Update to include dragondice nameplate code
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src/dragondice_nameplate.ino
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src/dragondice_nameplate.ino
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/*
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* dragondice_nameplate.ino - Displays an invite to learn Dragon Dice
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* Copyright (C) 2023 William Moore
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <LiquidCrystal.h>
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LiquidCrystal lcd(8, 9, 4, 5, 6, 7);
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// define some values used by the panel and buttons
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int lcd_key = 0;
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int adc_key_in = 0;
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#define btnRIGHT 0
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#define btnUP 1
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#define btnDOWN 2
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#define btnLEFT 3
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#define btnSELECT 4
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#define btnNONE 5
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#define btnRESET 6
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const char * askToPlay = "DRAGON DICE: Ask me how to play!";
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void setup() {
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Serial.begin(115200);
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lcd.begin(16,2);
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lcd.clear(); //Clear the display - this moves the cursor to home position as well
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lcd.setCursor(0, 0);
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lcd.print(askToPlay);
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}
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void loop() {
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const int maxPosition = strlen(askToPlay);
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int position = 0;
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for (position = 0; position < maxPosition; position++) {
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lcd.scrollDisplayLeft();
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delay(500);
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}
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}
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