ButteredToast3/ButteredToast2.inform/Source/story.ni
2022-07-27 20:06:33 -05:00

482 lines
33 KiB
Plaintext
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

[ Copyright (C) 2022 William R. Moore <william@nerderium.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, version 3 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>. ]
"Buttered Toast" by "Masterful Interactions".
The story headline is "the Legend of Possum Crotch".
The story description is "You are Billy Davis and you need to lead Chung He to discover the whereabouts in San Fransisco of her husband Chung Ho.".
Release along with cover art.
The release number is 1.
The player has a number called current score.
The current score of the player is 0.
Asking someone about something is speech. Telling someone about something is speech. Answering someone that something is speech. Asking someone for something is speech.
Looking is look.
The block giving rule is not listed in the check giving it to rules.
Significance is a kind of value. The significance is insignificant and significant.
Seeability is a kind of value. The seeability is seen and unseen.
Conversability is a kind of value. The conversability is spoken and unspoken.
A person has a significance. The significance of a person is usually insignificant. A person has a seeability. The seeability of a person is usually unseen. A person has a conversability. The conversability of a person is usually unspoken.
A thing has significance. The significance of a thing is usually insignificant.
When play begins:
now the right hand status line is "Score: [current score of the player]/135".
[
ROOMS AND DOORS
]
[ San Francisco, 1895 ]
Central Embarcadero is a room. Central Embarcadero is south of North Embarcadero. The description of Central Embarcadero is "The Embarcadero looks like a warf straight from 20 years in the future. It extends north and south along a curve. Shops are along it. West is the rest of San Francisco."
North Embarcadero is a room. The description of North Embarcadero is "The northern side of the Embarcadero trails off into the beach. There are several shops continue flowing from the southern direction. West is the rest of San Francisco. South is the Embarcadero."
South Embarcadero is a room. It is south of Central Embarcadero. The description of South Embarcadero is "The southern side of the Embarcadero trails off into the beach. More shops line the pathways. West is the rest of San Francisco. North is the Embarcadero."
Lombard Street is a room. Lombard Street is west of North Embarcadero. The description of Lombard Street is "The twisty road is an iconic roadway that was the intention of the residents during the 1920s to prevent issues that arose with the steep hill. It is not supposed to be here during your time. The only way to go is east and west"
Market Street is a room. Market Street is west of Lombard Street. The description of Market Street is "This is a busy street lined with many shops and businesses. The street has the appearance of cleanliness. It goes east and southwest. There are buildings to the west and south."
North Market Street Entrance is a door. It is north of Market Street. It is south of Cafe du Nord. The description of North Market Street Entrance is "The door is fancy looking and has the words 'Cafe du Nord' across the top."
Cafe du Nord is a room. It is north of North Market Street Entrance. The description of Cafe du Nord is "For more than 100 years, Cafe Du Nord has maintained its intimate mood of a speakeasy with rich, dark colors of red and black. The main door is to the east."
Wayfare Tavern is a room. It is west of Central Embarcadero. It is south of Lombard Street. The description of Wayfare Tavern is "This is some sort of attempt at a tavern for the purposes of serving drinks. It looks inviting. There are paths east and north. There is a giant, decorative wall to the west would have a famililar esthetic to Chung He."
Omni San Francisco Hotel is a room. It is south of Wayfare Tavern. It is west of South Embarcadero. The description of Omni San Francisco Hotel is "The Omni San Francisco Hotel looks like an excellent place to stay if you wanted to. There is a path southwest. There is a path back to the Embarcadero to the east. There is a path north. There is a giant, decorative wall to the west would have a famililar esthetic to Chung He."
Dragon Gate is a door. It is north of Gateway. It is locked. It is south of Chinatown. The description of the Dragon Gate is "The style of the Dragon Gate is as familiar to Chung He as the decorative wall."
Gateway is a room. It is southwest of Omni San Francisco. The description of Gateway is "You stand before a giant gate connecting the walls."
Chinatown is a room. The description of Chinatown is "Chinatown is one of the oldest Chinese-centric areas in San Francisco and spans several city blocks. It is surrounded by a decorative wall that seems oddly familiar to Chung He."
[ Cat House, Main Floor ]
Cat House Lobby is a room. The description of Cat House Lobby is "This is the lobby to the Cat House. It is a well-kept, Victorian-style lobby. People are milling in and out, heads bowed and hands covering their faces in attempts to avoid eye contact. There are doorways to the north-east and north-west."
Cat House Room 3 is a room. It is northeast of Cat House Lobby. It is west of Cat House Kitchen. The description of the Cat House Room 3 is "The room has various erotic pictures hung on the wall. You're too embarassed to view them any more than a passing glance. There are a rooms to the east and a room to the west and south-west."
Cat House Kitchen is a room. The description of the Cat House Kitchen is "The kitchen has all the ameneties to prepare the most indulgent of foods. There is a room to the west."
Cat House Sun Room is a room. It is east of Cat House Room 1. It is west of Cat House Room 3. The description of Cat House Sun Room is "The sun room is bright and shiny thanks to well placed windows that let the light of our famous, shining star in. There are exits to the east and the west. There is an exit leading outside to the north."
Cat House Room 1 is a room. It is northwest of Cat House Lobby. It is west of Cat House Sun Room. The description of Cat House Room 1 is "The room has various erotic pictures hung on the wall. You're too embarassed to view them any more than a passing glance. THere are doorways to the south-east and east. There are stairs leading up."
Victorian Gate is a door. It is west of Market Street. It is east of Cat House Lobby. It is locked. The description of Victorian Gate is "The gate to the cat house is ornate wrought iron. It has a sign in decorative Victorian lettering that says 'Speak Friend and Enter. I, Narvi, made them. Celebrimbor of Hollin drew these signs.'"
[ Cat House, Upper Floor ]
Cat House Upper Hallway 1 is a room. It is above Cat House Room 1. The description of Cat House Upper Hallway 1 is "The hallway extends to the east. It is lined with rooms of people making strange sounds inside. There are stairs leading down."
Cat House Upper Hallway 2 is a room. It is east of Cat House Upper Hallway 1. The description of Cat House Upper Hallway 2 is "The hallway extends to the east. It is lined with rooms of people making strange sounds inside."
Cat House Upper Hallway 3 is a room. It is east of Cat House Upper Hallway 2. The description of Cat House Upper Hallway 3 is "The hallway extends to the east. It is lined with rooms of people making strange sounds inside."
Cat House Upper Hallway 4 is a room. It is east of Cat House Upper Hallway 3. The description of Cat House Upper Hallway 4 is "The hallway terminates here. It is lined with rooms of people making strange sounds inside."
[ Cat House Backyard ]
Cat House Backyard is a room. It is north of Cat House Sun Room. The description of the Cat House Backyard is "The backyard is quite spacious. In the middle of the yard is a blue-green algae covered open sewer lagoon. There is a small, cramped-looking tool shed, as well."
Dilapidated Door is a door. It is west of Cat House Backyard. The description of the Dilapidated Door is "This dilapidated door with a rusty door handle leads into the tool shed."
Tool Shed is a room. It is west of the Dilapidated Door. The description of the Tool Shed is "The interior of the tool shed seems to be much larger than the outside would appear to conversabilityey. There is enough room to accommodate at least three Hummers, but you wouldn't have an idea of what that vehicle as it's 1895!"
[ Other Places ]
Poorly Lit Room is a room. The description of Poorly Lit Room is "You are in a poorly lit room and it is difficult to see most features. Those that are visible are blurry."
Fairborn Residence is a room. It is southwest of Market Street. The description of Fairborn Residence is "A dilapidated house that houses the Fairborn clan. There is a porch on the front with pillars buckling under the weight of holding the porch roof up."
Morgan Alford's Law Office is a room. It is south of Market Street. The description of Morgan Alford's Law Office is "A fancy looking building that looks like it recently sprung up. The single floor building has a white exterior, a solitary door, and a solitary window."
Courtroom is a room. The description of the Courtroom is "This your typical old-timey courtroom complete with large, mahogony judge's bench. Additionally, everything that people would interact with appears to be made of mahogony."
[
ACTORS
]
The Narrator is a person. They are in Poorly Lit Room. The significance of the Narrator is significant. The description of Narrator is "The narrator is well-dressed and young looking. However, what their true form is beguiling. They look like they urgently want to speak with you."
Chung He is a person. The significance of Chung He is significant. The seeability of Chung He is unseen. The conversability of Chung He is unspoken. The description of Chung He is "An average Chinese woman. She looks like she has worked hard all her life."
Wallaby Fits is a person. The significance of Wallaby Fits is significant. The seeability of Wallaby Fits is unseen. The conversability of Wallaby Fits is unspoken. They are in Omni San Francisco Hotel. The description of Wallaby Fits is "A tall, lanky, balding man who looks grumpy and could start going into an invective fit at any moment."
After speech when noun is Wallaby Fits:
say "Wallaby Fits looks up and says 'I dont want to talk to you no more, you empty-headed animal food trough wiper. I fart in your general direction! Your mother was a hamster and your father smelt of elderberries!'";
say "Wallaby Fits goes back to what he was doing which is none of your concern."
Amelia is a person in Cafe du Nord. The description of Amelia is "Amelia is a slender woman wearing ruined aviator clothes. She has sandy blonde hair. She is totally drunk and appears to almost always be that way."
Stanley Fairborn is a person in Fairborn Residence. The significance of Stanley Fairborn is significant. The seeability of Stanley Fairborn is unseen. The conversability of Stanley Fairborn is unspoken. The description of Stanley Fairborn is "A filthy, dirty man who wears coveralls that don't quite cover all."
Lewis Fairborn is a person in Fairborn Residence. The significance of Lewis Fairborn is significant. The seeability of Lewis Fairborn is unseen. The conversability of Lewis Fairborn is unspoken. The description of Lewis Fairborn is "A filthy, dirty man who wears coveralls that don't quite cover all."
Morgan Alford is a person. The significance of Morgan Alford is significant. The seeability of Morgan Alford is unseen. The description of Morgan Alford is "A smartly dressed man who moves and speaks with passion and conversabilityiction."
Wayfare Tavern Barkeep is a person. They are in Wayfare Tavern. The significance of the Wayfare Tavern Barkeep is significant. The description of Wayfare Tavern Barkeep is "The barkeep is your generic barkeep. He has a closely shaved head. A dark, waxed moustache and dark goatee. He seems to always be cleaning a beer mug with a rag despite the fact he serves people from other mugs found in the bar."
Darcon is a person. They are in the Wayfare Tavern. The description of Darcon is "He looks like a typical retail worker wearing a blue vest, white shirt, and blue pants. He is quietly muttering obscenities into his drink."
Buckethead is a person. They are in Cat House Lobby. The description of Buckethead is "That's right. THE Buckethead! He appears to be staring at his chickens, which are aimlessly pecking at and scratching the floor."
Billy Corgan is a person. They are in the South Embarcadero. The description of Billy Corgan is "That's right. THE Billy Corgan!"
Captain Butts Pirate is a person. They are in Cat House Backyard. The description of Captain Butts Pirate is "He looks your stereotypical Captain Blackbeard-style pirate. Currently, he is in the middle of the blue-green algae covered open sewer lagoon."
The Exhibitionists is a person. They are in Cat House Lobby. The description of the Exhibitionists is "They're nude men. What else is there to say?"
Mr Linendot is a person. They are in North Embarcadero. The description of Mr Linendot is "He has lines for limbs and dots for joints. His perfectly circular head only has dots for eyes and a line for a mouth."
Emcee is a person. The description of Emcee is "A beautiful West African woman with long braids and wearing a plain purple dress fit for the 1890s."
Morgan Alford's Girlfriend is a person. The description of Morgan Alford's Girlfriend is "A tall, slender blonde that is very attractive."
Bocephus is a person. They are in the Cat House Backyard. The description of Bocephus is "He's a stereotypical redneck with a gravelly, booming voice."
[
THINGS
]
[ Key Things ]
The amulet of destiny is a thing. It is wearable. The significance of the amulet of destiny is significant. The description of the amulet of destiny is "A bright and shiny amulet that weighs a bunch."
The ring of awesomeness is a thing. It is wearable. The significance of the ring of awesomeness is significant. The description of the ring of awesomeness is "An awesome-looking ring that fits your finger perfectly."
Possum Crotch's Gas Mask is a thing. It is wearable. It is in Chinatown. The significance of Possum Crotch's Gas Mask is significant. The description of Possum Crotch's Gas Mask is "I would love to say it is an ornate object of high importance. It isn't. It's just an old gas mask."
Lawyer Contract is a thing. The significance of Lawyer Contract is significant. The description of Lawyer Contract is "A contract that says Chung He will be represented by Morgan Alford for a fee of $300 with $50 up front."
The Fundraiser Event Contract is a thing. The significance of the Fundraiser Event Contract is significant. The description of the Fundraiser Event Contract is "A contract that the fundraiser event may be held in Chinatown."
Bag of Money is a thing. The significance of Bag of Money is significant. The description of Bag of Money is "A beige sack with a big dollar sign on the front of the bag. There is $500 inside."
Cat House Matchbook is a thing. The significance of Cat House Matchbook is significant. The description of Cat House Matchbook is "A matchbook that has the logo of the Cat House on it."
The Verdict is a thing. It is a container. It is closed. It is openable. The significance of the Verdict is significant. The description of the Verdict is "A plain, sealed envelope with the title 'The verdict in the trial of Stanley Fairborn' on the front."
[ Other Things ]
Agreement for Smashing Pumpkins Performance is a thing. The description of Agreement for Smashing Pumpkins is "An agreement for the Smashing Pumpkins to play for the fundraiser for $200."
Bottle of Alcohol is a thing. The description of Bottle of Alcohol is "A bottle of alcohol that is used to ply more money from event guests."
The Pantry is a thing. It is a container. It is closed. It is openable. It is in the Cat House Kitchen. The description of the Pantry is "The cat house kitchen has a pantry stocked with so much food. People gotta eat!"
Chicken Feed is a thing. It is inside the Pantry. The description of Chicken Feed is "A large bag of chicken feed. Just what hungry chickens need."
Song for Billy Davis is a thing. The description of Song for Billy Davis is "A small record album featuring a picture of Buckethead on it holding a guitar."
Large Swimming Pool Cleaning Net is a thing. It is in the Tool Shed. The description of Large Swimming Pool Cleaning Net is "This is a very long swimming pool net. It appears sturdy enough, however, that one person could be guided around the pool while another holds the other end."
An answering machine is a thing. It is in the Tool Shed. The description of an answering machine is "A strange device that when opened has square widgets inside. Each individual square widget has a kind of tape inside. When a button is pressed, it plays sounds."
Bocephus Collection is a thing. The description of Bocephus Collection is "A set of CDs that have a picture of Hank Williams, Jr on it."
Sugar Cane Stalks is a thing. It is in Cat House Kitchen. The description of Sugar Cane Stalks is "They're long sticks that appear to be full of delicious raw sugar."
Surfboards is a thing. It is in Cat House Upper Hallway 4. The description of Surf Boars is "They're two surfboards that are exactly as the name implies. One is blue and the other is green."
Can of Pepso is a thing. The description of Can of Pepso is "A can of 'delicious' original Pepso."
Card for a Lifetime Supply of Original Pepso is a thing. The description of Card for a Lifetime Supply of Original Pepso is "It's a card that disappointedly promises a lifetime supply of Original-flavor Pepso."
ye flask is a thing. The description of ye flask is "It is a flask containing some unknown liquid."
[
ACTIONS
]
Understand "slap [something]" as slapping. Slapping is an action applying to one visible thing.
After slapping when the noun is a person:
say "You viciously slap [the noun]!".
Understand "poke [something]" as poking. Poking is an action applying to one visible thing.
After poking when the noun is a person:
say "You poke [the noun]."
After speech when the noun is Chung He:
say "Chung He says 'I'm looking for my husband. If he's dead, I'll make that person pay!'"
Before taking something when the noun is a thing and the significance of the noun is significant:
increase the current score of the player by 5.
Before dropping something when the noun is a thing and the significance of the noun is significant:
decrease the current score of the player by 5.
[ Before speech when the noun is a person and the conversability of the noun is unspoken and the seeability of the noun is seen and the significance of the noun is significant:
now the conversability of the noun is spoken;
increase the current score of the player by 5.
Before examining when the noun is a person and the seeability of the noun is unseen and the conversability of the noun is spoken and the significance of the noun is significant:
now the seeability of the noun is seen;
increase the current score of the player by 5. ]
After reading a command:
let N be "[the player's command]";
if N is "take over kingdom",
say "What kingdom, you dumple!?".
Instead of drinking Alcohol:
now Alcohol is nowhere;
say "You down that bottle!"
[
SCENES
]
[ The Beginning scene ]
The Beginning is a scene. The Beginning begins when play begins. The Beginning ends when the player is wearing the ring of awesomeness. The description of the Beginning is "Welcome to Buttered Toast: the Legend of Possum Crotch.[line break][line break]We want to claim this is full of action, adventure, mystery, and love![line break][line break]In loving memory of Johnny von Soundstation."
After speech when the noun is Narrator and The Beginning is happening:
say "The Narrator says 'Hello, Billy Davis! What you are about to see is Buttered Toast: the Legend of Possum Crotch. If you have not played Buttered Toast: the Interactive Ficiton Starring Billy Davis, please do so now.";
say "Here, have [the amulet of destiny]! Wear it with strength and honor!";
say "Here, have [the ring of awesomeness]! Wear it with strength and honor!";
say "Enjoy the show!'";
now the amulet of destiny is in Poorly Lit Room;
now the ring of awesomeness is in Poorly Lit Room;
silently try taking the amulet of destiny;
silently try taking the ring of awesomeness;
now the player is wearing the amulet of destiny;
now the player is wearing the ring of awesomeness;
increase the current score of the player by 10.
When the Beginning begins:
move the player to the Poorly Lit Room.
[ San Francisco, 1895 ]
San Francisco 1895 is a scene. San Francisco 1895 begins when The Beginning ends. San Francisco 1895 ends when the player has Possum Crotch's Gas Mask.
When San Francisco 1895 begins:
move Chung He to Central Embarcadero;
move the player to Central Embarcadero.
Before going to a room (called new room):
move Chung He to new room.
After speech when the noun is Darcon:
say "Chung He looks at Darcon and says 'I'm looking for my husband. Have you seen him?'";
say "Darcon eyes Chung He up and down with a curious glance. He grunts 'Looking for your husband? Chinese fella? Yeah, I seen 'im. He went to Chinatown.'";
say "An loud, ominous sound of a large gate unlocking booms through the area.";
now the Dragon Gate is unlocked;
increase the current score of the player by 10.
[ Act II, Scene 1 ]
Act II Scene 1 is a scene. Act II Scene 1 begins when San Francisco 1895 ends. Act II Scene 1 ends after speech when the noun is the Narrator.
When Act II Scene 1 begins:
now ye flask is in Poorly Lit Room;
move the player to Poorly Lit Room.
Instead of taking ye flask, say "You can't get ye flask."
Instead of speech when the noun is Narrator and Act II Scene 1 is happening:
say "The Narrator smiles and says 'So, you've found the hints. Possum Crotch's trademark gas mask found in Chinatown where Chung Ho was found dead.'";
say "The Narrator looks around and says 'You might want to try looking for clues at the Fairborn house. That's where Chung He has made her way now.'";
move Chung He to Fairborn Residence;
move player to Fairborn Residence;
increase the current score of the player by 10.
[ Act II,Scene 2 ]
Act II Scene 2 is a scene. Act II Scene 2 begins when Act II Scene 1 ends. Act II Scene 2 ends after speechen when the noun is Stanley Fairborn.
After speech when the noun is Stanley Fairborn and Act II Scene 2 is happening and the location of Chung He is Fairborn Residence:
say "Chung He says 'Have you seen my husband? His name is Chung Ho and I haven't seen him for sometime and I fear the worst.'";
say "Stanley Fairborn squints an eye and pauses momentarily. He says 'Ho? Ho's at the cat house!'";
say "Chung He smiles and says 'Thank you!'";
say "Chung He heads northeast.";
move Chung He to Market Street;
say "Lewis Fairborn frowns, looks at his brother, and says 'You goofy goober! She was talking about that guy from foreign parts what who was did done killed by that ornery Possum Crotch.'";
say "Stanley Fairborn looks shocked. He says 'Oh! Should we tell her?'";
say "Lewis Fairborn laughs and says 'Nah! She'll find out on her own.'";
increase the current score of the player by 10.
[ Act II, Scene 3 ]
Act II Scene 3 is a scene. Act II Scene 3 begins when Act II Scene 2 ends. Act II Scene 3 ends when Victorian Gate is unlocked.
When Act II Scene 3 begins:
move the player to Market Street.
Understand "say mellon" as mellon. Mellon is an action applying to nothing.
After mellon when Act II Scene 3 is happening:
say "The Victorian Gate unlocks and opens up.";
now the Victorian Gate is unlocked;
increase the current score of the player by 10.
[ Act II, Scene 4 ]
Act II Scene 4 is a scene. Act II Scene 4 begins when Act II Scene 3 ends. Act II Scene 4 ends when the player has Cat House Matchbook.
To decide whether Chicken Feed interests Buckethead:
if Buckethead has Chicken Feed, no;
yes.
After giving Chicken Feed to Buckethead:
say "Buckethead takes the feed and starts spreading it on the floor. The chickens hurredly start eating up the feed.";
say "Once they finish, Buckethead starts to play a very, very long, sooothing guitar solo.";
say "Bucket head gives you [Song for Billy Davis].";
move Song for Billy Davis to Cat House Lobby;
silently try taking Song for Billy Davis;
increase the current score of the player by 10.
After speech when noun is Captain Butts Pirate:
say "Captain Butts Pirate shouts 'Help! Help! I've somehow SUNK into a blue-green algae filled lagoon!'";
say "Chung He shouts back 'How can I help?";
say "Captain shouts even louder 'Oh! I don't know. Maybe some sort of pole to get me out of this sludge filled lagoon!?'".
To decide whether Large Swimming Pool Cleaning Net interests Captain Butts Pirate:
if Captain Butts Pirate has Large Swimming Pool Cleaning Net, no;
yes.
After giving Large Swimming Pool Cleaning Net to Captain Butts Pirate:
say "Captain Butts Pirate says 'Oh! Heaven's to Betsy! It feels good to get out of that LAGOON! Do you know what's in there? Poops. Lots of poops. Time for a SHOWER!'";
say "Captain Butts Pirate wanders off.";
remove Captain Butts Pirate from play;
increase the current score of the player by 10.
After speech when noun is Bocephus:
say "Bocephus frowns and says 'I need my answering machine and I've plum gone and lost it.'".
To decide whether answering machine interests Bocephus:
if Bocephus has answering machine, no;
yes.
After giving answering machine to Bocephus:
say "Bocephus leans over the [answering machine] and says 'Dis shit on?'";
say "Bocephus looks at some random direction and shouts 'HEY, BOCEPHUS! YOU STILL AIN'T CLEANED UP YO SHIT, BOCEPHUS! YOU STILL AIN'T CLEANED UP YO SHIT!'";
say "Bocephus walks away, carrying his now beloved [answering machine].";
remove Bocephus from play;
increase the current score of the player by 10.
After speech when noun is the Exhibitionists:
say "The naked men frown. One of them speaks up and says 'We need weapons of war. A sword and shield each will suffice. If not, our skills will wane!'".
To decide whether Sugar Cane Stalks interests the Exhibitionists:
if the Exhibitionists has Sugar Cane Stalks, no;
yes.
To decide whether surfboards interests the Exhibitionists:
if the Exhibitionists has surfboards, no;
yes.
After giving something to the Exhibitionists when the Exhibitionists has Sugar Cane Stalks and the Exhibitionists has Surfboards:
say "The Exhibitionists each take a sugar cane stalk and surfboard. They turn towards each other and start fighting using these 'weapons'. They continue fighting all the way out the front door, dropping something on the floor (from whence you'd rather not know!)";
move Cat House Matchbook to the location of the player;
remove the Exhibitionists from play;
increase the current score of the player by 10.
[ Act II, Scene 5 ]
Act II Scene 5 is a scene. Act II Scene 5 begins when Act II Scene 4 ends. Act II Scene 5 ends when the player has the Bag of Money.
When Act II Scene 5 begins:
move Emcee to Cafe du Nord;
move Morgan Alford to Morgan Alford's Law Office.
After speech when the noun is Morgan Alford and Act II Scene 5 is happening:
say "Chung He says 'I've been wronged. Stanley Fairborn killed my husband and sent me to a whore house to misdirect me.'";
say "Morgan Alford looks around like he's distracted. He finally looks at Chung He and says 'Oh! Well, if you can get me $300 with $50 up front, I'll get him in jail!'";
say "Chung He smiles and says 'That's excellent news! I'll get right on it.'";
say "Morgan Alford gives you [Lawyer Contract].";
move Lawyer Contract to location of the player;
silently take Lawyer Contract.
After speech when the noun is Mr Linendot and Act II Scene 5 is not happening:
say "Mr Linendot says 'Hi, kids! Coming soon is the Pepso challenge. MMMMM refreshing Pepso. The only cola made with real pepsin!'".
After speech when the noun is Mr Linendot and Act II Scene 5 is happening:
say "Mr Linendot says 'Hi, kids! It's time for the Pepso challenge. MMMMM refreshing Pepso. The only cola made with real pepsin!'";
say "Mr Linendot shoves a can of Pepso into your hand.";
move Can of Pepso to location of the player;
silently try taking Can of Pepso.
Instead of drinking Can of Pepso during Act II Scene 5:
now Can of Pepso is nowhere;
say "You chug the can of 'delicious' Pepso. After a few brief moments, your insides feel like they're on fire. You immediately retch all over the ground. You think you might have lost that battle.";
say "Mr Linendot smiles and says 'Congratulations! You win [Card for a Lifetime Supply of Original Pepso].'";
move Card for a Lifetime Supply of Original Pepso to location of the player;
silently try taking Card for a Lifetime Supply of Original Pepso;
increase the current score of the player by 10.
After speech when the noun is Emcee and the Emcee does not have Bottle of Alcohol or Emcee does not have Agreement for Smashing Pumpkins Performance:
say "Emcee says 'I'll do your event. However, you need to bring me some alcohol and some entertainment.'".
After speech when the noun is Billy Corgan and Act II Scene 5 is happening:
say "Billy Corgan says 'Sure, I'll play your fundraiser.'";
say "You're given [Agreement for Smashing Pumpkins Performance]!";
move Agreement for Smashing Pumpkins Performance to location of player;
silently try taking Agreement for Smashing Pumpkins Performance.
After speech when the noun is Wayfare Tavern Barkeep and Act II Scene 5 is happening:
say "The Wayfare Tavern Barkeep says 'Sure, I'll give you some booze if it means getting rid of those pesky Fairborns.'";
say "You're given [Bottle of Alcohol]!";
move Bottle of Alcohol to location of player;
silently try taking Bottle of Alcohol.
After giving something to Emcee when the Emcee has Bottle of Alcohol and the Emcee has Agreement for Smashing Pumpkins Performance:
say "Emcee says 'Perfect! Here's [Fundraiser Event Contract]!'";
move Fundraiser Event Contract to the location of the player;
silently try taking Fundraiser Event Contract;
move Billy Corgan to location of player;
say "Billy Corgan and the rest of the Smashing Pumpkins line-up enter the room and start playing all their songs. People are dancing and having a great time. After some time, people start thoroughly enjoying themselves.";
say "Eventually, as the night goes on, enough money is raised. Emcee presents you with [Bag of Money]";
move Bag of Money to location of player;
silently try taking Bag of Money.
[ Act III ]
Act III is a scene. Act III begins when Act II Scene 5 ends. Act III ends after opening when the noun is the Verdict.
When Act III begins:
move Morgan Alford to Courtroom;
move Chung He to Courtroom;
move the player to Courtroom.
After speech when noun is Morgan Alford:
say "Morgan Alford stands up and approaches Stanley Fairborn. He tries his best to have a menacing face and says 'Lewis Fairborn! Did you or did you not direct this vulnerable widow to the Cat House near Lombard Street?'";
say "Stanley Fairborn sighs and says 'For the last time, I'm Stanley. My BROTHER is Lewis.'";
say "Morgan Alford frowns deeper and says 'Quit stalling and just answer the question.'";
say "Stanley Fairborn blurts out 'I thought she was talking about Ho's and not her Ho. It's just a misunderstandering.'";
say "Morgan Alford says 'What you're saying is you're covering up your crime?'";
say "Stanley Fairborn says 'What crime?'";
say "Morgan Alford says 'The murder of one Chung Ho! Blaming it on the innocent Possum Crotch is a lie.'";
say "Stanley Fairborn exclaims 'We all know it was that dern Possum Crotch. He's so evil.'";
say "Morgan Alford shouts at the top of his lungs 'YOU KILLED HIM. YOU KILLED CHUNG HO AND YOU WILL NOT CONFESS! THIS TRIAL WILL PROVE YOUR GUILT. THE DEFENSE RESTS!'";
say "Judge quickly looks at Morgan Alford and says 'Aren't you the prosecutor?'";
say "Hours later, the jury returns and hands you the verdict.";
move the Verdict to location of player;
silently try taking the Verdict.
[ Epilogue ]
Epilogue is a scene. Epilogue begins when Act III ends.
When Epilogue begins:
move Morgan Alford's Girlfriend to the location of the player;
say "Morgan Alford's girlfriend enters the courtroom and walks up to Morgan Alford. She smiles and says 'I can't believe the verdict of the trial.'";
say "Morgan Alford swings his girlfriend low and says 'Gimme some sugar, baby!'";
end the story.