Purge non-BT3

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William Moore 2023-01-09 18:04:52 -06:00
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[ Copyright (C) 2022 William R. Moore <william@nerderium.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, version 3 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>. ]
"Buttered Toast: the Interactive Fiction Starring Billy Davis" by "Masterful Interactions".
The story description is "You are Billy Davis and you need to lead Chung Ho to San Francisco. However, can you keep him safe from the legendary Possum Crotch?".
Include Buttered Toast Rules by William Moore.
Release along with cover art.
Release along with an interpreter.
Release along with the source text.
The release number is 3.
Asking someone about something is speech. Telling someone about something is speech. Answering someone that something is speech. Asking someone for something is speech.
Looking is look.
The block giving rule is not listed in the check giving it to rules.
A person can be drunk or sober. A person is usually sober. A person can be alive or dead. A person is usually alive.
[ The Beginning scene ]
The Beginning is a scene. The Beginning begins when play begins. The Beginning ends when the player is wearing the amulet of destiny. The description of the Beginning is "Welcome to Buttered Toast: the Interactive Fiction Starring Billy Davis.[line break][line break]We want to claim this is full of action, adventure, mystery, and love![line break][line break]In loving memory of Johnny von Soundstation."
Poorly Lit Room is a room. The description of Poorly Lit Room is "You are in a poorly lit room and it is difficult to see most features. Those that are visible are blurry."
The Narrator is a person in Poorly Lit Room. The description of Narrator is "The narrator is well-dressed and young looking. However, what their true form is beguiling. They look like they urgently want to speak with you."
The amulet of destiny is a thing. It is wearable. It has a number called charge. The description of the amulet of destiny is "A bright and shiny amulet that weighs a bunch."
After speech when the noun is Narrator and The Beginning is happening:
say "The Narrator says 'Hello, Billy Davis! What you are about to see is Buttered Toast: the Interactive Fiction Starring Billy Davis. If you are in the wrong interactive fiction, this is probably going to be your last chance to leave before you get embarrassed. So, I will wait a while so those who may have entered the wrong one may leave. Alright! I can only assume that you all are the ones wanting to experience it.";
say "Enjoy the show!";
say "Here, have [the amulet of destiny]! Wear it with strength and honor!";
say "Oh! One more thing, don't be afraid to say 'hi' to people or slap them silly.'";
now the amulet of destiny is in Poorly Lit Room;
silently try taking the amulet of destiny;
now the player is wearing the amulet of destiny
[ Scene 2 - A small Chinese village in 1895 ]
Scene 2 is a scene. Scene 2 begins when the Beginning ends. Scene 2 ends when Chung Ho has the Small Canoe.
Chung Ho's House is a room. The description of Chung Ho's House is "It is a run down shanty-house typical of the poor fishing villages in China of the late 19th century. There is a door to the south."
Small Chinese Village Main Street is a room. Small Chinese Village Main Street is south of Chung Ho's House and east of Boat Shop. The description of Small Chinese Village Main Street is "The main walkway has people milling about doing their own business. Fishmongers are selling their fish. Chung Ho's House is north. A boat shop is west."
Boat Shop is a room. The description of the Boat Shop is "This is a small boat shop that cannot possibly have any boats available. Nobody is around. There is a door to the east."
Small Canoe is a thing in Boat Shop. The description of Small Canoe is "This is a shoddy looking small canoe that looks perfect for Chung Ho."
Chung Ho is a person in Chung Ho's House. He unlocks the Dragon Gate. The description of Chung Ho is "Despite being a supposed man from China, he looks very Caucasian."
Chung He is a person in Chung Ho's House. The description of Chung He is "An average Chinese woman. She looks like she has worked hard all her life."
When Scene 2 begins:
move the player to Chung Ho's House.
After speech when the noun is Chung Ho and Scene 2 is happening:
say "He says 'I need to go to America. In order to do this, I need a way to safely cross the great ocean that separates our two lands.'"
To decide whether Small Canoe interests Chung Ho:
if Chung Ho has Small Canoe, no;
yes.
After giving Small Canoe to Chung Ho:
say "Chung Ho smiles and says 'Thank you! Now, I can go to America finally.'";
move Chung Ho to Small Chinese Village Warf;
move Chung He to Small Chinese Village Warf;
move the player to Small Chinese Village Warf
[ Scene 3 - A Fateful Goodbye ]
Scene 3 is a scene. Scene 3 begins when Scene 2 ends. Scene 3 ends when the Small Canoe is nowhere.
Small Chinese Village Warf is a room. The description of Small Chinese Village Warf is "The small warf is pretty decrepit. Really old junk ships float around. There are the remains of several off the warf."
When Scene 3 begins:
say "Chung He frowns and says 'I cannot believe this is a good course of action!'";
say "Chung Ho kisses his wife on the forehead and says 'Baby, I'll be back! I promise. What's the worst that could happen?'";
say "Chung Ho enters the small canoe and starts slowly moving away from the warf into the great Pacific Ocean. After many, many days, his canoe springs a leak and starts to sink.";
say "Chung Ho looks around fearfully and says 'Oh, gods! Send me a dragon to keep me secure!'";
say "However, the gods did not listen and he sinks into the ocean.";
remove the Small Canoe from play.
[ Scene 4 - San Francisco, 1895 ]
Scene 4 is a scene. Scene 4 begins when Scene 3 ends. Scene 4 ends when Amelia is drunk.
Central Embarcadero is a room. Central Embarcadero is south of North Embarcadero. The description of Central Embarcadero is "The Embarcadero looks like a warf straight from 20 years in the future. It extends north and south along a curve. Shops are along it. West is the rest of San Francisco."
North Embarcadero is a room. The description of North Embarcadero is "The northern side of the Embarcadero trails off into the beach. There are several shops continue flowing from the southern direction. West is the rest of San Francisco. South is the Embarcadero."
South Embarcadero is a room. It is south of Central Embarcadero. The description of South Embarcadero is "The southern side of the Embarcadero trails off into the beach. More shops line the pathways. West is the rest of San Francisco. North is the Embarcadero."
Amelia is a person in Central Embarcadero. The description of Amelia is "Amelia is a slender woman wearing ruined aviator clothes. She has sandy blonde hair. She seems lost."
Irish Whiskey is a thing. The description of Irish Whiskey is "The Irish whiskey is a delicious drink that will make one intoxicated quickly."
Lombard Street is a room. Lombard Street is west of North Embarcadero. The description of Lombard Street is "The twisty road is an iconic roadway that was the intention of the residents during the 1920s to prevent issues that arose with the steep hill. It is not supposed to be here during your time. The only way to go is east and west"
Market Street is a room. Market Street is west of Lombard Street. The description of Market Street is "This is a busy street lined with many shops and businesses. The street has the appearance of cleanliness. It goes east and southwest."
North Market Street Entrance is a door. It is north of Market Street. It is south of Cafe du Nord. The description of North Market Street Entrance is "The door is fancy looking and has the words 'Cafe du Nord' across the top."
Cafe du Nord is a room. It is north of North Market Street Entrance. The description of Cafe du Nord is "For more than 100 years, Cafe Du Nord has maintained its intimate mood of a speakeasy with rich, dark colors of red and black. The main door is to the east."
Typical Barkeep is a man in Cafe du Nord. The description of Typical Barkeep is "The barkeep is your generic barkeep. He has a closely shaved head. A dark, waxed moustache and dark goatee. He seems to always be cleaning a beer mug with a rag despite the fact he serves people from other mugs found in the bar."
When Scene 4 begins:
say "Chung Ho washes on the shores of San Francisco in 1895. His appearance is haggard. He looks disheveled and water-logged. He slowly climbs up the beach and onto the Embarcadero.";
move Chung Ho to Central Embarcadero;
move the player to Central Embarcadero;
Before going to a room (called new room) when Amelia is sober and Scene 4 is happening:
move Amelia to new room;
say "Amelia sobs uncontrollably."
After slapping when the noun is Typical Barkeep and Scene 4 is happening:
say "The barkeep sits down and cries. After some time, he says 'Screw you, all! I quit! I've had it up to here with your awful treatment!' He then gets up and leaves. You rummage through the bar and take some [Irish Whiskey].";
remove Typical Barkeep from play;
now Irish Whiskey is in Cafe du Nord;
silently try taking Irish Whiskey;
After examining when noun is Chung Ho and (Scene 4 is happening or Scene 5 is happening):
say "His clothing is in a state of disrepair."
After speech when the noun is Chung Ho and Scene 4 is happening:
say "Chung Ho says 'I am lost. Is this San Francisco?'"
After speech when the noun is Amelia and Scene 4 is happening and Amelia is sober:
say "Amelia says 'Help me! I'm lost. My plane crashed and I can't find my husband.'"
After speech when the noun is Amelia and Amelia is drunk:
say "Amelia says 'All I had to do was fly around the world.'"
To decide whether Irish Whiskey interests Amelia:
if Amelia has Irish Whiskey, no;
yes.
After examining when noun is Amelia and Amelia is drunk:
say "Amelia looks plastered after polishing off the whiskey."
After giving Irish Whiskey to Amelia:
say "Amelia smiles and says 'Thank you! I can probably forget about my troubles with this.'";
now Amelia is drunk;
move Amelia to Cafe du Nord.
[ Scene 5 - Off to Chinatown, baby! ]
Scene 5 is a scene. Scene 5 begins when Scene 4 ends. Scene 5 ends when the location of the player is Chinatown.
When Scene 5 begins:
remove Chung Ho from play
Wayfare Tavern is a room. It is west of Central Embarcadero. It is south of Lombard Street. The description of Wayfare Tavern is "This is some sort of attempt at a tavern for the purposes of serving drinks. It looks inviting. There are paths east and north. There is a giant, decorative wall to the west would have a famililar esthetic to Chung Ho."
Wayfare Tavern Barkeep is a person. They are in Wayfare Tavern. the description of Wayfare Tavern Barkeep is "The barkeep is your generic barkeep. He has a closely shaved head. A dark, waxed moustache and dark goatee. He seems to always be cleaning a beer mug with a rag despite the fact he serves people from other mugs found in the bar."
Darcon is a person. The description of Darcon is "He looks like a typical retail worker wearing a blue vest, white shirt, and blue pants. He is quietly muttering obscenities into his drink."
Before going to a room (called new room) when Scene 5 is happening and Chung Ho is visible:
move Chung Ho to new room.
After speech when noun is Wayfare Tavern Barkeep and Scene 5 is happening and Darcon is not visible:
say "The barkeep eyes you suspiciously and says 'You're not one of those teetotalers are you? If so, I'll have none of your kind here. Otherwise, come! Drink with us all!'";
say "He waves at the one patron of the tavern.";
move Darcon to Wayfare Tavern;
say "Darcon coincidentally walks out of the restroom and sits at a table.";
move Chung Ho to Wayfare Tavern;
say "Chung Ho walks into the tavern."
After speech when noun is Darcon and Scene 5 is happening:
say "Darcon eyes you up and down. He says 'You've heard of him haven't you?";
say "What? You haven't. Well let me tell you the tale of Possum Crotch. He's the meanest nastiest gas-mask wearing individual around here.
However, I reckon he's no man but monster. You keep an eye out and don't let your friend there meet him if you catch my drift!'";
say "Darcon goes back to his drink and sobs a little and says 'I don't know where your tube socks are ma'am. Just let me go home, I said.'"
Omni San Francisco Hotel is a room. It is south of Wayfare Tavern. It is west of South Embarcadero. The description of Omni San Francisco Hotel is "The Omni San Francisco Hotel looks like an excellent place to stay if you wanted to. There is a path southwest. There is a path back to the Embarcadero to the east. There is a path north. There is a giant, decorative wall to the west would have a famililar esthetic to Chung Ho."
Wallaby Fits is a person. They are in Omni San Francisco Hotel. The description of Wallaby Fits is "A tall, lanky, balding man who looks grumpy and could start going into an invective fit at any moment."
After speech when noun is Wallaby Fits and Scene 5 is happening:
say "Wallaby Fits looks up and says 'This is just the sort of blinkered
philistine pig-ignorance I've come to expect from you non-creative
garbage. You sit there on your loathsome spotty behinds squeezing
blackheads, not caring a tinker's cuss for the struggling artist.
You excrement, you whining hypocritical toadies with your colour TV
sets and your Tony Jacklin golf clubs and your bleeding masonic
secret handshakes. You wouldn't let me join, would you, you
blackballing bastards. Well I wouldn't become a Freemason now if
you went down on your lousy stinking knees and begged me.'";
say "You stare at him bewildered.";
say "Wallaby Fits stares at you with his head tilted to the side and says 'Oh I'm sorry. I mistook you for someone important.'";
say "Wallaby Fits goes back to what he was doing which is none of your concern."
Dragon Gate is a door. It is locked. It is north of Gateway. It is south of Chinatown. The description of the Dragon Gate is "The style of the Dragon Gate is as familiar to Chung Ho as the decorative wall."
Gateway is a room. It is southwest of Omni San Francisco. The description of Gateway is "You stand before a giant gate connecting the walls."
After examining when noun is Dragon Gate and Dragon Gate is locked:
say "A sign says 'The way is shut. It was made by those who are dead. The way is shut.'"
After speech when noun is Chung Ho and the location of the player is Gateway and Dragon Gate is locked and Scene 5 is happening:
say "Chung Ho says 'What do you think I can do about this? Just because I'm Chinese doesn't mean I have some sort of 'open up locked Chinese doors' superpower!'";
now the Dragon Gate is unlocked;
say "There is a rumble and suddenly a loud clicking sound is heard as the Dragon Gate becomes unlocked."
[ Scene 6 - Chinatown ]
Scene 6 is a scene. Scene 6 begins when Scene 5 ends. Scene 6 ends when Chung Ho is dead.
When Scene 6 begins:
say "Chung Ho looks at you and is visibly frightened. He says 'I don't like the looks of this, amigo!'";
say "You shrug your shoulders.";
move Chung Ho to Chinatown;
say "It's kind of dark because it is dark outside and all the lights are dimmed in the area. From what you can tell, Chinatown is a large city block that could be bustling during the day. Fortunately, Chung Ho has his trusty torch with him to guide you both through the darkness.";
say "At that exact moment, the Dragon Gate shuts and locks behind you. Chung Ho's words echo in your mind.";
now Chung Ho is alive;
now the Dragon Gate is closed;
now the Dragon Gate is locked
Chinatown is a room. The description of Chinatown is "Chinatown is one of the oldest Chinese-centric areas in San Francisco and spans several city blocks. It is surrounded by a decorative wall that seems oddly familiar to Chung Ho."
Every turn when Scene 6 is happening:
increment the charge of the amulet of destiny
Every turn when Scene 6 is happening and the charge of the amulet is 10:
say "Suddenly, you hear a twig snapping sound."
Every turn when Scene 6 is happening and the charge of the amulet is 20:
say "A medium size, muscular man drops down from the top of a nearby building. He has long, flowing, black hair and is wearing olive pants, camoflauge short sleeved shirt, wearing a gas mask, and wielding a baseball bat!
He then uses the bat to beat Chung Ho to death.";
now Chung Ho is dead
Instead of rubbing the amulet of destiny during Scene 6:
say "Several hired goons come running out with various blunt weapons, which they use to repeatedly pummel Chung Ho. Once dead, they drag Chung Ho out of Chinatown.";
say "A medium size, muscular man drops down from the top of a nearby building. He has long, flowing, black hair and is wearing olive pants, camoflauge short sleeved shirt, wearing a gas mask, and wielding a baseball bat!";
say "He looks very confused. Looks around and rips off the mask. He then mutters something incoherent.";
say "After shrugging his shoulders, he then swings the bat slightly and says 'I'm killing him now!'";
say "He then throws the bat onto the ground and storms off.";
now Chung Ho is dead.
[ The End ]
The End is a scene. The End begins when Scene 6 ends.
ye flask is a thing. The description of ye flask is "It is a flask containing some unknown liquid."
Instead of taking ye flask, say "You can't get ye flask."
When The End begins:
now Ye Flask is in Poorly Lit Room;
move the player to Poorly Lit Room
After speech when the noun is Narrator and The End is happening:
say "The Narrator looks up and appears surprised that you're there. Oh! Um! You're back!? How was it? Did you save Chung Ho? I see. Well, maybe better luck next time or you could see the upcoming sequel: Buttered Toast: the Legend of Possum Crotch.";
end the story.
test wt with "speak with narrator / go s / go w / get canoe / go e / go n / give canoe to ho / go n / go w / go w / go n / slap barkeep / give whiskey to amelia / go s / go e / go s / speak with barkeep / say hi to darcon / go s / say greetings to wallaby fits / go sw / say hi to ho / go n"

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Version 1.0.0 of Buttered Toast Rules by William Moore begins here.
Chapter 1 - The Basic Commands
Understand "slap [something]" as slapping. Slapping is an action applying to one visible thing.
After slapping when the noun is a person:
say "You viciously slap [the noun]!".
Understand "poke [something]" as poking. Poking is an action applying to one visible thing.
After poking when the noun is a person:
say "You poke [the noun]."
After reading a command:
let N be "[the player's command]";
if N is "take over kingdom",
say "What kingdom, you dumple!?".
Table of Help Commands
command description
"north" "Move north"
"south" "Move south"
"east" "Move east"
"west" "Move west"
"northeast" "Move northeast"
"northwest" "Move northwest"
"southeast" "Move southeast"
"southwest" "Move southwest"
"up" "Move up"
"down" "Move down"
"look" "Looks around at current location"
"save" "Save state to a file"
"restore" "Restores a saved state"
"restart" "Restarts the game"
"verbose" "Gives full description after each command"
"score" "Displays score and ranking"
"diagnostic" "Give description of health"
"brief" "Give a description upon first entering an area"
"superbrief" "Never describe an area"
"quit" "Quit game"
"climb" "Climbs (up)"
"g" "Redo last command"
"go (direction)" "Go towards direction (west/east/north/south/in/out/into)"
"enter" "In to the place"
"in" "Go into something"
"out" "Go out of the place"
"hi/hello" "Say hello"
"get/take (item)" "Removes item from current room and places it in your inventory"
"get/take all" "Takes all takeable objects in room"
"throw (item) at (location)" "Throws the item at something"
"open (container)" "Opens the container, whether it is in the room or your inventory"
"open (exit)" "Opens the exit for travel"
"read (item)" "Reads what is written on readable item"
"drop (item)" "Removes item from inventory and places it in current room"
"put (item) in (container)" "Removes item from inventory and places it in container"
"turn (control) with (item)" "Attempts to operate the control with the item"
"turn on (item)" "Turns on the item"
"turn off (item)" "Turns the item off"
"move (object)" "Moves a large object that cannot be picked up"
"attack (creature) with (item)" "Attacks creature with the item"
"examine (object)" "Examines, or looks, at an object or item or location"
"inventory" "Shows contents of the inventory"
"eat" "Eats item (specifically food)"
"shout" "Shout it out (shout it out loud)"
"close (Door)" "Closes door"
"tie (item) to (object)" "Ties item to object"
"pick (item)" "Take/get item"
"kill self with (weapon)" "Humorously commits suicide"
"break (item) with (item)" "Breaks item"
"kill (creature) with (item)" "Attacks creature with the item"
"drink" "Drink an item"
"smell" "Smell an item"
"cut (object/item) with (weapon)" "Comment: Strange concept, cutting the (object/item). If (object/item)=self then you commit suicide"
"listen (target)" "Listens to a creature or an item"
"slap (target)" "Slap the target viciously."
"poke (target)" "Poke a target."
Understand "help" as helping. Helping is an action applying to nothing.
After helping:
say "You like help? Here we go!:[paragraph break]";
repeat through Table of Help Commands:
say "[bold type][command entry][roman type]: [description entry][line break]".
Buttered Toast Rules ends here.
---- DOCUMENTATION ----
[ Copyright (C) 2022 William R. Moore <william@nerderium.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, version 3 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>. ]

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[ Copyright (C) 2022 William R. Moore <william@nerderium.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, version 3 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>. ]
"Buttered Toast: the Legend of Possum Crotch" by "Masterful Interactions".
The story description is "You are Billy Davis and you need to lead Chung He to discover the whereabouts in San Fransisco of her husband Chung Ho.".
Include Buttered Toast Rules by William Moore.
Release along with cover art.
Release along with an interpreter.
Release along with the source text.
The release number is 2.
The player has a number called current score.
The current score of the player is 0.
Asking someone about something is speech. Telling someone about something is speech. Answering someone that something is speech. Asking someone for something is speech.
Looking is look.
The block giving rule is not listed in the check giving it to rules.
Significance is a kind of value. The significance is insignificant and significant.
Seeability is a kind of value. The seeability is seen and unseen.
Conversability is a kind of value. The conversability is spoken and unspoken.
A person has a significance. The significance of a person is usually insignificant. A person has a seeability. The seeability of a person is usually unseen. A person has a conversability. The conversability of a person is usually unspoken.
A thing has significance. The significance of a thing is usually insignificant.
When play begins:
now the right hand status line is "Score: [current score of the player]".
[
ROOMS AND DOORS
]
[ San Francisco, 1895 ]
Central Embarcadero is a room. Central Embarcadero is south of North Embarcadero. The description of Central Embarcadero is "The Embarcadero looks like a warf straight from 20 years in the future. It extends north and south along a curve. Shops are along it. West is the rest of San Francisco."
North Embarcadero is a room. The description of North Embarcadero is "The northern side of the Embarcadero trails off into the beach. There are several shops continue flowing from the southern direction. West is the rest of San Francisco. South is the Embarcadero."
South Embarcadero is a room. It is south of Central Embarcadero. The description of South Embarcadero is "The southern side of the Embarcadero trails off into the beach. More shops line the pathways. West is the rest of San Francisco. North is the Embarcadero."
Lombard Street is a room. Lombard Street is west of North Embarcadero. The description of Lombard Street is "The twisty road is an iconic roadway that was the intention of the residents during the 1920s to prevent issues that arose with the steep hill. It is not supposed to be here during your time. The only way to go is east and west"
Market Street is a room. Market Street is west of Lombard Street. The description of Market Street is "This is a busy street lined with many shops and businesses. The street has the appearance of cleanliness. It goes east and southwest. There are buildings to the west and south."
North Market Street Entrance is a door. It is north of Market Street. It is south of Cafe du Nord. The description of North Market Street Entrance is "The door is fancy looking and has the words 'Cafe du Nord' across the top."
Cafe du Nord is a room. It is north of North Market Street Entrance. The description of Cafe du Nord is "For more than 100 years, Cafe Du Nord has maintained its intimate mood of a speakeasy with rich, dark colors of red and black. The main door is to the east."
Wayfare Tavern is a room. It is west of Central Embarcadero. It is south of Lombard Street. The description of Wayfare Tavern is "This is some sort of attempt at a tavern for the purposes of serving drinks. It looks inviting. There are paths east and north. There is a giant, decorative wall to the west would have a famililar esthetic to Chung He."
Omni San Francisco Hotel is a room. It is south of Wayfare Tavern. It is west of South Embarcadero. The description of Omni San Francisco Hotel is "The Omni San Francisco Hotel looks like an excellent place to stay if you wanted to. There is a path southwest. There is a path back to the Embarcadero to the east. There is a path north. There is a giant, decorative wall to the west would have a famililar esthetic to Chung He."
Dragon Gate is a door. It is north of Gateway. It is locked. It is south of Chinatown. The description of the Dragon Gate is "The style of the Dragon Gate is as familiar to Chung He as the decorative wall."
Gateway is a room. It is southwest of Omni San Francisco. The description of Gateway is "You stand before a giant gate connecting the walls."
Chinatown is a room. The description of Chinatown is "Chinatown is one of the oldest Chinese-centric areas in San Francisco and spans several city blocks. It is surrounded by a decorative wall that seems oddly familiar to Chung He."
[ Cat House, Main Floor ]
Cat House Lobby is a room. The description of Cat House Lobby is "This is the lobby to the Cat House. It is a well-kept, Victorian-style lobby. People are milling in and out, heads bowed and hands covering their faces in attempts to avoid eye contact. There are doorways to the north-east and north-west."
Cat House Room 3 is a room. It is northeast of Cat House Lobby. It is west of Cat House Kitchen. The description of the Cat House Room 3 is "The room has various erotic pictures hung on the wall. You're too embarassed to view them any more than a passing glance. There are a rooms to the east and a room to the west and south-west."
Cat House Kitchen is a room. The description of the Cat House Kitchen is "The kitchen has all the ameneties to prepare the most indulgent of foods. There is a room to the west."
Cat House Sun Room is a room. It is east of Cat House Room 1. It is west of Cat House Room 3. The description of Cat House Sun Room is "The sun room is bright and shiny thanks to well placed windows that let the light of our famous, shining star in. There are exits to the east and the west. There is an exit leading outside to the north."
Cat House Room 1 is a room. It is northwest of Cat House Lobby. It is west of Cat House Sun Room. The description of Cat House Room 1 is "The room has various erotic pictures hung on the wall. You're too embarassed to view them any more than a passing glance. THere are doorways to the south-east and east. There are stairs leading up."
Victorian Gate is a door. It is west of Market Street. It is east of Cat House Lobby. It is locked. The description of Victorian Gate is "The gate to the cat house is ornate wrought iron. It has a sign in decorative Victorian lettering that says 'Speak Friend and Enter. I, Narvi, made them. Celebrimbor of Hollin drew these signs.'"
[ Cat House, Upper Floor ]
Cat House Upper Hallway 1 is a room. It is above Cat House Room 1. The description of Cat House Upper Hallway 1 is "The hallway extends to the east. It is lined with rooms of people making strange sounds inside. There are stairs leading down."
Cat House Upper Hallway 2 is a room. It is east of Cat House Upper Hallway 1. The description of Cat House Upper Hallway 2 is "The hallway extends to the east. It is lined with rooms of people making strange sounds inside."
Cat House Upper Hallway 3 is a room. It is east of Cat House Upper Hallway 2. The description of Cat House Upper Hallway 3 is "The hallway extends to the east. It is lined with rooms of people making strange sounds inside."
Cat House Upper Hallway 4 is a room. It is east of Cat House Upper Hallway 3. The description of Cat House Upper Hallway 4 is "The hallway terminates here. It is lined with rooms of people making strange sounds inside."
[ Cat House Backyard ]
Cat House Backyard is a room. It is north of Cat House Sun Room. The description of the Cat House Backyard is "The backyard is quite spacious. In the middle of the yard is a blue-green algae covered open sewer lagoon. There is a small, cramped-looking tool shed, as well."
Dilapidated Door is a door. It is west of Cat House Backyard. The description of the Dilapidated Door is "This dilapidated door with a rusty door handle leads into the tool shed."
Tool Shed is a room. It is west of the Dilapidated Door. The description of the Tool Shed is "The interior of the tool shed seems to be much larger than the outside would appear to conversabilityey. There is enough room to accommodate at least three Hummers, but you wouldn't have an idea of what that vehicle as it's 1895!"
[ Other Places ]
Poorly Lit Room is a room. The description of Poorly Lit Room is "You are in a poorly lit room and it is difficult to see most features. Those that are visible are blurry."
Fairborn Residence is a room. It is southwest of Market Street. The description of Fairborn Residence is "A dilapidated house that houses the Fairborn clan. There is a porch on the front with pillars buckling under the weight of holding the porch roof up."
Morgan Alford's Law Office is a room. It is south of Market Street. The description of Morgan Alford's Law Office is "A fancy looking building that looks like it recently sprung up. The single floor building has a white exterior, a solitary door, and a solitary window."
Courtroom is a room. The description of the Courtroom is "This your typical old-timey courtroom complete with large, mahogony judge's bench. Additionally, everything that people would interact with appears to be made of mahogony."
[
ACTORS
]
The Narrator is a person. They are in Poorly Lit Room. The significance of the Narrator is significant. The description of Narrator is "The narrator is well-dressed and young looking. However, what their true form is beguiling. They look like they urgently want to speak with you."
Chung He is a person. The significance of Chung He is significant. The seeability of Chung He is unseen. The conversability of Chung He is unspoken. The description of Chung He is "An average Chinese woman. She looks like she has worked hard all her life."
Wallaby Fits is a person. The significance of Wallaby Fits is significant. The seeability of Wallaby Fits is unseen. The conversability of Wallaby Fits is unspoken. They are in Omni San Francisco Hotel. The description of Wallaby Fits is "A tall, lanky, balding man who looks grumpy and could start going into an invective fit at any moment."
After speech when noun is Wallaby Fits:
say "Wallaby Fits looks up and says 'I dont want to talk to you no more, you empty-headed animal food trough wiper. I fart in your general direction! Your mother was a hamster and your father smelt of elderberries!'";
say "Wallaby Fits goes back to what he was doing which is none of your concern."
Amelia is a person in Cafe du Nord. The description of Amelia is "Amelia is a slender woman wearing ruined aviator clothes. She has sandy blonde hair. She is totally drunk and appears to almost always be that way."
Stanley Fairborn is a person in Fairborn Residence. The significance of Stanley Fairborn is significant. The seeability of Stanley Fairborn is unseen. The conversability of Stanley Fairborn is unspoken. The description of Stanley Fairborn is "A filthy, dirty man who wears coveralls that don't quite cover all."
Lewis Fairborn is a person in Fairborn Residence. The significance of Lewis Fairborn is significant. The seeability of Lewis Fairborn is unseen. The conversability of Lewis Fairborn is unspoken. The description of Lewis Fairborn is "A filthy, dirty man who wears coveralls that don't quite cover all."
Morgan Alford is a person. The significance of Morgan Alford is significant. The seeability of Morgan Alford is unseen. The description of Morgan Alford is "A smartly dressed man who moves and speaks with passion and conviction."
Wayfare Tavern Barkeep is a person. They are in Wayfare Tavern. The significance of the Wayfare Tavern Barkeep is significant. The description of Wayfare Tavern Barkeep is "The barkeep is your generic barkeep. He has a closely shaved head. A dark, waxed moustache and dark goatee. He seems to always be cleaning a beer mug with a rag despite the fact he serves people from other mugs found in the bar."
Darcon is a person. They are in the Wayfare Tavern. The description of Darcon is "He looks like a typical retail worker wearing a blue vest, white shirt, and blue pants. He is quietly muttering obscenities into his drink."
Buckethead is a person. They are in Cat House Lobby. The description of Buckethead is "That's right. THE Buckethead! He appears to be staring at his chickens, which are aimlessly pecking at and scratching the floor."
Billy Corgan is a person. They are in the South Embarcadero. The description of Billy Corgan is "That's right. THE Billy Corgan!"
Captain Butts Pirate is a person. They are in Cat House Backyard. The description of Captain Butts Pirate is "He looks your stereotypical Captain Blackbeard-style pirate. Currently, he is in the middle of the blue-green algae covered open sewer lagoon."
The Exhibitionists is a person. They are in Cat House Lobby. The description of the Exhibitionists is "They're nude men. What else is there to say?"
Mr Linendot is a person. They are in North Embarcadero. The description of Mr Linendot is "He has lines for limbs and dots for joints. His perfectly circular head only has dots for eyes and a line for a mouth."
Emcee is a person. The description of Emcee is "A beautiful West African woman with long braids and wearing a plain purple dress fit for the 1890s."
Morgan Alford's Girlfriend is a person. The description of Morgan Alford's Girlfriend is "A tall, slender blonde that is very attractive."
Bocephus is a person. They are in the Cat House Backyard. The description of Bocephus is "He's a stereotypical redneck with a gravelly, booming voice."
[
THINGS
]
[ Key Things ]
The amulet of destiny is a thing. It is wearable. The significance of the amulet of destiny is significant. The description of the amulet of destiny is "A bright and shiny amulet that weighs a bunch."
The ring of awesomeness is a thing. It is wearable. The significance of the ring of awesomeness is significant. The description of the ring of awesomeness is "An awesome-looking ring that fits your finger perfectly."
Possum Crotch's Gas Mask is a thing. It is wearable. It is in Chinatown. The significance of Possum Crotch's Gas Mask is significant. The description of Possum Crotch's Gas Mask is "I would love to say it is an ornate object of high importance. It isn't. It's just an old gas mask."
Lawyer Contract is a thing. The significance of Lawyer Contract is significant. The description of Lawyer Contract is "A contract that says Chung He will be represented by Morgan Alford for a fee of $300 with $50 up front."
The Fundraiser Event Contract is a thing. The significance of the Fundraiser Event Contract is significant. The description of the Fundraiser Event Contract is "A contract that the fundraiser event may be held in Chinatown."
Bag of Money is a thing. The significance of Bag of Money is significant. The description of Bag of Money is "A beige sack with a big dollar sign on the front of the bag. There is $500 inside."
Cat House Matchbook is a thing. The significance of Cat House Matchbook is significant. The description of Cat House Matchbook is "A matchbook that has the logo of the Cat House on it."
The Verdict is a thing. It is a container. It is closed. It is openable. The significance of the Verdict is significant. The description of the Verdict is "A plain, sealed envelope with the title 'The verdict in the trial of Stanley Fairborn' on the front."
[ Other Things ]
Agreement for Smashing Pumpkins Performance is a thing. The description of Agreement for Smashing Pumpkins is "An agreement for the Smashing Pumpkins to play for the fundraiser for $200."
Bottle of Alcohol is a thing. The description of Bottle of Alcohol is "A bottle of alcohol that is used to ply more money from event guests."
The Pantry is a thing. It is a container. It is closed. It is openable. It is in the Cat House Kitchen. The description of the Pantry is "The cat house kitchen has a pantry stocked with so much food. People gotta eat!"
Chicken Feed is a thing. It is inside the Pantry. The description of Chicken Feed is "A large bag of chicken feed. Just what hungry chickens need."
Song for Billy Davis is a thing. The description of Song for Billy Davis is "A small record album featuring a picture of Buckethead on it holding a guitar."
Large Swimming Pool Cleaning Net is a thing. It is in the Tool Shed. The description of Large Swimming Pool Cleaning Net is "This is a very long swimming pool net. It appears sturdy enough, however, that one person could be guided around the pool while another holds the other end."
An answering machine is a thing. It is in the Tool Shed. The description of an answering machine is "A strange device that when opened has square widgets inside. Each individual square widget has a kind of tape inside. When a button is pressed, it plays sounds."
Bocephus Collection is a thing. The description of Bocephus Collection is "A set of CDs that have a picture of Hank Williams, Jr on it."
Sugar Cane Stalks is a thing. It is in Cat House Kitchen. The description of Sugar Cane Stalks is "They're long sticks that appear to be full of delicious raw sugar."
Surfboards is a thing. It is in Cat House Upper Hallway 4. The description of Surf Boars is "They're two surfboards that are exactly as the name implies. One is blue and the other is green."
Can of Pepso is a thing. The description of Can of Pepso is "A can of 'delicious' original Pepso."
Card for a Lifetime Supply of Original Pepso is a thing. The description of Card for a Lifetime Supply of Original Pepso is "It's a card that disappointedly promises a lifetime supply of Original-flavor Pepso."
ye flask is a thing. The description of ye flask is "It is a flask containing some unknown liquid."
[
ACTIONS
]
After speech when the noun is Chung He:
say "Chung He says 'I'm looking for my husband. If he's dead, I'll make that person pay!'"
Before taking something when the noun is a thing and the significance of the noun is significant:
increase the current score of the player by 5.
Before dropping something when the noun is a thing and the significance of the noun is significant:
decrease the current score of the player by 5.
[ Before speech when the noun is a person and the conversability of the noun is unspoken and the seeability of the noun is seen and the significance of the noun is significant:
now the conversability of the noun is spoken;
increase the current score of the player by 5.
Before examining when the noun is a person and the seeability of the noun is unseen and the conversability of the noun is spoken and the significance of the noun is significant:
now the seeability of the noun is seen;
increase the current score of the player by 5. ]
After reading a command:
let N be "[the player's command]";
if N is "take over kingdom",
say "What kingdom, you dumple!?".
Instead of drinking Alcohol:
now Alcohol is nowhere;
say "You down that bottle!"
[
SCENES
]
[ The Beginning scene ]
The Beginning is a scene. The Beginning begins when play begins. The Beginning ends when the player is wearing the ring of awesomeness. The description of the Beginning is "Welcome to Buttered Toast: the Legend of Possum Crotch.[line break][line break]We want to claim this is full of action, adventure, mystery, and love![line break][line break]In loving memory of Johnny von Soundstation."
After speech when the noun is Narrator and The Beginning is happening:
say "The Narrator says 'Hello, Billy Davis! What you are about to see is Buttered Toast: the Legend of Possum Crotch. If you have not played Buttered Toast: the Interactive Ficiton Starring Billy Davis, please do so now.";
say "Here, have [the amulet of destiny]! Wear it with strength and honor!";
say "Here, have [the ring of awesomeness]! Wear it with strength and honor!";
say "Enjoy the show and don't forget to examine people and thing or to say 'hi' to people!'";
now the amulet of destiny is in Poorly Lit Room;
now the ring of awesomeness is in Poorly Lit Room;
silently try taking the amulet of destiny;
silently try taking the ring of awesomeness;
now the player is wearing the amulet of destiny;
now the player is wearing the ring of awesomeness;
increase the current score of the player by 10.
The player is in Poorly Lit Room.
[ San Francisco, 1895 ]
San Francisco 1895 is a scene. San Francisco 1895 begins when The Beginning ends. San Francisco 1895 ends when the player has Possum Crotch's Gas Mask.
When San Francisco 1895 begins:
move Chung He to Central Embarcadero;
move the player to Central Embarcadero.
Before going to a room (called new room):
move Chung He to new room.
After speech when the noun is Darcon:
say "Chung He looks at Darcon and says 'I'm looking for my husband. Have you seen him?'";
say "Darcon eyes Chung He up and down with a curious glance. He grunts 'Looking for your husband? Chinese fella? Yeah, I seen 'im. He went to Chinatown.'";
say "An loud, ominous sound of a large gate unlocking booms through the area.";
now the Dragon Gate is unlocked;
increase the current score of the player by 10.
[ Act II, Scene 1 ]
Act II Scene 1 is a scene. Act II Scene 1 begins when San Francisco 1895 ends. Act II Scene 1 ends after speech when the noun is the Narrator.
When Act II Scene 1 begins:
now ye flask is in Poorly Lit Room;
move the player to Poorly Lit Room.
Instead of taking ye flask, say "You can't get ye flask."
Instead of speech when the noun is Narrator and Act II Scene 1 is happening:
say "The Narrator smiles and says 'So, you've found the hints. Possum Crotch's trademark gas mask found in Chinatown where Chung Ho was found dead.'";
say "The Narrator looks around and says 'You might want to try looking for clues at the Fairborn house. That's where Chung He has made her way now.'";
move Chung He to Fairborn Residence;
move player to Fairborn Residence;
increase the current score of the player by 10.
[ Act II,Scene 2 ]
Act II Scene 2 is a scene. Act II Scene 2 begins when Act II Scene 1 ends. Act II Scene 2 ends after speechen when the noun is Stanley Fairborn.
After speech when the noun is Stanley Fairborn and Act II Scene 2 is happening and the location of Chung He is Fairborn Residence:
say "Chung He says 'Have you seen my husband? His name is Chung Ho and I haven't seen him for sometime and I fear the worst.'";
say "Stanley Fairborn squints an eye and pauses momentarily. He says 'Ho? Ho's at the cat house!'";
say "Chung He smiles and says 'Thank you!'";
say "Chung He heads northeast.";
move Chung He to Market Street;
say "Lewis Fairborn frowns, looks at his brother, and says 'You goofy goober! She was talking about that guy from foreign parts what who was did done killed by that ornery Possum Crotch.'";
say "Stanley Fairborn looks shocked. He says 'Oh! Should we tell her?'";
say "Lewis Fairborn laughs and says 'Nah! She'll find out on her own.'";
increase the current score of the player by 10.
[ Act II, Scene 3 ]
Act II Scene 3 is a scene. Act II Scene 3 begins when Act II Scene 2 ends. Act II Scene 3 ends when Victorian Gate is unlocked.
When Act II Scene 3 begins:
move the player to Market Street.
Understand "say mellon" as mellon. Mellon is an action applying to nothing.
After mellon when Act II Scene 3 is happening:
say "The Victorian Gate unlocks and opens up.";
now the Victorian Gate is unlocked;
increase the current score of the player by 10.
[ Act II, Scene 4 ]
Act II Scene 4 is a scene. Act II Scene 4 begins when Act II Scene 3 ends. Act II Scene 4 ends when the player has Cat House Matchbook.
To decide whether Chicken Feed interests Buckethead:
if Buckethead has Chicken Feed, no;
yes.
After giving Chicken Feed to Buckethead:
say "Buckethead takes the feed and starts spreading it on the floor. The chickens hurredly start eating up the feed.";
say "Once they finish, Buckethead starts to play a very, very long, sooothing guitar solo.";
say "Bucket head gives you [Song for Billy Davis].";
move Song for Billy Davis to Cat House Lobby;
silently try taking Song for Billy Davis;
increase the current score of the player by 10.
After speech when noun is Captain Butts Pirate:
say "Captain Butts Pirate shouts 'Help! Help! I've somehow SUNK into a blue-green algae filled lagoon!'";
say "Chung He shouts back 'How can I help?";
say "Captain shouts even louder 'Oh! I don't know. Maybe some sort of pole to get me out of this sludge filled lagoon!?'".
To decide whether Large Swimming Pool Cleaning Net interests Captain Butts Pirate:
if Captain Butts Pirate has Large Swimming Pool Cleaning Net, no;
yes.
After giving Large Swimming Pool Cleaning Net to Captain Butts Pirate:
say "Captain Butts Pirate says 'Oh! Heaven's to Betsy! It feels good to get out of that LAGOON! Do you know what's in there? Poops. Lots of poops. Time for a SHOWER!'";
say "Captain Butts Pirate wanders off.";
remove Captain Butts Pirate from play;
increase the current score of the player by 10.
After speech when noun is Bocephus:
say "Bocephus frowns and says 'I need my answering machine and I've plum gone and lost it.'".
To decide whether answering machine interests Bocephus:
if Bocephus has answering machine, no;
yes.
After giving answering machine to Bocephus:
say "Bocephus leans over the [answering machine] and says 'Dis shit on?'";
say "Bocephus looks at some random direction and shouts 'HEY, BOCEPHUS! YOU STILL AIN'T CLEANED UP YO SHIT, BOCEPHUS! YOU STILL AIN'T CLEANED UP YO SHIT!'";
say "Bocephus walks away, carrying his now beloved [answering machine].";
remove Bocephus from play;
increase the current score of the player by 10.
After speech when noun is the Exhibitionists:
say "The naked men frown. One of them speaks up and says 'We need weapons of war. A sword and shield each will suffice. If not, our skills will wane!'".
To decide whether Sugar Cane Stalks interests the Exhibitionists:
if the Exhibitionists has Sugar Cane Stalks, no;
yes.
To decide whether surfboards interests the Exhibitionists:
if the Exhibitionists has surfboards, no;
yes.
After giving something to the Exhibitionists when the Exhibitionists has Sugar Cane Stalks and the Exhibitionists has Surfboards:
say "The Exhibitionists each take a sugar cane stalk and surfboard. They turn towards each other and start fighting using these 'weapons'. They continue fighting all the way out the front door, dropping something on the floor (from whence you'd rather not know!)";
move Cat House Matchbook to the location of the player;
remove the Exhibitionists from play;
increase the current score of the player by 10.
[ Act II, Scene 5 ]
Act II Scene 5 is a scene. Act II Scene 5 begins when Act II Scene 4 ends. Act II Scene 5 ends when the player has the Bag of Money.
When Act II Scene 5 begins:
move Emcee to Cafe du Nord;
move Morgan Alford to Morgan Alford's Law Office.
After speech when the noun is Morgan Alford and Act II Scene 5 is happening:
say "Chung He says 'I've been wronged. Stanley Fairborn killed my husband and sent me to a whore house to misdirect me.'";
say "Morgan Alford looks around like he's distracted. He finally looks at Chung He and says 'Oh! Well, if you can get me $300 with $50 up front, I'll get him in jail!'";
say "Chung He smiles and says 'That's excellent news! I'll get right on it.'";
say "Morgan Alford gives you [Lawyer Contract].";
move Lawyer Contract to location of the player;
silently try taking Lawyer Contract.
After speech when the noun is Mr Linendot and Act II Scene 5 is not happening:
say "Mr Linendot says 'Hi, kids! Coming soon is the Pepso challenge. MMMMM refreshing Pepso. The only cola made with real pepsin!'".
After speech when the noun is Mr Linendot and Act II Scene 5 is happening:
say "Mr Linendot says 'Hi, kids! It's time for the Pepso challenge. MMMMM refreshing Pepso. The only cola made with real pepsin!'";
say "Mr Linendot shoves a can of Pepso into your hand.";
move Can of Pepso to location of the player;
silently try taking Can of Pepso.
Instead of drinking Can of Pepso during Act II Scene 5:
now Can of Pepso is nowhere;
say "You chug the can of 'delicious' Pepso. After a few brief moments, your insides feel like they're on fire. You immediately retch all over the ground. You think you might have lost that battle.";
say "Mr Linendot smiles and says 'Congratulations! You win [Card for a Lifetime Supply of Original Pepso].'";
move Card for a Lifetime Supply of Original Pepso to location of the player;
silently try taking Card for a Lifetime Supply of Original Pepso;
increase the current score of the player by 10.
After speech when the noun is Emcee and the player has Lawyer Contract:
if the noun does not have Bottle of Alcohol or the noun does not have Agreement for Smashing Pumpkins Performance,
say "Emcee says 'I'll do your event. However, you need to bring me some alcohol and some entertainment.'";
otherwise:
say "Emcee says 'I still need both alcohol and some entertainment.'".
After speech when the noun is Billy Corgan and Act II Scene 5 is happening and the player has Lawyer Contract:
say "Billy Corgan says 'Sure, I'll play your fundraiser.'";
say "You're given [Agreement for Smashing Pumpkins Performance]!";
move Agreement for Smashing Pumpkins Performance to location of player;
silently try taking Agreement for Smashing Pumpkins Performance.
After speech when the noun is Wayfare Tavern Barkeep and Act II Scene 5 is happening and the player has Lawyer Contract:
say "The Wayfare Tavern Barkeep says 'Sure, I'll give you some booze if it means getting rid of those pesky Fairborns.'";
say "You're given [Bottle of Alcohol]!";
move Bottle of Alcohol to location of player;
silently try taking Bottle of Alcohol.
After giving something to Emcee when the Emcee has Bottle of Alcohol and the Emcee has Agreement for Smashing Pumpkins Performance:
say "Emcee says 'Perfect! Here's [Fundraiser Event Contract]!'";
move Fundraiser Event Contract to the location of the player;
silently try taking Fundraiser Event Contract;
move Billy Corgan to location of player;
say "Billy Corgan and the rest of the Smashing Pumpkins line-up enter the room and start playing all their songs. People are dancing and having a great time. After some time, people start thoroughly enjoying themselves.";
say "Eventually, as the night goes on, enough money is raised. Emcee presents you with [Bag of Money]";
move Bag of Money to location of player;
silently try taking Bag of Money.
[ Act III ]
Act III is a scene. Act III begins when Act II Scene 5 ends. Act III ends after opening when the noun is the Verdict.
When Act III begins:
move Morgan Alford to Courtroom;
move Chung He to Courtroom;
move the player to Courtroom.
After speech when noun is Morgan Alford:
say "Morgan Alford stands up and approaches Stanley Fairborn. He tries his best to have a menacing face and says 'Lewis Fairborn! Did you or did you not direct this vulnerable widow to the Cat House near Lombard Street?'";
say "Stanley Fairborn sighs and says 'For the last time, I'm Stanley. My BROTHER is Lewis.'";
say "Morgan Alford frowns deeper and says 'Quit stalling and just answer the question.'";
say "Stanley Fairborn blurts out 'I thought she was talking about Ho's and not her Ho. It's just a misunderstandering.'";
say "Morgan Alford says 'What you're saying is you're covering up your crime?'";
say "Stanley Fairborn says 'What crime?'";
say "Morgan Alford says 'The murder of one Chung Ho! Blaming it on the innocent Possum Crotch is a lie.'";
say "Stanley Fairborn exclaims 'We all know it was that dern Possum Crotch. He's so evil.'";
say "Morgan Alford shouts at the top of his lungs 'YOU KILLED HIM. YOU KILLED CHUNG HO AND YOU WILL NOT CONFESS! THIS TRIAL WILL PROVE YOUR GUILT. THE DEFENSE RESTS!'";
say "Judge quickly looks at Morgan Alford and says 'Aren't you the prosecutor?'";
say "Hours later, the jury returns and hands you the verdict.";
move the Verdict to location of player;
silently try taking the Verdict.
[ Epilogue ]
Epilogue is a scene. Epilogue begins when Act III ends.
When Epilogue begins:
move Morgan Alford's Girlfriend to the location of the player;
say "Morgan Alford's girlfriend enters the courtroom and walks up to Morgan Alford. She smiles and says 'I can't believe the verdict of the trial.'";
say "Morgan Alford swings his girlfriend low and says 'Gimme some sugar, baby!'";
end the story.

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Version 1.0.0 of Buttered Toast Rules by William Moore begins here.
Chapter 1 - The Basic Commands
Understand "slap [something]" as slapping. Slapping is an action applying to one visible thing.
After slapping when the noun is a person:
say "You viciously slap [the noun]!".
Understand "poke [something]" as poking. Poking is an action applying to one visible thing.
After poking when the noun is a person:
say "You poke [the noun]."
Table of Help Commands
command description
"north" "Move north"
"south" "Move south"
"east" "Move east"
"west" "Move west"
"northeast" "Move northeast"
"northwest" "Move northwest"
"southeast" "Move southeast"
"southwest" "Move southwest"
"up" "Move up"
"down" "Move down"
"look" "Looks around at current location"
"save" "Save state to a file"
"restore" "Restores a saved state"
"restart" "Restarts the game"
"verbose" "Gives full description after each command"
"score" "Displays score and ranking"
"diagnostic" "Give description of health"
"brief" "Give a description upon first entering an area"
"superbrief" "Never describe an area"
"quit" "Quit game"
"climb" "Climbs (up)"
"g" "Redo last command"
"go (direction)" "Go towards direction (west/east/north/south/in/out/into)"
"enter" "In to the place"
"in" "Go into something"
"out" "Go out of the place"
"hi/hello" "Say hello"
"get/take (item)" "Removes item from current room and places it in your inventory"
"get/take all" "Takes all takeable objects in room"
"throw (item) at (location)" "Throws the item at something"
"open (container)" "Opens the container, whether it is in the room or your inventory"
"open (exit)" "Opens the exit for travel"
"read (item)" "Reads what is written on readable item"
"drop (item)" "Removes item from inventory and places it in current room"
"put (item) in (container)" "Removes item from inventory and places it in container"
"turn (control) with (item)" "Attempts to operate the control with the item"
"turn on (item)" "Turns on the item"
"turn off (item)" "Turns the item off"
"move (object)" "Moves a large object that cannot be picked up"
"attack (creature) with (item)" "Attacks creature with the item"
"examine (object)" "Examines, or looks, at an object or item or location"
"inventory" "Shows contents of the inventory"
"eat" "Eats item (specifically food)"
"shout" "Shout it out (shout it out loud)"
"close (Door)" "Closes door"
"tie (item) to (object)" "Ties item to object"
"pick (item)" "Take/get item"
"kill self with (weapon)" "Humorously commits suicide"
"break (item) with (item)" "Breaks item"
"kill (creature) with (item)" "Attacks creature with the item"
"drink" "Drink an item"
"smell" "Smell an item"
"cut (object/item) with (weapon)" "Comment: Strange concept, cutting the (object/item). If (object/item)=self then you commit suicide"
"listen (target)" "Listens to a creature or an item"
"slap (target)" "Slap the target viciously."
"poke (target)" "Poke a target."
Understand "help" as helping. Helping is an action applying to nothing.
After helping:
say "You like help? Here we go!:[paragraph break]";
repeat through Table of Help Commands:
say "[bold type][command entry][roman type]: [description entry][line break]".
Buttered Toast Rules ends here.
---- DOCUMENTATION ----
[ Copyright (C) 2022 William R. Moore <william@nerderium.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, version 3 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>. ]

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"Buttered Toast: the Great Dungeon Caper" by "William Moore".
Chapter 0 - License and General Set Up
[ Copyright (C) 2023 William R. Moore
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, version 3 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>. ]
Chapter 1 - General Set Up
The release number is 1.
The story description is "An interactive fiction of capering around a mega structure with the hopes of finding true...whatever.".
Release along with cover art, an interpreter, library card, and the source text.
Include Basic Screen Effects by Emily Short.
The block giving rule is not listed in the check giving it to rules.
Chapter 2 - Figures and Tables
Figure of Mr Linendot is the file "mr_linendot.jpg".
Figure of Spork in the Road is the file "spork_in_the_road.jpg".
Table of Television Responses
Response
"Where's Waldo? He's 5 foot 10 inches with a red and white striped shirt, red and white striped hat, propensity to hide. Please, let us know. His family misses him."
"Corey Corem has put out his latest album containing all new classics. You can find 'It's a Plea Bargain, Baby!' with the hit single 'Hit and Run in the Summer Sun' is available on all your favorite streaming platforms and local stores."
"And that, folks, was the latest trailer for 'Hands Off My Burrito!', the lastest film in the Billy Davis Cinematic Universe. Well, it was exactly what I expected. Let's just say!"
"The ex-wife of Firenze Prumt was found dead today in an apparent suicide while falling down the stairs. This comes days after said she has dirt on his activities many have claimed are illegal in nature."
"Enjoy the newest, hippest, greatest chip in town: Mumford Chips. Mumford Chips: the chips that make you...gruuuuuuunt! Made by S.C. Johnson Wax."
"Drink Pepso! The only drink made with real pepsin!"
Table of Melkior Responses
Response
"Melkior says 'You will kneel before me and Lord Death!'"
"Melkior says 'Would you like to try some of this black ichor?'"
"Melkior says 'I cannot believe that I was defeated by a dwarf and a multi-armed human.'"
"Melkior says 'Lord Death, save me!'"
"Melkior says 'Ailusherai! I will find you!'"
Table of Mr Linendot Sayings
Saying
"Mr Linendot smiles and says 'Hi, kids! I'm Mr. Linendot the officially unofficial spokesperson of Pepso: the only drink made with real pepsin!'"
"Mr Linendot offers you an unmarked can and shouts 'Hi, kids! I'm Mr. Linendot! Try the new 'refreshing' flavor of Pepso: 'vanilla'!'"
"Mr Linendot frowns and says 'I'm legally required to use air quotes so as not to be sued by Pepso...again..."
"Mr Linendot says 'Hi, kids! I'm Mr. Linendot here to tell you about the delicious beverage Pepso. The only drink made with real pepsin and now comes in a new refreshing flavor of 'vanilla'. And remember kids, I can no longer say they are the official sponsor of the show as that has never been the case.' He drinks a Pepso 'And here comes my lunch...'"
Table of Basic Help Commands
command description
"north" "Move north"
"south" "Move south"
"east" "Move east"
"west" "Move west"
"northeast" "Move northeast"
"northwest" "Move northwest"
"southeast" "Move southeast"
"southwest" "Move southwest"
"up" "Move up"
"down" "Move down"
"look" "Looks around at current location"
"save" "Save state to a file"
"restore" "Restores a saved state"
"restart" "Restarts the game"
"verbose" "Gives full description after each command"
"diagnostic" "Give description of health"
"brief" "Give a description upon first entering an area"
"superbrief" "Never describe an area"
"quit" "Quit game"
"climb" "Climbs (up)"
"g" "Redo last command"
"go (direction)" "Go towards direction (west/east/north/south/in/out/into)"
"enter" "In to the place"
"in" "Go into something"
"out" "Go out of the place"
"get/take (item)" "Removes item from current room and places it in your inventory"
"get/take all" "Takes all takeable objects in room"
"throw (item) at (location)" "Throws the item at something"
"open (container)" "Opens the container, whether it is in the room or your inventory"
"open (exit)" "Opens the exit for travel"
"read (item)" "Reads what is written on readable item"
"drop (item)" "Removes item from inventory and places it in current room"
"put (item) in (container)" "Removes item from inventory and places it in container"
"turn (control) with (item)" "Attempts to operate the control with the item"
"turn on (item)" "Turns on the item"
"turn off (item)" "Turns the item off"
"move (object)" "Moves a large object that cannot be picked up"
"attack (creature) with (item)" "Attacks creature with the item"
"examine (object)" "Examines, or looks, at an object or item or location"
"inventory" "Shows contents of the inventory"
"eat" "Eats item (specifically food)"
"shout" "Shout it out (shout it out loud)"
"close (Door)" "Closes door"
"tie (item) to (object)" "Ties item to object"
"pick (item)" "Take/get item"
"break (item) with (item)" "Breaks item"
"kill (creature) with (item)" "Attacks creature with the item"
"drink" "Drink an item"
"smell" "Smell an item"
"cut (object/item) with (weapon)" "Comment: Strange concept, cutting the (object/item). If (object/item)=self then you commit suicide"
"listen (target)" "Listens to a creature or an item"
"slap (target)" "Slap the target viciously."
"poke (target)" "Poke a target."
"credits" "Display the credits for this game"
"talk to" "You will talk to someone for once in your life."
Chapter 3 - Rooms and Doors
Dungeon 1 Meet & Greet Room is a room. The description is "The meet and greet room has stone walls and granite floors and ceilings.".
Pie Room is a room. The description is "[if unvisited]A voice says 'This is the pie room! Take one pie but only one pie. Mwhahahahahaha!' There are a large assortment of pies laid out in the room, but most don't seem appetizing. The floors, walls, and ceiling appear to be carved out of granite. There is an opening to the southwest on the southwest side of the room.[Otherwise]There are a large assortment of pies laid out in the room, but most don't seem appetizing. The floors, walls, and ceiling appear to be carved out of granite. There is an opening on the southwest side of the room.".
Fluffy Puff Path is a room. It is southwest of Pie Room. The description is "You are in a slightly curving path that is literally carved out of the rock. It leads to the south.".
Aquarium is a room. It is south of Fluffy Puff Path. The description is "You find yourself in a giant cavern carved out of the living rock. Situated in the room is an aquarium full of water about the height of the tall ceiling and wrapping around the room with arches allowing for access to the southern exit. From the west and east, sounds of water trickling can be heard. The giant aquarium has branches leading in both of those directions.".
Western Aquarium is a room. It is west of Aquarium. The description is "The western area of the aquarium leads into this room that is carved from the stone and the ginormous aquarium ends here.".
Eastern Aquarium is a room. It is east of Aquarium. The description is "The eastern area of the aqaurium leads into this room that is carved from the stone and the ginormous aquarium ends here.".
Hall of Pictures is a room. It is south of Aquarium. The description is "The long passageway continues in an L-shaped pattern to the west. Inside it are several pictures and paintings, most of which are of no consequence and are quite boring.".
Spork in the Road is a room. It is west of Hall of Pictures. The description is "The wonderful Hall of Pictures has lead to a dank path that curves to the south. At the end is a giant spork with two paths leading southwest and southeast.".
Pie Room Door is a door. It is southeast of Dungeon 1 Meet & Greet Room. It is northwest of Pie Room. It is closed and locked. The description is "The rock door has fading words scrawled on them that say 'Speak the lines and dots and you may enter.'".
Chapter 4 - Actors
Mr Linendot is a man. He is in Dungeon 1 Meet & Greet Room. The description is "He has lines for limbs and dots for joints. His perfectly circular head only has dots for eyes and a line for a mouth.".
Marshie is a person. They are in Fluffy Puff Path. The description is "This is a giant marshmallow with squinted eyes, a button nose, a mouth, and a bite taken out of their upper right side of their 'head'.".
Melkior is a person. They are in Spork in the Road. The description is "He is an Eldarim turned undead after pledging his life to Death himself. He is currently held together it would seem by just simple rags. There are severely damaged parts on his body from previous battles.".
[
The Narrator is a person. Understand "narr" as the Narrator. They are in Poorly Lit Room. The description is "The narrator is well-dressed and young looking. However, what their true form is beguiling. They look like they urgently want to speak with you.".
Amelia is a person. They are in Arthur Bryant's. The description of Amelia is "Amelia is a slender woman wearing ruined aviator clothes. She has sandy blonde hair. She is totally drunk and appears to almost always be that way.".
Darcon is a person. They are in Arthur Bryant's. The description is "He looks like a typical cook wearing a black shirt and pants.".
Buckethead is a person. The description is "That's right. THE Buckethead! He appears to be staring at his chickens, which are aimlessly pecking at and scratching the floor.".
Hank the Wino King is a person. The strenght of Hank the Wino King is 0. The defense of Hank the Wino King is 1. The health of Hank the Wino King is 6. The dice pool of Hank the Wino King is 1. They are in Central & 4th. The description is "A dishevelled man stands before you with long, matted, brown hair. The odor that eminates from them is an assault on the senses. Their long coat is greasy and grimey."
Moonchild is a person. They are in Crown Center. The description is "The Moonchild is a man dressed in early Renaissance-style clothing and speaks with an authentic English accent."
Elmo is a person. They are in Resurrection Leawood Sanctuary Lower Floor Northwest Corridor. The description is "Elmo is a furry red muppet that has a high pitched voice, refers to himself in the third person, and loves to smile and dance and play."
Gandalf the Grey is a person. They are in Resurrection Leawood Sanctuary Lower Floor Northwest Corridor. The description is "Gandalf is a tall wizard with grey hair, long beard, grey robes, and a wide-brimmed hat. He is often seen smoking from an ornate long pipe."
Police Clerk is a person. They are in Kansas City Police HQ. The description is "She's a generic looking police officer that is in charge of handling police evidence.".
Officer Arnold is a person. The strength of Officer Arnold is 4. The defense of Officer Arnold is 4. The health of Officer Arnold is 25. The dice pool of Officer Arnold is 3. The description is "He's a generic-looking white police officer with a crew cut so sharp you can slice bread with it.".
Zingo the Makeupless Clown is a person. They are in Ewing & Muriel Kaufman Memorial Garden. The printed name is "Zingo, the Makeup-less Clown". The description is "Zingo, the Makeup-less Clown has no make up on. He has a black eye from a prior altercation. His face is covered in grime. He wears a raggedy, fitted, red shirt. He wears sweatpants that are dirty with torn out pockets and holes in semi-random places. On his right wrist is a smart watch despite no apparent accompanied smart phone. On one foot is a dirty, old sneaker. On the other is a smelly sock and a grody sandal. He smells vaguely like cat litter."
Zongi the Clown is a person. The printed name is "Zongi, the Clown". They are in Ewing & Muriel Kaufman Memorial Garden. The description is "This Gacy-esque clown is doing clown things.".
Colonel Barleyton is a person. The description is "A black haired, bearded man known for being many things, one of which was on some space show in the 80s.".
]
Chapter 5 - Things
The ring of awesomeness is a thing. It is wearable. The description is "An awesome-looking ring that fits your finger perfectly.".
BBQ Burnt Ends is a thing. It is edible. The description is "The BBQ burnt ends are a Kansas City specialty. They look so good and that they should be eaten before getting too cold.".
ye flask is a thing. It is fixed in place. The description is "It is a flask containing some unknown liquid."
Can of Rhubarb Pepso is a thing. The description is "A can of 'delicious', 'refreshing', rhubarb Pepso, the only flavored cola made with real pepsin.".
TV is a thing. It is fixed in place. It is in Dungeon 1 Meet & Greet Room. The description is "This television has a black shell surrounding a touch screen. The touch screen currently says 'Touch Me!'".
blueberry floor pie is a thing. It is edible. It is in the Pie Room. The description is "This floor pie is flavored blueberry.".
cherry floor pie is a thing. It is edible. It is in the Pie Room. The description is "This floor pie is flavored cherry.".
Fountain is a container. It is fixed in place. It is in the Western Aquarium. The description is "An ornate stonework fountain that seems to have an endless supply of water pouring out of it.".
Bucket is a container. It is in the Western Aquarium. The bucket can be empty or full. The bucket is empty. The description is "An old metal bucket. However, to poor Liza's chagrin, there is no hole in this here bucket. [if full]It is currently full[otherwise]It is currently empty.".
Ginormous aquarium is a container. It is in the Aquarium. The description is "A ginormous aquarium. Fish that are easily spooked swim about inside. It has two tributaries branching off to the east and west. There is a hole in it to allow insertion of things."
Goldfish is an animal. Understand "fish" as goldfish. It is in Eastern Aquarium. The description is "Yup. It's a goldfish that just happens to be golden colored. [if goldfish is in bucket]The goldfish seems content if such a thing can be said of fish.[otherwise]It is flopping about on the floor and seems to be struggling.".
Painting of the Tower of Plargh is a thing. It is fixed in place. It is in the Hall of Pictures. The description is "The picture depicts the Tower of Plargh burning to the ground and a multitude surrounding it. They are cheering and waving banners and flags.".
Painting of the Mirren Lisa is a thing. It is fixed in place. It is in the Hall of Pictures. The description is "The artist took some liberties and combined the Mona Lisa with Helen Mirren. They did a great job of it!".
Photo of a Deaf Zeppelin is a thing. It is fixed in place. It is in the Hall of Pictures. The description is "For whatever reason, the photographer took an arthouse picture of a figure that looks like an old timey zeppelin but with hearing aids attached to the side.".
Painting of Dogs Playing Yahtzee is a thing. It is in the Hall of Pictures. The description is "It's dogs! And they're dressed up in cute people clothes and playing Yahtzee!".
Giant Spork is a thing. It is fixed in place. It is in Spork in the Road. The description is "It's a giant, white statue of a spork fixed in the ground.".
Chapter 6 - Actions
A thing can be examined or unexamined. A thing is usually unexamined.
A person can be examined or unexamined. A thing is usually unexamined.
The player has a number called score. The score of the player is 0.
When play begins:
now the right hand status line is "Score: [score of the player]".
Carry out taking something:
increase the score of the player by 1.
Carry out dropping something:
decrease the score of the player by 1.
Carry out examining something:
if the noun is unexamined:
now the noun is examined;
increase the score of the player by 1.
Understand "credits" as credits. Credits is an action applying to nothing.
Carry out credits:
say "I would like to first and foremost thank Nina Nadu, my wife, for being my everything.";
say "[line break]Next, I would like to thank my kids Olivia and Henry for being the rambuncious lot that you both are and have a special place in my heart!";
say "[line break]Without your help, this would not be here!".
Understand "help" as helping. Helping is an action applying to nothing.
Carry out helping:
say "You like help? Here we go![paragraph break]";
say "[bold type]Basic Commands[roman type]:[line break]";
repeat through Table of Basic Help Commands:
say "[bold type][command entry][roman type]: [description entry][line break]".
Understand "talk to [something]" as talking. Talking is an action applying to one visible thing.
[ Just chatting features ]
After talking when noun is Melkior:
let rr be a random number from 1 to number of rows in Table of Melkior Responses;
say "[Response in row rr of Table of Melkior Responses]".
Carry out talking when noun is Mr Linendot:
let rr be a random number from 1 to number of rows in Table of Mr Linendot Sayings;
say "[Saying in row rr of Table of Mr Linendot Sayings]";
After rubbing when noun is ring of awesomeness:
say "A disembodied voice says 'AWESOOOME!'".
After touching TV:
let rr be a random number from 1 to number of rows in Table of Television Responses;
say "The TV says '[Response in row rr of Table of Television Responses]'".
Instead of taking while the noun is ye flask:
say "You can't get ye flask.".
[ Game progressing features ]
Instead of inserting when the noun is bucket:
if the second noun is the fountain and the bucket is empty:
say "You use the bucket on the water fountain and it's now full.";
increase the score of the player by 10;
now the bucket is full;
if the second noun is the ginormous aquarium and the goldfish is in the bucket and the bucket is full:
say "When you place the bucket into the ginormous aquarium, the bucket slowly dissolves and the goldfish swims quickly amongst the other fish and is soon indistiguishable from the other golden goldfish there.";
remove the goldfish from play;
remove the bucket from play;
increase the score of the player by 10.
Instead of inserting when the noun is goldfish and the second noun is bucket and the bucket is full:
say "You place the struggling goldfish into the bucket, which causes it to swim around and seem happier.";
now the goldfish is in the bucket;
increase the score of the player by 10.
Before going to a room (called new room) while the location of the player is Fluffy Puff Path and new room is not Pie Room and the location of Marshie is Fluffy Puff Path:
if Marshie does not have a blueberry floor pie or Marshie does not have a cherry floor pie:
say "Marshie frowns and says 'I don't have me a floor pie!'. At that moment, he opens his eyes and shoots blue fire right onto you and you incinerate into dust.";
end the story;
otherwise:
continue the action.
Carry out talking when the noun is Marshie:
say "I really hungry. I could go for some pie right about now.".
Carry out talking when the noun is Mr Linendot and player is not carrying Can of Rhubarb Pepso:
say "Mr Linendot says 'Have this can of rhubarb pepso on the house!'";
increase the score of the player by 10;
move can of rhubarb pepso to location of the player;
silently try taking the can of rhubarb pepso.
[ What if you take more than one pie from the pie room ]
Carry out taking:
if the noun is cherry floor pie and the player has blueberry floor pie:
say "A voice cackles and says 'I told you to only take one!'. You suddenly start rapidly aging until you're nothing but bones.";
end the story;
otherwise:
if the noun is blueberry floor pie and the player has cherry floor pie:
say "A voice cackles and says 'I told you to only take one!'. You suddenly start rapidly aging until you're nothing but bones.";
end the story;
otherwise:
continue the action.
After giving to Marshie:
if the noun is cherry floor pie or the noun is blueberry floor pie:
say "The pie magically starts floating from your hand into Marshie's open maw and is consumed in one bite.[paragraph break]Marshie smiles, says 'Thank you!', and floats away.";
increase the score of the player by 10;
remove Marshie from play;
otherwise:
continue the action.
After talking when the noun is Mr Linendot and the Pie Room Door is locked:
say "You hear a loud click that came from the southwest.";
now the Pie Room Door is unlocked.
[ For displaying figures ]
After examining the Giant Spork:
display the Figure of Spork in the Road.
[ After examining Melkior:
display the Figure of Melkior. ]
[
After examining Buckethead:
display the Figure of Buckethead.
After examining Elmo:
display the Figure of Elmo & Gandalf;
say "[Elmo] and [Gandalf the Grey] are playing a game.".
]
[
After examining the player while the location of the player is not Poorly Lit Room:
display the Figure of Me.
After examining Police Clerk:
display the Figure of Police Clerk.
]
After examining Mr Linendot:
display the Figure of Mr Linendot.
[ After examining Marshie:
display the Figure of Marshie. ]
[ After examining the Painting of the Tower of Plargh:
display the Figure of the Burning Tower of Plargh.
After examining Painting of Dogs Playing Yahtzee:
display the Figure of Dogs Playing Yahtzee. ]
[
After examining Burnt Ends BBQ:
display the Figure of BBQ.
After examining Gandalf the Grey:
display the Figure of Elmo & Gandalf;
say "[Elmo] and [Gandalf the Grey] are playing a game.".
]
[
After talking when the noun is Zingo the Makeupless Clown:
let rr be a random number from 1 to number of rows in Table of Zingo Responses;
say "Zingo looks at his watch and says '[Response in row rr of Table of Zingo Responses]'".
]
Chapter 7 - The Game
[ The player is in Dungeon 1 Meet & Greet Room. ]
Chapter 8 - Tests
test happypath with "x mr / x tv / x door / talk to mr / se / x cherry / x blueberry / get cherry / sw / x marshie / give pie to marshie / s / w / x bucket / x fountain / get bucket / insert bucket into fountain / e / e / x goldfish / put goldfish into bucket / w / put bucket into ginormous aquarium / s / x Painting of the Tower of Plargh
/ x Painting of Mirren Lisa / x Photo of a Deaf Zeppelin / x Painting of Dogs Playing Yahtzee / take Painting of Dogs Playing Yahtzee / w / x spork".

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# Buttered Toast
This is where each of the Buttered Toast interactive fictions have their source stored.
## Buttered Toast: the Interactive Fiction Starring Billy Davis
This is the Inform 7 source for the interactive fiction also called Buttered Toast: the Interactive Fiction Starring Billy Davis. This will be a reinterpretation of the movie script of similar name written in the early 2000s by Master Films, now known as Masterful Interactions.
## Buttered Toast: the Legend of Possum Crotch
This is the Inform 7 source for the interactive fiction also called Buttered Toast: the Legend of Possum Crotch. This will be a further reinterpretation of the movie script of similar name written in the early 2000s by Master Films, now known as Masterful Interactions.
## Buttered Toast: Beside the Old Oak Tree
This is the Inform 7 source for the interactive fiction also called Buttered Toast: Beside the Old Oak Tree. This will be a further reinterpretation of the movie script of similar name written in the early 2000s by Master Films, now known as Masterful Interactions as well as newere materials.
# Buttered Toast: the Totally Not Rehashed Interactive Fiction Starring Billy Davis
This is the Inform 7 source for the interactive fiction also called Buttered Toast: the Totally Not Rehashed Interactive Fiction Starring Billy Davis. This will be a further reinterpretation of the movie script of similar name written in the early 2000s by Master Films, now known as Masterful Interactions as well as newere materials.