Update to include day 12
This commit is contained in:
parent
3f0254f031
commit
6627325d5c
@ -125,6 +125,7 @@ Spork in the Road is a room. It is west of Hall of Pictures. The description is
|
|||||||
Leftward Path is a room. It is southwest of Spork in the Road. The description is "This path goes on and on leftward.".
|
Leftward Path is a room. It is southwest of Spork in the Road. The description is "This path goes on and on leftward.".
|
||||||
Rightward Path is a room. It is southeast of Spork in the Road. The description is "The room is like the others except it does not go anywhere other than where you entered.".
|
Rightward Path is a room. It is southeast of Spork in the Road. The description is "The room is like the others except it does not go anywhere other than where you entered.".
|
||||||
Cheese Shop is a room. The description is "For some reason, there is a English-style cheese shop in the middle of a dungeon.".
|
Cheese Shop is a room. The description is "For some reason, there is a English-style cheese shop in the middle of a dungeon.".
|
||||||
|
Brick Transition Hallway is a room. It is south of Leftward Path. The printed name is "Long Hallway". The description is "[if unvisited]This long hallway meanders around. After several hours, you discover that half of the hallway is brick and the other half is carved out of the living stone.[otherwise]The long, meandering hallway is made halfway of brick and halfway of carved stone.".
|
||||||
|
|
||||||
Pie Room Door is a door. It is southeast of Dungeon 1 Meet & Greet Room. It is northwest of Pie Room. It is closed and locked. The description is "The rock door has fading words scrawled on them that say 'Speak the lines and dots and you may enter.'".
|
Pie Room Door is a door. It is southeast of Dungeon 1 Meet & Greet Room. It is northwest of Pie Room. It is closed and locked. The description is "The rock door has fading words scrawled on them that say 'Speak the lines and dots and you may enter.'".
|
||||||
Cheese Shop Door is a door. It is west of the Leftward Path. It is east of the Cheese Shop. It is closed. The description is "It is yellow and made of wood with the picture of a wheel of cheese with a huge slice taken out of it.".
|
Cheese Shop Door is a door. It is west of the Leftward Path. It is east of the Cheese Shop. It is closed. The description is "It is yellow and made of wood with the picture of a wheel of cheese with a huge slice taken out of it.".
|
||||||
@ -240,28 +241,38 @@ Carry out talking when the noun is Cheese Shop Dancer:
|
|||||||
GAME PROGRESSING ACTIONS
|
GAME PROGRESSING ACTIONS
|
||||||
]
|
]
|
||||||
|
|
||||||
|
|
||||||
Cheese Shop Solved is a truth state that varies. Cheese Shop Solved is false.
|
Cheese Shop Solved is a truth state that varies. Cheese Shop Solved is false.
|
||||||
Instead of asking when the noun is Cheese Shopkeep:
|
Instead of talking when the noun is the Cheese Shopkeep:
|
||||||
if the second noun is cheddar:
|
say "He says 'Would you like some cheese? Point at you want!'".
|
||||||
say "Cheese Shopkeep frowns slightly but returns to their vapid smile and says 'Well, we don't get much call for it around here, sir!'";
|
|
||||||
if the second noun is Venezuelan Beaver Cheese:
|
Understand "point at/to/towards [something]" as pointing. Pointing is an action applying to one visible thing.
|
||||||
say "Cheese Shopkeep looks confused but returns to their vapid smile and says 'Not [bold type]today[roman type], sir, no.'";
|
Instead of pointing:
|
||||||
if the second noun is Limburger:
|
if the location of the player is Cheese Shop:
|
||||||
say "Cheese Shopkeep looks down and their vapid smile and says 'No.'";
|
if the noun is cheddar:
|
||||||
say "[paragraph break]You look around 'Figures. Predictable, really I suppose. It was an act of purest optimism to have posed the question in the first place. Tell me:'";
|
say "Cheese Shopkeep frowns slightly but returns to their vapid smile and says 'Well, we don't get much call for it around here, sir!'";
|
||||||
say "[paragraph break]Cheese Shopkeep say 'Yessir?'";
|
otherwise:
|
||||||
say "[paragraph break]You say 'Have you in fact got any cheese here at all?'";
|
if the noun is Venezuelan Beaver Cheese:
|
||||||
say "[paragraph break]Cheese Shopkeep vapidly smiles and says 'Yessir'";
|
say "Cheese Shopkeep looks confused but returns to their vapid smile and says 'Not [bold type]today[roman type], sir, no.'";
|
||||||
say "[paragraph break]You say 'Really?'";
|
otherwise:
|
||||||
say "[paragraph break](A short, awkward pause.)";
|
if the noun is Limburger:
|
||||||
say "[paragraph break]Cheese Shopkeep says 'No, not really. Not a scrap.'";
|
say "Cheese Shopkeep looks down and their vapid smile and says 'No.'";
|
||||||
say "(You hear the unlocking of the Cheese Shop Door)";
|
say "[paragraph break]You look around 'Figures. Predictable, really I suppose. It was an act of purest optimism to have posed the question in the first place. Tell me:'";
|
||||||
if Cheese Shop Solved is false:
|
say "[paragraph break]Cheese Shopkeep say 'Yessir?'";
|
||||||
increase the score of the player by 10;
|
say "[paragraph break]You say 'Have you in fact got any cheese here at all?'";
|
||||||
now Cheese Shop Solved is true;
|
say "[paragraph break]Cheese Shopkeep vapidly smiles and says 'Yessir'";
|
||||||
now the Cheese Shop Door is unlocked;
|
say "[paragraph break]You say 'Really?'";
|
||||||
|
say "[paragraph break](A short, awkward pause.)";
|
||||||
|
say "[paragraph break]Cheese Shopkeep says 'No, not really. Not a scrap.'";
|
||||||
|
say "(You hear the unlocking of the Cheese Shop Door)";
|
||||||
|
if Cheese Shop Solved is false:
|
||||||
|
increase the score of the player by 10;
|
||||||
|
now Cheese Shop Solved is true;
|
||||||
|
now the Cheese Shop Door is unlocked;
|
||||||
|
otherwise:
|
||||||
|
say "Cheese Shopkeep looks at you, smiles, and politely says 'I'm sorry, but we don't carry [the noun].'";
|
||||||
otherwise:
|
otherwise:
|
||||||
say "Cheese Shopkeep looks at you, smiles, and politely says 'I'm sorry, but we don't carry [the second noun].'";
|
say "It's not nice to point, especially at [the noun]!".
|
||||||
|
|
||||||
Pepso drank is truth state that varies. Pepso drank is false.
|
Pepso drank is truth state that varies. Pepso drank is false.
|
||||||
Instead of drinking Can of Rhubarb Pepso:
|
Instead of drinking Can of Rhubarb Pepso:
|
||||||
@ -404,5 +415,6 @@ Chapter 7 - The Game
|
|||||||
|
|
||||||
Chapter 8 - Tests
|
Chapter 8 - Tests
|
||||||
|
|
||||||
test happypath with "x mr / x tv / x door / talk to mr / se / x cherry / x blueberry / get cherry / sw / x marshie / give pie to marshie / s / w / x bucket / x fountain / get bucket / insert bucket into fountain / e / e / x goldfish / put goldfish into bucket / w / put bucket into ginormous aquarium / s / x Painting of the Tower of Plargh
|
test happypath with "x mr / x tv / x door / talk to mr / se / x cherry / x blueberry / get cherry / sw / x marshie / give pie to marshie / s / w / x bucket / x fountain / get bucket / insert bucket into fountain / e / e / x goldfish / put goldfish into bucket / w / put bucket into ginormous aquarium / s / x Painting of the Tower of Plargh /
|
||||||
/ x Painting of Mirren Lisa / x Photo of a Deaf Zeppelin / x Painting of Dogs Playing Yahtzee / take Painting of Dogs Playing Yahtzee / w / x spork / drink pepso / sw / enter Cheese Shop Door".
|
x Painting of Mirren Lisa / x Photo of a Deaf Zeppelin / x Painting of Dogs Playing Yahtzee / take Painting of Dogs Playing Yahtzee / w / x spork / drink pepso / sw / enter Cheese Shop Door / x cheddar / x venezuelan beaver cheese / x limburger / talk to shopkeep / point at cheddar / point at venezuelan beaver cheese / point at limburger / e /
|
||||||
|
s".
|
||||||
|
Loading…
Reference in New Issue
Block a user