Resurrection Leawood Narthex Center. Entrance to Resurrection is an easydoor in Leawood. It is unopenable and open. The printed name is "Enter the city". It leads to Resurrection Leawood Narthex Center.
Overview of Leawood is an easydoor in Resurrection Leawood Narthex Center. It is unopenable and open. The printed name is "Enter the streets". It leads to Leawood. City of Leawood is an easydoor in Resurrection Leawood Narthex Center. It is unopenable and open. The printed name is "Enter the streets". It leads to Leawood.
Penn Valley Park is a room. It is south of Union Station. The description is "Penn Valley Park is a wonderful park containing many features, including the famous, and national, WW I museum.[paragraph break]There are roads to the north and northeast.". Penn Valley Park is a room. It is south of Union Station. The description is "Penn Valley Park is a wonderful park containing many features, including the famous, and national, WW I museum.[paragraph break]There are roads to the north and northeast.".
Crown Center is a room. It is northeast of Penn Valley Park. The description is "Crown Center is a shopping area containing several amenities.[paragraph break]There are roads to the southwest and northwest.". Crown Center is a room. It is northeast of Penn Valley Park. The description is "Crown Center is a shopping area containing several amenities.[paragraph break]There are roads to the southwest and northwest.".

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@ -0,0 +1,48 @@
Version 1.0.0 of Steal the Dragon Hoard by William Moore begins here.
Chapter 1 - Values
Coins Stolen is a number that varies.
Chapter 2 - Actions
Understand "game" as game. Game is an action applying to nothing.
Carry out game:
let result be a random number from 1 to 12;
say "You roll your dice and get a total of [result] pips.";
if result < 7:
increase Coins Stolen by result;
say "You stole [result] coins and now have [Coins Stolen] gold coins!";
otherwise:
if result >= 11:
say "You were fried by the dragon. Sorry!";
now Coins Stolen is 0;
otherwise:
say "You were startled and did not receive any coins this round.".
Understand "new game" as new game. New game is an action applying to nothing.
Carry out new game:
say "You start a new game!";
now Coins Stolen is 0.
Understand "coins" as coins. Coins is an action applying to nothing.
Carry out coins:
say "You have stolen [Coins Stolen] gold coins.".
Steal the Dragon Hoard ends here.
---- DOCUMENTATION ----
[ Copyright (C) 2022 William R. Moore <william@nerderium.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, version 3 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>. ]