Update to make things that are significant or insignificant give/take points

This commit is contained in:
William Moore 2022-07-26 22:50:42 -05:00
parent 6c76704dfc
commit 654d976815
1 changed files with 15 additions and 2 deletions

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@ -32,6 +32,7 @@ Conversation is a kind of value. The conversation is spoken and unspoken.
A person has a significance. A person has a seeability. A person has a conversation.
A thing has significance.
A thing can be equipped or unequipped. A thing is usually unequipped.
Before speech when the noun is a person:
now the conversation of the noun is spoken;
@ -144,6 +145,18 @@ After poking when the noun is a person:
After speech when the noun is Chung He:
say "Chung He says 'I'm looking for my husband. If he's dead, I'll make that person pay!'"
After taking something when the noun is a thing and the significance of the noun is significant:
increase the current score of the player by 5.
After taking something when the noun is a thing and the significance of the noun is insignificant:
increase the current score of the player by 1.
After dropping something when the noun is a thing and the significance of the noun is significant:
decrease the current score of the player by 5.
After dropping something when the noun is a thing and the significance of the noun is insignificant:
decrease the current score of the player by 1.
[
SCENES
]
@ -158,10 +171,10 @@ After speech when the noun is Narrator and The Beginning is happening:
say "Here, have [the ring of awesomeness]! Wear it with strength and honor!";
say "Enjoy the show!'";
now the amulet of destiny is in Poorly Lit Room;
silently try taking the amulet of destiny;
now the player is wearing the amulet of destiny;
now the ring of awesomeness is in Poorly Lit Room;
silently try taking the amulet of destiny;
silently try taking the ring of awesomeness;
now the player is wearing the amulet of destiny;
now the player is wearing the ring of awesomeness
When the Beginning begins: