Update to add combat

This commit is contained in:
William Moore 2022-10-08 06:28:20 -05:00
parent dada3b1740
commit 13f1c9ac18
2 changed files with 27 additions and 24 deletions

View File

@ -192,7 +192,7 @@ Moonchild is a person. They are in Crown Center. The description is "The Moonchi
Elmo is a person. They are in Resurrection Leawood Sanctuary Lower Floor Northwest Corridor. The description is "Elmo is a furry red muppet that has a high pitched voice, refers to himself in the third person, and loves to smile and dance and play."
Gandalf the Grey is a person. They are in Resurrection Leawood Sanctuary Lower Floor Northwest Corridor. The description is "Gandalf is a tall wizard with grey hair, long beard, grey robes, and a wide-brimmed hat. He is often seen smoking from an ornate long pipe."
Police Clerk is a person. They are in Kansas City Police HQ. The description is "She's a generic looking police officer that is in charge of handling police evidence.".
Officer Arnold is a person. The health of Officer Arnold is 40. The strength of Officer Arnold is 6. The defense of Officer Arnold is 3. The dice pool of Officer Arnold is 5. The description is "He's a generic-looking white police officer with a crew cut so sharp you can slice bread with it.".
Officer Arnold is a person. The strength of Officer Arnold is 4. The defense of Officer Arnold is 4. The health of Officer Arnold is 25. The dice pool of Officer Arnold is 3. The description is "He's a generic-looking white police officer with a crew cut so sharp you can slice bread with it.".
Zingo the Makeupless Clown is a person. They are in Ewing & Muriel Kaufman Memorial Garden. The printed name is "Zingo, the Makeup-less Clown". The description is "Zingo, the Makeup-less Clown has no make up on. He has a black eye from a prior altercation. His face is covered in grime. He wears a raggedy, fitted, red shirt. He wears sweatpants that are dirty with torn out pockets and holes in semi-random places. On his right wrist is a smart watch despite no apparent accompanied smart phone. On one foot is a dirty, old sneaker. On the other is a smelly sock and a grody sandal. He smells vaguely like cat litter."
Zongi the Clown is a person. The printed name is "Zongi, the Clown". They are in Ewing & Muriel Kaufman Memorial Garden. The description is "This Gacy-esque clown is doing clown things.".
Colonel Barleyton is a person. The description is "A black haired, bearded man known for being many things, one of which was on some space show in the 80s.".
@ -430,7 +430,7 @@ After giving Crime Scene Photos to Police Clerk:
say "You fill the forms out in triplicate that transfer the evidence over to the clerk.";
say "As you're about to leave the clerk clears her throat and says 'Honey, this is going to be a tough one to crack. Let's just say someone important's brother probably did this.'";
say "You say 'Oooookay!?'";
say "The clerk smiles and points toward the west. She says 'You're wanted at City Hall. I hear you have a partner now!'";
say "The clerk smiles and points toward the west. She says 'You're wanted at City Hall. I hear you have a partner now! Go say 'hi' to them.'";
say "'Oh great! Who now?', you think.";
move Officer Arnold to City Hall.
@ -440,7 +440,7 @@ After speech when the noun is Officer Arnold and the chatted up of Officer Arnol
now the chatted up of Officer Arnold is true;
say "Officer Arnold scowls and looks you up and down. He says 'So, I deal with one of [bold type]you[roman type]?'";
say "You smile politely and say 'What ever could you mean by such toxic words you short, pasty man? We have a crime to solve. The soonest we get that resoled, the soonest we can move on to our normal lives. Agreed? Good!'";
say "Officer Arnold mutters something under his breath and then says 'Okay. Let's just get to the Plaza area and see what we can find out about this murder.'".
say "Officer Arnold mutters something under his breath and then says 'Okay. Let's just get to the Plaza area and see what we can find out about this murder. If you don't know where that is, go west, south, and south again, enter the street, and go south until you reach it.'".
After speech when the noun is Zongi the Clown:
if Act II Scene 2 is happening:
@ -473,6 +473,6 @@ After speech when the noun is Colonel Barleyton and Act II Scene 3 is happening:
say "[line break]You smile, offer your card, and say 'Thank you, sir! If you could, could you keep an eye out for any information on this while you're town. Seriously, enjoy the convention while here.'";
say "[line break]Colonel Barleyton takes the offered card and says 'Sure thing, officer! It's a shame that some people here have such attitudes as this one, and that you get to deal with it, given recent Kansas City history.'".
test me with "speak with Narrator / speak with Darcon / eat BBQ / go east / go west / go nw / enter / go west / enter / go north / go north / go east / go east / give clerk photos / go west / say hi to arnold / go west / go south / go south / enter / go south / go south / go east / say hi to zongi
test me with "speak with Narrator / say hi to Darcon / eat BBQ / go east / go west / go nw / enter / go west / enter / go north / go north / go east / go east / give clerk photos / go west / say hi to arnold / go west / go south / go south / enter / go south / go south / go east / say hi to zongi
/ get balloon / go west / go west / say hi to barleyton
".

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@ -74,27 +74,30 @@ Carry out buying health:
Understand "accuse [something]" as accusing. Accusing is an action applying to one visible thing.
Carry out accusing when the noun is a person and the noun is not the player:
if the health of the noun is greater than the damage of the noun:
let encounter roll be strength of player;
repeat with die running from 1 to dice pool of player:
let die roll be a random number from 1 to 6;
increase encounter roll by die roll;
decrease encounter roll by defense of the noun;
if encounter roll is less than 0:
let encounter roll be 0;
say "You exclaim 'I accuse you, [the noun]!'";
increase the damage of the noun by encounter roll;
let encounter roll be strength of the noun;
repeat with die running from 1 to dice pool of the noun:
let die roll be a random number from 1 to 6;
increase encounter roll by die roll;
decrease encounter roll by defense of the player;
if encounter roll is less than 0:
let encounter roll be 0;
say "[the noun] says 'But, I didn't do it!'.";
increase the damage of the player by encounter roll;
if the crime solved is false and the noun is Officer Arnold:
say "Officer Arnold looks at you confused and says 'I know we haven't known each other long, but why in the world would accuse your partner with such baseless accusations?'";
otherwise:
say "Unimpressed with your accusations, [the noun] has received enough for the day.".
if the health of the noun is greater than the damage of the noun:
let encounter roll be strength of player;
repeat with die running from 1 to dice pool of player:
let die roll be a random number from 1 to 6;
increase encounter roll by die roll;
decrease encounter roll by defense of the noun;
if encounter roll is less than 0:
let encounter roll be 0;
say "You exclaim 'I accuse you, [the noun]!'";
increase the damage of the noun by encounter roll;
let encounter roll be strength of the noun;
repeat with die running from 1 to dice pool of the noun:
let die roll be a random number from 1 to 6;
increase encounter roll by die roll;
decrease encounter roll by defense of the player;
if encounter roll is less than 0:
let encounter roll be 0;
say "[the noun] says 'But, I didn't do it!'.";
increase the damage of the player by encounter roll;
otherwise:
say "Unimpressed with your accusations, [the noun] has received enough for the day.".
Carry out accusing when the noun is a person and the noun is the player:
say "For whatever it is worth, you accuse yourself.".