ButteredToast4/ButteredToast4.inform/Skein.skein

1243 lines
55 KiB
XML

<?xml version="1.0"?>
<Skein rootNode="node-1002">
<generator>Inform Mac Client (Inform version 1.82/6.41/10.1.2)</generator>
<item nodeId="node-1002">
<command xml:space="preserve">ButteredToast4</command>
<result xml:space="preserve">
Buttered Toast, the Great Dungeon Caper
An Interactive Fiction by William Moore
Release 1 / Serial number 230206 / Inform 7 v10.1.2 / D
Dungeon 1 Meet &amp; Greet Room
The meet and greet room has stone walls and granite floors and ceilings.
You can see Pie Room Door, Mr Linendot and TV here.
&gt;</result>
<commentary xml:space="preserve">
Buttered Toast, the Great Dungeon Caper
An Interactive Fiction by William Moore
Release 1 / Serial number 230206 / Inform 7 v10.1.2 / D
Dungeon 1 Meet &amp; Greet Room
The meet and greet room has stone walls and granite floors and ceilings.
You can see Pie Room Door, Mr Linendot and TV here.
&gt;</commentary>
<children><child nodeId="node-1084"></child>
</children>
</item>
<item nodeId="node-1084">
<command xml:space="preserve">x tv</command>
<result xml:space="preserve">This television has a black shell surrounding a touch screen. The touch screen currently says "Touch Me!"
&gt;</result>
<commentary xml:space="preserve">This television has a black shell surrounding a touch screen. The touch screen currently says "Touch Me!"
&gt;</commentary>
<children><child nodeId="node-1085"></child>
</children>
</item>
<item nodeId="node-1085">
<command xml:space="preserve">touch tv</command>
<result xml:space="preserve">The TV says "And that, folks, was the latest trailer for "Hands Off My Burrito!", the lastest film in the Billy Davis Cinematic Universe. Well, it was exactly what I expected. Let's just say!"
&gt;</result>
<commentary xml:space="preserve">The TV says "The ex-wife of Firenze Prumt was found dead today in an apparent suicide while falling down the stairs. This comes days after said she has dirt on his activities many have claimed are illegal in nature."
&gt;</commentary>
<children><child nodeId="node-1086"></child>
</children>
</item>
<item nodeId="node-1086">
<command xml:space="preserve">x mr linendot</command>
<result xml:space="preserve">He has lines for limbs and dots for joints. His perfectly circular head only has dots for eyes and a line for a mouth.
&gt;</result>
<commentary xml:space="preserve">He has lines for limbs and dots for joints. His perfectly circular head only has dots for eyes and a line for a mouth.
&gt;</commentary>
<children><child nodeId="node-1087"></child>
</children>
</item>
<item nodeId="node-1087">
<command xml:space="preserve">talk to mr linendot</command>
<result xml:space="preserve">Mr Linendot says "Hey, kids! Welcome to the Buttered Toast, the Great Dungeon Caper. A scavenger hunt -- that is exactly like last year."
Mr Linendot looks you up and down. "Oh! You're not a kid. Whatever! I don't really care at this point in my life. Hurry up or you don't get the impressive reward. Also, have this can of rhubarb pepso on the house!"
Mr Linendot says "Hi, kids! I'm Mr. Linendot here to tell you about the delicious beverage Pepso. The only drink made with real pepsin and now comes in a new refreshing flavor of "vanilla". And remember kids, I can no longer say they are the official sponsor of the show as that has never been the case." He drinks a Pepso "And here comes my lunch --"
You hear a loud click that came from the southeast.
&gt;</result>
<commentary xml:space="preserve">Mr Linendot says "Hey, kids! Welcome to the Buttered Toast, the Great Dungeon Caper. A scavenger hunt -- that is exactly like last year."
Mr Linendot looks you up and down. "Oh! You're not a kid. Whatever! I don't really care at this point in my life. Hurry up or you don't get the impressive reward. Also, have this can of rhubarb pepso on the house!"
Mr Linendot smiles and says "Hi, kids! I'm Mr. Linendot the officially unofficial spokesperson of Pepso: the only drink made with real pepsin!"
You hear a loud click that came from the southeast.
&gt;</commentary>
<children><child nodeId="node-1088"></child>
</children>
</item>
<item nodeId="node-1088">
<command xml:space="preserve">se</command>
<result xml:space="preserve">(first opening Pie Room Door)
Pie Room
A voice says "This is the pie room! Take one pie but only one pie. Mwhahahahahaha!" There are a large assortment of pies laid out in the room, but most don't seem appetizing. The floors, walls, and ceiling appear to be carved out of granite. There is an opening to the southwest on the southwest side of the room.
You can see Pie Room Door, blueberry floor pie and cherry floor pie here.
&gt;</result>
<commentary xml:space="preserve">(first opening Pie Room Door)
Pie Room
A voice says "This is the pie room! Take one pie but only one pie. Mwhahahahahaha!" There are a large assortment of pies laid out in the room, but most don't seem appetizing. The floors, walls, and ceiling appear to be carved out of granite. There is an opening to the southwest on the southwest side of the room.
You can see Pie Room Door, blueberry floor pie and cherry floor pie here.
&gt;</commentary>
<children><child nodeId="node-1089"></child>
<child nodeId="node-1106"></child>
</children>
</item>
<item nodeId="node-1106">
<command xml:space="preserve">take cherry pie</command>
<result xml:space="preserve">Taken.
&gt;</result>
<commentary xml:space="preserve">Taken.
&gt;</commentary>
<children><child nodeId="node-1108"></child>
</children>
</item>
<item nodeId="node-1108">
<command xml:space="preserve">sw</command>
<result xml:space="preserve">
Fluffy Puff Path
You are in a slightly curving path that is literally carved out of the rock. It leads to the south.
You can see Marshie here.
&gt;</result>
<commentary xml:space="preserve">
Fluffy Puff Path
You are in a slightly curving path that is literally carved out of the rock. It leads to the south.
You can see Marshie here.
&gt;</commentary>
<children><child nodeId="node-1116"></child>
</children>
</item>
<item nodeId="node-1116">
<command xml:space="preserve">give pie to marshie</command>
<result xml:space="preserve">The pie magically starts floating from your hand into Marshie's open maw and is consumed in one bite.
Marshie smiles, says "Thank you!", and floats away.
&gt;</result>
<commentary xml:space="preserve">The pie magically starts floating from your hand into Marshie's open maw and is consumed in one bite.
Marshie smiles, says "Thank you!", and floats away.
&gt;</commentary>
<children><child nodeId="node-1117"></child>
</children>
</item>
<item nodeId="node-1117">
<command xml:space="preserve">s</command>
<result xml:space="preserve">
Aquarium
You find yourself in a giant cavern carved out of the living rock. Situated in the room is an aquarium full of water about the height of the tall ceiling and wrapping around the room with arches allowing for access to the southern exit. From the west and east, sounds of water trickling can be heard. The giant aquarium has branches leading in both of those directions.
You can see Ginormous aquarium (empty) here.
&gt;</result>
<commentary xml:space="preserve">
Aquarium
You find yourself in a giant cavern carved out of the living rock. Situated in the room is an aquarium full of water about the height of the tall ceiling and wrapping around the room with arches allowing for access to the southern exit. From the west and east, sounds of water trickling can be heard. The giant aquarium has branches leading in both of those directions.
You can see Ginormous aquarium (empty) here.
&gt;</commentary>
<children><child nodeId="node-1118"></child>
</children>
</item>
<item nodeId="node-1118">
<command xml:space="preserve">w</command>
<result xml:space="preserve">
Western Aquarium
The western area of the aquarium leads into this room that is carved from the stone and the ginormous aquarium ends here.
You can see Fountain (empty) and Bucket (empty) here.
&gt;</result>
<commentary xml:space="preserve">
Western Aquarium
The western area of the aquarium leads into this room that is carved from the stone and the ginormous aquarium ends here.
You can see Fountain (empty) and Bucket (empty) here.
&gt;</commentary>
<children><child nodeId="node-1119"></child>
</children>
</item>
<item nodeId="node-1119">
<command xml:space="preserve">get bucket</command>
<result xml:space="preserve">Taken.
&gt;</result>
<commentary xml:space="preserve">Taken.
&gt;</commentary>
<children><child nodeId="node-1147"></child>
<child nodeId="node-1132"></child>
</children>
</item>
<item nodeId="node-1132">
<command xml:space="preserve">use bucket on fountain</command>
<result xml:space="preserve">That's not a verb I recognise.
&gt;</result>
<commentary xml:space="preserve"></commentary>
<children><child nodeId="node-1133"></child>
</children>
</item>
<item nodeId="node-1133">
<command xml:space="preserve">use bucket with fountain</command>
<result xml:space="preserve">That's not a verb I recognise.
&gt;</result>
<commentary xml:space="preserve"></commentary>
</item>
<item nodeId="node-1147">
<command xml:space="preserve">put bucket in fountain</command>
<result xml:space="preserve">You use the bucket on the water fountain and it's now full.
&gt;</result>
<commentary xml:space="preserve">You use the bucket on the water fountain and it's now full.
&gt;</commentary>
<children><child nodeId="node-1160"></child>
</children>
</item>
<item nodeId="node-1160">
<command xml:space="preserve">x bucket</command>
<result xml:space="preserve">An old metal bucket. However, to poor Liza's chagrin, there is no hole in this here bucket. It is currently full
&gt;</result>
<commentary xml:space="preserve">An old metal bucket. However, to poor Liza's chagrin, there is no hole in this here bucket. It is currently full
&gt;</commentary>
<children><child nodeId="node-1161"></child>
</children>
</item>
<item nodeId="node-1161">
<command xml:space="preserve">x fountain</command>
<result xml:space="preserve">An ornate stonework fountain that seems to have an endless supply of water pouring out of it.
&gt;</result>
<commentary xml:space="preserve">An ornate stonework fountain that seems to have an endless supply of water pouring out of it.
&gt;</commentary>
<children><child nodeId="node-1162"></child>
</children>
</item>
<item nodeId="node-1162">
<command xml:space="preserve">e</command>
<result xml:space="preserve">
Aquarium
You find yourself in a giant cavern carved out of the living rock. Situated in the room is an aquarium full of water about the height of the tall ceiling and wrapping around the room with arches allowing for access to the southern exit. From the west and east, sounds of water trickling can be heard. The giant aquarium has branches leading in both of those directions.
You can see Ginormous aquarium (empty) here.
&gt;</result>
<commentary xml:space="preserve">
Aquarium
You find yourself in a giant cavern carved out of the living rock. Situated in the room is an aquarium full of water about the height of the tall ceiling and wrapping around the room with arches allowing for access to the southern exit. From the west and east, sounds of water trickling can be heard. The giant aquarium has branches leading in both of those directions.
You can see Ginormous aquarium (empty) here.
&gt;</commentary>
<children><child nodeId="node-1163"></child>
</children>
</item>
<item nodeId="node-1163">
<command xml:space="preserve">x aquarium</command>
<result xml:space="preserve">A ginormous aquarium. Fish that are easily spooked swim about inside. It has two tributaries branching off to the east and west. There is a hole in it to allow insertion of things.
&gt;</result>
<commentary xml:space="preserve">A ginormous aquarium. Fish that are easily spooked swim about inside. It has two tributaries branching off to the east and west. There is a hole in it to allow insertion of things.
&gt;</commentary>
<children><child nodeId="node-1164"></child>
</children>
</item>
<item nodeId="node-1164">
<command xml:space="preserve">e</command>
<result xml:space="preserve">
Eastern Aquarium
The eastern area of the aqaurium leads into this room that is carved from the stone and the ginormous aquarium ends here.
You can see Goldfish here.
&gt;</result>
<commentary xml:space="preserve">
Eastern Aquarium
The eastern area of the aqaurium leads into this room that is carved from the stone and the ginormous aquarium ends here.
You can see Goldfish here.
&gt;</commentary>
<children><child nodeId="node-1165"></child>
</children>
</item>
<item nodeId="node-1165">
<command xml:space="preserve">x fish</command>
<result xml:space="preserve">Yup. It's a goldfish that just happens to be golden colored. It is flopping about on the floor and seems to be struggling.
&gt;</result>
<commentary xml:space="preserve">Yup. It's a goldfish that just happens to be golden colored. It is flopping about on the floor and seems to be struggling.
&gt;</commentary>
<children><child nodeId="node-1166"></child>
</children>
</item>
<item nodeId="node-1166">
<command xml:space="preserve">get fish</command>
<result xml:space="preserve">I don't suppose Goldfish would care for that.
&gt;</result>
<commentary xml:space="preserve">I don't suppose Goldfish would care for that.
&gt;</commentary>
<children><child nodeId="node-1167"></child>
</children>
</item>
<item nodeId="node-1167">
<command xml:space="preserve">put fish in bucket</command>
<result xml:space="preserve">You place the struggling goldfish into the bucket, which causes it to swim around and seem happier.
&gt;</result>
<commentary xml:space="preserve">You place the struggling goldfish into the bucket, which causes it to swim around and seem happier.
&gt;</commentary>
<children><child nodeId="node-1168"></child>
</children>
</item>
<item nodeId="node-1168">
<command xml:space="preserve">w</command>
<result xml:space="preserve">
Aquarium
You find yourself in a giant cavern carved out of the living rock. Situated in the room is an aquarium full of water about the height of the tall ceiling and wrapping around the room with arches allowing for access to the southern exit. From the west and east, sounds of water trickling can be heard. The giant aquarium has branches leading in both of those directions.
You can see Ginormous aquarium (empty) here.
&gt;</result>
<commentary xml:space="preserve">
Aquarium
You find yourself in a giant cavern carved out of the living rock. Situated in the room is an aquarium full of water about the height of the tall ceiling and wrapping around the room with arches allowing for access to the southern exit. From the west and east, sounds of water trickling can be heard. The giant aquarium has branches leading in both of those directions.
You can see Ginormous aquarium (empty) here.
&gt;</commentary>
<children><child nodeId="node-1169"></child>
</children>
</item>
<item nodeId="node-1169">
<command xml:space="preserve">put bucket in aquarium</command>
<result xml:space="preserve">When you place the bucket into the ginormous aquarium, the bucket slowly dissolves and the goldfish swims quickly amongst the other fish and is soon indistiguishable from the other golden goldfish there.
&gt;</result>
<commentary xml:space="preserve">When you place the bucket into the ginormous aquarium, the bucket slowly dissolves and the goldfish swims quickly amongst the other fish and is soon indistiguishable from the other golden goldfish there.
&gt;</commentary>
<children><child nodeId="node-1172"></child>
</children>
</item>
<item nodeId="node-1172">
<command xml:space="preserve">s</command>
<result xml:space="preserve">
Hall of Pictures
The long passageway continues in an L-shaped pattern to the west. Inside it are several pictures and paintings, most of which are of no consequence and are quite boring.
You can see Painting of the Tower of Plargh, Painting of the Mirren Lisa, Photo of a Deaf Zeppelin and Painting of Dogs Playing Yahtzee here.
&gt;</result>
<commentary xml:space="preserve">
Hall of Pictures
The long passageway continues in an L-shaped pattern to the west. Inside it are several pictures and paintings, most of which are of no consequence and are quite boring.
You can see Painting of the Tower of Plargh, Painting of the Mirren Lisa, Photo of a Deaf Zeppelin and Painting of Dogs Playing Yahtzee here.
&gt;</commentary>
<children><child nodeId="node-1173"></child>
</children>
</item>
<item nodeId="node-1173">
<command xml:space="preserve">x plargh</command>
<result xml:space="preserve">The picture depicts the Tower of Plargh burning to the ground and a multitude surrounding it. They are cheering and waving banners and flags.
&gt;</result>
<commentary xml:space="preserve">The picture depicts the Tower of Plargh burning to the ground and a multitude surrounding it. They are cheering and waving banners and flags.
&gt;</commentary>
<children><child nodeId="node-1174"></child>
</children>
</item>
<item nodeId="node-1174">
<command xml:space="preserve">x mirren lisa</command>
<result xml:space="preserve">The artist took some liberties and combined the Mona Lisa with Helen Mirren. They did a great job of it!
&gt;</result>
<commentary xml:space="preserve">The artist took some liberties and combined the Mona Lisa with Helen Mirren. They did a great job of it!
&gt;</commentary>
<children><child nodeId="node-1175"></child>
</children>
</item>
<item nodeId="node-1175">
<command xml:space="preserve">x deaf zeppelin</command>
<result xml:space="preserve">For whatever reason, the photographer took an arthouse picture of a figure that looks like an old timey zeppelin but with hearing aids attached to the side.
&gt;</result>
<commentary xml:space="preserve">For whatever reason, the photographer took an arthouse picture of a figure that looks like an old timey zeppelin but with hearing aids attached to the side.
&gt;</commentary>
<children><child nodeId="node-1176"></child>
</children>
</item>
<item nodeId="node-1176">
<command xml:space="preserve">x dogs</command>
<result xml:space="preserve">It's dogs! And they're dressed up in cute people clothes and playing Yahtzee!
&gt;</result>
<commentary xml:space="preserve">It's dogs! And they're dressed up in cute people clothes and playing Yahtzee!
&gt;</commentary>
<children><child nodeId="node-1177"></child>
</children>
</item>
<item nodeId="node-1177">
<command xml:space="preserve">w</command>
<result xml:space="preserve">
Spork in the Road
The wonderful Hall of Pictures has lead to a dank path that curves to the south. At the end is a giant spork with two paths leading southwest and southeast. A giant splork is in the way of the southeast path.
You can see Giant Spork here.
&gt;</result>
<commentary xml:space="preserve">
Spork in the Road
The wonderful Hall of Pictures has lead to a dank path that curves to the south. At the end is a giant spork with two paths leading southwest and southeast. A giant splork is in the way of the southeast path.
You can see Giant Spork here.
&gt;</commentary>
<children><child nodeId="node-1178"></child>
</children>
</item>
<item nodeId="node-1178">
<command xml:space="preserve">x spork</command>
<result xml:space="preserve">It's a giant, white statue of a spork fixed in the ground. On it are carved, in scrawling letters, the word "RHUBARB".
&gt;</result>
<commentary xml:space="preserve">It's a giant, white statue of a spork fixed in the ground. On it are carved, in scrawling letters, the word "RHUBARB".
&gt;</commentary>
<children><child nodeId="node-1179"></child>
<child nodeId="node-1211"></child>
</children>
</item>
<item nodeId="node-1211">
<command xml:space="preserve">sw</command>
<result xml:space="preserve">The entire top of the cave is ripped open and a disfigured face peers down at you.
The face says "You haven't had your healthy dose of Pepso today. Shame on you!"
At that moment, a hand scoops you up and places you in the mouth of the face. Your last moments are of long, excruciating pain that overwhelms your senses and ability to cry out for help.
*** The End ***
Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last command?
&gt; </result>
<commentary xml:space="preserve"></commentary>
</item>
<item nodeId="node-1179">
<command xml:space="preserve">drink pepso</command>
<result xml:space="preserve">You pause for a moment after consuming the entire drink. You utter "Hmm" just before retching the entire contents of your stomach on the floor, which absorbs it with gusto.
&gt;</result>
<commentary xml:space="preserve">You pause for a moment after consuming the entire drink. You utter "Hmm" just before retching the entire contents of your stomach on the floor, which absorbs it with gusto.
&gt;</commentary>
<children><child nodeId="node-1180"></child>
</children>
</item>
<item nodeId="node-1180">
<command xml:space="preserve">se</command>
<result xml:space="preserve">
Rightward Path
The room is like the others except it does not go anywhere other than where you entered.
&gt;</result>
<commentary xml:space="preserve">
Rightward Path
The room is like the others except it does not go anywhere other than where you entered.
&gt;</commentary>
<children><child nodeId="node-1181"></child>
</children>
</item>
<item nodeId="node-1181">
<command xml:space="preserve">nw</command>
<result xml:space="preserve">
Spork in the Road
The wonderful Hall of Pictures has lead to a dank path that curves to the south. At the end is a giant spork with two paths leading southwest and southeast. A giant splork is in the way of the southeast path.
You can see Giant Spork here.
&gt;</result>
<commentary xml:space="preserve">
Spork in the Road
The wonderful Hall of Pictures has lead to a dank path that curves to the south. At the end is a giant spork with two paths leading southwest and southeast. A giant splork is in the way of the southeast path.
You can see Giant Spork here.
&gt;</commentary>
<children><child nodeId="node-1244"></child>
</children>
</item>
<item nodeId="node-1244">
<command xml:space="preserve">sw</command>
<result xml:space="preserve">
Leftward Path
This path goes on and on leftward.
You can see Cheese Shop Door and Darcon here.
&gt;</result>
<commentary xml:space="preserve">
Leftward Path
This path goes on and on leftward.
You can see Cheese Shop Door and Darcon here.
&gt;</commentary>
<children><child nodeId="node-1245"></child>
</children>
</item>
<item nodeId="node-1245">
<command xml:space="preserve">x darcon</command>
<result xml:space="preserve">He looks like a typical cook wearing a black shirt and pants. Darcon is laying on the floor in the fetal position muttering "Two men enter, no man leave! Two men enter, no man leave!"
&gt;</result>
<commentary xml:space="preserve">He looks like a typical cook wearing a black shirt and pants. Darcon is laying on the floor in the fetal position muttering "Two men enter, no man leave! Two men enter, no man leave!"
&gt;</commentary>
<children><child nodeId="node-1246"></child>
</children>
</item>
<item nodeId="node-1246">
<command xml:space="preserve">talk to darcon</command>
<result xml:space="preserve">&gt;</result>
<commentary xml:space="preserve">&gt;</commentary>
<children><child nodeId="node-1247"></child>
</children>
</item>
<item nodeId="node-1247">
<command xml:space="preserve">enter door</command>
<result xml:space="preserve">(first opening Cheese Shop Door)
Cheese Shop
For some reason, there is a English-style cheese shop in the middle of a dungeon.
You can see Cheese Shop Door, Cheese Shopkeep, Cheese Shop Dancer, Cheddar, Venezuelan Beaver Cheese and Limburger here.
You hear the door slam shut and lock behind you.
You smile and say "I want to buy some cheese."
Cheese Shopkeep looks at you, smiles, and politely says "Of course, sir! This is a cheese shop."
&gt;</result>
<commentary xml:space="preserve">(first opening Cheese Shop Door)
Cheese Shop
For some reason, there is a English-style cheese shop in the middle of a dungeon.
You can see Cheese Shop Door, Cheese Shopkeep, Cheese Shop Dancer, Cheddar, Venezuelan Beaver Cheese and Limburger here.
You hear the door slam shut and lock behind you.
You smile and say "I want to buy some cheese."
Cheese Shopkeep looks at you, smiles, and politely says "Of course, sir! This is a cheese shop."
&gt;</commentary>
<children><child nodeId="node-1248"></child>
</children>
</item>
<item nodeId="node-1248">
<command xml:space="preserve">e</command>
<result xml:space="preserve">(first opening Cheese Shop Door)
It seems to be locked.
&gt;</result>
<commentary xml:space="preserve">(first opening Cheese Shop Door)
It seems to be locked.
&gt;</commentary>
<children><child nodeId="node-1249"></child>
</children>
</item>
<item nodeId="node-1249">
<command xml:space="preserve">x shopkeep</command>
<result xml:space="preserve">He is a short middle-aged man with black hair and a black moustache.
&gt;</result>
<commentary xml:space="preserve">He is a short middle-aged man with black hair and a black moustache.
&gt;</commentary>
<children><child nodeId="node-1250"></child>
</children>
</item>
<item nodeId="node-1250">
<command xml:space="preserve">x dancer</command>
<result xml:space="preserve">He is an averaged sized man, wearing a black suit and a black bowler hat. He is stepping one foot forward and backwards, then switching off the feed, all to the time of some slow cacodaemoniacal beat coming from the ether.
&gt;</result>
<commentary xml:space="preserve">He is an averaged sized man, wearing a black suit and a black bowler hat. He is stepping one foot forward and backwards, then switching off the feed, all to the time of some slow cacodaemoniacal beat coming from the ether.
&gt;</commentary>
<children><child nodeId="node-1251"></child>
</children>
</item>
<item nodeId="node-1251">
<command xml:space="preserve">x cheddar</command>
<result xml:space="preserve">A giant block of the finest English Cheddar.
&gt;</result>
<commentary xml:space="preserve">A giant block of the finest English Cheddar.
&gt;</commentary>
<children><child nodeId="node-1252"></child>
</children>
</item>
<item nodeId="node-1252">
<command xml:space="preserve">x venezuelan beaver cheese</command>
<result xml:space="preserve">A cake of the world-class, and famous, Venezuelan beaver cheese.
&gt;</result>
<commentary xml:space="preserve">A cake of the world-class, and famous, Venezuelan beaver cheese.
&gt;</commentary>
<children><child nodeId="node-1253"></child>
</children>
</item>
<item nodeId="node-1253">
<command xml:space="preserve">x limburger</command>
<result xml:space="preserve">A hunk of the smelliest cheese, you swear, in the world.
&gt;</result>
<commentary xml:space="preserve">A hunk of the smelliest cheese, you swear, in the world.
&gt;</commentary>
<children><child nodeId="node-1254"></child>
</children>
</item>
<item nodeId="node-1254">
<command xml:space="preserve">talk to shopkeep</command>
<result xml:space="preserve">He says "Would you like some cheese? Point at you want!"
&gt;</result>
<commentary xml:space="preserve">He says "Would you like some cheese? Point at you want!"
&gt;</commentary>
<children><child nodeId="node-1255"></child>
</children>
</item>
<item nodeId="node-1255">
<command xml:space="preserve">point at cheddar</command>
<result xml:space="preserve">Cheese Shopkeep frowns slightly but returns to their vapid smile and says "Well, we don't get much call for it around here, sir!"
&gt;</result>
<commentary xml:space="preserve">Cheese Shopkeep frowns slightly but returns to their vapid smile and says "Well, we don't get much call for it around here, sir!"
&gt;</commentary>
<children><child nodeId="node-1256"></child>
</children>
</item>
<item nodeId="node-1256">
<command xml:space="preserve">point at venezuelan beaver cheese</command>
<result xml:space="preserve">Cheese Shopkeep looks confused but returns to their vapid smile and says "Not today, sir, no."
&gt;</result>
<commentary xml:space="preserve">Cheese Shopkeep looks confused but returns to their vapid smile and says "Not today, sir, no."
&gt;</commentary>
<children><child nodeId="node-1257"></child>
</children>
</item>
<item nodeId="node-1257">
<command xml:space="preserve">point at limburger</command>
<result xml:space="preserve">Cheese Shopkeep looks down and their vapid smile and says "No."
You look around "Figures. Predictable, really I suppose. It was an act of purest optimism to have posed the question in the first place. Tell me:"
Cheese Shopkeep say "Yessir?"
You say "Have you in fact got any cheese here at all?"
Cheese Shopkeep vapidly smiles and says "Yessir"
You say "Really?"
(A short, awkward pause.)
Cheese Shopkeep says "No, not really. Not a scrap."
(You hear the unlocking of the Cheese Shop Door)
&gt;</result>
<commentary xml:space="preserve">Cheese Shopkeep looks down and their vapid smile and says "No."
You look around "Figures. Predictable, really I suppose. It was an act of purest optimism to have posed the question in the first place. Tell me:"
Cheese Shopkeep say "Yessir?"
You say "Have you in fact got any cheese here at all?"
Cheese Shopkeep vapidly smiles and says "Yessir"
You say "Really?"
(A short, awkward pause.)
Cheese Shopkeep says "No, not really. Not a scrap."
(You hear the unlocking of the Cheese Shop Door)
&gt;</commentary>
<children><child nodeId="node-1258"></child>
</children>
</item>
<item nodeId="node-1258">
<command xml:space="preserve">e</command>
<result xml:space="preserve">(first opening Cheese Shop Door)
Leftward Path
This path goes on and on leftward.
You can see Cheese Shop Door and Darcon here.
&gt;</result>
<commentary xml:space="preserve">(first opening Cheese Shop Door)
Leftward Path
This path goes on and on leftward.
You can see Cheese Shop Door and Darcon here.
&gt;</commentary>
<children><child nodeId="node-1259"></child>
</children>
</item>
<item nodeId="node-1259">
<command xml:space="preserve">s</command>
<result xml:space="preserve">
Long Hallway
This long hallway meanders around. After several hours, you discover that half of the hallway is brick and the other half is carved out of the living stone. There is an open archway made of brick leading to the southwest.
&gt;</result>
<commentary xml:space="preserve">
Long Hallway
This long hallway meanders around. After several hours, you discover that half of the hallway is brick and the other half is carved out of the living stone. There is an open archway made of brick leading to the southwest.
&gt;</commentary>
<children><child nodeId="node-1260"></child>
</children>
</item>
<item nodeId="node-1260">
<command xml:space="preserve">sw</command>
<result xml:space="preserve">
Potato Room
This tall, vaulted ceiling room is chock full of potatoes. There is a way out to the northeast. There are brown stairs leading up that appear to be made of tightly packed potato skins.
You can see Bag of Potatoes here.
&gt;</result>
<commentary xml:space="preserve">
Potato Room
This tall, vaulted ceiling room is chock full of potatoes. There is a way out to the northeast. There are brown stairs leading up that appear to be made of tightly packed potato skins.
You can see Bag of Potatoes here.
&gt;</commentary>
<children><child nodeId="node-1261"></child>
</children>
</item>
<item nodeId="node-1261">
<command xml:space="preserve">x potatoes</command>
<result xml:space="preserve">A large, brown burlap sack that is opened at the top revealing it is full of potatoes.
&gt;</result>
<commentary xml:space="preserve">A large, brown burlap sack that is opened at the top revealing it is full of potatoes.
&gt;</commentary>
<children><child nodeId="node-1262"></child>
</children>
</item>
<item nodeId="node-1262">
<command xml:space="preserve">take potatoes</command>
<result xml:space="preserve">Taken.
&gt;</result>
<commentary xml:space="preserve">Taken.
&gt;</commentary>
<children><child nodeId="node-1263"></child>
</children>
</item>
<item nodeId="node-1263">
<command xml:space="preserve">eat potatoes</command>
<result xml:space="preserve">Congratulations! You've eaten an entire bag of potatoes. The carbs have made you extremely sleepy.
&gt;</result>
<commentary xml:space="preserve">Congratulations! You've eaten an entire bag of potatoes. The carbs have made you extremely sleepy.
&gt;</commentary>
<children><child nodeId="node-1264"></child>
<child nodeId="node-1338"></child>
</children>
</item>
<item nodeId="node-1338">
<command xml:space="preserve">u</command>
<result xml:space="preserve">
Kansas City, Missouri Financial District
The Kansas City, Missouri Finance District is south of the City Market, east of the Library, west of the East Village, and north of the Power and Light Districts. There are several tall, rectangular buildings made of steel and glass, burying their past. Commerce Bank stands to the northwest.
As you climb out of the sewer, two men walk past you. One says "You know what? We should visit Stull!". The other scowls and says "You know what? You should have good ideas instead!"
You can see Door to Commerce Bank here.
&gt;</result>
<commentary xml:space="preserve"></commentary>
<children><child nodeId="node-1339"></child>
</children>
</item>
<item nodeId="node-1339">
<command xml:space="preserve">nw</command>
<result xml:space="preserve">(first opening Door to Commerce Bank)
Commerce Bank
Commerce Bank has a gigantic lobby and people constantly milling about. It's fairly cool looking from the white marble floors to the marble pillars. There's not much else here. People are trying to do business and don't have much in the way of time for you!
You can see Door to Commerce Bank, Bad Cop, Corrupt Cop and Commerce Bank Lobby Locker (closed) here.
&gt;</result>
<commentary xml:space="preserve"></commentary>
<children><child nodeId="node-1340"></child>
</children>
</item>
<item nodeId="node-1340">
<command xml:space="preserve">open locker</command>
<result xml:space="preserve">Once you open the locker a dead body falls out of it. Several people passing by scream, alerting the two police officers.
Corrupt Cop stomps over to you and says "Well, well, well! Lookit what we have here! We found a body that is stabbed to death. And, oh, what did i just find on you? A knife!"
Bad Cop marches and paces around the room, shaking his head, and shooting icy glares at you.
Corrupt Cop shouts "I think we've found our murderer!"
You're brought before the judge. The prosecutor, dressed in the finest clothing that sleaze offers, stands at his table. He sneers at you as you approach the bench and are sat at the defense table. You look at your lawyer.
Billy Davis, Public Defender stands next to you. His suit is as cheap as his cologne. His blonde hair is slicked back. He smiles at you.
Billy Davis says "Judge! This is all a misunderstanding. My client would never have put the body in that locker had it been known to them at the time it was a crime! That's why they're innocent. The defense rests!" As you and Billy Davis sit down, he gives you two thumbs up and smiles.
After many hours of courtroom deliberation and drama, complete with charts and graphs, the procsecutor rests his case, smugly. Then, the judge leaves the courtroom.
Sometime later, the judge emerges from her chambers and says "The evidence is clear. You are guilty of the crime of heinous murder and will be remanded to the custody of the state until another trial is set where a suitable punishment is found. Bailiff! Take him away!"
With that, the bailiff drags you out of the courtroom and puts you into prison where you await a sentencing trial.
*** The End ***
Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last command?
&gt; </result>
<commentary xml:space="preserve"></commentary>
</item>
<item nodeId="node-1264">
<command xml:space="preserve">ne</command>
<result xml:space="preserve">
Long Hallway
The long, meandering hallway is made halfway of brick and halfway of carved stone. There is an open archway made of brick leading to the southwest. Another archway leads to the west.
&gt;</result>
<commentary xml:space="preserve">
Long Hallway
The long, meandering hallway is made halfway of brick and halfway of carved stone. There is an open archway made of brick leading to the southwest. Another archway leads to the west.
&gt;</commentary>
<children><child nodeId="node-1265"></child>
</children>
</item>
<item nodeId="node-1265">
<command xml:space="preserve">w</command>
<result xml:space="preserve">
Presser Release Room
Silent figures in robes that are barely visible are in this room. At the front is a stage with Baron von Evil on it behind a podium. There is a way leading out to the east.
You can see Baron von Evil, Lord Goodfellow and Podium (in which is Speech Papers) here.
&gt;</result>
<commentary xml:space="preserve">
Presser Release Room
Silent figures in robes that are barely visible are in this room. At the front is a stage with Baron von Evil on it behind a podium. There is a way leading out to the east.
You can see Baron von Evil, Lord Goodfellow and Podium (in which is Speech Papers) here.
&gt;</commentary>
<children><child nodeId="node-1266"></child>
</children>
</item>
<item nodeId="node-1266">
<command xml:space="preserve">x baron</command>
<result xml:space="preserve">He is dressed like an old-timey silent film villain. His hair is wild and unkempt and has "crazy eyes". His teeth are sharpened and yellow.
&gt;</result>
<commentary xml:space="preserve">He is dressed like an old-timey silent film villain. His hair is wild and unkempt and has "crazy eyes". His teeth are sharpened and yellow.
&gt;</commentary>
<children><child nodeId="node-1267"></child>
</children>
</item>
<item nodeId="node-1267">
<command xml:space="preserve">x goodfellow</command>
<result xml:space="preserve">He is dressed in the finest of materials with a black top hat, a black tuxedo, and a pocketwatch secured inside a pocket on the chest of his tuxedo with a chain protruding outward and attached to something inside his pants pocket.
&gt;</result>
<commentary xml:space="preserve">He is dressed in the finest of materials with a black top hat, a black tuxedo, and a pocketwatch secured inside a pocket on the chest of his tuxedo with a chain protruding outward and attached to something inside his pants pocket.
&gt;</commentary>
<children><child nodeId="node-1268"></child>
</children>
</item>
<item nodeId="node-1268">
<command xml:space="preserve">x podium</command>
<result xml:space="preserve">A standard black, wooden podium. In it there appears to be papers.
In Podium is Speech Papers.
&gt;</result>
<commentary xml:space="preserve">A standard black, wooden podium. In it there appears to be papers.
In Podium is Speech Papers.
&gt;</commentary>
<children><child nodeId="node-1269"></child>
</children>
</item>
<item nodeId="node-1269">
<command xml:space="preserve">get papers</command>
<result xml:space="preserve">Taken.
&gt;</result>
<commentary xml:space="preserve">Taken.
&gt;</commentary>
<children><child nodeId="node-1270"></child>
</children>
</item>
<item nodeId="node-1270">
<command xml:space="preserve">x papers</command>
<result xml:space="preserve">These papers contain the neat scrawlings of a speech written by Baron von Evil. Included among them is an artists interpretation of a children's hospital.
&gt;</result>
<commentary xml:space="preserve">These papers contain the neat scrawlings of a speech written by Baron von Evil. Included among them is an artists interpretation of a children's hospital.
&gt;</commentary>
<children><child nodeId="node-1271"></child>
</children>
</item>
<item nodeId="node-1271">
<command xml:space="preserve">talk to baron von evil</command>
<result xml:space="preserve">MWUAHAHAHAHAHAHA! The hospital for orphans will give them the best care that they so desperately deserve.
&gt;</result>
<commentary xml:space="preserve">MWUAHAHAHAHAHAHA! The hospital for orphans will give them the best care that they so desperately deserve.
&gt;</commentary>
<children><child nodeId="node-1272"></child>
</children>
</item>
<item nodeId="node-1272">
<command xml:space="preserve">talk to baron von evil</command>
<result xml:space="preserve">While many identify with their passions, it is better to take a calmer approach. That is unless justice is perverted.
&gt;</result>
<commentary xml:space="preserve">While many identify with their passions, it is better to take a calmer approach. That is unless justice is perverted.
&gt;</commentary>
<children><child nodeId="node-1273"></child>
</children>
</item>
<item nodeId="node-1273">
<command xml:space="preserve">talk to goodfellow</command>
<result xml:space="preserve">Lord Goodfellow snorts derisively and says "The great thing about the poor is they illustrate how rich I am".
&gt;</result>
<commentary xml:space="preserve">Lord Goodfellow snorts derisively and says "The great thing about the poor is they illustrate how rich I am".
&gt;</commentary>
<children><child nodeId="node-1274"></child>
</children>
</item>
<item nodeId="node-1274">
<command xml:space="preserve">e</command>
<result xml:space="preserve">
Long Hallway
The long, meandering hallway is made halfway of brick and halfway of carved stone. There is an open archway made of brick leading to the southwest. Another archway leads to the west.
&gt;</result>
<commentary xml:space="preserve">
Long Hallway
The long, meandering hallway is made halfway of brick and halfway of carved stone. There is an open archway made of brick leading to the southwest. Another archway leads to the west.
&gt;</commentary>
<children><child nodeId="node-1275"></child>
</children>
</item>
<item nodeId="node-1275">
<command xml:space="preserve">sw</command>
<result xml:space="preserve">
Potato Room
This tall, vaulted ceiling room is chock full of potatoes. There is a way out to the northeast. There are brown stairs leading up that appear to be made of tightly packed potato skins.
&gt;</result>
<commentary xml:space="preserve">
Potato Room
This tall, vaulted ceiling room is chock full of potatoes. There is a way out to the northeast. There are brown stairs leading up that appear to be made of tightly packed potato skins.
&gt;</commentary>
<children><child nodeId="node-1276"></child>
</children>
</item>
<item nodeId="node-1276">
<command xml:space="preserve">u</command>
<result xml:space="preserve">
Kansas City, Missouri Financial District
The Kansas City, Missouri Finance District is south of the City Market, east of the Library, west of the East Village, and north of the Power and Light Districts. There are several tall, rectangular buildings made of steel and glass, burying their past. Commerce Bank stands to the northwest.
As you climb out of the sewer, two men walk past you. One says "You know what? We should visit Stull!". The other scowls and says "You know what? You should have good ideas instead!"
You can see Door to Commerce Bank here.
&gt;</result>
<commentary xml:space="preserve">
Kansas City, Missouri Financial District
The Kansas City, Missouri Finance District is south of the City Market, east of the Library, west of the East Village, and north of the Power and Light Districts. There are several tall, rectangular buildings made of steel and glass, burying their past. Commerce Bank stands to the northwest.
As you climb out of the sewer, two men walk past you. One says "You know what? We should visit Stull!". The other scowls and says "You know what? You should have good ideas instead!"
You can see Door to Commerce Bank here.
&gt;</commentary>
<children><child nodeId="node-1277"></child>
</children>
</item>
<item nodeId="node-1277">
<command xml:space="preserve">w</command>
<result xml:space="preserve">
Kansas City, Missouri Library District
The Library district of Kansas City, Missouri is west of the financial district. It is most well-known for the downtown library, which has pictures of books painted on the side. It is northwest of the Power &amp; Light district and southwest of the city market.
You can see Melkior here.
&gt;</result>
<commentary xml:space="preserve">
Kansas City, Missouri Library District
The Library district of Kansas City, Missouri is west of the financial district. It is most well-known for the downtown library, which has pictures of books painted on the side. It is northwest of the Power &amp; Light district and southwest of the city market.
You can see Melkior here.
&gt;</commentary>
<children><child nodeId="node-1278"></child>
</children>
</item>
<item nodeId="node-1278">
<command xml:space="preserve">x melkior</command>
<result xml:space="preserve">He is an Eldarim turned undead after pledging his life to Death himself. He is currently held together it would seem by just simple rags. There are severely damaged parts on his body from previous battles.
&gt;</result>
<commentary xml:space="preserve">He is an Eldarim turned undead after pledging his life to Death himself. He is currently held together it would seem by just simple rags. There are severely damaged parts on his body from previous battles.
&gt;</commentary>
<children><child nodeId="node-1279"></child>
</children>
</item>
<item nodeId="node-1279">
<command xml:space="preserve">talk to melkior</command>
<result xml:space="preserve">Melkior says "You will kneel before me and Lord Death!"
&gt;</result>
<commentary xml:space="preserve">Melkior says "You will kneel before me and Lord Death!"
&gt;</commentary>
<children><child nodeId="node-1280"></child>
</children>
</item>
<item nodeId="node-1280">
<command xml:space="preserve">talk to melkior</command>
<result xml:space="preserve">Melkior says "Would you like to try some of this black ichor?"
&gt;</result>
<commentary xml:space="preserve">Melkior says "Would you like to try some of this black ichor?"
&gt;</commentary>
<children><child nodeId="node-1281"></child>
</children>
</item>
<item nodeId="node-1281">
<command xml:space="preserve">e</command>
<result xml:space="preserve">
Kansas City, Missouri Financial District
The Kansas City, Missouri Finance District is south of the City Market, east of the Library, west of the East Village, and north of the Power and Light Districts. There are several tall, rectangular buildings made of steel and glass, burying their past. Commerce Bank stands to the northwest.
You can see Door to Commerce Bank here.
&gt;</result>
<commentary xml:space="preserve">
Kansas City, Missouri Financial District
The Kansas City, Missouri Finance District is south of the City Market, east of the Library, west of the East Village, and north of the Power and Light Districts. There are several tall, rectangular buildings made of steel and glass, burying their past. Commerce Bank stands to the northwest.
You can see Door to Commerce Bank here.
&gt;</commentary>
<children><child nodeId="node-1282"></child>
</children>
</item>
<item nodeId="node-1282">
<command xml:space="preserve">nw</command>
<result xml:space="preserve">(first opening Door to Commerce Bank)
Commerce Bank
Commerce Bank has a gigantic lobby and people constantly milling about. It's fairly cool looking from the white marble floors to the marble pillars. There's not much else here. People are trying to do business and don't have much in the way of time for you!
You can see Door to Commerce Bank, Bad Cop, Corrupt Cop and Commerce Bank Lobby Locker (closed) here.
&gt;</result>
<commentary xml:space="preserve">(first opening Door to Commerce Bank)
Commerce Bank
Commerce Bank has a gigantic lobby and people constantly milling about. It's fairly cool looking from the white marble floors to the marble pillars. There's not much else here. People are trying to do business and don't have much in the way of time for you!
You can see Door to Commerce Bank, Bad Cop, Corrupt Cop and Commerce Bank Lobby Locker (closed) here.
&gt;</commentary>
<children><child nodeId="node-1283"></child>
</children>
</item>
<item nodeId="node-1283">
<command xml:space="preserve">x corrupt cop</command>
<result xml:space="preserve">He is a white man with black, buzz cut hair and dressed in the finest blue of the KCMO police force.
&gt;</result>
<commentary xml:space="preserve">He is a white man with black, buzz cut hair and dressed in the finest blue of the KCMO police force.
&gt;</commentary>
<children><child nodeId="node-1284"></child>
</children>
</item>
<item nodeId="node-1284">
<command xml:space="preserve">x bad cop</command>
<result xml:space="preserve">He is a white man with a shaved head that is dressed in the finest blue of the KCMO police force.
&gt;</result>
<commentary xml:space="preserve">He is a white man with a shaved head that is dressed in the finest blue of the KCMO police force.
&gt;</commentary>
<children><child nodeId="node-1285"></child>
</children>
</item>
<item nodeId="node-1285">
<command xml:space="preserve">open locker</command>
<result xml:space="preserve">Once you open the locker a dead body falls out of it. Several people passing by scream, alerting the two police officers.
Corrupt Cop stomps over to you and says "Well, well, well! Lookit what we have here! We found a body that is stabbed to death. And, oh, what did i just find on you? A knife!"
Bad Cop marches and paces around the room, shaking his head, and shooting icy glares at you.
Corrupt Cop shouts "I think we've found our murderer!"
You're brought before the judge. The prosecutor, dressed in the finest clothing that sleaze offers, stands at his table. He sneers at you as you approach the bench and are sat at the defense table. You look at your lawyer.
Baron von Evil stands next to you. His suit is average and his cologne is tolerable.
Baron von Evil says "Judge, jury, the court. There is no evidence at all that my client murdered the person in question. In fact, the only witness is a corrupt police officer. I move that his case be summarily dismissed."
After many hours of courtroom deliberation and drama, complete with charts and graphs, the prosecutor rests his case, smugly. Then, the jury leaves the courtroom.
Sometime later, the jury emerges and returns to their box. The head juror hands the judge their decision.
The judge says "All rise! We will now read the verdict. The jury finds with one exception that the defendant is -- innocent!"
The courtroom erupts in cheering.
&gt;</result>
<commentary xml:space="preserve">Once you open the locker a dead body falls out of it. Several people passing by scream, alerting the two police officers.
Corrupt Cop stomps over to you and says "Well, well, well! Lookit what we have here! We found a body that is stabbed to death. And, oh, what did i just find on you? A knife!"
Bad Cop marches and paces around the room, shaking his head, and shooting icy glares at you.
Corrupt Cop shouts "I think we've found our murderer!"
You're brought before the judge. The prosecutor, dressed in the finest clothing that sleaze offers, stands at his table. He sneers at you as you approach the bench and are sat at the defense table. You look at your lawyer.
Baron von Evil stands next to you. His suit is average and his cologne is tolerable.
Baron von Evil says "Judge, jury, the court. There is no evidence at all that my client murdered the person in question. In fact, the only witness is a corrupt police officer. I move that his case be summarily dismissed."
After many hours of courtroom deliberation and drama, complete with charts and graphs, the prosecutor rests his case, smugly. Then, the jury leaves the courtroom.
Sometime later, the jury emerges and returns to their box. The head juror hands the judge their decision.
The judge says "All rise! We will now read the verdict. The jury finds with one exception that the defendant is -- innocent!"
The courtroom erupts in cheering.
&gt;</commentary>
<annotation xml:space="preserve">***</annotation>
</item>
<item nodeId="node-1089">
<command xml:space="preserve">sw</command>
<result xml:space="preserve">
Fluffy Puff Path
You are in a slightly curving path that is literally carved out of the rock. It leads to the south.
You can see Marshie here.
&gt;</result>
<commentary xml:space="preserve"></commentary>
<children><child nodeId="node-1090"></child>
</children>
</item>
<item nodeId="node-1090">
<command xml:space="preserve">s</command>
<result xml:space="preserve">Marshie frowns and says "I don't have me a floor pie!". At that moment, he opens his eyes and shoots blue fire right onto you and you incinerate into dust.
*** The End ***
Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last command?
&gt; </result>
<commentary xml:space="preserve"></commentary>
</item>
</Skein>