Update to include some events and some scoring for completing events

This commit is contained in:
William Moore 2022-07-27 07:20:30 -05:00
parent 3b1971906c
commit eef191b687
1 changed files with 60 additions and 4 deletions

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@ -84,7 +84,7 @@ Chinatown is a room. The description of Chinatown is "Chinatown is one of the ol
[ Cat House, Main Floor ]
Cat House Lobby is a room. It is west of Market Street. The description of Cat House Lobby is "This is the lobby to the Cat House. It is a well-kept, Victorian-style lobby. People are milling in and out, heads bowed and hands covering their faces in attempts to avoid eye contact. There are doorways to the north-east and north-west."
Cat House Lobby is a room. The description of Cat House Lobby is "This is the lobby to the Cat House. It is a well-kept, Victorian-style lobby. People are milling in and out, heads bowed and hands covering their faces in attempts to avoid eye contact. There are doorways to the north-east and north-west."
Cat House Room 3 is a room. It is northeast of Cat House Lobby. It is west of Cat House Kitchen. The description of the Cat House Room 3 is "The room has various erotic pictures hung on the wall. You're too embarassed to view them any more than a passing glance. There are a rooms to the east and a room to the west and south-west."
@ -94,6 +94,8 @@ Cat House Sun Room is a room. It is east of Cat House Room 1. It is west of Cat
Cat House Room 1 is a room. It is northwest of Cat House Lobby. It is west of Cat House Sun Room. The description of Cat House Room 1 is "The room has various erotic pictures hung on the wall. You're too embarassed to view them any more than a passing glance. THere are doorways to the south-east and east. There are stairs leading up."
Victorian Gate is a door. It is west of Market Street. It is east of Cat House Lobby. It is locked. The description of Victorian Gate is "The gate to the cat house is ornate wrought iron. It has a sign in decorative Victorian lettering that says 'Speak Friend and Enter!'"
[ Cat House, Upper Floor ]
Cat House Upper Hallway 1 is a room. It is above Cat House Room 1. The description of Cat House Upper Hallway 1 is "The hallway extends to the east. It is lined with rooms of people making strange sounds inside."
@ -232,7 +234,7 @@ Before dropping something when the noun is a thing and the significance of the n
Instead of drinking Alcohol:
now Alcohol is nowhere;
say "You down that bottle"
say "You down that bottle!"
[
SCENES
@ -252,13 +254,15 @@ After speech when the noun is Narrator and The Beginning is happening:
silently try taking the amulet of destiny;
silently try taking the ring of awesomeness;
now the player is wearing the amulet of destiny;
now the player is wearing the ring of awesomeness.
now the player is wearing the ring of awesomeness;
increase the current score of the player by 10.
When the Beginning begins:
move the player to the Poorly Lit Room.
[ San Francisco, 1895 ]
San Francisco 1895 is a scene. San Francisco 1895 begins when The Beginning ends.
San Francisco 1895 is a scene. San Francisco 1895 begins when The Beginning ends. San Francisco 1895 ends when the player has Possum Crotch's Gas Mask.
When San Francisco 1895 begins:
move Chung He to Central Embarcadero;
@ -266,3 +270,55 @@ When San Francisco 1895 begins:
Before going to a room (called new room):
move Chung He to new room.
After speech when the noun is Darcon:
say "Chung He looks at Darcon and says 'I'm looking for my husband. Have you seen him?'";
say "Darcon eyes Chung He up and down with a curious glance. He grunts 'Looking for your husband? Chinese fella? Yeah, I seen 'im. He went to Chinatown.'";
say "An loud, ominous sound of a large gate unlocking booms through the area.";
now the Dragon Gate is unlocked;
increase the current score of the player by 10.
[ Act II, Scene 1 ]
Act II Scene 1 is a scene. Act II Scene 1 begins when San Francisco 1895 ends. Act II Scene 1 ends after speech when the noun is the Narrator.
When Act II Scene 1 begins:
move the player to Poorly Lit Room.
After speech when the noun is Narrator and Act II Scene 1 is happening:
say "The Narrator smiles and says 'So, you've found the hints. Possum Crotch's trademark gas mask found in Chinatown where Chung Ho was found dead.'";
say "The Narrator looks around and says 'You might want to try looking for clues at the Fairborn house. That's where Chung He has made her way now.'";
move Chung He to Fairborn Residence;
move player to Fairborn Residence;
increase the current score of the player by 10.
[ Act II,Scene 2 ]
Act II Scene 2 is a scene. Act II Scene 2 begins when Act II Scene 1 ends. Act II Scene 2 ends after speechen when the noun is Stanley Fairborn.
After speech when the noun is Stanley Fairborn and Act II Scene 2 is happening and the location of Chung He is Fairborn Residence:
say "Chung He says 'Have you seen my husband? His name is Chung Ho and I haven't seen him for sometime and I fear the worst.'";
say "Stanley Fairborn squints an eye and pauses momentarily. He says 'Ho? Ho's at the cat house!'";
say "Chung He smiles and says 'Thank you!'";
say "Chung He heads northeast.";
move Chung He to Market Street;
say "Lewis Fairborn frowns, looks at his brother, and says 'You goofy goober! She was talking about that guy from foreign parts what who was did done killed by that ornery Possum Crotch.'";
say "Stanley Fairborn looks shocked. He says 'Oh! Should we tell her?'";
say "Lewis Fairborn laughs and says 'Nah! She'll find out on her own.'";
increase the current score of the player by 10.
[ Act II, Scene 3 ]
Act II Scene 3 is a scene. Act II Scene 3 begins when Act II Scene 2 ends.
When Act II Scene 3 begins:
move the player to Market Street.
Understand "say mellon" as mellon. Mellon is an action applying to nothing.
After mellon when Act II Scene 3 is happening:
say "The Victorian Gate unlocks and opens up.";
now the Victorian Gate is unlocked;
increase the current score of the player by 10.