From 229414723595356491bcc41510e14585899a2844 Mon Sep 17 00:00:00 2001 From: William Moore Date: Mon, 6 Feb 2023 02:58:36 -0600 Subject: [PATCH] Update to make useful in IDE --- .gitignore | 1 + ButteredToast4.inform/Skein.skein | 1243 +++++++++++++++++++++++++ ButteredToast4.inform/Source/story.ni | 74 +- ButteredToast4.inform/notes.rtf | 0 ButteredToast4.inform/uuid.txt | 1 + 5 files changed, 1296 insertions(+), 23 deletions(-) create mode 100644 ButteredToast4.inform/Skein.skein create mode 100644 ButteredToast4.inform/notes.rtf create mode 100644 ButteredToast4.inform/uuid.txt diff --git a/.gitignore b/.gitignore index 1d92dbc..dd8b30d 100644 --- a/.gitignore +++ b/.gitignore @@ -12,4 +12,5 @@ Index/ *.iFiction *.log *.glksave +Icon? gametext.txt \ No newline at end of file diff --git a/ButteredToast4.inform/Skein.skein b/ButteredToast4.inform/Skein.skein new file mode 100644 index 0000000..03cb4ec --- /dev/null +++ b/ButteredToast4.inform/Skein.skein @@ -0,0 +1,1243 @@ + + + + Inform Mac Client (Inform version 1.82/6.41/10.1.2) + + ButteredToast4 + + + + +Buttered Toast, the Great Dungeon Caper +An Interactive Fiction by William Moore +Release 1 / Serial number 230206 / Inform 7 v10.1.2 / D + +Dungeon 1 Meet & Greet Room +The meet and greet room has stone walls and granite floors and ceilings. + +You can see Pie Room Door, Mr Linendot and TV here. + +> + + + + +Buttered Toast, the Great Dungeon Caper +An Interactive Fiction by William Moore +Release 1 / Serial number 230206 / Inform 7 v10.1.2 / D + +Dungeon 1 Meet & Greet Room +The meet and greet room has stone walls and granite floors and ceilings. + +You can see Pie Room Door, Mr Linendot and TV here. + +> + + + + + x tv + This television has a black shell surrounding a touch screen. The touch screen currently says "Touch Me!" + +> + This television has a black shell surrounding a touch screen. The touch screen currently says "Touch Me!" + +> + + + + + touch tv + The TV says "And that, folks, was the latest trailer for "Hands Off My Burrito!", the lastest film in the Billy Davis Cinematic Universe. Well, it was exactly what I expected. Let's just say!" +> + The TV says "The ex-wife of Firenze Prumt was found dead today in an apparent suicide while falling down the stairs. This comes days after said she has dirt on his activities many have claimed are illegal in nature." +> + + + + + x mr linendot + He has lines for limbs and dots for joints. His perfectly circular head only has dots for eyes and a line for a mouth. + + + +> + He has lines for limbs and dots for joints. His perfectly circular head only has dots for eyes and a line for a mouth. + + + +> + + + + + talk to mr linendot + Mr Linendot says "Hey, kids! Welcome to the Buttered Toast, the Great Dungeon Caper. A scavenger hunt -- that is exactly like last year." +Mr Linendot looks you up and down. "Oh! You're not a kid. Whatever! I don't really care at this point in my life. Hurry up or you don't get the impressive reward. Also, have this can of rhubarb pepso on the house!" + +Mr Linendot says "Hi, kids! I'm Mr. Linendot here to tell you about the delicious beverage Pepso. The only drink made with real pepsin and now comes in a new refreshing flavor of "vanilla". And remember kids, I can no longer say they are the official sponsor of the show as that has never been the case." He drinks a Pepso "And here comes my lunch --" +You hear a loud click that came from the southeast. + +> + Mr Linendot says "Hey, kids! Welcome to the Buttered Toast, the Great Dungeon Caper. A scavenger hunt -- that is exactly like last year." +Mr Linendot looks you up and down. "Oh! You're not a kid. Whatever! I don't really care at this point in my life. Hurry up or you don't get the impressive reward. Also, have this can of rhubarb pepso on the house!" + +Mr Linendot smiles and says "Hi, kids! I'm Mr. Linendot the officially unofficial spokesperson of Pepso: the only drink made with real pepsin!" +You hear a loud click that came from the southeast. + +> + + + + + se + (first opening Pie Room Door) + +Pie Room +A voice says "This is the pie room! Take one pie but only one pie. Mwhahahahahaha!" There are a large assortment of pies laid out in the room, but most don't seem appetizing. The floors, walls, and ceiling appear to be carved out of granite. There is an opening to the southwest on the southwest side of the room. + +You can see Pie Room Door, blueberry floor pie and cherry floor pie here. + +> + (first opening Pie Room Door) + +Pie Room +A voice says "This is the pie room! Take one pie but only one pie. Mwhahahahahaha!" There are a large assortment of pies laid out in the room, but most don't seem appetizing. The floors, walls, and ceiling appear to be carved out of granite. There is an opening to the southwest on the southwest side of the room. + +You can see Pie Room Door, blueberry floor pie and cherry floor pie here. + +> + + + + + + take cherry pie + Taken. + +> + Taken. + +> + + + + + sw + +Fluffy Puff Path +You are in a slightly curving path that is literally carved out of the rock. It leads to the south. + +You can see Marshie here. + +> + +Fluffy Puff Path +You are in a slightly curving path that is literally carved out of the rock. It leads to the south. + +You can see Marshie here. + +> + + + + + give pie to marshie + The pie magically starts floating from your hand into Marshie's open maw and is consumed in one bite. +Marshie smiles, says "Thank you!", and floats away. + +> + The pie magically starts floating from your hand into Marshie's open maw and is consumed in one bite. +Marshie smiles, says "Thank you!", and floats away. + +> + + + + + s + +Aquarium +You find yourself in a giant cavern carved out of the living rock. Situated in the room is an aquarium full of water about the height of the tall ceiling and wrapping around the room with arches allowing for access to the southern exit. From the west and east, sounds of water trickling can be heard. The giant aquarium has branches leading in both of those directions. + +You can see Ginormous aquarium (empty) here. + +> + +Aquarium +You find yourself in a giant cavern carved out of the living rock. Situated in the room is an aquarium full of water about the height of the tall ceiling and wrapping around the room with arches allowing for access to the southern exit. From the west and east, sounds of water trickling can be heard. The giant aquarium has branches leading in both of those directions. + +You can see Ginormous aquarium (empty) here. + +> + + + + + w + +Western Aquarium +The western area of the aquarium leads into this room that is carved from the stone and the ginormous aquarium ends here. + +You can see Fountain (empty) and Bucket (empty) here. + +> + +Western Aquarium +The western area of the aquarium leads into this room that is carved from the stone and the ginormous aquarium ends here. + +You can see Fountain (empty) and Bucket (empty) here. + +> + + + + + get bucket + Taken. + +> + Taken. + +> + + + + + + use bucket on fountain + That's not a verb I recognise. + +> + + + + + + use bucket with fountain + That's not a verb I recognise. + +> + + + + put bucket in fountain + You use the bucket on the water fountain and it's now full. + +> + You use the bucket on the water fountain and it's now full. + +> + + + + + x bucket + An old metal bucket. However, to poor Liza's chagrin, there is no hole in this here bucket. It is currently full + +> + An old metal bucket. However, to poor Liza's chagrin, there is no hole in this here bucket. It is currently full + +> + + + + + x fountain + An ornate stonework fountain that seems to have an endless supply of water pouring out of it. + +> + An ornate stonework fountain that seems to have an endless supply of water pouring out of it. + +> + + + + + e + +Aquarium +You find yourself in a giant cavern carved out of the living rock. Situated in the room is an aquarium full of water about the height of the tall ceiling and wrapping around the room with arches allowing for access to the southern exit. From the west and east, sounds of water trickling can be heard. The giant aquarium has branches leading in both of those directions. + +You can see Ginormous aquarium (empty) here. + +> + +Aquarium +You find yourself in a giant cavern carved out of the living rock. Situated in the room is an aquarium full of water about the height of the tall ceiling and wrapping around the room with arches allowing for access to the southern exit. From the west and east, sounds of water trickling can be heard. The giant aquarium has branches leading in both of those directions. + +You can see Ginormous aquarium (empty) here. + +> + + + + + x aquarium + A ginormous aquarium. Fish that are easily spooked swim about inside. It has two tributaries branching off to the east and west. There is a hole in it to allow insertion of things. + +> + A ginormous aquarium. Fish that are easily spooked swim about inside. It has two tributaries branching off to the east and west. There is a hole in it to allow insertion of things. + +> + + + + + e + +Eastern Aquarium +The eastern area of the aqaurium leads into this room that is carved from the stone and the ginormous aquarium ends here. + +You can see Goldfish here. + +> + +Eastern Aquarium +The eastern area of the aqaurium leads into this room that is carved from the stone and the ginormous aquarium ends here. + +You can see Goldfish here. + +> + + + + + x fish + Yup. It's a goldfish that just happens to be golden colored. It is flopping about on the floor and seems to be struggling. + +> + Yup. It's a goldfish that just happens to be golden colored. It is flopping about on the floor and seems to be struggling. + +> + + + + + get fish + I don't suppose Goldfish would care for that. + +> + I don't suppose Goldfish would care for that. + +> + + + + + put fish in bucket + You place the struggling goldfish into the bucket, which causes it to swim around and seem happier. + +> + You place the struggling goldfish into the bucket, which causes it to swim around and seem happier. + +> + + + + + w + +Aquarium +You find yourself in a giant cavern carved out of the living rock. Situated in the room is an aquarium full of water about the height of the tall ceiling and wrapping around the room with arches allowing for access to the southern exit. From the west and east, sounds of water trickling can be heard. The giant aquarium has branches leading in both of those directions. + +You can see Ginormous aquarium (empty) here. + +> + +Aquarium +You find yourself in a giant cavern carved out of the living rock. Situated in the room is an aquarium full of water about the height of the tall ceiling and wrapping around the room with arches allowing for access to the southern exit. From the west and east, sounds of water trickling can be heard. The giant aquarium has branches leading in both of those directions. + +You can see Ginormous aquarium (empty) here. + +> + + + + + put bucket in aquarium + When you place the bucket into the ginormous aquarium, the bucket slowly dissolves and the goldfish swims quickly amongst the other fish and is soon indistiguishable from the other golden goldfish there. + +> + When you place the bucket into the ginormous aquarium, the bucket slowly dissolves and the goldfish swims quickly amongst the other fish and is soon indistiguishable from the other golden goldfish there. + +> + + + + + s + +Hall of Pictures +The long passageway continues in an L-shaped pattern to the west. Inside it are several pictures and paintings, most of which are of no consequence and are quite boring. + +You can see Painting of the Tower of Plargh, Painting of the Mirren Lisa, Photo of a Deaf Zeppelin and Painting of Dogs Playing Yahtzee here. + +> + +Hall of Pictures +The long passageway continues in an L-shaped pattern to the west. Inside it are several pictures and paintings, most of which are of no consequence and are quite boring. + +You can see Painting of the Tower of Plargh, Painting of the Mirren Lisa, Photo of a Deaf Zeppelin and Painting of Dogs Playing Yahtzee here. + +> + + + + + x plargh + The picture depicts the Tower of Plargh burning to the ground and a multitude surrounding it. They are cheering and waving banners and flags. + +> + The picture depicts the Tower of Plargh burning to the ground and a multitude surrounding it. They are cheering and waving banners and flags. + +> + + + + + x mirren lisa + The artist took some liberties and combined the Mona Lisa with Helen Mirren. They did a great job of it! + +> + The artist took some liberties and combined the Mona Lisa with Helen Mirren. They did a great job of it! + +> + + + + + x deaf zeppelin + For whatever reason, the photographer took an arthouse picture of a figure that looks like an old timey zeppelin but with hearing aids attached to the side. + +> + For whatever reason, the photographer took an arthouse picture of a figure that looks like an old timey zeppelin but with hearing aids attached to the side. + +> + + + + + x dogs + It's dogs! And they're dressed up in cute people clothes and playing Yahtzee! + +> + It's dogs! And they're dressed up in cute people clothes and playing Yahtzee! + +> + + + + + w + +Spork in the Road +The wonderful Hall of Pictures has lead to a dank path that curves to the south. At the end is a giant spork with two paths leading southwest and southeast. A giant splork is in the way of the southeast path. + +You can see Giant Spork here. + +> + +Spork in the Road +The wonderful Hall of Pictures has lead to a dank path that curves to the south. At the end is a giant spork with two paths leading southwest and southeast. A giant splork is in the way of the southeast path. + +You can see Giant Spork here. + +> + + + + + x spork + It's a giant, white statue of a spork fixed in the ground. On it are carved, in scrawling letters, the word "RHUBARB". + + + +> + It's a giant, white statue of a spork fixed in the ground. On it are carved, in scrawling letters, the word "RHUBARB". + + + +> + + + + + + sw + The entire top of the cave is ripped open and a disfigured face peers down at you. +The face says "You haven't had your healthy dose of Pepso today. Shame on you!" +At that moment, a hand scoops you up and places you in the mouth of the face. Your last moments are of long, excruciating pain that overwhelms your senses and ability to cry out for help. + + + + *** The End *** + + + + +Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last command? +> + + + + drink pepso + You pause for a moment after consuming the entire drink. You utter "Hmm" just before retching the entire contents of your stomach on the floor, which absorbs it with gusto. + +> + You pause for a moment after consuming the entire drink. You utter "Hmm" just before retching the entire contents of your stomach on the floor, which absorbs it with gusto. + +> + + + + + se + +Rightward Path +The room is like the others except it does not go anywhere other than where you entered. + +> + +Rightward Path +The room is like the others except it does not go anywhere other than where you entered. + +> + + + + + nw + +Spork in the Road +The wonderful Hall of Pictures has lead to a dank path that curves to the south. At the end is a giant spork with two paths leading southwest and southeast. A giant splork is in the way of the southeast path. + +You can see Giant Spork here. + +> + +Spork in the Road +The wonderful Hall of Pictures has lead to a dank path that curves to the south. At the end is a giant spork with two paths leading southwest and southeast. A giant splork is in the way of the southeast path. + +You can see Giant Spork here. + +> + + + + + sw + +Leftward Path +This path goes on and on leftward. + +You can see Cheese Shop Door and Darcon here. + +> + +Leftward Path +This path goes on and on leftward. + +You can see Cheese Shop Door and Darcon here. + +> + + + + + x darcon + He looks like a typical cook wearing a black shirt and pants. Darcon is laying on the floor in the fetal position muttering "Two men enter, no man leave! Two men enter, no man leave!" + +> + He looks like a typical cook wearing a black shirt and pants. Darcon is laying on the floor in the fetal position muttering "Two men enter, no man leave! Two men enter, no man leave!" + +> + + + + + talk to darcon + > + > + + + + + enter door + (first opening Cheese Shop Door) +Cheese Shop +For some reason, there is a English-style cheese shop in the middle of a dungeon. + +You can see Cheese Shop Door, Cheese Shopkeep, Cheese Shop Dancer, Cheddar, Venezuelan Beaver Cheese and Limburger here. + +You hear the door slam shut and lock behind you. + +You smile and say "I want to buy some cheese." + +Cheese Shopkeep looks at you, smiles, and politely says "Of course, sir! This is a cheese shop." + +> + (first opening Cheese Shop Door) +Cheese Shop +For some reason, there is a English-style cheese shop in the middle of a dungeon. + +You can see Cheese Shop Door, Cheese Shopkeep, Cheese Shop Dancer, Cheddar, Venezuelan Beaver Cheese and Limburger here. + +You hear the door slam shut and lock behind you. + +You smile and say "I want to buy some cheese." + +Cheese Shopkeep looks at you, smiles, and politely says "Of course, sir! This is a cheese shop." + +> + + + + + e + (first opening Cheese Shop Door) +It seems to be locked. + +> + (first opening Cheese Shop Door) +It seems to be locked. + +> + + + + + x shopkeep + He is a short middle-aged man with black hair and a black moustache. + +> + He is a short middle-aged man with black hair and a black moustache. + +> + + + + + x dancer + He is an averaged sized man, wearing a black suit and a black bowler hat. He is stepping one foot forward and backwards, then switching off the feed, all to the time of some slow cacodaemoniacal beat coming from the ether. + +> + He is an averaged sized man, wearing a black suit and a black bowler hat. He is stepping one foot forward and backwards, then switching off the feed, all to the time of some slow cacodaemoniacal beat coming from the ether. + +> + + + + + x cheddar + A giant block of the finest English Cheddar. + +> + A giant block of the finest English Cheddar. + +> + + + + + x venezuelan beaver cheese + A cake of the world-class, and famous, Venezuelan beaver cheese. + +> + A cake of the world-class, and famous, Venezuelan beaver cheese. + +> + + + + + x limburger + A hunk of the smelliest cheese, you swear, in the world. + +> + A hunk of the smelliest cheese, you swear, in the world. + +> + + + + + talk to shopkeep + He says "Would you like some cheese? Point at you want!" + +> + He says "Would you like some cheese? Point at you want!" + +> + + + + + point at cheddar + Cheese Shopkeep frowns slightly but returns to their vapid smile and says "Well, we don't get much call for it around here, sir!" + +> + Cheese Shopkeep frowns slightly but returns to their vapid smile and says "Well, we don't get much call for it around here, sir!" + +> + + + + + point at venezuelan beaver cheese + Cheese Shopkeep looks confused but returns to their vapid smile and says "Not today, sir, no." + +> + Cheese Shopkeep looks confused but returns to their vapid smile and says "Not today, sir, no." + +> + + + + + point at limburger + Cheese Shopkeep looks down and their vapid smile and says "No." + +You look around "Figures. Predictable, really I suppose. It was an act of purest optimism to have posed the question in the first place. Tell me:" +Cheese Shopkeep say "Yessir?" + +You say "Have you in fact got any cheese here at all?" + +Cheese Shopkeep vapidly smiles and says "Yessir" +You say "Really?" + +(A short, awkward pause.) + +Cheese Shopkeep says "No, not really. Not a scrap." +(You hear the unlocking of the Cheese Shop Door) +> + Cheese Shopkeep looks down and their vapid smile and says "No." + +You look around "Figures. Predictable, really I suppose. It was an act of purest optimism to have posed the question in the first place. Tell me:" +Cheese Shopkeep say "Yessir?" + +You say "Have you in fact got any cheese here at all?" + +Cheese Shopkeep vapidly smiles and says "Yessir" +You say "Really?" + +(A short, awkward pause.) + +Cheese Shopkeep says "No, not really. Not a scrap." +(You hear the unlocking of the Cheese Shop Door) +> + + + + + e + (first opening Cheese Shop Door) + +Leftward Path +This path goes on and on leftward. + +You can see Cheese Shop Door and Darcon here. + +> + (first opening Cheese Shop Door) + +Leftward Path +This path goes on and on leftward. + +You can see Cheese Shop Door and Darcon here. + +> + + + + + s + +Long Hallway +This long hallway meanders around. After several hours, you discover that half of the hallway is brick and the other half is carved out of the living stone. There is an open archway made of brick leading to the southwest. + +> + +Long Hallway +This long hallway meanders around. After several hours, you discover that half of the hallway is brick and the other half is carved out of the living stone. There is an open archway made of brick leading to the southwest. + +> + + + + + sw + +Potato Room +This tall, vaulted ceiling room is chock full of potatoes. There is a way out to the northeast. There are brown stairs leading up that appear to be made of tightly packed potato skins. + +You can see Bag of Potatoes here. + +> + +Potato Room +This tall, vaulted ceiling room is chock full of potatoes. There is a way out to the northeast. There are brown stairs leading up that appear to be made of tightly packed potato skins. + +You can see Bag of Potatoes here. + +> + + + + + x potatoes + A large, brown burlap sack that is opened at the top revealing it is full of potatoes. + +> + A large, brown burlap sack that is opened at the top revealing it is full of potatoes. + +> + + + + + take potatoes + Taken. + +> + Taken. + +> + + + + + eat potatoes + Congratulations! You've eaten an entire bag of potatoes. The carbs have made you extremely sleepy. + +> + Congratulations! You've eaten an entire bag of potatoes. The carbs have made you extremely sleepy. + +> + + + + + + u + +Kansas City, Missouri Financial District +The Kansas City, Missouri Finance District is south of the City Market, east of the Library, west of the East Village, and north of the Power and Light Districts. There are several tall, rectangular buildings made of steel and glass, burying their past. Commerce Bank stands to the northwest. +As you climb out of the sewer, two men walk past you. One says "You know what? We should visit Stull!". The other scowls and says "You know what? You should have good ideas instead!" + +You can see Door to Commerce Bank here. + +> + + + + + + nw + (first opening Door to Commerce Bank) + +Commerce Bank +Commerce Bank has a gigantic lobby and people constantly milling about. It's fairly cool looking from the white marble floors to the marble pillars. There's not much else here. People are trying to do business and don't have much in the way of time for you! + +You can see Door to Commerce Bank, Bad Cop, Corrupt Cop and Commerce Bank Lobby Locker (closed) here. + +> + + + + + + open locker + Once you open the locker a dead body falls out of it. Several people passing by scream, alerting the two police officers. + +Corrupt Cop stomps over to you and says "Well, well, well! Lookit what we have here! We found a body that is stabbed to death. And, oh, what did i just find on you? A knife!" + +Bad Cop marches and paces around the room, shaking his head, and shooting icy glares at you. + +Corrupt Cop shouts "I think we've found our murderer!" + +You're brought before the judge. The prosecutor, dressed in the finest clothing that sleaze offers, stands at his table. He sneers at you as you approach the bench and are sat at the defense table. You look at your lawyer. + +Billy Davis, Public Defender stands next to you. His suit is as cheap as his cologne. His blonde hair is slicked back. He smiles at you. + +Billy Davis says "Judge! This is all a misunderstanding. My client would never have put the body in that locker had it been known to them at the time it was a crime! That's why they're innocent. The defense rests!" As you and Billy Davis sit down, he gives you two thumbs up and smiles. + +After many hours of courtroom deliberation and drama, complete with charts and graphs, the procsecutor rests his case, smugly. Then, the judge leaves the courtroom. + +Sometime later, the judge emerges from her chambers and says "The evidence is clear. You are guilty of the crime of heinous murder and will be remanded to the custody of the state until another trial is set where a suitable punishment is found. Bailiff! Take him away!" + +With that, the bailiff drags you out of the courtroom and puts you into prison where you await a sentencing trial. + + + + *** The End *** + + + + +Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last command? +> + + + + ne + +Long Hallway +The long, meandering hallway is made halfway of brick and halfway of carved stone. There is an open archway made of brick leading to the southwest. Another archway leads to the west. + +> + +Long Hallway +The long, meandering hallway is made halfway of brick and halfway of carved stone. There is an open archway made of brick leading to the southwest. Another archway leads to the west. + +> + + + + + w + +Presser Release Room +Silent figures in robes that are barely visible are in this room. At the front is a stage with Baron von Evil on it behind a podium. There is a way leading out to the east. + +You can see Baron von Evil, Lord Goodfellow and Podium (in which is Speech Papers) here. + +> + +Presser Release Room +Silent figures in robes that are barely visible are in this room. At the front is a stage with Baron von Evil on it behind a podium. There is a way leading out to the east. + +You can see Baron von Evil, Lord Goodfellow and Podium (in which is Speech Papers) here. + +> + + + + + x baron + He is dressed like an old-timey silent film villain. His hair is wild and unkempt and has "crazy eyes". His teeth are sharpened and yellow. + +> + He is dressed like an old-timey silent film villain. His hair is wild and unkempt and has "crazy eyes". His teeth are sharpened and yellow. + +> + + + + + x goodfellow + He is dressed in the finest of materials with a black top hat, a black tuxedo, and a pocketwatch secured inside a pocket on the chest of his tuxedo with a chain protruding outward and attached to something inside his pants pocket. + +> + He is dressed in the finest of materials with a black top hat, a black tuxedo, and a pocketwatch secured inside a pocket on the chest of his tuxedo with a chain protruding outward and attached to something inside his pants pocket. + +> + + + + + x podium + A standard black, wooden podium. In it there appears to be papers. + +In Podium is Speech Papers. + +> + A standard black, wooden podium. In it there appears to be papers. + +In Podium is Speech Papers. + +> + + + + + get papers + Taken. + +> + Taken. + +> + + + + + x papers + These papers contain the neat scrawlings of a speech written by Baron von Evil. Included among them is an artists interpretation of a children's hospital. + +> + These papers contain the neat scrawlings of a speech written by Baron von Evil. Included among them is an artists interpretation of a children's hospital. + +> + + + + + talk to baron von evil + MWUAHAHAHAHAHAHA! The hospital for orphans will give them the best care that they so desperately deserve. +> + MWUAHAHAHAHAHAHA! The hospital for orphans will give them the best care that they so desperately deserve. +> + + + + + talk to baron von evil + While many identify with their passions, it is better to take a calmer approach. That is unless justice is perverted. +> + While many identify with their passions, it is better to take a calmer approach. That is unless justice is perverted. +> + + + + + talk to goodfellow + Lord Goodfellow snorts derisively and says "The great thing about the poor is they illustrate how rich I am". + +> + Lord Goodfellow snorts derisively and says "The great thing about the poor is they illustrate how rich I am". + +> + + + + + e + +Long Hallway +The long, meandering hallway is made halfway of brick and halfway of carved stone. There is an open archway made of brick leading to the southwest. Another archway leads to the west. + +> + +Long Hallway +The long, meandering hallway is made halfway of brick and halfway of carved stone. There is an open archway made of brick leading to the southwest. Another archway leads to the west. + +> + + + + + sw + +Potato Room +This tall, vaulted ceiling room is chock full of potatoes. There is a way out to the northeast. There are brown stairs leading up that appear to be made of tightly packed potato skins. + +> + +Potato Room +This tall, vaulted ceiling room is chock full of potatoes. There is a way out to the northeast. There are brown stairs leading up that appear to be made of tightly packed potato skins. + +> + + + + + u + +Kansas City, Missouri Financial District +The Kansas City, Missouri Finance District is south of the City Market, east of the Library, west of the East Village, and north of the Power and Light Districts. There are several tall, rectangular buildings made of steel and glass, burying their past. Commerce Bank stands to the northwest. +As you climb out of the sewer, two men walk past you. One says "You know what? We should visit Stull!". The other scowls and says "You know what? You should have good ideas instead!" + +You can see Door to Commerce Bank here. + +> + +Kansas City, Missouri Financial District +The Kansas City, Missouri Finance District is south of the City Market, east of the Library, west of the East Village, and north of the Power and Light Districts. There are several tall, rectangular buildings made of steel and glass, burying their past. Commerce Bank stands to the northwest. +As you climb out of the sewer, two men walk past you. One says "You know what? We should visit Stull!". The other scowls and says "You know what? You should have good ideas instead!" + +You can see Door to Commerce Bank here. + +> + + + + + w + +Kansas City, Missouri Library District +The Library district of Kansas City, Missouri is west of the financial district. It is most well-known for the downtown library, which has pictures of books painted on the side. It is northwest of the Power & Light district and southwest of the city market. + +You can see Melkior here. + +> + +Kansas City, Missouri Library District +The Library district of Kansas City, Missouri is west of the financial district. It is most well-known for the downtown library, which has pictures of books painted on the side. It is northwest of the Power & Light district and southwest of the city market. + +You can see Melkior here. + +> + + + + + x melkior + He is an Eldarim turned undead after pledging his life to Death himself. He is currently held together it would seem by just simple rags. There are severely damaged parts on his body from previous battles. + +> + He is an Eldarim turned undead after pledging his life to Death himself. He is currently held together it would seem by just simple rags. There are severely damaged parts on his body from previous battles. + +> + + + + + talk to melkior + Melkior says "You will kneel before me and Lord Death!" +> + Melkior says "You will kneel before me and Lord Death!" +> + + + + + talk to melkior + Melkior says "Would you like to try some of this black ichor?" +> + Melkior says "Would you like to try some of this black ichor?" +> + + + + + e + +Kansas City, Missouri Financial District +The Kansas City, Missouri Finance District is south of the City Market, east of the Library, west of the East Village, and north of the Power and Light Districts. There are several tall, rectangular buildings made of steel and glass, burying their past. Commerce Bank stands to the northwest. + +You can see Door to Commerce Bank here. + +> + +Kansas City, Missouri Financial District +The Kansas City, Missouri Finance District is south of the City Market, east of the Library, west of the East Village, and north of the Power and Light Districts. There are several tall, rectangular buildings made of steel and glass, burying their past. Commerce Bank stands to the northwest. + +You can see Door to Commerce Bank here. + +> + + + + + nw + (first opening Door to Commerce Bank) + +Commerce Bank +Commerce Bank has a gigantic lobby and people constantly milling about. It's fairly cool looking from the white marble floors to the marble pillars. There's not much else here. People are trying to do business and don't have much in the way of time for you! + +You can see Door to Commerce Bank, Bad Cop, Corrupt Cop and Commerce Bank Lobby Locker (closed) here. + +> + (first opening Door to Commerce Bank) + +Commerce Bank +Commerce Bank has a gigantic lobby and people constantly milling about. It's fairly cool looking from the white marble floors to the marble pillars. There's not much else here. People are trying to do business and don't have much in the way of time for you! + +You can see Door to Commerce Bank, Bad Cop, Corrupt Cop and Commerce Bank Lobby Locker (closed) here. + +> + + + + + x corrupt cop + He is a white man with black, buzz cut hair and dressed in the finest blue of the KCMO police force. + +> + He is a white man with black, buzz cut hair and dressed in the finest blue of the KCMO police force. + +> + + + + + x bad cop + He is a white man with a shaved head that is dressed in the finest blue of the KCMO police force. + +> + He is a white man with a shaved head that is dressed in the finest blue of the KCMO police force. + +> + + + + + open locker + Once you open the locker a dead body falls out of it. Several people passing by scream, alerting the two police officers. + +Corrupt Cop stomps over to you and says "Well, well, well! Lookit what we have here! We found a body that is stabbed to death. And, oh, what did i just find on you? A knife!" + +Bad Cop marches and paces around the room, shaking his head, and shooting icy glares at you. + +Corrupt Cop shouts "I think we've found our murderer!" + +You're brought before the judge. The prosecutor, dressed in the finest clothing that sleaze offers, stands at his table. He sneers at you as you approach the bench and are sat at the defense table. You look at your lawyer. + +Baron von Evil stands next to you. His suit is average and his cologne is tolerable. + +Baron von Evil says "Judge, jury, the court. There is no evidence at all that my client murdered the person in question. In fact, the only witness is a corrupt police officer. I move that his case be summarily dismissed." + +After many hours of courtroom deliberation and drama, complete with charts and graphs, the prosecutor rests his case, smugly. Then, the jury leaves the courtroom. + +Sometime later, the jury emerges and returns to their box. The head juror hands the judge their decision. + +The judge says "All rise! We will now read the verdict. The jury finds with one exception that the defendant is -- innocent!" + +The courtroom erupts in cheering. + +> + Once you open the locker a dead body falls out of it. Several people passing by scream, alerting the two police officers. + +Corrupt Cop stomps over to you and says "Well, well, well! Lookit what we have here! We found a body that is stabbed to death. And, oh, what did i just find on you? A knife!" + +Bad Cop marches and paces around the room, shaking his head, and shooting icy glares at you. + +Corrupt Cop shouts "I think we've found our murderer!" + +You're brought before the judge. The prosecutor, dressed in the finest clothing that sleaze offers, stands at his table. He sneers at you as you approach the bench and are sat at the defense table. You look at your lawyer. + +Baron von Evil stands next to you. His suit is average and his cologne is tolerable. + +Baron von Evil says "Judge, jury, the court. There is no evidence at all that my client murdered the person in question. In fact, the only witness is a corrupt police officer. I move that his case be summarily dismissed." + +After many hours of courtroom deliberation and drama, complete with charts and graphs, the prosecutor rests his case, smugly. Then, the jury leaves the courtroom. + +Sometime later, the jury emerges and returns to their box. The head juror hands the judge their decision. + +The judge says "All rise! We will now read the verdict. The jury finds with one exception that the defendant is -- innocent!" + +The courtroom erupts in cheering. + +> + *** + + + sw + +Fluffy Puff Path +You are in a slightly curving path that is literally carved out of the rock. It leads to the south. + +You can see Marshie here. + +> + + + + + + s + Marshie frowns and says "I don't have me a floor pie!". At that moment, he opens his eyes and shoots blue fire right onto you and you incinerate into dust. + + + + *** The End *** + + + + +Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last command? +> + + + \ No newline at end of file diff --git a/ButteredToast4.inform/Source/story.ni b/ButteredToast4.inform/Source/story.ni index ce056bb..4764e5d 100644 --- a/ButteredToast4.inform/Source/story.ni +++ b/ButteredToast4.inform/Source/story.ni @@ -10,7 +10,7 @@ Chapter 1 - General Set Up The release number is 1. The story description is "An interactive fiction of capering around a mega structure with the hopes of finding true -- whatever.". -Release along with cover art, an interpreter, library card, and the source text. +Release along with cover art, an introductory booklet, a website, an interpreter, a library card, a solution, and the source text. Include Basic Screen Effects by Emily Short. The block giving rule is not listed in the check giving it to rules. @@ -128,8 +128,9 @@ Brick Transition Hallway is a room. It is south of Leftward Path. The printed na Potato Room is a room. It is southwest of the Brick Transition Hallway. The description is "This tall, vaulted ceiling room is chock full of potatoes. There is a way out to the northeast. There are brown stairs leading up that appear to be made of tightly packed potato skins.". Presser Release Room is a room. It is west of the Brick Transition Hallway. The description is "Silent figures in robes that are barely visible are in this room. At the front is a stage with Baron von Evil on it behind a podium. There is a way leading out to the east.". -Kansas City Missouri Financial District is a room. It is above the Potato Room. The printed name is "Kansas City, Missouri Financial District". The description is "The Kansas City, Missouri Finance District is south of the City Market, east of the Library, west of the East Village, and north of the Power and Light Districts. There are several tall, rectangular buildings made of steel and glass, burying their past. Commerce Bank stands to the northwest.[if unvisited][paragraph break]As you climb out of the sewer, two men walk past you. One says 'You know what? We should visit Stull!'. The other scowls and says 'You know what? You should have good ideas instead!'". +Kansas City Missouri Financial District is a room. It is above the Potato Room. The printed name is "Kansas City, Missouri Financial District". The description is "The Kansas City, Missouri Finance District is south of the City Market, east of the Library, west of the East Village, and north of the Power and Light Districts. There are several tall, rectangular buildings made of steel and glass, burying their past. Commerce Bank stands to the northwest.[if unvisited][line break]As you climb out of the sewer, two men walk past you. One says 'You know what? We should visit Stull!'. The other scowls and says 'You know what? You should have good ideas instead!'". Commerce Bank is a room. The description is "Commerce Bank has a gigantic lobby and people constantly milling about. It's fairly cool looking from the white marble floors to the marble pillars. There's not much else here. People are trying to do business and don't have much in the way of time for you!". +Kansas City Missouri Library District is a room. It is west of Kansas City Missouri Financial District. The printed name is "Kansas City, Missouri Library District". The description is "The Library district of Kansas City, Missouri is west of the financial district. It is most well-known for the downtown library, which has pictures of books painted on the side. It is northwest of the Power & Light district and southwest of the city market.". Pie Room Door is a door. It is southeast of Dungeon 1 Meet & Greet Room. It is northwest of Pie Room. It is closed and locked. The description is "The rock door has fading words scrawled on them that say 'Speak the lines and dots and you may enter.'". Cheese Shop Door is a door. It is west of the Leftward Path. It is east of the Cheese Shop. It is closed. The description is "It is yellow and made of wood with the picture of a wheel of cheese with a huge slice taken out of it.". @@ -139,7 +140,7 @@ Chapter 4 - Actors Mr Linendot is a man. He is in Dungeon 1 Meet & Greet Room. The description is "He has lines for limbs and dots for joints. His perfectly circular head only has dots for eyes and a line for a mouth.". Marshie is a person. They are in Fluffy Puff Path. The description is "This is a giant marshmallow with squinted eyes, a button nose, a mouth, and a bite taken out of their upper right side of their 'head'.". -Melkior is a person. The description is "He is an Eldarim turned undead after pledging his life to Death himself. He is currently held together it would seem by just simple rags. There are severely damaged parts on his body from previous battles.". +Melkior is a person. They are in Kansas City Missouri Library District. The description is "He is an Eldarim turned undead after pledging his life to Death himself. He is currently held together it would seem by just simple rags. There are severely damaged parts on his body from previous battles.". Darcon is a man. He is in Leftward Path. The description is "He looks like a typical cook wearing a black shirt and pants. Darcon is laying on the floor in the fetal position muttering 'Two men enter, no man leave! Two men enter, no man leave!'". Cheese Shopkeep is a man. He is in Cheese Shop. The description is "He is a short middle-aged man with black hair and a black moustache.". Cheese Shop Dancer is a man. He is in Cheese Shop. The description is "He is an averaged sized man, wearing a black suit and a black bowler hat. He is stepping one foot forward and backwards, then switching off the feed, all to the time of some slow cacodaemoniacal beat coming from the ether.". @@ -219,11 +220,12 @@ Understand "credits" as credits. Credits is an action applying to nothing. Carry out credits: say "I would like to first and foremost thank Nina Nadu, my wife, for being my everything."; say "[line break]Next, I would like to thank my kids Olivia and Henry for being the rambuncious lot that you both are and have a special place in my heart!"; - say "[line break]Without your help, this would not be here!". + say "[line break]Without your help, this would not be here!"; + say "[line break]Melkior is copyrite Christopher D. Schmitz of Treeshaker Books.". Understand "help" as helping. Helping is an action applying to nothing. Carry out helping: - say "You like help? Here we go![paragraph break]"; + say "You like help? Here we go![line break]"; say "[bold type]Basic Commands[roman type]:[line break]"; repeat through Table of Basic Help Commands: say "[bold type][command entry][roman type]: [description entry][line break]". @@ -287,13 +289,13 @@ Instead of pointing: otherwise: if the noun is Limburger: say "Cheese Shopkeep looks down and their vapid smile and says 'No.'"; - say "[paragraph break]You look around 'Figures. Predictable, really I suppose. It was an act of purest optimism to have posed the question in the first place. Tell me:'"; - say "[paragraph break]Cheese Shopkeep say 'Yessir?'"; - say "[paragraph break]You say 'Have you in fact got any cheese here at all?'"; - say "[paragraph break]Cheese Shopkeep vapidly smiles and says 'Yessir'"; - say "[paragraph break]You say 'Really?'"; - say "[paragraph break](A short, awkward pause.)"; - say "[paragraph break]Cheese Shopkeep says 'No, not really. Not a scrap.'"; + say "[line break]You look around 'Figures. Predictable, really I suppose. It was an act of purest optimism to have posed the question in the first place. Tell me:'"; + say "[line break]Cheese Shopkeep say 'Yessir?'"; + say "[line break]You say 'Have you in fact got any cheese here at all?'"; + say "[line break]Cheese Shopkeep vapidly smiles and says 'Yessir'"; + say "[line break]You say 'Really?'"; + say "[line break](A short, awkward pause.)"; + say "[line break]Cheese Shopkeep says 'No, not really. Not a scrap.'"; say "(You hear the unlocking of the Cheese Shop Door)"; if Cheese Shop Solved is false: increase the score of the player by 10; @@ -332,8 +334,8 @@ After going to a room (called new room) while new room is Cheese Shop: now the Cheese Shop Door is closed; now the Cheese Shop Door is locked; say "You hear the door slam shut and lock behind you."; - say "[paragraph break]You smile and say 'I want to buy some cheese.'"; - say "[paragraph break]Cheese Shopkeep looks at you, smiles, and politely says 'Of course, sir! This is a cheese shop.'". + say "[line break]You smile and say 'I want to buy some cheese.'"; + say "[line break]Cheese Shopkeep looks at you, smiles, and politely says 'Of course, sir! This is a cheese shop.'". Before going to a room (called new room): if the location of the player is Fluffy Puff Path and new room is not Pie Room and the location of Marshie is Fluffy Puff Path: @@ -345,8 +347,8 @@ Before going to a room (called new room): if the location of the player is Spork in the Road and new room is not Hall of Pictures: if Pepso drank is false: say "The entire top of the cave is ripped open and a disfigured face peers down at you. - [paragraph break]The face says 'You haven't had your healthy dose of Pepso today. Shame on you!' - [paragraph break]At that moment, a hand scoops you up and places you in the mouth of the face. Your last moments are of long, excruciating pain that overwhelms your senses and ability to cry out for help."; + [line break]The face says 'You haven't had your healthy dose of Pepso today. Shame on you!' + [line break]At that moment, a hand scoops you up and places you in the mouth of the face. Your last moments are of long, excruciating pain that overwhelms your senses and ability to cry out for help."; end the story; otherwise: continue the action; @@ -377,26 +379,28 @@ Carry out taking: After giving to Marshie: if the noun is cherry floor pie or the noun is blueberry floor pie: - say "The pie magically starts floating from your hand into Marshie's open maw and is consumed in one bite.[paragraph break]Marshie smiles, says 'Thank you!', and floats away."; + say "The pie magically starts floating from your hand into Marshie's open maw and is consumed in one bite.[line break]Marshie smiles, says 'Thank you!', and floats away."; increase the score of the player by 10; remove Marshie from play; otherwise: continue the action. After talking when the noun is Mr Linendot and the Pie Room Door is locked: - say "You hear a loud click that came from the southwest."; + say "You hear a loud click that came from the southeast."; increase the score of the player by 10; now the Pie Room Door is unlocked. +Dead Body Found is a truth state that varies. Dead Body Found is false. After opening Commerce Bank Lobby Locker: if Dead Body is not in Commerce Bank: move Dead Body to Commerce Bank; + now Dead Body Found is true; increase the score of the player by 10; say "Once you open the locker a dead body falls out of it. Several people passing by scream, alerting the two police officers."; - say "[paragraph break]Corrupt Cop stomps over to you and says 'Well, well, well! Lookit what we have here! We found a body that is stabbed to death. And, oh, what did i just find on you? A knife!'"; - say "[paragraph break]Bad Cop marches and paces around the room, shaking his head, and shooting icy glares at you."; - say "[paragraph break]Corrupt Cop shouts 'I think we've found our murderer!'"; + say "[line break]Corrupt Cop stomps over to you and says 'Well, well, well! Lookit what we have here! We found a body that is stabbed to death. And, oh, what did i just find on you? A knife!'"; + say "[line break]Bad Cop marches and paces around the room, shaking his head, and shooting icy glares at you."; + say "[line break]Corrupt Cop shouts 'I think we've found our murderer!'"; otherwise: continue the action. @@ -454,10 +458,34 @@ After talking when the noun is Zingo the Makeupless Clown: Chapter 7 - The Game -[ The player is in Dungeon 1 Meet & Greet Room. ] +The player is in Dungeon 1 Meet & Greet Room. + +Act I is a scene. Act I begins when play begins. Act I ends when Dead Body Found is true. + +Act II is a scene. Act II begins when Act I ends. + +Courtroom Decision is a truth state that varies. Courtroom Decision is false. + +When Act II begins: + say "You're brought before the judge. The prosecutor, dressed in the finest clothing that sleaze offers, stands at his table. He sneers at you as you approach the bench and are sat at the defense table. You look at your lawyer."; + If score of the player < 130: + say "[line break]Billy Davis, Public Defender stands next to you. His suit is as cheap as his cologne. His blonde hair is slicked back. He smiles at you."; + say "[line break]Billy Davis says 'Judge! This is all a misunderstanding. My client would never have put the body in that locker had it been known to them at the time it was a crime! That's why they're innocent. [bold type]The defense rests![roman type]' As you and Billy Davis sit down, he gives you two thumbs up and smiles."; + say "[line break]After many hours of courtroom deliberation and drama, complete with charts and graphs, the procsecutor rests his case, smugly. Then, the judge leaves the courtroom."; + say "[line break]Sometime later, the judge emerges from her chambers and says 'The evidence is clear. You are guilty of the crime of heinous murder and will be remanded to the custody of the state until another trial is set where a suitable punishment is found. Bailiff! Take him away!'"; + say "[line break]With that, the bailiff drags you out of the courtroom and puts you into prison where you await a sentencing trial."; + end the story; + Otherwise: + say "[line break]Baron von Evil stands next to you. His suit is average and his cologne is tolerable."; + say "[line break]Baron von Evil says 'Judge, jury, the court. There is no evidence at all that my client murdered the person in question. In fact, the only witness is a corrupt police officer. I move that his case be summarily dismissed.'"; + say "[line break]After many hours of courtroom deliberation and drama, complete with charts and graphs, the prosecutor rests his case, smugly. Then, the jury leaves the courtroom."; + say "[line break]Sometime later, the jury emerges and returns to their box. The head juror hands the judge their decision."; + say "[line break]The judge says 'All rise! We will now read the verdict. The jury finds with one exception that the defendant is -- innocent!'"; + say "[line break]The courtroom erupts in cheering."; + now Courtroom Decision is true. Chapter 8 - Tests test happypath with "x mr / x tv / x door / talk to mr / se / x cherry / x blueberry / get cherry / sw / x marshie / give pie to marshie / s / w / x bucket / x fountain / get bucket / insert bucket into fountain / e / e / x goldfish / put goldfish into bucket / w / put bucket into ginormous aquarium / s / x Painting of the Tower of Plargh / x Painting of Mirren Lisa / x Photo of a Deaf Zeppelin / x Painting of Dogs Playing Yahtzee / take Painting of Dogs Playing Yahtzee / w / x spork / drink pepso / sw / enter Cheese Shop Door / x cheddar / x venezuelan beaver cheese / x limburger / talk to shopkeep / point at cheddar / point at venezuelan beaver cheese / point at limburger / e / - s / sw / x potatoes / take potatoes / eat potatoes / ne / w / x podium / get papers / x papers / x baron von evil / x lord goodfellow / talk to lord goodfellow / e / sw / u / nw / open locker". + s / sw / x potatoes / take potatoes / eat potatoes / ne / w / x podium / get papers / x papers / x baron von evil / x lord goodfellow / talk to lord goodfellow / e / sw / u / w / x Melkior / talk to Melkior / e / nw / x corrupt cop / x bad cop / open locker". diff --git a/ButteredToast4.inform/notes.rtf b/ButteredToast4.inform/notes.rtf new file mode 100644 index 0000000..e69de29 diff --git a/ButteredToast4.inform/uuid.txt b/ButteredToast4.inform/uuid.txt new file mode 100644 index 0000000..7cde408 --- /dev/null +++ b/ButteredToast4.inform/uuid.txt @@ -0,0 +1 @@ +94E12481-F4D3-4136-A0B7-67F47F5F3C5E \ No newline at end of file