diff --git a/butteredtoast5.inform/Skein.skein b/butteredtoast5.inform/Skein.skein
index 8b9bb58..45a0b6a 100644
--- a/butteredtoast5.inform/Skein.skein
+++ b/butteredtoast5.inform/Skein.skein
@@ -21,6 +21,16 @@ A dank, but faux, dive bar has a sparse amount of patrons. The walls are black w
You can see Bartender and ye flask here.
+>
+
+
+
+
+ -
+ license
+ Copyright (C) 2023 William R. Moore
+This work is licensed under the Creative Commons BY-NC-SA 4.0 License. To view a copy of the license, visit https://rezrov.xyz/caranmegil/butteredtoast5/.
+
>
@@ -148,30 +158,238 @@ He smiles at her and says "So, I'm scouting out locations for a new movie that I
Minutes later, he and the woman are walking out of St. Murray's Pub hand in hand because it really does turn out that the money from Billy Davis isn't good at the bar. Incidentally, St. Murray's thinks her money is good. They round the corner when Billy Davis felt a smack at the back of his head. This is the last thing he remembers for a while.
Island Cove
-A wonderous island cove where multi-colored, tropical fish swim near the surface in search of food and the water is a wonderful shade of sea green. Disgusting!
+A wonderous island cove where multi-colored, tropical fish swim near the surface of the water in search of food and the water is a wonderous shade of sea green. Disgusting! The forbidding sea is to the west.
Waking up from a horrendous nightmare of which he cannot place, Billy Davis looks around to see where he is now. When he last remembered being conscious, it is outside St. Murray's Pub. Instead of that familiar location, it is a luscious island! His head hurt. It hurt like a million Lars Ulrichs simultaneously used his head as their personal drums. It might have been the whiskey he drank. It might have been something else. At any rate, he is lost. He is lost on an island and he knew not where on Earth he is.
>
-
-
+
-
x me
- You do a quick check. All your parts and pieces are in tact, including your nose. You look inside your pockets, which you vigorously rifle through. Nothing of value outside pocket lint and a scrap of paper containing the words "SPLORK XYZZY".
+ Billy does a quick check. All his parts and pieces are in tact, including his nose. He looks inside his pockets, which he vigorously rifles through. Nothing of value outside pocket lint and a scrap of paper containing the words "SPLORK XYZZY".
-"Splork this," You exclaim, "I've been wallet-napped!"
+"Splork this," he exclaims, "I've been wallet-napped!"
+
+>
+
+
+
+
+ -
+ i
+ You are carrying:
+ Cryptic paper
+
+>
+
+
+
+
+ -
+ x paper
+ A yellowed scrap of paper with the words "SPLORK XYZZY" scribbled on it.
+
+>
+
+
+
+
+
+ -
+ w
+
+Sea
+The warm water laps against your body.
+
+You go further into the sea. Unfortunately, you've gone too far and the shoreline is nowhere in sight. After some time, you realiize that your limbs are starting to give. After more time, your limbs give and you sink deeper into the gluttonous sea!
+
+
+
+ *** The End ***
+
+
+
+
+Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last command?
+>
+
+
+ -
+ e
+
+Island Pool
+Deciding to do something about his situation, Billy Davis set out to explore this paradise-like Hell in which he finds himself. Several tortuous hours through lush trees and dry, prickly brambles that tore his clothes and skin revealed at the other side of this forest is a large pool of water. And bathing in it are several monkeys and an elephant.
+
+You can see troop of monkeys and elephant here.
>
***
+
+
+
+
- -
+
-
+ x troop
+ A troop (or barrel if you prefer) of varying colors of monkeys are near you. They're just chittering away doing monkey business.
+
+"Oh! Sweet! I can ride that elephant and train those monkeys to do my bidding," he shouted with supreme excitement.
+
+It is then he day dreams about how life on this island would be if he bends that barrel to his very will!
+
+It starts with the beginning of any given day. First, Billy wakes up in his hammock sewn from sturdy vines. Yawning, a helpful monkey would scamper up with a hot cup of what is presumably island coffee, which could be made from coffee beans or something entirely different, he has no idea what it really is. All he knows is that it is good, strong, and wakes him up. Next, he exits his hut to be presented with the assemblage of his troop for inspection. With intense pride, he examines each monkey for any stolen items out his hut. In this dream, a monkey has his pocket watch. So, in proper fashion, he has the monkey executed.
+
+Billy wakes up from this dream laughing meniacally, but soon discovers that his loud noises had startled the monkeys who left while he dreamed.
+
+>
+
+
+ -
+ x monkey
+ A troop (or barrel if you prefer) of varying colors of monkeys are near you. They're just chittering away doing monkey business.
+
+"Oh! Sweet! I can ride that elephant and train those monkeys to do my bidding," he shouted with supreme excitement.
+
+It is then he day dreams about how life on this island would be if he bends that barrel to his very will!
+
+It starts with the beginning of any given day. First, Billy wakes up in his hammock sewn from sturdy vines. Yawning, a helpful monkey would scamper up with a hot cup of what is presumably island coffee, which could be made from coffee beans or something entirely different, he has no idea what it really is. All he knows is that it is good, strong, and wakes him up. Next, he exits his hut to be presented with the assemblage of his troop for inspection. With intense pride, he examines each monkey for any stolen items out his hut. In this dream, a monkey has his pocket watch. So, in proper fashion, he has the monkey executed.
+
+Billy wakes up from this dream laughing meniacally, but soon discovers that his loud noises had startled the monkeys who left while he dreamed.
+
+>
+
+
+
+
+ -
+ x elephant
+ A large, grey elephant is bathing and playing in the pool of water.
+
+>
+
+
+
+
+ -
l
- Island Cove
-A wonderous island cove where multi-colored, tropical fish swim near the surface in search of food and the water is a wonderful shade of sea green.
+ Island Pool
+A large pool of water is before you.
+
+You can see elephant here.
+
+>
+
+
+
+
+ -
+ ride elephant
+ Billy Davis says "Well, Mr. or Mrs. Elephant! I don't really know which you are - oh looks like a girl - I'm gonna ride you through this here forest and get the hecka outta here!"
+
+On the first attempt at riding, the elephant just sprayed him with water.
+
+He wipes the water off his face and shakes his fist at her saying "Oh! A wise-gal, eh?"
+
+>
+
+
+
+
+ -
+ ride elephant
+ On the second attempt, the elephant uses her trunk to drag him under the water and lets him go to drown in peace.
+
+He thought, "If only I hadn't spent all those summers at the pool checking out women and had just spent them learning to swim! Maybe, I have a chance. If only I can be a frog!"
+
+And try as he might, he is not able to transform himself into a frog as that's just a ridiculous concept for a human. I mean, seriously, can a frog be a human or a human be a frog. All these existential thoughts never cross the mind of Billy Davis because he is using all of his wits, of which there are little available, even in reserve, focusing on getting out of this situation. As he sinks, the elephant takes pity on him and she drags him out of the water.
+
+"Whew!", sighed Billy, "I was almost a goner! Thank you, man's best friend!" And he gently pats the elephant on her hide.
+
+At that moment, the elephant gets startled, leaves the pool towards the east in a mighty rush, and leaves Billy Davis in the warm loneliness of the island.
+
+>
+
+
+
+
+ -
+ e
+
+Island Wilderness
+Feeling absolutely dejected at the loss of the potential ride and source of companionship, if it is possible with a pachyderm, Billy sets off through the wilderness once more. Instead, he chooses to wander from the pool towards where the elephant went. His rationale is that he can probaby catch up or be lead to more elephants, which means he can satisfy another issue: his growing hunger. Again, he searches his pockets as if there is something different in them than earlier in the day. Again, he only finds the scrap of paper with the words "SPLORK XYZZY" scrawled across it. The wilderness extends everywhere around you.
+
+>
+
+
+
+
+ -
+ jl
+ That's not a verb I recognise.
+
+>
+
+
+
+
+ -
+ l
+ Island Wilderness
+It is a lush wilderness inside the island. The wilderness extends everywhere around you.
+
+>
+
+
+
+
+ -
+ x paper
+ "By, Crom!", Billy professes, "this note has to mean something. But what? But how? But where?"
+
+>
+
+
+
+
+ -
+ e
+
+Island Wilderness
+With a great sigh, he plunges on through the less brambly forest but ever increasing in muginess. After some time, it is getting dire. The world is hazy with water vapor. He wishes that he somehow got water from that pool where the animals did their bathing and playing. That water has to be potable, he figured, because a monkey will not play in foul water. The wilderness extends everywhere around you.
+
+>
+
+
+
+
+ -
+ e
+
+Clearing
+Finally, a clearing is reached! Billy Davis sees before him a huge, grassy valley with a river running through it. Success! Water. Rushing down the hillside, he reaches the stream and takes several satisfying gulps of cool water.
+
+"That really hits the spot! Now, if only there's some way I can put all this into a container!"
+
+At that moment, he hears the sound of several feet splashing loudly and human voices chanting in a strange tongue.
+
+>
+
+
+ -
+ x barrel
+ A troop (or barrel if you prefer) of varying colors of monkeys are near you. They're just chittering away doing monkey business.
+
+"Oh! Sweet! I can ride that elephant and train those monkeys to do my bidding," he shouted with supreme excitement.
+
+It is then he day dreams about how life on this island would be if he bends that barrel to his very will!
+
+It starts with the beginning of any given day. First, Billy wakes up in his hammock sewn from sturdy vines. Yawning, a helpful monkey would scamper up with a hot cup of what is presumably island coffee, which could be made from coffee beans or something entirely different, he has no idea what it really is. All he knows is that it is good, strong, and wakes him up. Next, he exits his hut to be presented with the assemblage of his troop for inspection. With intense pride, he examines each monkey for any stolen items out his hut. In this dream, a monkey has his pocket watch. So, in proper fashion, he has the monkey executed.
+
+Billy wakes up from this dream laughing meniacally, but soon discovers that his loud noises had startled the monkeys who left while he dreamed.
>
diff --git a/butteredtoast5.inform/Source/story.ni b/butteredtoast5.inform/Source/story.ni
index af5b77a..ff010d6 100644
--- a/butteredtoast5.inform/Source/story.ni
+++ b/butteredtoast5.inform/Source/story.ni
@@ -82,22 +82,34 @@ command description
"philosophize" "Speak some philosophy."
"sing" "Sing some songs."
"act" "Do some acting."
+"ride (target)" "Ride the target"
Chapter 3 - Rooms and Doors
St Murrays Pub is a room. The printed name is "St. Murray's Pub". The description is "A dank, but faux, dive bar has a sparse amount of patrons. The walls are black wood panels. The floor is concrete. Along the wall nearest the entrance is the bar with its dark wood construction.".
-Island Cove is a room. The description is "A wonderous island cove where multi-colored, tropical fish swim near the surface in search of food and the water is a wonderous shade of sea green.[if unvisited] Disgusting!".
+Island Cove is a room. The description is "A wonderous island cove where multi-colored, tropical fish swim near the surface of the water in search of food and the water is a wonderous shade of sea green.[if unvisited] Disgusting![end if] The forbidding sea is to the west.".
+The Sea is a room. It is west of Island Cove. The description is "The warm water laps against your body.".
+Island Pool is a room. It is east of Island Cove. The description is "[if unvisited]Deciding to do something about his situation, Billy Davis set out to explore this paradise-like Hell in which he finds himself. Several tortuous hours through lush trees and dry, prickly brambles that tore his clothes and skin revealed at the other side of this forest is a large pool of water. And bathing in it are several monkeys and an elephant.[otherwise]A large pool of water is before you.[end if]".
+Wilderness_1 is a room. It is east of Island Pool. The printed name is "Island Wilderness". The description is "[if unvisited]Feeling absolutely dejected at the loss of the potential ride and source of companionship, if it is possible with a pachyderm, Billy sets off through the wilderness once more. Instead, he chooses to wander from the pool towards where the elephant went. His rationale is that he can probaby catch up or be lead to more elephants, which means he can satisfy another issue: his growing hunger. Again, he searches his pockets as if there is something different in them than earlier in the day. Again, he only finds the scrap of paper with the words 'SPLORK XYZZY' scrawled across it.[otherwise]It is a lush wilderness inside the island.[end if] The wilderness extends everywhere around you.".
+Wilderness_2 is a room. It is east of Wilderness_1. The printed name is "Island Wilderness". The description is "[if unvisited]With a great sigh, he plunges on through the less brambly forest but ever increasing in muginess. After some time, it is getting dire. The world is hazy with water vapor. He wishes that he somehow got water from that pool where the animals did their bathing and playing. That water has to be potable, he figured, because a monkey will not play in foul water.[otherwise]It is a lush wilderness inside the island.[end if] The wilderness extends everywhere around you.".
+Clearing is a room. It is east of Wilderness_2. The description is "[if unvisited]Finally, a clearing is reached! Billy Davis sees before him a huge, grassy valley with a river running through it. Success! Water. Rushing down the hillside, he reaches the stream and takes several satisfying gulps of cool water.
+
+'That really hits the spot! Now, if only there's some way I can put all this into a container!'
+
+At that moment, he hears the sound of several feet splashing loudly and human voices chanting in a strange tongue.[otherwise]You are in a huge, grassy valley with a river running through it.".
Chapter 4 - Actors
Mysterious Woman is a woman. The description is "A most beautiful woman with dark, ruddy hair. You have the urge to keep striking up a conversation with her.".
Bartender is a man. He is in St Murrays Pub. The description is "A rough and tumble man with hair like the Quaker Oats Man.".
+Monkey Troop is an animal. It is in Island Pool. The printed name is "troop of monkeys". Understand "barrel", "barrel of monkeys", "troop of monkeys" as Monkey Troop. The description is "A troop (or barrel if you prefer) of varying colors of monkeys are near you. They're just chittering away doing monkey business.".
+Elephant is an animal. It is in Island Pool. The printed name is "elephant". The description is "A large, grey elephant is bathing and playing in the pool of water.".
Chapter 5 - Things
Ye flask is a thing. It is fixed in place. The printed name is "ye flask". It is in St Murrays Pub. The description is "It is a flask containing some unknown liquid."
-
+Cryptic paper is a thing. The description is "A yellowed scrap of paper with the words 'SPLORK XYZZY' scribbled on it.".
Chapter 6 - Actions
@@ -122,7 +134,8 @@ Carry out examining something:
Understand "license" as license. License is an action applying to nothing.
Carry out license:
say "Copyright (C) 2023 William R. Moore
- [line break]This work is licensed under the Creative Commons BY-NC-SA 4.0 License. To view a copy of the license, visit https://rezrov.xyz/caranmegil/butteredtoast4/.".
+ [line break]This work is licensed under the Creative Commons BY-NC-SA 4.0 License. To view a copy of the license, visit https://rezrov.xyz/caranmegil/butteredtoast5/.";
+ increase the score of the player by 100.
Understand "credits" as credits. Credits is an action applying to nothing.
Carry out credits:
@@ -151,6 +164,11 @@ Instead of examining when the noun is the player:
Instead of taking while the noun is ye flask:
say "You can't get ye flask.".
+Understand "ride [something]" as riding. Riding is an action applying to one visible thing.
+
+Carry out riding:
+ say "Try as you may, you just can't seem to figure out how to ride [noun].".
+
Philosophized is a truth state that varies. Philosophized is false.
Carry out philosophizing:
say "His day starts with him writing what he considers philosophy. Once he sent his writings to the pre-eminent philosopher of the day, a Mr. John Hughes. After consuming one too many adult beverages one night, Mr. Hughes read Billy's works for a good laugh. Hughes went through each page like they were kindling and his eyes were fire. By the end, Hughes writes 'The world is sometimes challenged by individuals and their thinking. The writings of Billy Davis not only challenge your world views of the rights of man, they draw to light exactly what those rights are and why they were given to Billy Davis' deranged mind.' Billy wrote Hughes a thank you letter for his praise.";
@@ -227,9 +245,51 @@ Act I Scene 2 is a scene. Act I Scene 2 begins when Act I Scene 1 ends.
When Act I Scene 2 begins:
move the player to Island Cove;
+ now the player has Cryptic paper;
say "Waking up from a horrendous nightmare of which he cannot place, Billy Davis looks around to see where he is now. When he last remembered being conscious, it is outside St. Murray's Pub. Instead of that familiar location, it is a luscious island! His head hurt. It hurt like a million Lars Ulrichs simultaneously used his head as their personal drums. It might have been the whiskey he drank. It might have been something else. At any rate, he is lost. He is lost on an island and he knew not where on Earth he is.".
-Instead of examining when the noun is the player and Act I Scene 2 is happening:
- say "You do a quick check. All your parts and pieces are in tact, including your nose. You look inside your pockets, which you vigorously rifle through. Nothing of value outside pocket lint and a scrap of paper containing the words 'SPLORK XYZZY'.
+ElephantRiding is a number that varies. ElephantRiding is 0.
+Instead of riding when the noun is Elephant and Act I Scene 2 is happening:
+ if ElephantRiding is 0:
+ say "Billy Davis says 'Well, Mr. or Mrs. Elephant! I don't really know which you are — oh looks like a girl — I'm gonna ride you through this here forest and get the hecka outta here!'
-'Splork this,' You exclaim, 'I've been wallet-napped!'".
\ No newline at end of file
+On the first attempt at riding, the elephant just sprayed him with water.
+
+He wipes the water off his face and shakes his fist at her saying 'Oh! A wise-gal, eh?'";
+ increase ElephantRiding by 1;
+ Otherwise:
+ say "On the second attempt, the elephant uses her trunk to drag him under the water and lets him go to drown in peace.
+
+He thought, 'If only I hadn't spent all those summers at the pool checking out women and had just spent them learning to swim! Maybe, I have a chance. If only I can be a frog!'
+
+And try as he might, he is not able to transform himself into a frog as that's just a ridiculous concept for a human. I mean, seriously, can a frog be a human or a human be a frog. All these existential thoughts never cross the mind of Billy Davis because he is using all of his wits, of which there are little available, even in reserve, focusing on getting out of this situation. As he sinks, the elephant takes pity on him and she drags him out of the water.
+
+'Whew!', sighed Billy, 'I was almost a goner! Thank you, man's best friend!' And he gently pats the elephant on her hide.
+
+At that moment, the elephant gets startled, leaves the pool towards the east in a mighty rush, and leaves Billy Davis in the warm loneliness of the island.";
+ remove Elephant from play.
+
+Instead of examining when the noun is the player and Act I Scene 2 is happening:
+ say "Billy does a quick check. All his parts and pieces are in tact, including his nose. He looks inside his pockets, which he vigorously rifles through. Nothing of value outside pocket lint and a scrap of paper containing the words 'SPLORK XYZZY'.
+
+'Splork this,' he exclaims, 'I've been wallet-napped!'".
+
+Instead of examining when the noun is Cryptic paper and the location of the player is Wilderness_1:
+ say "'By, Crom!', Billy professes, 'this note has to mean something. But what? But how? But where?'".
+
+After examining when the noun is Monkey Troop and Act I Scene 2 is happening:
+ say "'Oh! Sweet! I can ride that elephant and train those monkeys to do my bidding,' he shouted with supreme excitement.
+
+It is then he day dreams about how life on this island would be if he bends that barrel to his very will!
+
+It starts with the beginning of any given day. First, Billy wakes up in his hammock sewn from sturdy vines. Yawning, a helpful monkey would scamper up with a hot cup of what is presumably island coffee, which could be made from coffee beans or something entirely different, he has no idea what it really is. All he knows is that it is good, strong, and wakes him up. Next, he exits his hut to be presented with the assemblage of his troop for inspection. With intense pride, he examines each monkey for any stolen items out his hut. In this dream, a monkey has his pocket watch. So, in proper fashion, he has the monkey executed.
+
+Billy wakes up from this dream laughing meniacally, but soon discovers that his loud noises had startled the monkeys who left while he dreamed.";
+ remove Monkey Troop from play.
+
+Chapter 8 - Endings
+
+Every turn:
+ If the location of the player is The Sea:
+ say "You go further into the sea. Unfortunately, you've gone too far and the shoreline is nowhere in sight. After some time, you realiize that your limbs are starting to give. After more time, your limbs give and you sink deeper into the gluttonous sea!";
+ end the story.
\ No newline at end of file
diff --git a/butteredtoast5.materials/Inform Map.eps b/butteredtoast5.materials/Inform Map.eps
index 7b622c3..d6f2cdd 100644
--- a/butteredtoast5.materials/Inform Map.eps
+++ b/butteredtoast5.materials/Inform Map.eps
@@ -1,17 +1,17 @@
%!PS-Adobe EPSF-3.0
-%%BoundingBox: 0 0 240 144
+%%BoundingBox: 0 0 600 144
%%IncludeFont: Helvetica
/Helvetica findfont 24 scalefont setfont
newpath % Ruled outline outer box of map
12 12 moveto % bottom left corner
-228 12 lineto % bottom side
-228 132 lineto % right side
+588 12 lineto % bottom side
+588 132 lineto % right side
12 132 lineto % top side
closepath
stroke
newpath % Ruled horizontal line
12 96 moveto % LHS
-228 96 lineto % RHS
+588 96 lineto % RHS
closepath
stroke
0 0 0 setrgbcolor % From HTML colour 000000
@@ -25,13 +25,53 @@ currentlinewidth % Push old line width onto stack
setlinewidth % Pull old line width from stack
currentlinewidth % Push old line width onto stack
1 setlinewidth
+0 0 0 setrgbcolor % From HTML colour 000000
+120 54 moveto % start of Bezier curve
+192 54 120 54 192 54 curveto % control points 1, 2 and end
+stroke
+0 0 0 setrgbcolor % From HTML colour 000000
+120 54 moveto % start of Bezier curve
+48 54 120 54 48 54 curveto % control points 1, 2 and end
+stroke
+setlinewidth % Pull old line width from stack
+currentlinewidth % Push old line width onto stack
+1 setlinewidth
+0 0 0 setrgbcolor % From HTML colour 000000
+setlinewidth % Pull old line width from stack
+currentlinewidth % Push old line width onto stack
+1 setlinewidth
+0 0 0 setrgbcolor % From HTML colour 000000
+192 54 moveto % start of Bezier curve
+264 54 192 54 264 54 curveto % control points 1, 2 and end
+stroke
+0 0 0 setrgbcolor % From HTML colour 000000
+setlinewidth % Pull old line width from stack
+currentlinewidth % Push old line width onto stack
+1 setlinewidth
+0 0 0 setrgbcolor % From HTML colour 000000
+264 54 moveto % start of Bezier curve
+336 54 264 54 336 54 curveto % control points 1, 2 and end
+stroke
+0 0 0 setrgbcolor % From HTML colour 000000
+setlinewidth % Pull old line width from stack
+currentlinewidth % Push old line width onto stack
+1 setlinewidth
+0 0 0 setrgbcolor % From HTML colour 000000
+336 54 moveto % start of Bezier curve
+408 54 336 54 408 54 curveto % control points 1, 2 and end
+stroke
+0 0 0 setrgbcolor % From HTML colour 000000
+setlinewidth % Pull old line width from stack
+currentlinewidth % Push old line width onto stack
+1 setlinewidth
+0 0 0 setrgbcolor % From HTML colour 000000
setlinewidth % Pull old line width from stack
newpath % Room interior
0.827451 0.827451 0.827451 setrgbcolor % From HTML colour D3D3D3
-30 36 moveto % bottom left corner
-66 36 lineto % bottom side
-66 72 lineto % right side
-30 72 lineto % top side
+462 36 moveto % bottom left corner
+498 36 lineto % bottom side
+498 72 lineto % right side
+462 72 lineto % top side
closepath
fill
@@ -39,17 +79,17 @@ currentlinewidth % Push old line width onto stack
1 setlinewidth
newpath % Room outline
0 0 0 setrgbcolor % From HTML colour 000000
-30 36 moveto % bottom left corner
-66 36 lineto % bottom side
-66 72 lineto % right side
-30 72 lineto % top side
+462 36 moveto % bottom left corner
+498 36 lineto % bottom side
+498 72 lineto % right side
+462 72 lineto % top side
closepath
stroke
setlinewidth % Pull old line width from stack
0 0 0 setrgbcolor % From HTML colour 000000
/Helvetica findfont 12 scalefont setfont
newpath (StMrP)
-dup stringwidth add 2 div 48 exch sub % = X centre-offset
+dup stringwidth add 2 div 480 exch sub % = X centre-offset
54 12 2 div sub % = Y centre-offset
moveto show
newpath % Room interior
@@ -78,3 +118,133 @@ newpath (IslnC)
dup stringwidth add 2 div 120 exch sub % = X centre-offset
54 12 2 div sub % = Y centre-offset
moveto show
+newpath % Room interior
+0.827451 0.827451 0.827451 setrgbcolor % From HTML colour D3D3D3
+30 36 moveto % bottom left corner
+66 36 lineto % bottom side
+66 72 lineto % right side
+30 72 lineto % top side
+closepath
+fill
+
+currentlinewidth % Push old line width onto stack
+1 setlinewidth
+newpath % Room outline
+0 0 0 setrgbcolor % From HTML colour 000000
+30 36 moveto % bottom left corner
+66 36 lineto % bottom side
+66 72 lineto % right side
+30 72 lineto % top side
+closepath
+stroke
+setlinewidth % Pull old line width from stack
+0 0 0 setrgbcolor % From HTML colour 000000
+/Helvetica findfont 12 scalefont setfont
+newpath (Sea)
+dup stringwidth add 2 div 48 exch sub % = X centre-offset
+54 12 2 div sub % = Y centre-offset
+moveto show
+newpath % Room interior
+0.827451 0.827451 0.827451 setrgbcolor % From HTML colour D3D3D3
+174 36 moveto % bottom left corner
+210 36 lineto % bottom side
+210 72 lineto % right side
+174 72 lineto % top side
+closepath
+fill
+
+currentlinewidth % Push old line width onto stack
+1 setlinewidth
+newpath % Room outline
+0 0 0 setrgbcolor % From HTML colour 000000
+174 36 moveto % bottom left corner
+210 36 lineto % bottom side
+210 72 lineto % right side
+174 72 lineto % top side
+closepath
+stroke
+setlinewidth % Pull old line width from stack
+0 0 0 setrgbcolor % From HTML colour 000000
+/Helvetica findfont 12 scalefont setfont
+newpath (IslnP)
+dup stringwidth add 2 div 192 exch sub % = X centre-offset
+54 12 2 div sub % = Y centre-offset
+moveto show
+newpath % Room interior
+0.827451 0.827451 0.827451 setrgbcolor % From HTML colour D3D3D3
+246 36 moveto % bottom left corner
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+fill
+
+currentlinewidth % Push old line width onto stack
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+newpath % Room outline
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+closepath
+stroke
+setlinewidth % Pull old line width from stack
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+newpath (Wld_1)
+dup stringwidth add 2 div 264 exch sub % = X centre-offset
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+newpath % Room interior
+0.827451 0.827451 0.827451 setrgbcolor % From HTML colour D3D3D3
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+fill
+
+currentlinewidth % Push old line width onto stack
+1 setlinewidth
+newpath % Room outline
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+stroke
+setlinewidth % Pull old line width from stack
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+/Helvetica findfont 12 scalefont setfont
+newpath (Wld_2)
+dup stringwidth add 2 div 336 exch sub % = X centre-offset
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+newpath % Room interior
+0.827451 0.827451 0.827451 setrgbcolor % From HTML colour D3D3D3
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+fill
+
+currentlinewidth % Push old line width onto stack
+1 setlinewidth
+newpath % Room outline
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