Updates for Cheese Shopkeep
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@ -10,7 +10,7 @@
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Buttered Toast, a Dungeon of Random Happenings
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An Interactive Fiction by William Moore
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Release 1 / Serial number 230214 / Inform 7 v10.1.2 / D
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Release 1 / Serial number 230215 / Inform 7 v10.1.2 / D
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Dungeon 1 Meet & Greet Room
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The meet and greet room has stone walls and granite floors and ceilings.
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@ -32,7 +32,8 @@ The meet and greet room has stone walls and granite floors and ceilings.
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You can see Pie Room Door, Mr Linendot and TV here.
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></commentary>
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<children><child nodeId="node-5105"></child>
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<children><child nodeId="node-6672"></child>
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<child nodeId="node-5105"></child>
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<child nodeId="node-4713"></child>
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<child nodeId="node-1397"></child>
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<child nodeId="node-1396"></child>
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@ -52,17 +53,8 @@ You can see Pie Room Door, Mr Linendot and TV here.
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</item>
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<item nodeId="node-1085">
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<command xml:space="preserve">touch tv</command>
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<result xml:space="preserve">The TV says "Billy Davis was recently interviewed about his latest film projects. Here it is!
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Billy Davis: "I want to make a movie about a farmer."
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Interviewer: "Okay?"
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Billy Davis: "He is a young adult, maybe late teens. and he lives in the desert."
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Interviewer: "This sounds fam --"
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Billy Davis "And his caretakers, who are his aunt and uncle, are killed. So he joins a smuggler, his buddy, and an old man to save a princess who is leading a rebel army against the evil empire."
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Interviewer: "That's Star Wars."
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Billy Davis: "No! Hear me out. They travel through space to get her."
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Interviewer: "Yeah, Star Wars"
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Billy Davis: "No! Anyways. She's being held on this space station that can blow up planets."
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Interviewer: "Ah, okay, that's Star Wars.""
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<result xml:space="preserve">The TV says "Interviewer: "I hear you drink heavily"
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Billy Davis: "Yeah, my mom gives me a juice pack every day.""
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></result>
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<commentary xml:space="preserve">The TV says "The ex-wife of Firenze Prumt was found dead today in an apparent suicide while falling down the stairs. This comes days after said she has dirt on his activities many have claimed are illegal in nature."
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></commentary>
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@ -89,7 +81,7 @@ Interviewer: "Ah, okay, that's Star Wars.""
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<result xml:space="preserve">Mr. Linendot says "Hey, kids! Welcome to the Buttered Toast, the Great Dungeon Caper. A scavenger hunt -- that is exactly like last year."
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Mr. Linendot looks you up and down. "Oh! You're not a kid. Whatever! I don't really care at this point in my life. Hurry up or you don't get the impressive reward. Also, have this can of rhubarb pepso on the house!"
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Mr. Linendot offers you an unmarked can and shouts "Hi, kids! I'm Mr. Linendot! Try the new "refreshing" flavor of Pepso: "vanilla"!"
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Mr. Linendot frowns and says "I'm legally required to use air quotes so as not to be sued by Pepso -- again --"
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You hear a loud click that came from the southeast.
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></result>
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@ -777,6 +769,15 @@ You have earned 10 experience and can spend them at some point. Type in help for
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You have earned 10 experience and can spend them at some point. Type in help for what you can spend them on.
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></commentary>
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<children><child nodeId="node-6674"></child>
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</children>
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</item>
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<item nodeId="node-6674">
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<command xml:space="preserve">talk to shopkeep</command>
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<result xml:space="preserve">He says "Would you like some cheese? Point at you want!"
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></result>
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<commentary xml:space="preserve"></commentary>
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<children><child nodeId="node-1250"></child>
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</children>
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</item>
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@ -817,6 +818,9 @@ You have earned 10 experience and can spend them at some point. Type in help for
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<command xml:space="preserve">x limburger</command>
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<result xml:space="preserve">A hunk of the smelliest cheese, you swear, in the world.
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You have earned 10 experience and can spend them at some point. Type in help for what you can spend them on.
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></result>
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<commentary xml:space="preserve">A hunk of the smelliest cheese, you swear, in the world.
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@ -828,9 +832,6 @@ You have earned 10 experience and can spend them at some point. Type in help for
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<command xml:space="preserve">talk to shopkeep</command>
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<result xml:space="preserve">He says "Would you like some cheese? Point at you want!"
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You have earned 10 experience and can spend them at some point. Type in help for what you can spend them on.
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></result>
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<commentary xml:space="preserve">He says "Would you like some cheese? Point at you want!"
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@ -907,6 +908,9 @@ This path goes on and on leftward.
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You can see Cheese Shop Door and Darcon here.
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You have earned 10 experience and can spend them at some point. Type in help for what you can spend them on.
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></result>
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<commentary xml:space="preserve">(first opening Cheese Shop Door)
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@ -925,9 +929,6 @@ You can see Cheese Shop Door and Darcon here.
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Long Hallway
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This long hallway meanders around. After several hours, you discover that half of the hallway is brick and the other half is carved out of the living stone. There is an open archway made of brick leading to the southwest.
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You have earned 10 experience and can spend them at some point. Type in help for what you can spend them on.
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></result>
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<commentary xml:space="preserve">
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Long Hallway
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@ -985,6 +986,9 @@ You can see Potato Trapdoor and Bag of Potatoes here.
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<command xml:space="preserve">eat potatoes</command>
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<result xml:space="preserve">Congratulations! You've eaten an entire bag of potatoes. The carbs have made you extremely sleepy.
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You have earned 10 experience and can spend them at some point. Type in help for what you can spend them on.
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></result>
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<commentary xml:space="preserve">Congratulations! You've eaten an entire bag of potatoes. The carbs have made you extremely sleepy.
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@ -1060,9 +1064,6 @@ Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last command?
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Long Hallway
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The long, meandering hallway is made halfway of brick and halfway of carved stone. There is an open archway made of brick leading to the southwest. Another archway leads to the west.
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You have earned 10 experience and can spend them at some point. Type in help for what you can spend them on.
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></result>
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<commentary xml:space="preserve">
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Long Hallway
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@ -1122,6 +1123,9 @@ You can see Baron von Evil, Lord Goodfellow and Podium (in which is Speech Paper
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In Podium is Speech Papers.
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You have earned 10 experience and can spend them at some point. Type in help for what you can spend them on.
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></result>
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<commentary xml:space="preserve">A standard black, wooden podium. In it there appears to be papers.
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@ -1135,9 +1139,6 @@ In Podium is Speech Papers.
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<command xml:space="preserve">get papers</command>
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<result xml:space="preserve">Taken.
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You have earned 10 experience and can spend them at some point. Type in help for what you can spend them on.
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></result>
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<commentary xml:space="preserve">Taken.
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@ -1161,7 +1162,7 @@ You have earned 10 experience and can spend them at some point. Type in help for
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</item>
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<item nodeId="node-1271">
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<command xml:space="preserve">talk to baron von evil</command>
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<result xml:space="preserve">MWUAHAHAHAHAHAHA! The hospital for orphans will give them the best care that they so desperately deserve.
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<result xml:space="preserve">This is not going to be a home for orphans. BWAHAHAHAHA! This is going to be a place for hopes and dreams!
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></result>
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<commentary xml:space="preserve">MWUAHAHAHAHAHAHA! The hospital for orphans will give them the best care that they so desperately deserve.
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></commentary>
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@ -1170,7 +1171,7 @@ You have earned 10 experience and can spend them at some point. Type in help for
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</item>
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<item nodeId="node-1272">
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<command xml:space="preserve">talk to baron von evil</command>
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<result xml:space="preserve">If you think the good people will allow you to defend the righteous sitting down, you're wrong. They will join the cause!
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<result xml:space="preserve">Many say I lack compassion when dealing with my enemies and this is true because those who would harm the less fortunate are not deserving of compassion!
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></result>
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<commentary xml:space="preserve">MWUAHAHAHAHAHAHA! The hospital for orphans will give them the best care that they so desperately deserve.
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></commentary>
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@ -1181,6 +1182,9 @@ You have earned 10 experience and can spend them at some point. Type in help for
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<command xml:space="preserve">talk to goodfellow</command>
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<result xml:space="preserve">Lord Goodfellow snorts derisively and says "The great thing about the poor is they illustrate how rich I am".
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You have earned 10 experience and can spend them at some point. Type in help for what you can spend them on.
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></result>
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<commentary xml:space="preserve">Lord Goodfellow snorts derisively and says "The great thing about the poor is they illustrate how rich I am".
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@ -1194,9 +1198,6 @@ You have earned 10 experience and can spend them at some point. Type in help for
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Long Hallway
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The long, meandering hallway is made halfway of brick and halfway of carved stone. There is an open archway made of brick leading to the southwest. Another archway leads to the west.
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You have earned 10 experience and can spend them at some point. Type in help for what you can spend them on.
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></result>
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<commentary xml:space="preserve">
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Long Hallway
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@ -1282,6 +1283,9 @@ You can see Melkior here.
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<command xml:space="preserve">x melkior</command>
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<result xml:space="preserve">He is an Eldarim turned undead after pledging his life to Death himself. He is currently held together it would seem by just simple rags. There are severely damaged parts on his body from previous battles.
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You have earned 10 experience and can spend them at some point. Type in help for what you can spend them on.
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></result>
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<commentary xml:space="preserve">He is an Eldarim turned undead after pledging his life to Death himself. He is currently held together it would seem by just simple rags. There are severely damaged parts on his body from previous battles.
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@ -1291,10 +1295,7 @@ You can see Melkior here.
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</item>
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<item nodeId="node-1279">
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<command xml:space="preserve">talk to melkior</command>
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<result xml:space="preserve">Melkior says "I cannot believe that I was defeated by a dwarf and a multi-armed human."
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You have earned 10 experience and can spend them at some point. Type in help for what you can spend them on.
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<result xml:space="preserve">Melkior says "Ailusherai! I will find you!"
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></result>
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<commentary xml:space="preserve">Melkior says "Lord Death, save me!"
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@ -1306,7 +1307,7 @@ You have earned 10 experience and can spend them at some point. Type in help for
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</item>
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<item nodeId="node-1280">
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<command xml:space="preserve">talk to melkior</command>
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<result xml:space="preserve">Melkior says "You will kneel before me and Lord Death!"
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<result xml:space="preserve">Melkior says "I cannot believe that I was defeated by a dwarf and a multi-armed human."
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></result>
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<commentary xml:space="preserve">Melkior says "I cannot believe that I was defeated by a dwarf and a multi-armed human."
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></commentary>
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@ -1357,6 +1358,9 @@ You can see Door to Commerce Bank, Mr Linendot, Bad Cop, Corrupt Cop and Commerc
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<command xml:space="preserve">x corrupt cop</command>
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<result xml:space="preserve">He is a white man with black, buzz cut hair and dressed in the finest blue of the KCMO police force.
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You have earned 10 experience and can spend them at some point. Type in help for what you can spend them on.
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></result>
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<commentary xml:space="preserve">He is a white man with black, buzz cut hair and dressed in the finest blue of the KCMO police force.
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@ -1368,9 +1372,6 @@ You can see Door to Commerce Bank, Mr Linendot, Bad Cop, Corrupt Cop and Commerc
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<command xml:space="preserve">x bad cop</command>
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<result xml:space="preserve">He is a white man with a shaved head that is dressed in the finest blue of the KCMO police force.
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You have earned 10 experience and can spend them at some point. Type in help for what you can spend them on.
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></result>
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<commentary xml:space="preserve">He is a white man with a shaved head that is dressed in the finest blue of the KCMO police force.
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@ -1452,6 +1453,9 @@ After recovering from the courtroom drama, you feel anger at who actually murder
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You can see a ring of awesomeness here.
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You have earned 10 experience and can spend them at some point. Type in help for what you can spend them on.
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></result>
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<commentary xml:space="preserve">Thinking that this is where the prize that Mr. Linendot promised you is located, you open the locker. Upon opening the locker, a dead body falls out of it. Several people passing by scream, alerting the two police officers.
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@ -1497,9 +1501,6 @@ You can see a ring of awesomeness here.
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<command xml:space="preserve">get ring</command>
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<result xml:space="preserve">Taken.
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You have earned 10 experience and can spend them at some point. Type in help for what you can spend them on.
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></result>
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<commentary xml:space="preserve">Taken.
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@ -1563,6 +1564,9 @@ You can see ye flask here.
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<command xml:space="preserve">x ye flask</command>
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<result xml:space="preserve">It is a flask containing some unknown liquid.
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You have earned 10 experience and can spend them at some point. Type in help for what you can spend them on.
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></result>
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<commentary xml:space="preserve">It is a flask containing some unknown liquid.
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@ -1574,9 +1578,6 @@ You can see ye flask here.
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<command xml:space="preserve">get ye flask</command>
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<result xml:space="preserve">You can't get ye flask.
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You have earned 10 experience and can spend them at some point. Type in help for what you can spend them on.
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></result>
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<commentary xml:space="preserve">You can't get ye flask.
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@ -1652,6 +1653,9 @@ You can see Corrupt Cop and Bad Cop here.
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Corrupt Cop eyes you up and down and says "We're watching you."
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"I need to train if I need to defeat these two," you think, "and the only good place to train is some martial arts place! Maybe the East Village has something there."
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You have earned 10 experience and can spend them at some point. Type in help for what you can spend them on.
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></result>
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<commentary xml:space="preserve">He appears to ignore you.
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@ -1666,9 +1670,6 @@ Corrupt Cop eyes you up and down and says "We're watching you."
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<command xml:space="preserve">talk to bad cop</command>
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<result xml:space="preserve">Bad Cop is stamping his foot while scowling at you.
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You have earned 10 experience and can spend them at some point. Type in help for what you can spend them on.
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></result>
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<commentary xml:space="preserve">Bad Cop is stamping his foot while scowling at you.
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@ -1705,7 +1706,7 @@ You can see Mr Linendot, TV and Martial Arts Door here.
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<result xml:space="preserve">Mr. Linendot smiles vapidly and says "So! You want martial arts training? What better place than this dungeon. It'll give you a robust work out. Did I say robust? I meant "funky"! Go on through that door to begin your trial and tribulations."
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(The sound of a door unlocking is heard.)
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Mr. Linendot says "Hi, kids! I'm Mr. Linendot here to tell you about the delicious beverage Pepso. The only drink made with real pepsin and now comes in a new refreshing flavor of "vanilla". And remember kids, I can no longer say they are the official sponsor of the show as that has never been the case." He drinks a Pepso "And here comes my lunch --"
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Mr. Linendot smiles and says "Hi, kids! I'm Mr. Linendot the officially unofficial spokesperson of Pepso: the only drink made with real pepsin!"
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></result>
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<commentary xml:space="preserve">Mr. Linendot smiles vapidly and says "So! You want martial arts training? What better place than this dungeon. It'll give you a robust work out. Did I say robust? I meant "funky"! Go on through that door to begin your trial and tribulations."
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(The sound of a door unlocking is heard.)
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@ -4744,6 +4745,84 @@ You hear a loud click that came from the southeast.
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<command xml:space="preserve">attack me</command>
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<result xml:space="preserve">Violence isn't the answer to this one.
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></result>
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<commentary xml:space="preserve"></commentary>
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</item>
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<item nodeId="node-6672">
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<command xml:space="preserve">[ hello ]</command>
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<result xml:space="preserve">That's not a verb I recognise.
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></result>
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<commentary xml:space="preserve"></commentary>
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<children><child nodeId="node-6673"></child>
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</children>
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</item>
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<item nodeId="node-6673">
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<command xml:space="preserve">help</command>
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<result xml:space="preserve">You like help? Here we go!
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Basic Commands:
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north: Move north
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south: Move south
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east: Move east
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west: Move west
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northeast: Move northeast
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northwest: Move northwest
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southeast: Move southeast
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southwest: Move southwest
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up: Move up
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down: Move down
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look: Looks around at current location
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save: Save state to a file
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restore: Restores a saved state
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restart: Restarts the game
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verbose: Gives full description after each command
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diagnostic: Give description of health
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brief: Give a description upon first entering an area
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superbrief: Never describe an area
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quit: Quit game
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climb: Climbs (up)
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g: Redo last command
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go (direction): Go towards direction (west/east/north/south/in/out/into)
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enter: In to the place
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in: Go into something
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out: Go out of the place
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get/take (item): Removes item from current room and places it in your inventory
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get/take all: Takes all takeable objects in room
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throw (item) at (location): Throws the item at something
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open (container): Opens the container, whether it is in the room or your inventory
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open (exit): Opens the exit for travel
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read (item): Reads what is written on readable item
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drop (item): Removes item from inventory and places it in current room
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put (item) in (container): Removes item from inventory and places it in container
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turn (control) with (item): Attempts to operate the control with the item
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turn on (item): Turns on the item
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turn off (item): Turns the item off
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move (object): Moves a large object that cannot be picked up
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attack (creature) with (item): Attacks creature with the item
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examine (object): Examines, or looks, at an object or item or location
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inventory: Shows contents of the inventory
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eat: Eats item (specifically food)
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shout: Shout it out (shout it out loud)
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close (Door): Closes door
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tie (item) to (object): Ties item to object
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pick (item): Take/get item
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break (item) with (item): Breaks item
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kill (creature) with (item): Attacks creature with the item
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drink: Drink an item
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smell: Smell an item
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cut (object/item) with (weapon): Comment: Strange concept, cutting the (object/item). If (object/item)=self then you commit suicide
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listen (target): Listens to a creature or an item
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slap (target): Slap the target viciously.
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poke (target): Poke a target.
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credits: Display the credits for this game.
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license: Displays the license for this game.
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talk to: You will talk to someone for once in your life.
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RPG Commands:
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rpg rules: Displays the basic rules for the RPG element
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stats: Display your stats
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buy (strength, defense, hp, or die): Purchase an attribute with experience points.
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||||
|
||||
></result>
|
||||
<commentary xml:space="preserve"></commentary>
|
||||
</item>
|
||||
|
@ -162,7 +162,7 @@ Martial Arts Door is a door. It is south of Dungeon 2 Meet & Greet Room and nort
|
||||
Chapter 4 - Actors
|
||||
|
||||
Mr Linendot is a man. He is in Dungeon 1 Meet & Greet Room. The description is "He has lines for limbs and dots for joints. His perfectly circular head only has dots for eyes and a line for a mouth.".
|
||||
Marshie is a person. They are in Fluffy Puff Path. The description is "This is a giant marshmallow with squinted eyes, a button nose, a mouth, and a bite taken out of their upper right side of their 'head'.".
|
||||
Marshie is a person. They are in Fluffy Puff Path. The description is "This is a giant marshmallow with squinted eyes, a button nose, a mouth, and a bite taken out of their upper right side of their 'head'. They look hungry enough to eat a floor pie.".
|
||||
Melkior is a person. They are in Kansas City Missouri Library District. The description is "He is an Eldarim turned undead after pledging his life to Death himself. He is currently held together it would seem by just simple rags. There are severely damaged parts on his body from previous battles.".
|
||||
Darcon is a man. He is in Leftward Path. The description is "He looks like a typical cook wearing a black shirt and pants. Darcon is laying on the floor in the fetal position facing the right and muttering 'Two men enter, no man leave! Two men enter, no man leave!'".
|
||||
Cheese Shopkeep is a man. He is in Cheese Shop. The description is "He is a short middle-aged man with black hair and a black moustache.".
|
||||
@ -286,6 +286,9 @@ Instead of taking while the noun is ye flask:
|
||||
Carry out talking when the noun is Cheese Shop Dancer:
|
||||
say "He ignores you and continues with their unholy gyrations.".
|
||||
|
||||
Carry out talking when the noun is Cheese Shopkeep:
|
||||
say "Welcome! Point out what you like!".
|
||||
|
||||
Every turn:
|
||||
if the location of the player is MissouriRiver:
|
||||
say "You try to swim in the Missouri river, but you're not some kind of water craft. Instead, you get drug downstream.";
|
||||
|
Loading…
Reference in New Issue
Block a user