Update to include SH
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@ -32,7 +32,8 @@ The meet and greet room has stone walls and granite floors and ceilings.
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You can see Pie Room Door, Mr Linendot and TV here.
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></commentary>
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<children><child nodeId="node-1084"></child>
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<children><child nodeId="node-1396"></child>
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<child nodeId="node-1084"></child>
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</children>
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</item>
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<item nodeId="node-1084">
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@ -1237,6 +1238,15 @@ You can see Marshie here.
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Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last command?
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> </result>
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<commentary xml:space="preserve"></commentary>
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</item>
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<item nodeId="node-1396">
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<command xml:space="preserve">x mr</command>
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<result xml:space="preserve">He has lines for limbs and dots for joints. His perfectly circular head only has dots for eyes and a line for a mouth.
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></result>
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<commentary xml:space="preserve"></commentary>
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</item>
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@ -462,7 +462,7 @@ The player is in Dungeon 1 Meet & Greet Room.
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Act I is a scene. Act I begins when play begins. Act I ends when Dead Body Found is true.
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Act II is a scene. Act II begins when Act I ends.
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Act II is a scene. Act II begins when Act I ends. Act II ends when Courtroom Decision is true.
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Courtroom Decision is a truth state that varies. Courtroom Decision is false.
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@ -483,3 +483,6 @@ When Act II begins:
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say "[line break]The judge says 'All rise! We will now read the verdict. The jury finds with one exception that the defendant is -- innocent!'";
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say "[line break]The courtroom erupts in cheering.";
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now Courtroom Decision is true.
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Act III is a scene. Act III begins when Act II ends.
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1
release.sh
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1
release.sh
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@ -0,0 +1 @@
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python3 ../blorbtool.py ButteredToast4.materials/Release/Buttered\ Toast\,\ the\ Great\ Dunge.gblorb giload ButteredToast4.materials/Release/interpreter/ interpreter
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