Update to clean up transitions and other stuff
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@ -2,9 +2,11 @@
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Asking someone about something is speech. Telling someone about something is speech. Answering someone that something is speech. Asking someone for something is speech.
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Looking is look.
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The block giving rule is not listed in the check giving it to rules.
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A person can be chatted up. A person can be drunk or sober.
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A person can be drunk or sober. A person is usually sober. A person can be alive or dead. A person is usually alive. A person can be afraid or unafraid. A person is usually unafraid.
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Understand "slap [something]" as slapping. Slapping is an action applying to one visible thing.
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@ -13,16 +15,20 @@ After slapping when the noun is a person:
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[ The Beginning scene ]
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The Beginning is a scene. The Beginning begins when play begins. The Beginning ends when the Narrator is chatted up. The description of the Beginning is "Welcome to Buttered Toast: the Interactive Fiction Starring Billy Davis.[line break][line break]We want to claim this is full of action, adventure, mystery, and love![line break][line break]In loving memory of Johnny von Soundstation."
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The Beginning is a scene. The Beginning begins when play begins. The Beginning ends when the player is wearing the amulet of destiny. The description of the Beginning is "Welcome to Buttered Toast: the Interactive Fiction Starring Billy Davis.[line break][line break]We want to claim this is full of action, adventure, mystery, and love![line break][line break]In loving memory of Johnny von Soundstation."
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Darkly Lit Room is a room. The description of Darkly Lit Room is "You are in a darkly lit room and it is difficult to see most features. Those that are visible are blurry."
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Poorly Lit Room is a room. The description of Poorly Lit Room is "You are in a poorly lit room and it is difficult to see most features. Those that are visible are blurry."
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The Narrator is a person in Darkly Lit Room. The description of Narrator is "The narrator is well-dressed and young looking. They look like they urgently want to speak wth you."
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The Narrator is a person in Poorly Lit Room. The description of Narrator is "The narrator is well-dressed and young looking. They look like they urgently want to speak wth you."
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The amulet of destiny is a thing. The description of the amulet of destiny is "A bright and shiny amulet that weighs a bunch."
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After speech when the noun is Narrator:
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say "Hello everyone! What you are about to see is Buttered Toast: the Interactive Fiction Starring Billy Davis. If you are in the wrong interactive fiction, this is probably going to be your last chance to leave before you get embarrassed. So, I will wait a while so those who may have entered the wrong one may leave.[line break][line break]Alright! I can only assume that you all are the ones wanting to experience it.[line break][line break]Enjoy the show!";
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now the noun is chatted up;
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move the player to Chung Ho's House
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say "Here, have [the amulet of destiny]! Wear it with strength and honor!";
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now the amulet of destiny is in Poorly Lit Room;
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silently try taking the amulet of destiny;
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now the player is wearing the amulet of destiny
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[ Scene 2 - A small Chinese village in 1895 ]
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@ -40,6 +46,9 @@ Chung Ho is a man in Chung Ho's House. The description of Chung Ho is "Despite
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Chung He is a woman in Chung Ho's House. The description of Chung He is "An average Chinese woman. She looks like she has worked hard all her life."
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When Scene 2 begins:
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move the player to Chung Ho's House.
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After speech when the noun is Chung Ho and Scene 2 is happening:
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say "I need to go to America. In order to do this, I need a way to safely cross the great ocean that separates our two lands."
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@ -69,7 +78,7 @@ When Scene 3 begins:
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[ Scene 4 - San Francisco, 1895 ]
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Scene 4 is a scene. Scene 4 begins when Scene 3 ends.
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Scene 4 is a scene. Scene 4 begins when Scene 3 ends. Scene 4 ends when Amelia is drunk and Chung Ho is dead.
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Central Embarcadero is a room. Central Embarcadero is south of North Embarcadero. The description of Central Embarcadero is "The Embarcadero looks like a warf straight from 20 years in the future. It extends north and south along a curve. Shops are along it. West is the rest of San Francisco."
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@ -94,6 +103,9 @@ Before going to a room (called new room) when Amelia is sober and Scene 4 is hap
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move Amelia to new room;
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say "Amelia sobs uncontrollably."
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Before going to a room (called new room) when Amelia is drunk and Scene 4 is happening:
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move Chung Ho to new room.
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After slapping when the noun is Typical Barkeep and Scene 4 is happening:
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say "The barkeep sits down and cries. After some time, he says 'Screw you, all! I quit! I've had it up to here with your awful treatment!' He then gets up and leaves. You rummage through the bar and take some [Irish Whiskey].";
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remove Typical Barkeep from play;
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@ -103,6 +115,9 @@ After slapping when the noun is Typical Barkeep and Scene 4 is happening:
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Check going to Cafe Du Nord from Lombard Street when Scene 4 is happening:
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say "You trek up the hill slowly. Once you get to the top, you meander through the streets until you find yourself in the famed Cafe du Nord."
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After examining when noun is Chung Ho and Scene 4 is happening:
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say "His clothing is in a state of disrepair."
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After speech when the noun is Chung Ho and Scene 4 is happening:
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say "Chung Ho says 'I am lost. Is this San Francisco?'"
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@ -116,9 +131,15 @@ To decide whether Irish Whiskey interests Amelia:
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if Amelia has Irish Whiskey, no;
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yes.
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After examining when noun is Amelia and Amelia is drunk:
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say "Amelia looks plastered after polishing off the whiskey."
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After giving Irish Whiskey to Amelia:
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say "Amelia smiles and says 'Thank you! I can probably forget about my troubles with this.'";
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now Amelia is drunk;
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move Amelia to Cafe du Nord
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move Amelia to Cafe du Nord;
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move Chung Ho to location of player.
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test scene4 with "speak with narrator / go s / go w / get canoe / go e / go n / give canoe to ho"
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test scene4 with "speak with narrator / go s / go w / get canoe / go e / go n / give canoe to ho"
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test scene4pt2 with "go n / go w / go w / slap barkeep / give whiskey to amelia"
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